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How to import Wolfen II (Starfox 64)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Wolfen II (Starfox 64) of the bundle Wolfen II (Starfox 64). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Wolfen II (Starfox 64).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Wolfen II (Starfox 64)
wolfen 2_opt.mdx
27204995_c.blp
6E76826F_c.blp
1BB72264_c.blp
12D4E495_c.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing wolfen 2_opt.mdx

Now Click the "Import File" Button:

Next select 'wolfen 2_opt.mdx' in the folder which you extracted from the zip archive:

Wolfen II (Starfox 64)
wolfen 2_opt.mdx
12D4E495_c.blp
1BB72264_c.blp
27204995_c.blp
6E76826F_c.blp

The file has been properly added to the map archive:

wolfen 2_opt.mdx
Model
24
war3mapimported/wolfen 2_opt.mdx

Done, you have imported the file wolfen 2_opt.mdx.

Importing 12D4E495_c.blp

Now Click the "Import File" Button:

Next select '12D4E495_c.blp' in the folder which you extracted from the zip archive:

Wolfen II (Starfox 64)
wolfen 2_opt.mdx
12D4E495_c.blp
1BB72264_c.blp
27204995_c.blp
6E76826F_c.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

wolfen 2_opt.mdx
Model
24
war3mapimported/wolfen 2_opt.mdx
12D4E495_c.blp
Image / Texture
4
war3mapimported/12D4E495_c.blp

Double-click the file 12D4E495_c.blp:

12D4E495_c.blp
Image / Texture
4
war3mapimported/12D4E495_c.blp

Tick the box "Use Custom Path" and type in the correct path:

12D4E495_c.blp
Image / Texture
4
12D4E495_c.blp

The file has been properly added to the map archive:

wolfen 2_opt.mdx
Model
24
war3mapimported/wolfen 2_opt.mdx
12D4E495_c.blp
Image / Texture
4
12D4E495_c.blp

Done, you have imported the file 12D4E495_c.blp.

Importing 1BB72264_c.blp

Now Click the "Import File" Button:

Next select '1BB72264_c.blp' in the folder which you extracted from the zip archive:

Wolfen II (Starfox 64)
wolfen 2_opt.mdx
12D4E495_c.blp
1BB72264_c.blp
27204995_c.blp
6E76826F_c.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

wolfen 2_opt.mdx
Model
24
war3mapimported/wolfen 2_opt.mdx
12D4E495_c.blp
Image / Texture
4
12D4E495_c.blp
1BB72264_c.blp
Image / Texture
1
war3mapimported/1BB72264_c.blp

Double-click the file 1BB72264_c.blp:

1BB72264_c.blp
Image / Texture
1
war3mapimported/1BB72264_c.blp

Tick the box "Use Custom Path" and type in the correct path:

1BB72264_c.blp
Image / Texture
1
1BB72264_c.blp

The file has been properly added to the map archive:

wolfen 2_opt.mdx
Model
24
war3mapimported/wolfen 2_opt.mdx
12D4E495_c.blp
Image / Texture
4
12D4E495_c.blp
1BB72264_c.blp
Image / Texture
1
1BB72264_c.blp

Done, you have imported the file 1BB72264_c.blp.

Importing 27204995_c.blp

Now Click the "Import File" Button:

Next select '27204995_c.blp' in the folder which you extracted from the zip archive:

Wolfen II (Starfox 64)
wolfen 2_opt.mdx
12D4E495_c.blp
1BB72264_c.blp
27204995_c.blp
6E76826F_c.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

wolfen 2_opt.mdx
Model
24
war3mapimported/wolfen 2_opt.mdx
12D4E495_c.blp
Image / Texture
4
12D4E495_c.blp
1BB72264_c.blp
Image / Texture
1
1BB72264_c.blp
27204995_c.blp
Image / Texture
2
war3mapimported/27204995_c.blp

Double-click the file 27204995_c.blp:

27204995_c.blp
Image / Texture
2
war3mapimported/27204995_c.blp

Tick the box "Use Custom Path" and type in the correct path:

27204995_c.blp
Image / Texture
2
27204995_c.blp

The file has been properly added to the map archive:

wolfen 2_opt.mdx
Model
24
war3mapimported/wolfen 2_opt.mdx
12D4E495_c.blp
Image / Texture
4
12D4E495_c.blp
1BB72264_c.blp
Image / Texture
1
1BB72264_c.blp
27204995_c.blp
Image / Texture
2
27204995_c.blp

Done, you have imported the file 27204995_c.blp.

Importing 6E76826F_c.blp

Now Click the "Import File" Button:

Next select '6E76826F_c.blp' in the folder which you extracted from the zip archive:

Wolfen II (Starfox 64)
wolfen 2_opt.mdx
12D4E495_c.blp
1BB72264_c.blp
27204995_c.blp
6E76826F_c.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

wolfen 2_opt.mdx
Model
24
war3mapimported/wolfen 2_opt.mdx
12D4E495_c.blp
Image / Texture
4
12D4E495_c.blp
1BB72264_c.blp
Image / Texture
1
1BB72264_c.blp
27204995_c.blp
Image / Texture
2
27204995_c.blp
6E76826F_c.blp
Image / Texture
3
war3mapimported/6E76826F_c.blp

Double-click the file 6E76826F_c.blp:

6E76826F_c.blp
Image / Texture
3
war3mapimported/6E76826F_c.blp

Tick the box "Use Custom Path" and type in the correct path:

6E76826F_c.blp
Image / Texture
3
6E76826F_c.blp

The file has been properly added to the map archive:

wolfen 2_opt.mdx
Model
24
war3mapimported/wolfen 2_opt.mdx
12D4E495_c.blp
Image / Texture
4
12D4E495_c.blp
1BB72264_c.blp
Image / Texture
1
1BB72264_c.blp
27204995_c.blp
Image / Texture
2
27204995_c.blp
6E76826F_c.blp
Image / Texture
3
6E76826F_c.blp

Done, you have imported the file 6E76826F_c.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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