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Model validation: Wolf (Classic) [COLOR VARIATIONS]
Wolf.mdx
0errors0severe43warnings29unused
3
1
Model
2 cameras present — Warcraft 3 only uses one Portrait camera; the extras inflate filesize and may be leftover defaults from model conversion.
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
1
Sequence 18 - "Cinematic 972"
Sequence name "Cinematic 972" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 19 - "Cinematic 963"
Sequence name "Cinematic 963" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 20 - "Cinematic 984"
Sequence name "Cinematic 984" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 22 - "Cinematic 995"
Sequence name "Cinematic 995" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 23 - "Cinematic 1016"
Sequence name "Cinematic 1016" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Bone 0 - "bone_b0"
There are no vertices attached to this bone
1
Bone 30 - "bone_b30"
There are no vertices attached to this bone
1
Bone 31 - "bone_b31"
There are no vertices attached to this bone
1
Bone 32 - "bone_b32"
There are no vertices attached to this bone
1
Bone 33 - "bone_b33"
There are no vertices attached to this bone
1
Bone 34 - "bone_b34"
There are no vertices attached to this bone
1
Bone 35 - "bone_b35"
There are no vertices attached to this bone
1
Bone 36 - "bone_b36"
There are no vertices attached to this bone
1
Bone 37 - "bone_b37"
There are no vertices attached to this bone
1
Bone 38 - "bone_b38"
There are no vertices attached to this bone
1
Bone 39 - "bone_b39"
There are no vertices attached to this bone
1
Bone 40 - "bone_b40"
There are no vertices attached to this bone
1
Bone 41 - "bone_b41"
There are no vertices attached to this bone
1
Bone 42 - "bone_b42"
There are no vertices attached to this bone
1
Bone 43 - "bone_b43"
There are no vertices attached to this bone
1
Bone 44 - "bone_b44"
There are no vertices attached to this bone
1
Bone 45 - "bone_b45"
There are no vertices attached to this bone
1
Bone 46 - "bone_b46"
There are no vertices attached to this bone
1
Bone 47 - "bone_b47"
There are no vertices attached to this bone
1
Bone 48 - "bone_b48"
There are no vertices attached to this bone
1
Bone 49 - "bone_b49"
There are no vertices attached to this bone
1
Bone 50 - "bone_b50"
There are no vertices attached to this bone
1
Bone 51 - "bone_b51"
There are no vertices attached to this bone
1
Bone 52 - "bone_b52"
There are no vertices attached to this bone
1
Bone 53 - "bone_b53"
There are no vertices attached to this bone
1
Bone 54 - "bone_b54"
There are no vertices attached to this bone
1
Bone 55 - "bone_b55"
There are no vertices attached to this bone
1
Bone 56 - "bone_b56"
There are no vertices attached to this bone
1
Bone 57 - "bone_b57"
There are no vertices attached to this bone
1
Bone 58 - "bone_b58"
There are no vertices attached to this bone
1
Bone 59 - "bone_b59"
There are no vertices attached to this bone
1
Bone 60 - "bone_b60"
There are no vertices attached to this bone
1
Bone 61 - "bone_b61"
There are no vertices attached to this bone
1
Bone 62 - "bone_b62"
There are no vertices attached to this bone
1
Bone 63 - "bone_b63"
There are no vertices attached to this bone
1
Sequence 12 - "Cinematic ShuffleLeft"
Sequence "Cinematic ShuffleLeft" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 13 - "Cinematic ShuffleRight"
Sequence "Cinematic ShuffleRight" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 14 - "Cinematic JumpStart"
Sequence "Cinematic JumpStart" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 15 - "Cinematic JumpEnd"
Sequence "Cinematic JumpEnd" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 16 - "Cinematic Jump"
Sequence "Cinematic Jump" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 17 - "Cinematic Fall"
Sequence "Cinematic Fall" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 28 - "Cinematic EmoteDance"
Sequence "Cinematic EmoteDance" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 29 - "Cinematic WalkBackward"
Sequence "Cinematic WalkBackward" is a non-standard cinematic animation; for in-game models this just bloats filesize.
12
Bone 1 - "bone_b1"
12
Rotation
Track 334 at frame 37633 has roughly the same value as tracks 333 and 335
Track 335 at frame 37667 has roughly the same value as tracks 334 and 336
Track 503 at frame 70100 has roughly the same value as tracks 502 and 504
Track 504 at frame 70133 has roughly the same value as tracks 503 and 505
Track 509 at frame 70867 has roughly the same value as tracks 508 and 510
Track 510 at frame 70900 has roughly the same value as tracks 509 and 511
Track 511 at frame 71100 has roughly the same value as tracks 510 and 512
Track 512 at frame 71133 has roughly the same value as tracks 511 and 513
Track 517 at frame 71867 has roughly the same value as tracks 516 and 518
Track 518 at frame 71900 has roughly the same value as tracks 517 and 519
Track 634 at frame 93433 has roughly the same value as tracks 633 and 635
Track 654 at frame 94100 has roughly the same value as tracks 653 and 655
1
Bone 4 - "bone_b4"
1
Rotation
Track 724 at frame 94000 has roughly the same value as tracks 723 and 725
1
Bone 6 - "bone_b6"
1
Rotation
Track 75 at frame 11000 has roughly the same value as tracks 74 and 76
2
Bone 8 - "bone_b8"
2
Rotation
Track 358 at frame 93900 has roughly the same value as tracks 357 and 359
Track 378 at frame 94567 has roughly the same value as tracks 377 and 379
2
Bone 9 - "bone_b9"
2
Rotation
Track 362 at frame 35333 has roughly the same value as tracks 361 and 363
Track 464 at frame 40567 has roughly the same value as tracks 463 and 465
1
Bone 10 - "bone_b10"
1
Rotation
Track 309 at frame 32133 has roughly the same value as tracks 308 and 310
1
Bone 11 - "bone_b11"
1
Rotation
Track 466 at frame 40467 has roughly the same value as tracks 465 and 467
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