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Triggers
Wolf Catch Sheep(Rainforest Theme).w3x
Variables
Gameplay Data
Delete None Player Units
Day Set
Gameplay
Counting5
Counting4
Counting3
Counting2
Counting1
Game Start
Game Time
Trees Fall
Sheep Lose Player1
Sheep Lose Player2
Sheep Lose Player3
Sheep Lose Player4
Sheep Lose Player5
Sheep Lose Player6
Sheep Lose Player7
Sheep Lose Player8
Wolf Win
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Delete None Player Units
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is unused
Then - Actions
Unit - Remove Sheep 0012 <gen> from the game
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Then - Actions
Unit - Remove Sheep 0013 <gen> from the game
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Then - Actions
Unit - Remove Sheep 0014 <gen> from the game
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Then - Actions
Unit - Remove Sheep 0015 <gen> from the game
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) controller) Equal to Computer
Then - Actions
Unit - Remove Sheep 0016 <gen> from the game
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) controller) Equal to Computer
Then - Actions
Unit - Remove Sheep 0017 <gen> from the game
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) controller) Equal to Computer
Then - Actions
Unit - Remove Sheep 0018 <gen> from the game
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) controller) Equal to Computer
Then - Actions
Unit - Remove Sheep 0019 <gen> from the game
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) controller) Equal to Computer
Then - Actions
Unit - Remove Wolf 0008 <gen> from the game
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) controller) Equal to Computer
Then - Actions
Unit - Remove Wolf 0009 <gen> from the game
Else - Actions
Do nothing
Day Set
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Game - Set the time of day to 5.50
Trigger - Turn on Gameplay <gen>
Gameplay
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Unit - Pause all units
Game - Display to (All players) for 2.00 seconds the text: Wolfmaster & Shepherd:Welcome to Wolf Catch Sheep(Rainforest Theme)......Get yourself prepared for the survive,you must worked together to survive!
Wait 1.00 game-time seconds
Trigger - Turn on Counting5 <gen>
Trigger - Turn off (This trigger)
Counting5
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Game - Display to (All players) for 1.00 seconds the text: Wolfmaster:Counting Five!
Wait 1.00 seconds
Trigger - Turn on Counting4 <gen>
Trigger - Turn off (This trigger)
Counting4
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Game - Display to (All players) for 1.00 seconds the text: Shepherd:Counting Four!
Wait 1.00 seconds
Trigger - Turn on Counting3 <gen>
Trigger - Turn off (This trigger)
Counting3
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Game - Display to (All players) for 1.00 seconds the text: Wolfmaster:Counting Three!
Wait 1.00 seconds
Trigger - Turn on Counting2 <gen>
Trigger - Turn off (This trigger)
Counting2
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Game - Display to (All players) for 1.00 seconds the text: Shepherd:Counting Two!
Wait 1.00 seconds
Trigger - Turn on Counting1 <gen>
Trigger - Turn off (This trigger)
Counting1
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Game - Display to (All players) for 1.00 seconds the text: Shepherd:Counting One!
Wait 1.00 seconds
Trigger - Turn on Game_Start <gen>
Trigger - Turn off (This trigger)
Game Start
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Game - Display to (All players) for 1.00 seconds the text: Wolfmaster & Shepherd:Game start!
Trigger - Turn on Game_Time <gen>
Trigger - Turn on Trees_Fall <gen>
Trigger - Turn off (This trigger)
Game Time
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Countdown Timer - Create a timer window for (Last started timer) with title Sheep Win In:
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 300.00 seconds
Wait 300.00 seconds
Game - Display to Player Group - Player 1 (Red) for 1.00 seconds the text: ~Miee~
Game - Display to Player Group - Player 2 (Blue) for 1.00 seconds the text: ~Miee~
Game - Display to Player Group - Player 3 (Teal) for 1.00 seconds the text: ~Miee~
Game - Display to Player Group - Player 4 (Purple) for 1.00 seconds the text: ~Miee~
Game - Display to Player Group - Player 5 (Yellow) for 1.00 seconds the text: ~Miee~
Game - Display to Player Group - Player 6 (Orange) for 1.00 seconds the text: ~Miee~
Game - Display to Player Group - Player 7 (Green) for 1.00 seconds the text: ~Miee~
Game - Display to Player Group - Player 8 (Pink) for 1.00 seconds the text: ~Miee~
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Skip scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Skip scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Skip scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Skip scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Skip scores)
Game - Victory Player 7 (Green) ( Show dialogs, Skip scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Skip scores)
Game - Display to Player Group - Player 9 (Gray) for 1.00 seconds the text: ~Wooo~
Game - Display to Player Group - Player 10 (Light Blue) for 1.00 seconds the text: ~Wooo~
Game - Defeat Player 9 (Gray) with the message: Wolfmaster:Try harder next time!
Game - Defeat Player 10 (Light Blue) with the message: Wolfmaster:Try harder next time!
Trees Fall
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Destructible - Kill Tree Bridge 0002 <gen>
Destructible - Kill Tree Bridge 0003 <gen>
Sheep Lose Player1
Events
Unit - Sheep 0012 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Shepherd:Oh my poor sheep!
Trigger - Turn off (This trigger)
Sheep Lose Player2
Events
Unit - Sheep 0013 <gen> Dies
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Shepherd:Oh my poor sheep!
Trigger - Turn off (This trigger)
Sheep Lose Player3
Events
Unit - Sheep 0014 <gen> Dies
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: Shepherd:Oh my poor sheep!
Trigger - Turn off (This trigger)
Sheep Lose Player4
Events
Unit - Sheep 0015 <gen> Dies
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: Shepherd:Oh my poor sheep!
Trigger - Turn off (This trigger)
Sheep Lose Player5
Events
Unit - Sheep 0016 <gen> Dies
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: Shepherd:Oh my poor sheep!
Trigger - Turn off (This trigger)
Sheep Lose Player6
Events
Unit - Sheep 0017 <gen> Dies
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: Shepherd:Oh my poor sheep!
Trigger - Turn off (This trigger)
Sheep Lose Player7
Events
Unit - Sheep 0018 <gen> Dies
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: Shepherd:Oh my poor sheep!
Trigger - Turn off (This trigger)
Sheep Lose Player8
Events
Unit - Sheep 0019 <gen> Dies
Conditions
Actions
Game - Defeat Player 8 (Pink) with the message: Shepherd:Oh my poor sheep!
Trigger - Turn off (This trigger)
Wolf Win
Events
Unit - Sheep 0012 <gen> Dies
Unit - Sheep 0013 <gen> Dies
Unit - Sheep 0014 <gen> Dies
Unit - Sheep 0015 <gen> Dies
Unit - Sheep 0016 <gen> Dies
Unit - Sheep 0017 <gen> Dies
Unit - Sheep 0018 <gen> Dies
Unit - Sheep 0019 <gen> Dies
Conditions
Actions
Game - Display to Player Group - Player 9 (Gray) for 1.00 seconds the text: ~Awoo~
Game - Display to Player Group - Player 10 (Light Blue) for 1.00 seconds the text: ~Awoo~
Game - Victory Player 9 (Gray) ( Show dialogs, Skip scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Skip scores)
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