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Triggers
Wojna o Imperium 2.4..w3x
Variables
== Bramy ==
Brama Miasta
Brama Miasta 2
brama ludzi
brama ludzi close
brama ludzi 1
brama ludzi 2
brama elfow 1
brama elfow 2
brama elfow 3
brama lefow 4
Brama krasnoludow
brama krasnoludow close
brama krasnali 1
brama krasnali 2
== Wydarzenia ==
Gniew Bogw
Tron Krola Krasnoludow
GRACZ 1 WYCHODZI
GRACZ 2 WYCHODZI
GRACZ 3 WYCHODZI
GRACZ 4 WYCHODZI
GRACZ 5 WYCHODZI
GRACZ 6 WYCHODZI
GRACZ 7 WYCHODZI
GRACZ 8 WYCHODZI
GRACZ 9 WYCHODZI
GRACZ 10 WYCHODZI
GRACZ 11 WYCHODZI
GRACZ 12 WYCHODZI
Drabiny
elfy ladder1 lock
elfy ladder2 lock
elfy ladder3 lock
elfy ladder1 tp
elfy ladder2 tp
elfy ladder3 tp
ladder1 lock
ladder2 lock
ladder3 lock
ladder4 lock
ladder5 lock
ladder6 lock
ladder1 tp
ladder2 tp
ladder3 tp
ladder4 tp
ladder5 tp
ladder6 tp
Czas
Noc
Wyzwalacz bez nazwy 030
Pomoc
Wyzwalacz bez nazwy 017
Wyzwalacz bez nazwy 018
Wyzwalacz bez nazwy 019
Wyzwalacz bez nazwy 020
Wyzwalacz bez nazwy 021
Wyzwalacz bez nazwy 022
Wyzwalacz bez nazwy 023
Info
info
Leave
Wyzwalacz bez nazwy 001
Wyzwalacz bez nazwy 002
Wyzwalacz bez nazwy 003
Wyzwalacz bez nazwy 004
Wyzwalacz bez nazwy 005
Wyzwalacz bez nazwy 006
Wyzwalacz bez nazwy 007
Wyzwalacz bez nazwy 008
Wyzwalacz bez nazwy 009
Wyzwalacz bez nazwy 010
Wyzwalacz bez nazwy 011
Wyzwalacz bez nazwy 012
Wejscie na mur
Wyzwalacz bez nazwy 013
Wyzwalacz bez nazwy 014
Wyzwalacz bez nazwy 015
Wyzwalacz bez nazwy 016
Filmy
Film poczatek
Film koniec ludzi
Film zwyciestwo ludzi
teleporty
krasnale
elfy
== Zwycięstwo ==
Dobro
Dobro2
Zlo
Name
Type
is_array
initial_value
oknozegara
timerdialog
No
zegar
timer
No
Brama Miasta
Events
Player - Player 1 (Red) types a chat message containing -open 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 0410 <gen>
Brama Miasta 2
Events
Player - Player 1 (Red) types a chat message containing -close 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 0410 <gen>
brama ludzi
Events
Player - Player 1 (Red) types a chat message containing -open 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 0361 <gen>
brama ludzi close
Events
Player - Player 1 (Red) types a chat message containing -close 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 0361 <gen>
brama ludzi 1
Events
Player - Player 1 (Red) types a chat message containing -open 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 0514 <gen>
brama ludzi 2
Events
Player - Player 1 (Red) types a chat message containing -close 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 0514 <gen>
brama elfow 1
Events
Player - Player 3 (Teal) types a chat message containing -open 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0002 <gen>
brama elfow 2
Events
Player - Player 3 (Teal) types a chat message containing -close 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 0002 <gen>
brama elfow 3
Events
Player - Player 3 (Teal) types a chat message containing -open 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0004 <gen>
brama lefow 4
Events
Player - Player 3 (Teal) types a chat message containing -close 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 0004 <gen>
Brama krasnoludow
Events
Player - Player 7 (Green) types a chat message containing -open 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -open 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 0360 <gen>
brama krasnoludow close
Events
Player - Player 7 (Green) types a chat message containing -close 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -close 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 0360 <gen>
brama krasnali 1
Events
Player - Player 7 (Green) types a chat message containing -open 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 0000 <gen>
brama krasnali 2
Events
Player - Player 7 (Green) types a chat message containing -close 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 0000 <gen>
Gniew Bogw
Events
Map initialization
Conditions
Actions
Countdown Timer - Start zegar as a One-shot timer that will expire in 3600.00 seconds
Wait 5.00 seconds
Countdown Timer - Create a timer window for zegar with title Gniew Bogów
Countdown Timer - Show oknozegara for Player 1 (Red)
Countdown Timer - Show oknozegara for Player 2 (Blue)
Countdown Timer - Show oknozegara for Player 3 (Teal)
Countdown Timer - Show oknozegara for Player 4 (Purple)
Countdown Timer - Show oknozegara for Player 5 (Yellow)
Countdown Timer - Show oknozegara for Player 6 (Orange)
Countdown Timer - Show oknozegara for Player 7 (Green)
Countdown Timer - Show oknozegara for Player 8 (Pink)
Countdown Timer - Show oknozegara for Player 9 (Gray)
Countdown Timer - Show oknozegara for Player 10 (Light Blue)
Countdown Timer - Show oknozegara for Player 11 (Dark Green)
Countdown Timer - Show oknozegara for Player 12 (Brown)
Tron Krola Krasnoludow
Events
Unit - Tron Króla Krasnoludów 0004 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Tron Króla Krasnołudów został zniszczony. Chaos dotarł do jaskini krasnoludów. Siła chaosu jest coraz większa.
GRACZ 1 WYCHODZI
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Gracz 1 (Czerwony) opuszcza grę.
GRACZ 2 WYCHODZI
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Gracz 2 (Niebieski) opuszcza grę.
GRACZ 3 WYCHODZI
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Gracz 2 (Seledynowy) opuszcza grę.
GRACZ 4 WYCHODZI
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Gracz 4 (Fioletowy) opuszcza grę.
GRACZ 5 WYCHODZI
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Gracz 5 (Żółty) opuszcza grę.
GRACZ 6 WYCHODZI
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Gracz 6 (Pomarańczowy) opuszcza grę.
GRACZ 7 WYCHODZI
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Gracz 7 (Zielony) opuszcza grę.
GRACZ 8 WYCHODZI
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Gracz 8 (Różowy) opuszcza grę.
GRACZ 9 WYCHODZI
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Gracz 9 (Szary) opuszcza grę.
GRACZ 10 WYCHODZI
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Gracz 10 (Jasnoniebieski) opuszcza grę.
GRACZ 11 WYCHODZI
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Gracz 11 (Ciemnozielony) opuszcza grę.
GRACZ 12 WYCHODZI
Events
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Gracz 12 (Brązowy) opuszcza grę.
elfy ladder1 lock
Events
Unit - A unit enters elfy_wejscie1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Drabina
Actions
Trigger - Turn on elfy_ladder1_tp <gen>
Unit - Pause (Triggering unit)
Trigger - Turn off (This trigger)
Unit - Make (Triggering unit) Invulnerable
elfy ladder2 lock
Events
Unit - A unit enters elfy_wejscie2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Drabina
Actions
Trigger - Turn on elfy_ladder2_tp <gen>
Unit - Pause (Triggering unit)
Trigger - Turn off (This trigger)
Unit - Make (Triggering unit) Invulnerable
elfy ladder3 lock
Events
Unit - A unit enters elfy_wejscie3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Drabina
Actions
Trigger - Turn on elfy_ladder3_tp <gen>
Unit - Pause (Triggering unit)
Trigger - Turn off (This trigger)
Unit - Make (Triggering unit) Invulnerable
elfy ladder1 tp
Events
Unit - A unit enters elfy_podwejscie1 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
Actions
Unit - Move (Triggering unit) instantly to (Center of elfy_mur1 <gen>)
elfy ladder2 tp
Events
Unit - A unit enters elfy_podwejscie2 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
Actions
Unit - Move (Triggering unit) instantly to (Center of elfy_mur2 <gen>)
elfy ladder3 tp
Events
Unit - A unit enters elfy_podwejscie3 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
Actions
Unit - Move (Triggering unit) instantly to (Center of elfy_mur3 <gen>)
ladder1 lock
Events
Unit - A unit enters wejscie1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Drabina
Actions
Trigger - Turn on ladder1_tp <gen>
Unit - Pause (Triggering unit)
Trigger - Turn off (This trigger)
Unit - Make (Triggering unit) Invulnerable
ladder2 lock
Events
Unit - A unit enters wejscie2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Drabina
Actions
Trigger - Turn on ladder2_tp <gen>
Unit - Pause (Triggering unit)
Trigger - Turn off (This trigger)
Unit - Make (Triggering unit) Invulnerable
ladder3 lock
Events
Unit - A unit enters wejscie3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Drabina
Actions
Trigger - Turn on ladder3_tp <gen>
Unit - Pause (Triggering unit)
Trigger - Turn off (This trigger)
Unit - Make (Triggering unit) Invulnerable
ladder4 lock
Events
Unit - A unit enters wejscie_4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Drabina
Actions
Trigger - Turn off ladder4_tp <gen>
Unit - Pause (Triggering unit)
Trigger - Turn off (This trigger)
Unit - Make (Triggering unit) Invulnerable
ladder5 lock
Events
Unit - A unit enters wejscie5 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Drabina
Actions
Trigger - Turn on ladder5_tp <gen>
Unit - Pause (Triggering unit)
Trigger - Turn off (This trigger)
Unit - Make (Triggering unit) Invulnerable
ladder6 lock
Events
Unit - A unit enters wejscie6 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Drabina
Actions
Trigger - Turn off ladder6_tp <gen>
Unit - Pause (Triggering unit)
Trigger - Turn off (This trigger)
Unit - Make (Triggering unit) Invulnerable
ladder1 tp
Events
Unit - A unit enters podwejscie1 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 1 (Red)
(Owner of (Triggering unit)) Not equal to Player 2 (Blue)
(Owner of (Triggering unit)) Not equal to Player 3 (Teal)
(Owner of (Triggering unit)) Not equal to Player 4 (Purple)
(Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
Actions
Unit - Move (Triggering unit) instantly to (Center of mur1 <gen>)
ladder2 tp
Events
Unit - A unit enters podwejscie2 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
Actions
Unit - Move (Triggering unit) instantly to (Center of mur2 <gen>)
ladder3 tp
Events
Unit - A unit enters podwejscie3 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
Actions
Unit - Move (Triggering unit) instantly to (Center of mur3 <gen>)
ladder4 tp
Events
Unit - A unit enters podwejscie_4 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
Actions
Unit - Move (Triggering unit) instantly to (Center of mur_4 <gen>)
ladder5 tp
Events
Unit - A unit enters podwejscie5 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
Actions
Unit - Move (Triggering unit) instantly to (Center of mur5 <gen>)
ladder6 tp
Events
Unit - A unit enters podwejscie6 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
Actions
Unit - Move (Triggering unit) instantly to (Center of mur6 <gen>)
Noc
Events
Time - Elapsed game time is 240.00 seconds
Conditions
Actions
Game - Set the time of day to 24.00
Game - Turn the day/night cycle Off
Wyzwalacz bez nazwy 030
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Game - Set the time of day to 24.00
Game - Turn the day/night cycle On
Wyzwalacz bez nazwy 017
Events
Unit - Pochodnia 1165 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Ludzie rozpalili ogień, proszą o pomoc.
Wyzwalacz bez nazwy 018
Events
Unit - Pochodnia 1167 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Elfy rozpaliły ogień, proszą o pomoc.
Wyzwalacz bez nazwy 019
Events
Unit - Pochodnia 1166 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Elfy rozpaliły ogień, proszą o pomoc.
Wyzwalacz bez nazwy 020
Events
Unit - Pochodnia 1162 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Krasnoludy rozpaliły ogień, proszą o pomoc.
Wyzwalacz bez nazwy 021
Events
Unit - Pochodnia 1163 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Krasnoludy rozpaliły ogień, proszą o pomoc.
Wyzwalacz bez nazwy 022
Events
Conditions
Actions
Wyzwalacz bez nazwy 023
Events
Unit - Pochodnia 1164 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Ludzie rozpalili ogień, proszą o pomoc.
info
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Twórca with the description LightMaster , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Przymierze with the description Wytrwać do końca czasu... i obronić zamek ludzi , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Chaos with the description Zniszczyć tron ludzi przed końcem czasu , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Drabiny with the description Drabiny można użyć:a) naprowadzić drabine na czarne poleb) wprowadzić jednostki na białe pole pod drabinąc) nie dać się zabić na murachdrabiny nie działają u krasnoludów , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Wyzwalacz bez nazwy 001
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 1 (Red) units with his/her allies
Wyzwalacz bez nazwy 002
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 2 (Blue) units with his/her allies
Wyzwalacz bez nazwy 003
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 3 (Teal) units with his/her allies
Wyzwalacz bez nazwy 004
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 4 (Purple) units with his/her allies
Wyzwalacz bez nazwy 005
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 5 (Yellow) units with his/her allies
Wyzwalacz bez nazwy 006
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 6 (Orange) units with his/her allies
Wyzwalacz bez nazwy 007
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 7 (Green) units with his/her allies
Wyzwalacz bez nazwy 008
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 8 (Pink) units with his/her allies
Wyzwalacz bez nazwy 009
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 9 (Gray) units with his/her allies
Wyzwalacz bez nazwy 010
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 10 (Light Blue) units with his/her allies
Wyzwalacz bez nazwy 011
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 11 (Dark Green) units with his/her allies
Wyzwalacz bez nazwy 012
Events
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 12 (Brown) units with his/her allies
Wyzwalacz bez nazwy 013
Events
Unit - A unit enters
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of )
Wyzwalacz bez nazwy 014
Events
Unit - A unit enters
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of )
Wyzwalacz bez nazwy 015
Events
Unit - A unit enters Region_039 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_040 <gen>)
Wyzwalacz bez nazwy 016
Events
Unit - A unit enters Region_037 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_038 <gen>)
Film poczatek
Events
Map initialization
Conditions
Actions
Cinematic - Disable user control for (All players) .
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Ciemnosc for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Ciemnosc for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Ciemnosc for Player 3 (Teal) over 0.00 seconds
Camera - . Apply . gg_cam_Ciemnosc for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Ciemnosc for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Ciemnosc for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Ciemnosc for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Ciemnosc for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Ciemnosc for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Ciemnosc for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Ciemnosc for Player 11 (Dark Green) over 0 seconds
Camera - . Apply . gg_cam_Ciemnosc for Player 12 (Brown) over 0 seconds
Cinematic - Send transmission to (All players) from No unit named Tajemniczy głos : Play No sound and display Na początku była ciemność. Potem Wykształciły się trzy wielkie rasy. Ludzie, Elfy i Krasnoludy. Powstawał świat piękny. Rasy osiedliły się i sprzymierzyły. . Modify duration: Add 100.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named Tajemniczy Głos : Play No sound and display Na północy jednak powstały wielkie, rozległe Pustkowia Chaosu, gdzie kształciła się armia czterech bóstw cierpienia. . Modify duration: Add 20.00 seconds and Wait
Camera - . Apply . gg_cam_Bitwa for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Bitwa for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Bitwa for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Bitwa for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Bitwa for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Bitwa for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Bitwa for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Bitwa for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Bitwa for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Bitwa for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Bitwa for Player 11 (Dark Green) over 0 seconds
Camera - . Apply . gg_cam_Bitwa for Player 12 (Brown) over 0 seconds
Cinematic - Send transmission to (All players) from No unit named Tajemniczy głos : Play No sound and display Wielka Inwazja Chaosu... tak, tak właśnie nazywało sie wyderzenie, którego nie zapomni żaden z ludzi. W końcu doszło do starcia przymierza i wyznawców czterech bóstw. . Modify duration: Add 180.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named Tajemniczy Głos : Play No sound and display Sojusz ludzi, elfów i krasnoludów zwyciężył. Po czym każdy odwrócił się od reszty i odszedł. . Modify duration: Add 20.00 seconds and Wait
Camera - . Apply . gg_cam_Ludzie for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Ludzie for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Ludzie for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Ludzie for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Ludzie for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Ludzie for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Ludzie for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Ludzie for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Ludzie for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Ludzie for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Ludzie for Player 11 (Dark Green) over 0 seconds
Camera - . Apply . gg_cam_Ludzie for Player 12 (Brown) over 0 seconds
Cinematic - Send transmission to (All players) from No unit named Tajemniczy głos : Play No sound and display Ludzie odnowili swe imperium na południu. . Modify duration: Add 20.00 seconds and Wait
Camera - . Apply . gg_cam_Krasnoludy for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Krasnoludy for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Krasnoludy for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Krasnoludy for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Krasnoludy for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Krasnoludy for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Krasnoludy for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Krasnoludy for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Krasnoludy for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Krasnoludy for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Krasnoludy for Player 11 (Dark Green) over 0 seconds
Camera - . Apply . gg_cam_Krasnoludy for Player 12 (Brown) over 0 seconds
Cinematic - Send transmission to (All players) from No unit named Tajemniczy Głos : Play No sound and display Krasnoludy opuściły imperium i przeniosły się w podziemia. . Modify duration: Add 20.00 seconds and Wait
Camera - . Apply . gg_cam_Elfy for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Elfy for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Elfy for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Elfy for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Elfy for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Elfy for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Elfy for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Elfy for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Elfy for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Elfy for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Elfy for Player 11 (Dark Green) over 0 seconds
Camera - . Apply . gg_cam_Elfy for Player 12 (Brown) over 0 seconds
Cinematic - Send transmission to (All players) from No unit named Tajemniczy Głos : Play No sound and display Elfy udały się w głąb lasu i tam wybudowały swą fortecę. . Modify duration: Add 20.00 seconds and Wait
Camera - . Apply . gg_cam_Zwierzoludzie for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Zwierzoludzie for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Zwierzoludzie for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Zwierzoludzie for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Zwierzoludzie for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Zwierzoludzie for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Zwierzoludzie for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Zwierzoludzie for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Zwierzoludzie for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Zwierzoludzie for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Zwierzoludzie for Player 11 (Dark Green) over 0 seconds
Camera - . Apply . gg_cam_Zwierzoludzie for Player 12 (Brown) over 0 seconds
Cinematic - Send transmission to (All players) from No unit named Tajemniczy głos : Play No sound and display Stare zagrożenia wrócily. Słudzy chaosu powstają na nowo. . Modify duration: Add 20.00 seconds and Wait
Camera - . Apply . gg_cam_Pustkowia_2 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Pustkowia_2 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Pustkowia_2 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Pustkowia_2 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Pustkowia_2 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Pustkowia_2 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Pustkowia_2 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Pustkowia_2 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Pustkowia_2 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Pustkowia_2 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Pustkowia_2 for Player 11 (Dark Green) over 0 seconds
Camera - . Apply . gg_cam_Pustkowia_2 for Player 12 (Brown) over 0 seconds
Cinematic - Send transmission to (All players) from No unit named Tajemniczy Głos : Play No sound and display Armia Chaosu gromadzi się... Czy sojusz imperium będzie w stanie odeprzeć nieprzyjaciela . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_aSigmar for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_aSigmar for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_aSigmar for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_aSigmar for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_aSigmar for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_aSigmar for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_aSigmar for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_aSigmar for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_aSigmar for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_aSigmar for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_aSigmar for Player 11 (Dark Green) over 0 seconds
Camera - . Apply . gg_cam_aSigmar for Player 12 (Brown) over 0 seconds
Cinematic - Send transmission to (All players) from Wielki Imperator 1118 <gen> named Karl Franz II : Play No sound and display Nadszedł czas... Czas wojny, czas bohaterów, czas... chwalebnej śmierci. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_ludz for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Ulryk for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_purp for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 11 (Dark Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 12 (Brown) over 0 seconds
Camera - . Apply . gg_cam_Zwierzoludzie for Player 8 (Pink) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn on (This trigger)
Film koniec ludzi
Events
Unit - Tron Króla Ludzi 1117 <gen> Dies
Conditions
Actions
Cinematic - Disable user control for (All players) .
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from No unit named Cień Areka : Play No sound and display Czas na zmiany. Czas ludzi skończył się. Czas na erę chaosu !!! . Modify duration: Add 20.00 seconds and Wait
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn on (This trigger)
Film zwyciestwo ludzi
Events
Time - Elapsed game time is 3599.00 seconds
Conditions
Actions
Cinematic - Disable user control for (All players) .
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from No unit named Ludzie : Play No sound and display Zwycięstwo !!!! Wygraliśmy !!!! Koniec zła !!!! Ludzie ocaleni !!!! . Modify duration: Add 20.00 seconds and Wait
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn on (This trigger)
krasnale
Events
Unit - A unit enters krasnale_tp <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 8 (Pink)
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Move (Triggering unit) instantly to (Center of teleport_do_ludzi <gen>)
elfy
Events
Unit - A unit enters elfy_tp <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 8 (Pink)
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Move (Triggering unit) instantly to (Center of teleport_do_ludzi <gen>)
Dobro
Events
Unit - Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Dobro2
Events
Time - zegar expires
Conditions
Actions
Game - Display to (All players) the text: Bogowie rozgniewali się. Na pustkowia chaosu spadł gniew bogów. Przymierze Imperium zwyciężyło.
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Zlo
Events
Unit - Tron Króla Ludzi 1117 <gen> Dies
Conditions
Actions
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Display to (All players) the text: To koniec. Nastąpiła zagłada całego świata. Bogowie odwrócili swój wzrok. Czas na erę Chaosu !!!!
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