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Trigger Viewer

Wood Battle.w3x
Variables
Rassewahl
Dialog erstellen
Woodrasse
Icerasse
Echsenrasse
Übernahme
q1
q2
q3
q4
q5
q6
q7
q8
q9
q10
q11
q12
q13
q14
q15
q16
q17
q18
q19
q20
q21
q22
q23
q24
q25
q26
q27
q28
q29
q30
q31
q32
q33
q34
q35
q36
Holztimer
Timer
Lauft aus
Multiboard
Multi Zeile 1
Multi Zeile 2
Spawnen
Shamane
Groser Schamane
Great Healer
Dummys
Treeent Tower
Troja Atack
Ice Builder Tower
Tuskarr
Fat Tuskarr
Fat Ice Troll
Slowing Ice Troll
Lunatic Tuskarr
Healer
Ice Troll
Rezzen Lv1
Rezzen Lv2
Rezzen Lv3
Diverses
Ice Troll Kopieren
Init
Dies
Dies Wagon
Goldmine
Leavers
Toooot
Defeaten
ok 1. rasse: waldläufer mit eulen und wölfen
es gibt shamanen um die spawnen immer wölfe
2. rasse:wie wärs damit: bei den schneemänndern spawnen immer robben und die können sich dann entwickeln
Atrox (04:43 PM) :
zu eisbären, tusaren usw
Mischamick (04:43 PM) :
ok
Atrox (04:43 PM) :
und wenn ne unit stirbt spawnt wieder ne robbe
dann muss der gegner die schnell während dem kampf killen bevor man sie wieder zu kriegern ausbildet
außerdem gibt es einige slower, die jedoch nur ca.10 hp haben
3.rasse: echsen könnten es sein. aus den leichen getöteter gegner schlüpfen echsen auf eiern, die jedoch relativ kampfschwach sind
auch gibt es eine gemeine königin. wenn sie stirbt schlüpfen aus ihrem leib viele einheiten

		
Name Type Is Array Initial Value
Anzahl_Besessene_Kreise integer Yes 1
Auswahl dialog No
AuswahlsButton button Yes
Holztimer timer No
Dialog erstellen
  Events
    Time - Elapsed game time is 0.10 seconds
  Conditions
  Actions
    Dialog - Change the title of Auswahl to Choose a race!
    Wait 0.10 seconds
    Dialog - Create a dialog button for Auswahl labelled Timbered Brood
    Set VariableSet AuswahlsButton[1] = (Last created dialog Button)
    Dialog - Create a dialog button for Auswahl labelled Ice Brood
    Set VariableSet AuswahlsButton[2] = (Last created dialog Button)
    Dialog - Create a dialog button for Auswahl labelled Saurian Brood
    Set VariableSet AuswahlsButton[3] = (Last created dialog Button)
    Player Group - Pick every player in (All players) and do (Actions)
      Loop - Actions
        Dialog - Show Auswahl for (Picked player)
Woodrasse
  Events
    Dialog - A dialog button is clicked for Auswahl
  Conditions
    (Clicked dialog button) Equal to AuswahlsButton[1]
  Actions
    Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            (Unit-type of (Picked unit)) Equal to *ausbaubar*
          Then - Actions
            Unit - Explode (Picked unit).
            Unit - Create 1.Timbered Mainbuilding for (Triggering player) at (Position of (Picked unit)) facing Default building facing degrees
            Unit - Create 4.Taunting Worker for (Triggering player) at (Position of (Picked unit)) facing Default building facing degrees
            Camera - Pan camera for (Triggering player) to (Position of (Picked unit)) over 4.00 seconds
          Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            (Unit-type of (Picked unit)) Equal to *Ausbaubar*
          Then - Actions
            Unit - Explode (Picked unit).
            Unit - Create 1.Timbered Tower for (Triggering player) at (Position of (Picked unit)) facing Default building facing degrees
          Else - Actions
Icerasse
  Events
    Dialog - A dialog button is clicked for Auswahl
  Conditions
    (Clicked dialog button) Equal to AuswahlsButton[2]
  Actions
    Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            (Unit-type of (Picked unit)) Equal to *ausbaubar*
          Then - Actions
            Unit - Explode (Picked unit).
            Unit - Create 1.Ice Mainbuilding for (Triggering player) at (Position of (Picked unit)) facing Default building facing degrees
            Unit - Create 4.Ice Worker for (Triggering player) at (Position of (Picked unit)) facing Default building facing degrees
            Camera - Pan camera for (Triggering player) to (Position of (Picked unit)) over 4.00 seconds
          Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            (Unit-type of (Picked unit)) Equal to *Ausbaubar*
          Then - Actions
            Unit - Explode (Picked unit).
            Unit - Create 1.Ice Tower for (Triggering player) at (Position of (Picked unit)) facing Default building facing degrees
          Else - Actions
Echsenrasse
  Events
    Dialog - A dialog button is clicked for Auswahl
  Conditions
    (Clicked dialog button) Equal to AuswahlsButton[3]
  Actions
    Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            (Unit-type of (Picked unit)) Equal to *ausbaubar*
          Then - Actions
            Unit - Explode (Picked unit).
            Unit - Create 1.Insect Mainbuilding for (Triggering player) at (Position of (Picked unit)) facing Default building facing degrees
            Unit - Create 1.Goldeater for (Triggering player) at (Position of (Picked unit)) facing Default building facing degrees
            Unit - Create 1.Saurian Worker for (Triggering player) at (Position of (Picked unit)) facing Default building facing degrees
            Camera - Pan camera for (Triggering player) to (Position of (Picked unit)) over 4.00 seconds
          Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            (Unit-type of (Picked unit)) Equal to *Ausbaubar*
          Then - Actions
            Unit - Explode (Picked unit).
            Unit - Create 1.Insect Tower for (Triggering player) at (Position of (Picked unit)) facing Default building facing degrees
          Else - Actions
q1
  Events
    Unit - A unit enters q1 <gen>
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Unit-type of (Triggering unit)) Equal to Ice Zone Controller
        (Unit-type of (Triggering unit)) Equal to Saurian Zone Controller
        (Unit-type of (Triggering unit)) Equal to Taunting Zone Controller
  Actions
    Game - Display to (All players) for 10.00 seconds the text: (|cff00FF00 + ((Name of (Owner of (Triggering unit))) + ( |cffFFFFFFstole a zone from + ( |cffFF8000 + (Name of (Owner of Wood Ring 0216 <gen>))))))
    Unit - Change ownership of Wood Ring 0216 <gen> to (Owner of (Triggering unit)) and Change color
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
    Unit - Explode (Entering unit).
    Unit Group - Pick every unit in (Units in a1 <gen>) and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            ((Picked unit) is A structure) Equal to True
            (Unit-type of (Picked unit)) Not equal to Gold Mine
            (Owner of (Picked unit)) Not equal to (Owner of (Triggering unit))
          Then - Actions
            Unit - Explode (Picked unit).
          Else - Actions
            Do nothing
q2
  Events
    Unit - A unit enters q2 <gen>
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Unit-type of (Triggering unit)) Equal to Ice Zone Controller
        (Unit-type of (Triggering unit)) Equal to Saurian Zone Controller
        (Unit-type of (Triggering unit)) Equal to Taunting Zone Controller
  Actions
    Set VariableSet Anzahl_Besessene_Kreise[(Player number of (Owner of Wood Ring 0210 <gen>))] = Anzahl_Besessene_Kreise[((Player number of (Owner of Wood Ring 0210 <gen>)) - 1)]
    Game - Display to (All players) for 10.00 seconds the text: (|cff00FF00 + ((Name of (Owner of (Triggering unit))) + ( |cffFFFFFFstole a zone from + ( |cffFF8000 + (Name of (Owner of Wood Ring 0210 <gen>))))))
    Unit - Change ownership of Wood Ring 0210 <gen> to (Owner of (Triggering unit)) and Change color
    Set VariableSet Anzahl_Besessene_Kreise[(Player number of (Owner of (Triggering unit)))] = Anzahl_Besessene_Kreise[((Player number of (Owner of (Triggering unit))) + 1)]
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
    Unit - Explode (Entering unit).
    Unit Group - Pick every unit in (Units in a2 <gen>) and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            ((Picked unit) is A structure) Equal to True
            (Owner of (Picked unit)) Not equal to (Owner of (Triggering unit))
            (Unit-type of (Picked unit)) Not equal to Gold Mine
          Then - Actions
            Unit - Explode (Picked unit).
          Else - Actions
            Do nothing
q3
  Events
    Unit - A unit enters q3 <gen>
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Unit-type of (Triggering unit)) Equal to Ice Zone Controller
        (Unit-type of (Triggering unit)) Equal to Saurian Zone Controller
        (Unit-type of (Triggering unit)) Equal to Taunting Zone Controller
  Actions
    Game - Display to (All players) for 10.00 seconds the text: (|cff00FF00 + ((Name of (Owner of (Triggering unit))) + ( |cffFFFFFFstole a zone from + ( |cffFF8000 + (Name of (Owner of Wood Ring 0215 <gen>))))))
    Unit - Change ownership of Wood Ring 0215 <gen> to (Owner of (Triggering unit)) and Change color
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
    Unit - Explode (Entering unit).
    Unit Group - Pick every unit in (Units in a3 <gen>) and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            ((Picked unit) is A structure) Equal to True
            (Unit-type of (Picked unit)) Not equal to Gold Mine
            (Owner of (Picked unit)) Not equal to (Owner of (Triggering unit))
          Then - Actions
            Unit - Explode (Picked unit).
          Else - Actions
            Do nothing
q4
  Events
    Unit - A unit enters q4 <gen>
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Unit-type of (Triggering unit)) Equal to Ice Zone Controller
        (Unit-type of (Triggering unit)) Equal to Saurian Zone Controller
        (Unit-type of (Triggering unit)) Equal to Taunting Zone Controller
  Actions
    Game - Display to (All players) for 10.00 seconds the text: (|cff00FF00 + ((Name of (Owner of (Triggering unit))) + ( |cffFFFFFFstole a zone from + ( |cffFF8000 + (Name of (Owner of Wood Ring 0211 <gen>))))))
    Unit - Change ownership of Wood Ring 0211 <gen> to (Owner of (Triggering unit)) and Change color
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
    Unit - Explode (Entering unit).
    Unit Group - Pick every unit in (Units in a4 <gen>) and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            ((Picked unit) is A structure) Equal to True
            (Unit-type of (Picked unit)) Not equal to Gold Mine
            (Owner of (Picked unit)) Not equal to (Owner of (Triggering unit))
          Then - Actions
            Unit - Explode (Picked unit).
          Else - Actions
            Do nothing
q5
  Events
    Unit - A unit enters q5 <gen>
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Unit-type of (Triggering unit)) Equal to Ice Zone Controller
        (Unit-type of (Triggering unit)) Equal to Saurian Zone Controller
        (Unit-type of (Triggering unit)) Equal to Taunting Zone Controller
  Actions
    Game - Display to (All players) for 10.00 seconds the text: (|cff00FF00 + ((Name of (Owner of (Triggering unit))) + ( |cffFFFFFFstole a zone from + ( |cffFF8000 + (Name of (Owner of Wood Ring 0209 <gen>))))))
    Unit - Change ownership of Wood Ring 0209 <gen> to (Owner of (Triggering unit)) and Change color
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
    Unit - Explode (Entering unit).
    Unit Group - Pick every unit in (Units in a5 <gen>) and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            ((Picked unit) is A structure) Equal to True
            (Unit-type of (Picked unit)) Not equal to Gold Mine
            (Owner of (Picked unit)) Not equal to (Owner of (Triggering unit))
          Then - Actions
            Unit - Explode (Picked unit).
          Else - Actions
            Do nothing
q6
  Events
    Unit - A unit enters q6 <gen>
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Unit-type of (Triggering unit)) Equal to Ice Zone Controller
        (Unit-type of (Triggering unit)) Equal to Saurian Zone Controller
        (Unit-type of (Triggering unit)) Equal to Taunting Zone Controller
  Actions
    Set VariableSet Anzahl_Besessene_Kreise[(Player number of (Owner of Wood Ring 0243 <gen>))] = Anzahl_Besessene_Kreise[((Player number of (Owner of Wood Ring 0243 <gen>)) - 1)]
    Game - Display to (All players) for 10.00 seconds the text: (|cff00FF00 + ((Name of (Owner of (Triggering unit))) + ( |cffFFFFFFstole a zone from + ( |cffFF8000 + (Name of (Owner of Wood Ring 0243 <gen>))))))
    Unit - Change ownership of Wood Ring 0243 <gen> to (Owner of (Triggering unit)) and Change color
    Set VariableSet Anzahl_Besessene_Kreise[(Player number of (Owner of (Triggering unit)))] = Anzahl_Besessene_Kreise[((Player number of (Owner of (Triggering unit))) + 1)]
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
    Unit - Explode (Entering unit).
    Unit Group - Pick every unit in (Units in a6 <gen>) and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            ((Picked unit) is A structure) Equal to True
            (Unit-type of (Picked unit)) Not equal to Gold Mine
            (Owner of (Picked unit)) Not equal to (Owner of (Triggering unit))
          Then - Actions
            Unit - Explode (Picked unit).
          Else - Actions
            Do nothing
q7
  Events
    Unit - A unit enters q7 <gen>
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Unit-type of (Triggering unit)) Equal to Ice Zone Controller
        (Unit-type of (Triggering unit)) Equal to Saurian Zone Controller
        (Unit-type of (Triggering unit)) Equal to Taunting Zone Controller
  Actions
    Set VariableSet Anzahl_Besessene_Kreise[(Player number of (Owner of Wood Ring 0230 <gen>))] = Anzahl_Besessene_Kreise[((Player number of (Owner of Wood Ring 0230 <gen>)) - 1)]
    Game - Display to (All players) for 10.00 seconds the text: (|cff00FF00 + ((Name of (Owner of (Triggering unit))) + ( |cffFFFFFFstole a zone from + ( |cffFF8000 + (Name of (Owner of Wood Ring 0230 <gen>))))))
    Unit - Change ownership of Wood Ring 0230 <gen> to (Owner of (Triggering unit)) and Change color
    Set VariableSet Anzahl_Besessene_Kreise[(Player number of (Owner of (Triggering unit)))] = Anzahl_Besessene_Kreise[((Player number of (Owner of (Triggering unit))) + 1)]
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
    Unit - Explode (Entering unit).
    Unit Group - Pick every unit in (Units in a7 <gen>) and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            ((Picked unit) is A structure) Equal to True
            (Unit-type of (Picked unit)) Not equal to Gold Mine
            (Owner of (Picked unit)) Not equal to (Owner of (Triggering unit))
          Then - Actions
            Unit - Explode (Picked unit).
          Else - Actions
            Do nothing
q8
  Events
    Unit - A unit enters q8 <gen>
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Unit-type of (Triggering unit)) Equal to Ice Zone Controller
        (Unit-type of (Triggering unit)) Equal to Saurian Zone Controller
        (Unit-type of (Triggering unit)) Equal to Taunting Zone Controller
  Actions
    Set VariableSet Anzahl_Besessene_Kreise[(Player number of (Owner of Wood Ring 0234 <gen>))] = Anzahl_Besessene_Kreise[((Player number of (Owner of Wood Ring 0234 <gen>)) - 1)]
    Game - Display to (All players) for 10.00 seconds the text: (|cff00FF00 + ((Name of (Owner of (Triggering unit))) + ( |cffFFFFFFstole a zone from + ( |cffFF8000 + (Name of (Owner of Wood Ring 0234 <gen>))))))
    Unit - Change ownership of Wood Ring 0234 <gen> to (Owner of (Triggering unit)) and Change color
    Set VariableSet Anzahl_Besessene_Kreise[(Player number of (Owner of (Triggering unit)))] = Anzahl_Besessene_Kreise[((Player number of (Owner of (Triggering unit))) + 1)]
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
    Unit - Explode (Entering unit).
    Unit Group - Pick every unit in (Units in a8 <gen>) and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            ((Picked unit) is A structure) Equal to True
            (Unit-type of (Picked unit)) Not equal to Gold Mine
            (Owner of (Picked unit)) Not equal to (Owner of (Triggering unit))
          Then - Actions
            Unit - Explode (Picked unit).
          Else - Actions
            Do nothing
q9
  Events
    Unit - A unit enters q9 <gen>
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Unit-type of (Triggering unit)) Equal to Ice Zone Controller
        (Unit-type of (Triggering unit)) Equal to Saurian Zone Controller
        (Unit-type of (Triggering unit)) Equal to Taunting Zone Controller
  Actions
    Set VariableSet Anzahl_Besessene_Kreise[(Player number of (Owner of Wood Ring 0233 <gen>))] = Anzahl_Besessene_Kreise[((Player number of (Owner of Wood Ring 0233 <gen>)) - 1)]
    Game - Display to (All players) for 10.00 seconds the text: (|cff00FF00 + ((Name of (Owner of (Triggering unit))) + ( |cffFFFFFFstole a zone from + ( |cffFF8000 + (Name of (Owner of Wood Ring 0233 <gen>))))))
    Unit - Change ownership of Wood Ring 0233 <gen> to (Owner of (Triggering unit)) and Change color
    Set VariableSet Anzahl_Besessene_Kreise[(Player number of (Owner of (Triggering unit)))] = Anzahl_Besessene_Kreise[((Player number of (Owner of (Triggering unit))) + 1)]
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
    Unit - Explode (Entering unit).
    Unit Group - Pick every unit in (Units in a9 <gen>) and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            ((Picked unit) is A structure) Equal to True
            (Unit-type of (Picked unit)) Not equal to Gold Mine
            (Owner of (Picked unit)) Not equal to (Owner of (Triggering unit))
          Then - Actions
            Unit - Explode (Picked unit).
          Else - Actions
            Do nothing
q10
  Events
    Unit - A unit enters q10 <gen>
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Unit-type of (Triggering unit)) Equal to Ice Zone Controller
        (Unit-type of (Triggering unit)) Equal to Saurian Zone Controller
        (Unit-type of (Triggering unit)) Equal to Taunting Zone Controller
  Actions
    Set VariableSet Anzahl_Besessene_Kreise[(Player number of (Owner of Wood Ring 0231 <gen>))] = Anzahl_Besessene_Kreise[((Player number of (Owner of Wood Ring 0231 <gen>)) - 1)]
    Game - Display to (All players) for 10.00 seconds the text: (|cff00FF00 + ((Name of (Owner of (Triggering unit))) + ( |cffFFFFFFstole a zone from + ( |cffFF8000 + (Name of (Owner of Wood Ring 0231 <gen>))))))
    Unit - Change ownership of Wood Ring 0231 <gen> to (Owner of (Triggering unit)) and Change color
    Set VariableSet Anzahl_Besessene_Kreise[(Player number of (Owner of (Triggering unit)))] = Anzahl_Besessene_Kreise[((Player number of (Owner of (Triggering unit))) + 1)]
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
    Unit - Explode (Entering unit).
    Unit Group - Pick every unit in (Units in a10 <gen>) and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            ((Picked unit) is A structure) Equal to True
            (Unit-type of (Picked unit)) Not equal to Gold Mine
            (Owner of (Picked unit)) Not equal to (Owner of (Triggering unit))
          Then - Actions
            Unit - Explode (Picked unit).
          Else - Actions
            Do nothing
q11
  Events
    Unit - A unit enters q11 <gen>
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Unit-type of (Triggering unit)) Equal to Ice Zone Controller
        (Unit-type of (Triggering unit)) Equal to Saurian Zone Controller
        (Unit-type of (Triggering unit)) Equal to Taunting Zone Controller
  Actions
    Set VariableSet Anzahl_Besessene_Kreise[(Player number of (Owner of Wood Ring 0242 <gen>))] = Anzahl_Besessene_Kreise[((Player number of (Owner of Wood Ring 0242 <gen>)) - 1)]
    Game - Display to (All players) for 10.00 seconds the text: (|cff00FF00 + ((Name of (Owner of (Triggering unit))) + ( |cffFFFFFFstole a zone from + ( |cffFF8000 + (Name of (Owner of Wood Ring 0242 <gen>))))))
    Unit - Change ownership of Wood Ring 0242 <gen> to (Owner of (Triggering unit)) and Change color
    Set VariableSet Anzahl_Besessene_Kreise[(Player number of (Owner of (Triggering unit)))] = Anzahl_Besessene_Kreise[((Player number of (Owner of (Triggering unit))) + 1)]
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
    Unit - Explode (Entering unit).
    Unit Group - Pick every unit in (Units in a11 <gen>) and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            ((Picked unit) is A structure) Equal to True
            (Unit-type of (Picked unit)) Not equal to Gold Mine
            (Owner of (Picked unit)) Not equal to (Owner of (Triggering unit))
          Then - Actions
            Unit - Explode (Picked unit).
          Else - Actions
            Do nothing
q12
  Events
    Unit - A unit enters q12 <gen>
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Unit-type of (Triggering unit)) Equal to Ice Zone Controller
        (Unit-type of (Triggering unit)) Equal to Saurian Zone Controller
        (Unit-type of (Triggering unit)) Equal to Taunting Zone Controller
  Actions
    Set VariableSet Anzahl_Besessene_Kreise[(Player number of (Owner of Wood Ring 0241 <gen>))] = Anzahl_Besessene_Kreise[((Player number of (Owner of Wood Ring 0241 <gen>)) - 1)]
    Game - Display to (All players) for 10.00 seconds the text: (|cff00FF00 + ((Name of (Owner of (Triggering unit))) + ( |cffFFFFFFstole a zone from + ( |cffFF8000 + (Name of (Owner of Wood Ring 0241 <gen>))))))
    Unit - Change ownership of Wood Ring 0241 <gen> to (Owner of (Triggering unit)) and Change color
    Set VariableSet Anzahl_Besessene_Kreise[(Player number of (Owner of (Triggering unit)))] = Anzahl_Besessene_Kreise[((Player number of (Owner of (Triggering unit))) + 1)]
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
    Unit - Explode (Entering unit).
    Unit Group - Pick every unit in (Units in a12 <gen>) and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            ((Picked unit) is A structure) Equal to True
            (Unit-type of (Picked unit)) Not equal to Gold Mine
            (Owner of (Picked unit)) Not equal to (Owner of (Triggering unit))
          Then - Actions
            Unit - Explode (Picked unit).
          Else - Actions
            Do nothing
q13
  Events
    Unit - A unit enters q13 <gen>
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Unit-type of (Triggering unit)) Equal to Ice Zone Controller
        (Unit-type of (Triggering unit)) Equal to Saurian Zone Controller
        (Unit-type of (Triggering unit)) Equal to Taunting Zone Controller
  Actions
    Set VariableSet Anzahl_Besessene_Kreise[(Player number of (Owner of Wood Ring 0235 <gen>))] = Anzahl_Besessene_Kreise[((Player number of (Owner of Wood Ring 0235 <gen>)) - 1)]
    Game - Display to (All players) for 10.00 seconds the text: (|cff00FF00 + ((Name of (Owner of (Triggering unit))) + ( |cffFFFFFFstole a zone from + ( |cffFF8000 + (Name of (Owner of Wood Ring 0235 <gen>))))))
    Unit - Change ownership of Wood Ring 0235 <gen> to (Owner of (Triggering unit)) and Change color
    Set VariableSet Anzahl_Besessene_Kreise[(Player number of (Owner of (Triggering unit)))] = Anzahl_Besessene_Kreise[((Player number of (Owner of (Triggering unit))) + 1)]
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
    Unit - Explode (Entering unit).
    Unit Group - Pick every unit in (Units in a13 <gen>) and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            ((Picked unit) is A structure) Equal to True
            (Unit-type of (Picked unit)) Not equal to Gold Mine
            (Owner of (Picked unit)) Not equal to (Owner of (Triggering unit))
          Then - Actions
            Unit - Explode (Picked unit).
          Else - Actions
            Do nothing
q14
  Events
    Unit - A unit enters q14 <gen>
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Unit-type of (Triggering unit)) Equal to Ice Zone Controller
        (Unit-type of (Triggering unit)) Equal to Saurian Zone Controller
        (Unit-type of (Triggering unit)) Equal to Taunting Zone Controller
  Actions
    Set VariableSet Anzahl_Besessene_Kreise[(Player number of (Owner of Wood Ring 0232 <gen>))] = Anzahl_Besessene_Kreise[((Player number of (Owner of Wood Ring 0232 <gen>)) - 1)]
    Game - Display to (All players) for 10.00 seconds the text: (|cff00FF00 + ((Name of (Owner of (Triggering unit))) + ( |cffFFFFFFstole a zone from + ( |cffFF8000 + (Name of (Owner of Wood Ring 0232 <gen>))))))
    Unit - Change ownership of Wood Ring 0232 <gen> to (Owner of (Triggering unit)) and Change color
    Set VariableSet Anzahl_Besessene_Kreise[(Player number of (Owner of (Triggering unit)))] = Anzahl_Besessene_Kreise[((Player number of (Owner of (Triggering unit))) + 1)]
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
    Unit - Explode (Entering unit).
    Unit Group - Pick every unit in (Units in a14 <gen>) and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            ((Picked unit) is A structure) Equal to True
            (Unit-type of (Picked unit)) Not equal to Gold Mine
            (Owner of (Picked unit)) Not equal to (Owner of (Triggering unit))
          Then - Actions
            Unit - Explode (Picked unit).
          Else - Actions
            Do nothing
q15
  Events
    Unit - A unit enters q15 <gen>
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Unit-type of (Triggering unit)) Equal to Ice Zone Controller
        (Unit-type of (Triggering unit)) Equal to Saurian Zone Controller
        (Unit-type of (Triggering unit)) Equal to Taunting Zone Controller
  Actions
    Set VariableSet Anzahl_Besessene_Kreise[(Player number of (Owner of Wood Ring 0227 <gen>))] = Anzahl_Besessene_Kreise[((Player number of (Owner of Wood Ring 0227 <gen>)) - 1)]
    Game - Display to (All players) for 10.00 seconds the text: (|cff00FF00 + ((Name of (Owner of (Triggering unit))) + ( |cffFFFFFFstole a zone from + ( |cffFF8000 + (Name of (Owner of Wood Ring 0227 <gen>))))))
    Unit - Change ownership of Wood Ring 0227 <gen> to (Owner of (Triggering unit)) and Change color
    Set VariableSet Anzahl_Besessene_Kreise[(Player number of (Owner of (Triggering unit)))] = Anzahl_Besessene_Kreise[((Player number of (Owner of (Triggering unit))) + 1)]
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
    Unit - Explode (Entering unit).
    Unit Group - Pick every unit in (Units in a15 <gen>) and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            ((Picked unit) is A structure) Equal to True
            (Unit-type of (Picked unit)) Not equal to Gold Mine
            (Owner of (Picked unit)) Not equal to (Owner of (Triggering unit))
          Then - Actions
            Unit - Explode (Picked unit).
          Else - Actions
            Do nothing
q16
  Events
    Unit - A unit enters q16 <gen>
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Unit-type of (Triggering unit)) Equal to Ice Zone Controller
        (Unit-type of (Triggering unit)) Equal to Saurian Zone Controller
        (Unit-type of (Triggering unit)) Equal to Taunting Zone Controller
  Actions
    Set VariableSet Anzahl_Besessene_Kreise[(Player number of (Owner of Wood Ring 0228 <gen>))] = Anzahl_Besessene_Kreise[((Player number of (Owner of Wood Ring 0228 <gen>)) - 1)]
    Game - Display to (All players) for 10.00 seconds the text: (|cff00FF00 + ((Name of (Owner of (Triggering unit))) + ( |cffFFFFFFstole a zone from + ( |cffFF8000 + (Name of (Owner of Wood Ring 0228 <gen>))))))
    Unit - Change ownership of Wood Ring 0228 <gen> to (Owner of (Triggering unit)) and Change color
    Set VariableSet Anzahl_Besessene_Kreise[(Player number of (Owner of (Triggering unit)))] = Anzahl_Besessene_Kreise[((Player number of (Owner of (Triggering unit))) + 1)]
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
    Unit - Explode (Entering unit).
    Unit Group - Pick every unit in (Units in a16 <gen>) and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            ((Picked unit) is A structure) Equal to True
            (Unit-type of (Picked unit)) Not equal to Gold Mine
            (Owner of (Picked unit)) Not equal to (Owner of (Triggering unit))
          Then - Actions
            Unit - Explode (Picked unit).
          Else - Actions
            Do nothing
q17
  Events
    Unit - A unit enters q17 <gen>
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Unit-type of (Triggering unit)) Equal to Ice Zone Controller
        (Unit-type of (Triggering unit)) Equal to Saurian Zone Controller
        (Unit-type of (Triggering unit)) Equal to Taunting Zone Controller
  Actions
    Set VariableSet Anzahl_Besessene_Kreise[(Player number of (Owner of Wood Ring 0226 <gen>))] = Anzahl_Besessene_Kreise[((Player number of (Owner of Wood Ring 0226 <gen>)) - 1)]
    Game - Display to (All players) for 10.00 seconds the text: (|cff00FF00 + ((Name of (Owner of (Triggering unit))) + ( |cffFFFFFFstole a zone from + ( |cffFF8000 + (Name of (Owner of Wood Ring 0226 <gen>))))))
    Unit - Change ownership of Wood Ring 0226 <gen> to (Owner of (Triggering unit)) and Change color
    Set VariableSet Anzahl_Besessene_Kreise[(Player number of (Owner of (Triggering unit)))] = Anzahl_Besessene_Kreise[((Player number of (Owner of (Triggering unit))) + 1)]
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
    Unit - Explode (Entering unit).
    Unit Group - Pick every unit in (Units in a17 <gen>) and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            ((Picked unit) is A structure) Equal to True
            (Unit-type of (Picked unit)) Not equal to Gold Mine
            (Owner of (Picked unit)) Not equal to (Owner of (Triggering unit))
          Then - Actions
            Unit - Explode (Picked unit).
          Else - Actions
            Do nothing
q18
  Events
    Unit - A unit enters q18 <gen>
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Unit-type of (Triggering unit)) Equal to Ice Zone Controller
        (Unit-type of (Triggering unit)) Equal to Saurian Zone Controller
        (Unit-type of (Triggering unit)) Equal to Taunting Zone Controller
  Actions
    Set VariableSet Anzahl_Besessene_Kreise[(Player number of (Owner of Wood Ring 0229 <gen>))] = Anzahl_Besessene_Kreise[((Player number of (Owner of Wood Ring 0229 <gen>)) - 1)]
    Game - Display to (All players) for 10.00 seconds the text: (|cff00FF00 + ((Name of (Owner of (Triggering unit))) + ( |cffFFFFFFstole a zone from + ( |cffFF8000 + (Name of (Owner of Wood Ring 0229 <gen>))))))
    Unit - Change ownership of Wood Ring 0229 <gen> to (Owner of (Triggering unit)) and Change color
    Set VariableSet Anzahl_Besessene_Kreise[(Player number of (Owner of (Triggering unit)))] = Anzahl_Besessene_Kreise[((Player number of (Owner of (Triggering unit))) + 1)]
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
    Unit - Explode (Entering unit).
    Unit Group - Pick every unit in (Units in a18 <gen>) and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            ((Picked unit) is A structure) Equal to True
            (Unit-type of (Picked unit)) Not equal to Gold Mine
            (Owner of (Picked unit)) Not equal to (Owner of (Triggering unit))
          Then - Actions
            Unit - Explode (Picked unit).
          Else - Actions
            Do nothing
q19
  Events
    Unit - A unit enters q19 <gen>
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Unit-type of (Triggering unit)) Equal to Ice Zone Controller
        (Unit-type of (Triggering unit)) Equal to Saurian Zone Controller
        (Unit-type of (Triggering unit)) Equal to Taunting Zone Controller
  Actions
    Set VariableSet Anzahl_Besessene_Kreise[(Player number of (Owner of Wood Ring 0236 <gen>))] = Anzahl_Besessene_Kreise[((Player number of (Owner of Wood Ring 0236 <gen>)) - 1)]
    Game - Display to (All players) for 10.00 seconds the text: (|cff00FF00 + ((Name of (Owner of (Triggering unit))) + ( |cffFFFFFFstole a zone from + ( |cffFF8000 + (Name of (Owner of Wood Ring 0236 <gen>))))))
    Unit - Change ownership of Wood Ring 0236 <gen> to (Owner of (Triggering unit)) and Change color
    Set VariableSet Anzahl_Besessene_Kreise[(Player number of (Owner of (Triggering unit)))] = Anzahl_Besessene_Kreise[((Player number of (Owner of (Triggering unit))) + 1)]
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
    Unit - Explode (Entering unit).
    Unit Group - Pick every unit in (Units in a19 <gen>) and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            ((Picked unit) is A structure) Equal to True
            (Unit-type of (Picked unit)) Not equal to Gold Mine
            (Owner of (Picked unit)) Not equal to (Owner of (Triggering unit))
          Then - Actions
            Unit - Explode (Picked unit).
          Else - Actions
            Do nothing
q20
  Events
    Unit - A unit enters q20 <gen>
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Unit-type of (Triggering unit)) Equal to Ice Zone Controller
        (Unit-type of (Triggering unit)) Equal to Saurian Zone Controller
        (Unit-type of (Triggering unit)) Equal to Taunting Zone Controller
  Actions
    Set VariableSet Anzahl_Besessene_Kreise[(Player number of (Owner of Wood Ring 0237 <gen>))] = Anzahl_Besessene_Kreise[((Player number of (Owner of Wood Ring 0237 <gen>)) - 1)]
    Game - Display to (All players) for 10.00 seconds the text: (|cff00FF00 + ((Name of (Owner of (Triggering unit))) + ( |cffFFFFFFstole a zone from + ( |cffFF8000 + (Name of (Owner of Wood Ring 0237 <gen>))))))
    Unit - Change ownership of Wood Ring 0237 <gen> to (Owner of (Triggering unit)) and Change color
    Set VariableSet Anzahl_Besessene_Kreise[(Player number of (Owner of (Triggering unit)))] = Anzahl_Besessene_Kreise[((Player number of (Owner of (Triggering unit))) + 1)]
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
    Unit - Explode (Entering unit).
    Unit Group - Pick every unit in (Units in a20 <gen>) and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            ((Picked unit) is A structure) Equal to True
            (Unit-type of (Picked unit)) Not equal to Gold Mine
            (Owner of (Picked unit)) Not equal to (Owner of (Triggering unit))
          Then - Actions
            Unit - Explode (Picked unit).
          Else - Actions
            Do nothing
q21
  Events
    Unit - A unit enters q21 <gen>
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Unit-type of (Triggering unit)) Equal to Ice Zone Controller
        (Unit-type of (Triggering unit)) Equal to Saurian Zone Controller
        (Unit-type of (Triggering unit)) Equal to Taunting Zone Controller
  Actions
    Set VariableSet Anzahl_Besessene_Kreise[(Player number of (Owner of Wood Ring 0240 <gen>))] = Anzahl_Besessene_Kreise[((Player number of (Owner of Wood Ring 0240 <gen>)) - 1)]
    Game - Display to (All players) for 10.00 seconds the text: (|cff00FF00 + ((Name of (Owner of (Triggering unit))) + ( |cffFFFFFFstole a zone from + ( |cffFF8000 + (Name of (Owner of Wood Ring 0240 <gen>))))))
    Unit - Change ownership of Wood Ring 0240 <gen> to (Owner of (Triggering unit)) and Change color
    Set VariableSet Anzahl_Besessene_Kreise[(Player number of (Owner of (Triggering unit)))] = Anzahl_Besessene_Kreise[((Player number of (Owner of (Triggering unit))) + 1)]
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
    Unit - Explode (Entering unit).
    Unit Group - Pick every unit in (Units in a21 <gen>) and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            ((Picked unit) is A structure) Equal to True
            (Unit-type of (Picked unit)) Not equal to Gold Mine
            (Owner of (Picked unit)) Not equal to (Owner of (Triggering unit))
          Then - Actions
            Unit - Explode (Picked unit).
          Else - Actions
            Do nothing
q22
  Events
    Unit - A unit enters q22 <gen>
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Unit-type of (Triggering unit)) Equal to Ice Zone Controller
        (Unit-type of (Triggering unit)) Equal to Saurian Zone Controller
        (Unit-type of (Triggering unit)) Equal to Taunting Zone Controller
  Actions
    Set VariableSet Anzahl_Besessene_Kreise[(Player number of (Owner of Wood Ring 0238 <gen>))] = Anzahl_Besessene_Kreise[((Player number of (Owner of Wood Ring 0238 <gen>)) - 1)]
    Game - Display to (All players) for 10.00 seconds the text: (|cff00FF00 + ((Name of (Owner of (Triggering unit))) + ( |cffFFFFFFstole a zone from + ( |cffFF8000 + (Name of (Owner of Wood Ring 0238 <gen>))))))
    Unit - Change ownership of Wood Ring 0238 <gen> to (Owner of (Triggering unit)) and Change color
    Set VariableSet Anzahl_Besessene_Kreise[(Player number of (Owner of (Triggering unit)))] = Anzahl_Besessene_Kreise[((Player number of (Owner of (Triggering unit))) + 1)]
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
    Unit - Explode (Entering unit).
    Unit Group - Pick every unit in (Units in a22 <gen>) and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            ((Picked unit) is A structure) Equal to True
            (Unit-type of (Picked unit)) Not equal to Gold Mine
            (Owner of (Picked unit)) Not equal to (Owner of (Triggering unit))
          Then - Actions
            Unit - Explode (Picked unit).
          Else - Actions
            Do nothing
q23
  Events
    Unit - A unit enters q23 <gen>
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Unit-type of (Triggering unit)) Equal to Ice Zone Controller
        (Unit-type of (Triggering unit)) Equal to Saurian Zone Controller
        (Unit-type of (Triggering unit)) Equal to Taunting Zone Controller
  Actions
    Set VariableSet Anzahl_Besessene_Kreise[(Player number of (Owner of Wood Ring 0239 <gen>))] = Anzahl_Besessene_Kreise[((Player number of (Owner of Wood Ring 0239 <gen>)) - 1)]
    Game - Display to (All players) for 10.00 seconds the text: (|cff00FF00 + ((Name of (Owner of (Triggering unit))) + ( |cffFFFFFFstole a zone from + ( |cffFF8000 + (Name of (Owner of Wood Ring 0239 <gen>))))))
    Unit - Change ownership of Wood Ring 0239 <gen> to (Owner of (Triggering unit)) and Change color
    Set VariableSet Anzahl_Besessene_Kreise[(Player number of (Owner of (Triggering unit)))] = Anzahl_Besessene_Kreise[((Player number of (Owner of (Triggering unit))) + 1)]
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
    Unit - Explode (Entering unit).
    Unit Group - Pick every unit in (Units in a23 <gen>) and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            ((Picked unit) is A structure) Equal to True
            (Unit-type of (Picked unit)) Not equal to Gold Mine
            (Owner of (Picked unit)) Not equal to (Owner of (Triggering unit))
          Then - Actions
            Unit - Explode (Picked unit).
          Else - Actions
            Do nothing
q24
  Events
    Unit - A unit enters q24 <gen>
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Unit-type of (Triggering unit)) Equal to Ice Zone Controller
        (Unit-type of (Triggering unit)) Equal to Saurian Zone Controller
        (Unit-type of (Triggering unit)) Equal to Taunting Zone Controller
  Actions
    Game - Display to (All players) for 10.00 seconds the text: (|cff00FF00 + ((Name of (Owner of (Triggering unit))) + ( |cffFFFFFFstole a zone from + ( |cffFF8000 + (Name of (Owner of Wood Ring 0217 <gen>))))))
    Unit - Change ownership of Wood Ring 0217 <gen> to (Owner of (Triggering unit)) and Change color
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
    Unit - Explode (Entering unit).
    Unit Group - Pick every unit in (Units in a24 <gen>) and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            ((Picked unit) is A structure) Equal to True
            (Unit-type of (Picked unit)) Not equal to Gold Mine
            (Owner of (Picked unit)) Not equal to (Owner of (Triggering unit))
          Then - Actions
            Unit - Explode (Picked unit).
          Else - Actions
            Do nothing
q25
  Events
    Unit - A unit enters q25 <gen>
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Unit-type of (Triggering unit)) Equal to Ice Zone Controller
        (Unit-type of (Triggering unit)) Equal to Saurian Zone Controller
        (Unit-type of (Triggering unit)) Equal to Taunting Zone Controller
  Actions
    Game - Display to (All players) for 10.00 seconds the text: (|cff00FF00 + ((Name of (Owner of (Triggering unit))) + ( |cffFFFFFFstole a zone from + ( |cffFF8000 + (Name of (Owner of Wood Ring 0222 <gen>))))))
    Unit - Change ownership of Wood Ring 0222 <gen> to (Owner of (Triggering unit)) and Change color
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
    Unit - Explode (Entering unit).
    Unit Group - Pick every unit in (Units in a25 <gen>) and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            ((Picked unit) is A structure) Equal to True
            (Unit-type of (Picked unit)) Not equal to Gold Mine
            (Owner of (Picked unit)) Not equal to (Owner of (Triggering unit))
          Then - Actions
            Unit - Explode (Picked unit).
          Else - Actions
            Do nothing
q26
  Events
    Unit - A unit enters q26 <gen>
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Unit-type of (Triggering unit)) Equal to Ice Zone Controller
        (Unit-type of (Triggering unit)) Equal to Saurian Zone Controller
        (Unit-type of (Triggering unit)) Equal to Taunting Zone Controller
  Actions
    Game - Display to (All players) for 10.00 seconds the text: (|cff00FF00 + ((Name of (Owner of (Triggering unit))) + ( |cffFFFFFFstole a zone from + ( |cffFF8000 + (Name of (Owner of Wood Ring 0223 <gen>))))))
    Unit - Change ownership of Wood Ring 0223 <gen> to (Owner of (Triggering unit)) and Change color
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
    Unit - Explode (Entering unit).
    Unit Group - Pick every unit in (Units in a26 <gen>) and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            ((Picked unit) is A structure) Equal to True
            (Unit-type of (Picked unit)) Not equal to Gold Mine
            (Owner of (Picked unit)) Not equal to (Owner of (Triggering unit))
          Then - Actions
            Unit - Explode (Picked unit).
          Else - Actions
            Do nothing
q27
  Events
    Unit - A unit enters q27 <gen>
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Unit-type of (Triggering unit)) Equal to Ice Zone Controller
        (Unit-type of (Triggering unit)) Equal to Saurian Zone Controller
        (Unit-type of (Triggering unit)) Equal to Taunting Zone Controller
  Actions
    Game - Display to (All players) for 10.00 seconds the text: (|cff00FF00 + ((Name of (Owner of (Triggering unit))) + ( |cffFFFFFFstole a zone from + ( |cffFF8000 + (Name of (Owner of Wood Ring 0218 <gen>))))))
    Unit - Change ownership of Wood Ring 0218 <gen> to (Owner of (Triggering unit)) and Change color
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
    Unit - Explode (Entering unit).
    Unit Group - Pick every unit in (Units in a27 <gen>) and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            ((Picked unit) is A structure) Equal to True
            (Unit-type of (Picked unit)) Not equal to Gold Mine
            (Owner of (Picked unit)) Not equal to (Owner of (Triggering unit))
          Then - Actions
            Unit - Explode (Picked unit).
          Else - Actions
            Do nothing
q28
  Events
    Unit - A unit enters q28 <gen>
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Unit-type of (Triggering unit)) Equal to Ice Zone Controller
        (Unit-type of (Triggering unit)) Equal to Saurian Zone Controller
        (Unit-type of (Triggering unit)) Equal to Taunting Zone Controller
  Actions
    Game - Display to (All players) for 10.00 seconds the text: (|cff00FF00 + ((Name of (Owner of (Triggering unit))) + ( |cffFFFFFFstole a zone from + ( |cffFF8000 + (Name of (Owner of Wood Ring 0221 <gen>))))))
    Unit - Change ownership of Wood Ring 0221 <gen> to (Owner of (Triggering unit)) and Change color
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
    Unit - Explode (Entering unit).
    Unit Group - Pick every unit in (Units in a28 <gen>) and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            ((Picked unit) is A structure) Equal to True
            (Unit-type of (Picked unit)) Not equal to Gold Mine
            (Owner of (Picked unit)) Not equal to (Owner of (Triggering unit))
          Then - Actions
            Unit - Explode (Picked unit).
          Else - Actions
            Do nothing
q29
  Events
    Unit - A unit enters q29 <gen>
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Unit-type of (Triggering unit)) Equal to Ice Zone Controller
        (Unit-type of (Triggering unit)) Equal to Saurian Zone Controller
        (Unit-type of (Triggering unit)) Equal to Taunting Zone Controller
  Actions
    Game - Display to (All players) for 10.00 seconds the text: (|cff00FF00 + ((Name of (Owner of (Triggering unit))) + ( |cffFFFFFFstole a zone from + ( |cffFF8000 + (Name of (Owner of Wood Ring 0224 <gen>))))))
    Unit - Change ownership of Wood Ring 0224 <gen> to (Owner of (Triggering unit)) and Change color
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
    Unit - Explode (Entering unit).
    Unit Group - Pick every unit in (Units in a29 <gen>) and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            ((Picked unit) is A structure) Equal to True
            (Unit-type of (Picked unit)) Not equal to Gold Mine
            (Owner of (Picked unit)) Not equal to (Owner of (Triggering unit))
          Then - Actions
            Unit - Explode (Picked unit).
          Else - Actions
            Do nothing
q30
  Events
    Unit - A unit enters q30 <gen>
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Unit-type of (Triggering unit)) Equal to Ice Zone Controller
        (Unit-type of (Triggering unit)) Equal to Saurian Zone Controller
        (Unit-type of (Triggering unit)) Equal to Taunting Zone Controller
  Actions
    Game - Display to (All players) for 10.00 seconds the text: (|cff00FF00 + ((Name of (Owner of (Triggering unit))) + ( |cffFFFFFFstole a zone from + ( |cffFF8000 + (Name of (Owner of Wood Ring 0225 <gen>))))))
    Unit - Change ownership of Wood Ring 0225 <gen> to (Owner of (Triggering unit)) and Change color
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
    Unit - Explode (Entering unit).
    Unit Group - Pick every unit in (Units in a30 <gen>) and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            ((Picked unit) is A structure) Equal to True
            (Unit-type of (Picked unit)) Not equal to Gold Mine
            (Owner of (Picked unit)) Not equal to (Owner of (Triggering unit))
          Then - Actions
            Unit - Explode (Picked unit).
          Else - Actions
            Do nothing
q31
  Events
    Unit - A unit enters q31 <gen>
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Unit-type of (Triggering unit)) Equal to Ice Zone Controller
        (Unit-type of (Triggering unit)) Equal to Saurian Zone Controller
        (Unit-type of (Triggering unit)) Equal to Taunting Zone Controller
  Actions
    Game - Display to (All players) for 10.00 seconds the text: (|cff00FF00 + ((Name of (Owner of (Triggering unit))) + ( |cffFFFFFFstole a zone from + ( |cffFF8000 + (Name of (Owner of Wood Ring 0220 <gen>))))))
    Unit - Change ownership of Wood Ring 0220 <gen> to (Owner of (Triggering unit)) and Change color
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
    Unit - Explode (Entering unit).
    Unit Group - Pick every unit in (Units in a31 <gen>) and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            ((Picked unit) is A structure) Equal to True
            (Unit-type of (Picked unit)) Not equal to Gold Mine
            (Owner of (Picked unit)) Not equal to (Owner of (Triggering unit))
          Then - Actions
            Unit - Explode (Picked unit).
          Else - Actions
            Do nothing
q32
  Events
    Unit - A unit enters q32 <gen>
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Unit-type of (Triggering unit)) Equal to Ice Zone Controller
        (Unit-type of (Triggering unit)) Equal to Saurian Zone Controller
        (Unit-type of (Triggering unit)) Equal to Taunting Zone Controller
  Actions
    Game - Display to (All players) for 10.00 seconds the text: (|cff00FF00 + ((Name of (Owner of (Triggering unit))) + ( |cffFFFFFFstole a zone from + ( |cffFF8000 + (Name of (Owner of Wood Ring 0219 <gen>))))))
    Unit - Change ownership of Wood Ring 0219 <gen> to (Owner of (Triggering unit)) and Change color
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
    Unit - Explode (Entering unit).
    Unit Group - Pick every unit in (Units in a32 <gen>) and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            ((Picked unit) is A structure) Equal to True
            (Unit-type of (Picked unit)) Not equal to Gold Mine
            (Owner of (Picked unit)) Not equal to (Owner of (Triggering unit))
          Then - Actions
            Unit - Explode (Picked unit).
          Else - Actions
            Do nothing
q33
  Events
    Unit - A unit enters q33 <gen>
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Unit-type of (Triggering unit)) Equal to Ice Zone Controller
        (Unit-type of (Triggering unit)) Equal to Saurian Zone Controller
        (Unit-type of (Triggering unit)) Equal to Taunting Zone Controller
  Actions
    Game - Display to (All players) for 10.00 seconds the text: (|cff00FF00 + ((Name of (Owner of (Triggering unit))) + ( |cffFFFFFFstole a zone from + ( |cffFF8000 + (Name of (Owner of Wood Ring 0212 <gen>))))))
    Unit - Change ownership of Wood Ring 0212 <gen> to (Owner of (Triggering unit)) and Change color
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
    Unit - Explode (Entering unit).
    Unit Group - Pick every unit in (Units in a33 <gen>) and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            ((Picked unit) is A structure) Equal to True
            (Unit-type of (Picked unit)) Not equal to Gold Mine
            (Owner of (Picked unit)) Not equal to (Owner of (Triggering unit))
          Then - Actions
            Unit - Explode (Picked unit).
          Else - Actions
            Do nothing
q34
  Events
    Unit - A unit enters q34 <gen>
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Unit-type of (Triggering unit)) Equal to Ice Zone Controller
        (Unit-type of (Triggering unit)) Equal to Saurian Zone Controller
        (Unit-type of (Triggering unit)) Equal to Taunting Zone Controller
  Actions
    Game - Display to (All players) for 10.00 seconds the text: (|cff00FF00 + ((Name of (Owner of (Triggering unit))) + ( |cffFFFFFFstole a zone from + ( |cffFF8000 + (Name of (Owner of Wood Ring 0213 <gen>))))))
    Unit - Change ownership of Wood Ring 0213 <gen> to (Owner of (Triggering unit)) and Change color
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
    Unit - Explode (Entering unit).
    Unit Group - Pick every unit in (Units in a34 <gen>) and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            ((Picked unit) is A structure) Equal to True
            (Unit-type of (Picked unit)) Not equal to Gold Mine
            (Owner of (Picked unit)) Not equal to (Owner of (Triggering unit))
          Then - Actions
            Unit - Explode (Picked unit).
          Else - Actions
            Do nothing
q35
  Events
    Unit - A unit enters q35 <gen>
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Unit-type of (Triggering unit)) Equal to Ice Zone Controller
        (Unit-type of (Triggering unit)) Equal to Saurian Zone Controller
        (Unit-type of (Triggering unit)) Equal to Taunting Zone Controller
  Actions
    Game - Display to (All players) for 10.00 seconds the text: (|cff00FF00 + ((Name of (Owner of (Triggering unit))) + ( |cffFFFFFFstole a zone from + ( |cffFF8000 + (Name of (Owner of Wood Ring 0214 <gen>))))))
    Unit - Change ownership of Wood Ring 0214 <gen> to (Owner of (Triggering unit)) and Change color
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
    Unit - Explode (Entering unit).
    Unit Group - Pick every unit in (Units in a35 <gen>) and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            ((Picked unit) is A structure) Equal to True
            (Unit-type of (Picked unit)) Not equal to Gold Mine
            (Owner of (Picked unit)) Not equal to (Owner of (Triggering unit))
          Then - Actions
            Unit - Explode (Picked unit).
          Else - Actions
            Do nothing
q36
  Events
    Unit - A unit enters q36 <gen>
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Unit-type of (Triggering unit)) Equal to Ice Zone Controller
        (Unit-type of (Triggering unit)) Equal to Saurian Zone Controller
        (Unit-type of (Triggering unit)) Equal to Taunting Zone Controller
  Actions
    Game - Display to (All players) for 10.00 seconds the text: (|cff00FF00 + ((Name of (Owner of (Triggering unit))) + ( |cffFFFFFFstole a zone from + ( |cffFF8000 + (Name of (Owner of Wood Ring 0208 <gen>))))))
    Unit - Change ownership of Wood Ring 0208 <gen> to (Owner of (Triggering unit)) and Change color
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
    Unit - Explode (Entering unit).
    Unit Group - Pick every unit in (Units in a36 <gen>) and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            ((Picked unit) is A structure) Equal to True
            (Unit-type of (Picked unit)) Not equal to Gold Mine
            (Owner of (Picked unit)) Not equal to (Owner of (Triggering unit))
          Then - Actions
            Unit - Explode (Picked unit).
          Else - Actions
            Do nothing
Timer
  Events
    Time - Elapsed game time is 0.10 seconds
  Conditions
  Actions
    Countdown Timer - Start Holztimer as a Repeating timer that will expire in 60.00 seconds
    Wait 0.10 seconds
    Countdown Timer - Create a timer window for Holztimer with title |cff8000FFWood-Timer
    Wait 0.10 seconds
    Countdown Timer - Show (Last created timer window)
Lauft aus
  Events
    Time - Holztimer expires
  Conditions
  Actions
    Sound - Play ReviveHuman <gen>
    Unit Group - Pick every unit in (Units of type Wood Ring (medium)) and do (Actions)
      Loop - Actions
        Player - Add 1 to (Owner of (Picked unit)).Current lumber
Multi Zeile 1
  Events
    Time - Elapsed game time is 0.10 seconds
  Conditions
  Actions
    Multiboard - Create a multiboard with 2 columns and 8 rows, titled Name: Numer of Zones.
    Multiboard - Set the text for (Last created multiboard) item in column 1, row 1 to (Name of Player 1 (Red))
    Multiboard - Set the text for (Last created multiboard) item in column 1, row 2 to (Name of Player 2 (Blue))
    Multiboard - Set the text for (Last created multiboard) item in column 1, row 3 to (Name of Player 3 (Teal))
    Multiboard - Set the text for (Last created multiboard) item in column 1, row 4 to (Name of Player 4 (Purple))
    Multiboard - Set the text for (Last created multiboard) item in column 1, row 5 to (Name of Player 5 (Yellow))
    Multiboard - Set the text for (Last created multiboard) item in column 1, row 6 to (Name of Player 6 (Orange))
    Multiboard - Set the text for (Last created multiboard) item in column 1, row 7 to (Name of Player 7 (Green))
    Multiboard - Set the text for (Last created multiboard) item in column 1, row 8 to (Name of Player 8 (Pink))
    Multiboard - Set the display style for (Last created multiboard) item in column 0, row 0 to Show text and Hide icons
    Multiboard - Set the width for (Last created multiboard) item in column 1, row 1 to 10.00% of the total screen width
    Multiboard - Set the width for (Last created multiboard) item in column 1, row 2 to 10.00% of the total screen width
    Multiboard - Set the width for (Last created multiboard) item in column 1, row 3 to 10.00% of the total screen width
    Multiboard - Set the width for (Last created multiboard) item in column 1, row 4 to 10.00% of the total screen width
    Multiboard - Set the width for (Last created multiboard) item in column 1, row 5 to 10.00% of the total screen width
    Multiboard - Set the width for (Last created multiboard) item in column 1, row 6 to 10.00% of the total screen width
    Multiboard - Set the width for (Last created multiboard) item in column 1, row 7 to 10.00% of the total screen width
    Multiboard - Set the width for (Last created multiboard) item in column 1, row 8 to 10.00% of the total screen width
    Multiboard - Show (Last created multiboard)
Multi Zeile 2
  Events
    Time - Every 2.00 seconds of game time
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 1 (Red) slot status) Equal to Is playing
      Then - Actions
        Multiboard - Set the text for (Last created multiboard) item in column 2, row 1 to (String((Number of units in (Units owned by Player 1 (Red) of type Wood Ring (medium)))))
      Else - Actions
        Multiboard - Set the text for (Last created multiboard) item in column 2, row 1 to |cff808080Left
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 2 (Blue) slot status) Equal to Is playing
      Then - Actions
        Multiboard - Set the text for (Last created multiboard) item in column 2, row 2 to (String((Number of units in (Units owned by Player 2 (Blue) of type Wood Ring (medium)))))
      Else - Actions
        Multiboard - Set the text for (Last created multiboard) item in column 2, row 2 to |cff808080Left
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 3 (Teal) slot status) Equal to Is playing
      Then - Actions
        Multiboard - Set the text for (Last created multiboard) item in column 2, row 3 to (String((Number of units in (Units owned by Player 3 (Teal) of type Wood Ring (medium)))))
      Else - Actions
        Multiboard - Set the text for (Last created multiboard) item in column 2, row 3 to |cff808080Left
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 4 (Purple) slot status) Equal to Is playing
      Then - Actions
        Multiboard - Set the text for (Last created multiboard) item in column 2, row 4 to (String((Number of units in (Units owned by Player 4 (Purple) of type Wood Ring (medium)))))
      Else - Actions
        Multiboard - Set the text for (Last created multiboard) item in column 2, row 4 to |cff808080Left
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 5 (Yellow) slot status) Equal to Is playing
      Then - Actions
        Multiboard - Set the text for (Last created multiboard) item in column 2, row 5 to (String((Number of units in (Units owned by Player 5 (Yellow) of type Wood Ring (medium)))))
      Else - Actions
        Multiboard - Set the text for (Last created multiboard) item in column 2, row 5 to |cff808080Left
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 6 (Orange) slot status) Equal to Is playing
      Then - Actions
        Multiboard - Set the text for (Last created multiboard) item in column 2, row 6 to (String((Number of units in (Units owned by Player 6 (Orange) of type Wood Ring (medium)))))
      Else - Actions
        Multiboard - Set the text for (Last created multiboard) item in column 2, row 6 to |cff808080Left
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 7 (Green) slot status) Equal to Is playing
      Then - Actions
        Multiboard - Set the text for (Last created multiboard) item in column 2, row 7 to (String((Number of units in (Units owned by Player 7 (Green) of type Wood Ring (medium)))))
      Else - Actions
        Multiboard - Set the text for (Last created multiboard) item in column 2, row 7 to |cff808080Left
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 7 (Green) slot status) Equal to Is playing
      Then - Actions
        Multiboard - Set the text for (Last created multiboard) item in column 2, row 8 to (String((Number of units in (Units owned by Player 8 (Pink) of type Wood Ring (medium)))))
      Else - Actions
        Multiboard - Set the text for (Last created multiboard) item in column 2, row 8 to |cff808080Left
Shamane
  Events
    Time - Every 60.00 seconds of game time
  Conditions
  Actions
    Unit Group - Pick every unit in (Units of type Tusker Shaman) and do (Actions)
      Loop - Actions
        Special Effect - Create a special effect attached to the overhead (attachpoint) of (Picked unit) using Abilities\Spells\Other\Charm\CharmTarget.mdl
        Unit - Create 2.Wolf for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
Groser Schamane
  Events
    Time - Every 60.00 seconds of game time
  Conditions
  Actions
    Unit Group - Pick every unit in (Units of type Great Shaman) and do (Actions)
      Loop - Actions
        Special Effect - Create a special effect attached to the overhead (attachpoint) of (Picked unit) using Abilities\Spells\Other\Charm\CharmTarget.mdl
        Unit - Create 2.Bear for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
Great Healer
  Events
    Time - Every 60.00 seconds of game time
  Conditions
  Actions
    Unit Group - Pick every unit in (Units of type Healing Shaman) and do (Actions)
      Loop - Actions
        Special Effect - Create a special effect attached to the overhead (attachpoint) of (Picked unit) using Abilities\Spells\Other\Charm\CharmTarget.mdl
        Unit - Create 2.Bear for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
Treeent Tower
  Events
    Unit - A unit Begins casting an ability
  Conditions
    (Unit-type of (Triggering unit)) Equal to Ent
  Actions
    Unit - Remove (Triggering unit) from the game
    Unit - Create 1.Ent Tower for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
    Special Effect - Create a special effect attached to the head (attachpoint) of (Last created unit) using Abilities\Spells\Orc\SpikeBarrier\SpikeBarrier.mdl
Troja Atack
  Events
    Unit - A unit Begins casting an ability
  Conditions
    (Unit-type of (Triggering unit)) Equal to Food-Wagon of Troja
  Actions
    Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
    Unit - Remove (Triggering unit) from the game
    Unit - Create 4.Hydra for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
    Unit - Create 2.Naga for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Ice Builder Tower
  Events
    Unit - A unit Begins casting an ability
  Conditions
    (Ability being cast) Equal to Tower sacrifice
  Actions
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
    Unit - Remove (Triggering unit) from the game
    Unit - Create 1.Little Ice Tower for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Tuskarr
  Events
    Unit - A unit Begins casting an ability
  Conditions
    (Ability being cast) Equal to Tuskarr Fighter
  Actions
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
    Wait 1.00 seconds
    Unit - Remove (Triggering unit) from the game
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
    Unit - Create 1.Tuskarr Warrior for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Fat Tuskarr
  Events
    Unit - A unit Begins casting an ability
  Conditions
    (Ability being cast) Equal to Fat Tuskarr Fighter
  Actions
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
    Wait 1.00 seconds
    Unit - Remove (Triggering unit) from the game
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
    Unit - Create 1.Fat Tuskarr Warrior for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Fat Ice Troll
  Events
    Unit - A unit Begins casting an ability
  Conditions
    (Ability being cast) Equal to Fat Ice Troll
  Actions
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
    Wait 1.00 seconds
    Unit - Remove (Triggering unit) from the game
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
    Unit - Create 1.Fat Ice Troll for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Slowing Ice Troll
  Events
    Unit - A unit Begins casting an ability
  Conditions
    (Ability being cast) Equal to Slowing Ice Troll
  Actions
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
    Wait 1.00 seconds
    Unit - Remove (Triggering unit) from the game
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
    Unit - Create 1.Slowing Ice Troll for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Lunatic Tuskarr
  Events
    Unit - A unit Begins casting an ability
  Conditions
    (Ability being cast) Equal to Lunatic Tuskarr Fighter
  Actions
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
    Wait 1.00 seconds
    Unit - Remove (Triggering unit) from the game
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
    Unit - Create 1.Lunatic Tuskarr Warrior for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Healer
  Events
    Unit - A unit Begins casting an ability
  Conditions
    (Ability being cast) Equal to Healer
  Actions
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
    Wait 1.00 seconds
    Unit - Remove (Triggering unit) from the game
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
    Unit - Create 1.Ice Healer for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Ice Troll
  Events
    Unit - A unit Begins casting an ability
  Conditions
    (Ability being cast) Equal to Ice Troll
  Actions
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
    Wait 1.00 seconds
    Unit - Remove (Triggering unit) from the game
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
    Unit - Create 1.Ice Troll for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Rezzen Lv1
  Events
    Unit - A unit Dies
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Unit-type of (Triggering unit)) Equal to Ice Troll
        (Unit-type of (Triggering unit)) Equal to Tuskarr Warrior
  Actions
    Unit - Create 1.Rob for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Last created unit) using Abilities\Weapons\ChimaeraLightningMissile\ChimaeraLightningMissile.mdl
Rezzen Lv2
  Events
    Unit - A unit Dies
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Unit-type of (Triggering unit)) Equal to Fat Ice Troll
        (Unit-type of (Triggering unit)) Equal to Fat Tuskarr Warrior
  Actions
    Unit - Create 1.Fat Rob for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Last created unit) using Abilities\Weapons\ChimaeraLightningMissile\ChimaeraLightningMissile.mdl
Rezzen Lv3
  Events
    Unit - A unit Dies
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Unit-type of (Triggering unit)) Equal to Lunatic Tuskarr Warrior
        (Unit-type of (Triggering unit)) Equal to Slowing Ice Troll
        (Unit-type of (Triggering unit)) Equal to Ice Healer
  Actions
    Unit - Create 1.Lunatic Rob for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Last created unit) using Abilities\Weapons\ChimaeraLightningMissile\ChimaeraLightningMissile.mdl
Ice Troll Kopieren
  Events
    Unit - A unit Begins casting an ability
  Conditions
    (Ability being cast) Equal to WAAAM SUICIDE
  Actions
    Special Effect - Create a special effect attached to the overhead (attachpoint) of (Triggering unit) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Init
  Events
    Map initialization
  Conditions
  Actions
    Player - Set name of Neutral Passive to <Stupid passiv player>
    Player Group - Pick every player in (All players) and do (Actions)
      Loop - Actions
        Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across (Playable map area)
Dies
  Events
    Unit - A unit Dies
  Conditions
    (Owner of (Dying unit)) Not equal to (Owner of (Killing unit))
    (Unit-type of (Dying unit)) Not equal to Naga
    (Unit-type of (Dying unit)) Not equal to Fat Rob
    (Unit-type of (Dying unit)) Not equal to Lunatic Rob
    (Unit-type of (Dying unit)) Not equal to Rob
    Or - Any (Conditions) are true
      Conditions
        (Unit-type of (Killing unit)) Equal to Insect Tower
        (Unit-type of (Killing unit)) Equal to Goldeater
        (Unit-type of (Killing unit)) Equal to Saurian Worker
        (Unit-type of (Killing unit)) Equal to Blaudragon
        (Unit-type of (Killing unit)) Equal to Hydra
        (Unit-type of (Killing unit)) Equal to Salamander
        (Unit-type of (Killing unit)) Equal to Grun Dragon
        (Unit-type of (Killing unit)) Equal to Naga
        (Unit-type of (Killing unit)) Equal to Poison-Lady
        (Unit-type of (Killing unit)) Equal to Suicidant
        (Unit-type of (Killing unit)) Equal to Dragon Shaman
        (Unit-type of (Killing unit)) Equal to Dragon Hunter
  Actions
    Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Undead\Impale\ImpaleMissTarget.mdl
    Unit - Create 1.Naga for (Owner of (Killing unit)) at (Position of (Dying unit)) facing Default building facing degrees
Dies Wagon
  Events
    Unit - A unit Dies
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Unit-type of (Killing unit)) Equal to Food-Wagon of Troja
  Actions
    Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
    Unit - Create 2.Naga for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
    Unit - Create 4.Hydra for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
Goldmine
  Events
    Unit - A unit Dies
  Conditions
    (Unit-type of (Triggering unit)) Equal to Goldmine II
    (Unit-type of (Triggering unit)) Equal to Gold Mine
  Actions
    Unit - Create 1.Gold Mine for Neutral Passive at (Position of (Triggering unit)) facing Default building facing degrees
Leavers
  Events
    Player - Player 1 (Red) leaves the game
    Player - Player 2 (Blue) leaves the game
    Player - Player 3 (Teal) leaves the game
    Player - Player 4 (Purple) leaves the game
    Player - Player 5 (Yellow) leaves the game
    Player - Player 6 (Orange) leaves the game
    Player - Player 7 (Green) leaves the game
    Player - Player 8 (Pink) leaves the game
  Conditions
  Actions
    Game - Display to (All players) for 20.00 seconds the text: ( + ((Name of (Triggering player)) + (|cff0000FF + left the game :()))
Defeaten
  Events
    Unit - A unit Changes owner
  Conditions
  Actions
    Player Group - Pick every player in (All players) and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            Anzahl_Besessene_Kreise[(Player number of (Picked player))] Equal to 0
          Then - Actions
            Game - Defeat (Picked player) with the message: Try it again ;)
          Else - Actions