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Model validation: Without armor
0
errors
9
severe
2
warnings
24
unused
1
Geoset 2
Alpha is 1.000 at end of "Decay Bone" (frame 166667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "Decay Bone" (frame 166667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay Bone" (frame 166667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay Bone" (frame 166667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 6
Alpha is 1.000 at end of "Decay Bone" (frame 166667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 7
Alpha is 1.000 at end of "Decay Bone" (frame 166667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 8
Alpha is 1.000 at end of "Decay Bone" (frame 166667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 9
Alpha is 1.000 at end of "Decay Bone" (frame 166667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 10
Alpha is 1.000 at end of "Decay Bone" (frame 166667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Model
The animation file should probably be empty, currently set to: "AO "
1
Sequence 9 - "Decay Bone"
1
Bone 13 - "Bone_Leg2_L"
1
Rotation
Track 28 at frame 6667 has exactly the same value as tracks 27 and 29
1
Bone 14 - "Bone_Foot_L"
1
Rotation
Track 25 at frame 6667 has exactly the same value as tracks 24 and 26
3
Bone 16 - "Bone_Foot_R"
2
Translation
Track 12 at frame 5100 has exactly the same value as tracks 11 and 13
Track 13 at frame 5367 has exactly the same value as tracks 12 and 14
1
Rotation
Track 29 at frame 6667 has exactly the same value as tracks 28 and 30
2
Helper 0
1
Translation
Track 27 at frame 6667 has exactly the same value as tracks 26 and 28
1
Rotation
Track 23 at frame 6667 has exactly the same value as tracks 22 and 24
1
Helper 1
1
Rotation
Track 19 at frame 6667 has exactly the same value as tracks 18 and 20
1
Helper 2
1
Rotation
Track 25 at frame 6667 has exactly the same value as tracks 24 and 26
1
Helper 8
1
Translation
Track 2 at frame 6667 has exactly the same value as tracks 1 and 3
3
Helper 11
1
Translation
Track 3 at frame 6667 has exactly the same value as tracks 2 and 4
2
Rotation
Track 23 at frame 6667 has exactly the same value as tracks 22 and 24
Track 30 at frame 70633 has exactly the same value as tracks 29 and 31
1
Helper 13
1
Rotation
Track 16 at frame 6667 has exactly the same value as tracks 15 and 17
1
Helper 18
1
Translation
Track 10 at frame 6667 has exactly the same value as tracks 9 and 11
1
Helper 20
1
Translation
Track 10 at frame 6667 has exactly the same value as tracks 9 and 11
1
Helper 24
1
Rotation
Track 18 at frame 6667 has exactly the same value as tracks 17 and 19
2
Helper 25
2
Rotation
Track 17 at frame 6500 has exactly the same value as tracks 16 and 18
Track 18 at frame 6667 has exactly the same value as tracks 17 and 19
2
Helper 43
1
Translation
Track 16 at frame 70633 has exactly the same value as tracks 15 and 17
1
Rotation
Track 6 at frame 70633 has exactly the same value as tracks 5 and 7
unused
Material 1
unused
Material 2
unused
Material 3