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Triggers
WitchesAndDemons-Ep4.w3x
Variables
Initialization
citizens move
Melee Initialization
shadow explode
belthazor flame
lose
win
player actions
initial hints
javna retreat
skeleton attk hint
win hint
enemies1
enemies2
enemies3
enemies4
item1
item2
item3
item4
home attacks
rush1
rush2
Name
Type
is_array
initial_value
citizens move
Events
Time - Every 8.00 seconds of game time
Conditions
Actions
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Citizen (Female))) to Move To . (Random point in town1 <gen>)
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Citizen (Male))) to Move To . (Random point in town1 <gen>)
Wait 4.00 game-time seconds
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Citizen (Female))) to Move To . (Random point in town2 <gen>)
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Citizen (Male))) to Move To . (Random point in town2 <gen>)
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Game - Set game speed to Fastest
Game - Lock the game speed
Game - Set the next level to Maps\WitchesAndDemons\WitchesAndDemons-Ep5.w3x
shadow explode
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Demon of Shadows
Actions
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
belthazor flame
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Belthazor
Actions
Unit - Order (Attacked unit) to Neutral Brewmaster - Breath Of Fire . (Position of (Attacking unit))
lose
Events
Unit - Javna 0090 <gen> Dies
Conditions
Actions
Wait 1.00 seconds
Game - Defeat Player 4 (Purple) with the message: Defeat! The altar is destroyed.
win
Events
Unit - A unit enters MasterSpawn <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Javna
Actions
Wait 2 game-time seconds
Special Effect - Create a special effect at (Center of MasterSpawn <gen>) using Abilities\Spells\Human\Avatar\AvatarCaster.mdl
Wait 1.00 game-time seconds
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
initial hints
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Sound - Play Hint <gen>
Game - Display to (All players) the text: RED SKELETON DEMON:Welcome, my master. Consider me the most loyal one as I have summoned you. A few remaining high level demons requires you to fight against them for the leadership.
Wait 14.00 game-time seconds
Sound - Play Hint <gen>
Game - Display to (All players) the text: RED SKELETON DEMON:Remember, steal their powers when you beat them. This will make you powerfull enough to fight against the witches.
Wait 10.00 game-time seconds
Sound - Play Hint <gen>
Game - Display to (All players) the text: RED SKELETON DEMON:If your health becomes low, I will summon you back here.
javna retreat
Events
Unit - Javna 0090 <gen> 's life becomes Less than 300.00
Unit - Javna 0090 <gen> 's life becomes Less than 200.00
Unit - Javna 0090 <gen> 's life becomes Less than 100.00
Unit - Skeleton Demon 0009 <gen> Is attacked
Conditions
(Life of Skeleton Demon 0009 <gen>) Greater than or equal to 2.00
Actions
Trigger - Turn off (This trigger)
Special Effect - Create a special effect at (Position of Javna 0090 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Unit - Move Javna 0090 <gen> instantly to (Center of MasterSpawn <gen>) , facing 280.00 degrees
Wait 25.00 game-time seconds
Trigger - Turn on (This trigger)
skeleton attk hint
Events
Unit - Skeleton Demon 0009 <gen> Is attacked
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 5.00 game-time seconds
Sound - Play Hint <gen>
Game - Display to (All players) the text: RED SKELETON DEMON:I am under attack. If I die, nobody can summon you back.
win hint
Events
Time - Every 8.00 seconds of game time
Conditions
(Number of living Shadow Lord units owned by Neutral Hostile) Equal to 0
(Number of living Ghost Demon units owned by Neutral Hostile) Equal to 0
(Number of living Warlock units owned by Neutral Hostile) Equal to 0
(Number of living Skeleton Demon units owned by Neutral Hostile) Equal to 0
Actions
Trigger - Turn off (This trigger)
Sound - Play Hint <gen>
Game - Display to (All players) the text: RED SKELETON DEMON:Everything is done. Come to the sumonning circle to crown your leadership. You will receive the power to slow your enemies.
Trigger - Turn on win <gen>
enemies1
Events
Time - Elapsed game time is 45.00 seconds
Conditions
Actions
Unit - Create 1 . Abraxis for Player 1 (Red) at (Center of enemies1 <gen>) facing 90.00 degrees
Unit - Create 2 . Warlock for Player 1 (Red) at (Center of enemies1 <gen>) facing 90.00 degrees
Camera - Pan camera for Player 4 (Purple) to (Center of enemies1 <gen>) over 1.00 seconds
Wait 2 game-time seconds
Sound - Play Hint <gen>
Game - Display to (All players) the text: ABRAXIS:We challenge you for the leadership. Come and fight us.
Wait 10.00 game-time seconds
Unit Group - Pick every unit in (Units in enemies1 <gen> owned by Player 1 (Red)) and do (Change ownership of (Picked unit) to Neutral Hostile and Change color)
Trigger - Turn on enemies2 <gen>
enemies2
Events
Time - Every 15.00 seconds of game time
Conditions
(Number of living Abraxis units owned by Neutral Hostile) Equal to 0
(Number of living Warlock units owned by Neutral Hostile) Equal to 0
(Number of units in (Units in enemies2 <gen>)) Equal to 0
Actions
Trigger - Turn off (This trigger)
Wait 20.00 game-time seconds
Unit - Create 1 . Shadow Lord for Player 1 (Red) at (Center of enemies2 <gen>) facing 270.00 degrees
Unit - Create 2 . Ghost Demon for Player 1 (Red) at (Center of enemies2 <gen>) facing 270.00 degrees
Camera - Pan camera for Player 4 (Purple) to (Center of enemies2 <gen>) over 1.00 seconds
Wait 2 game-time seconds
Sound - Play Hint <gen>
Game - Display to (All players) the text: SHADOW LORD:If you want the power, come and fight us.
Wait 10.00 game-time seconds
Unit Group - Pick every unit in (Units in enemies2 <gen> owned by Player 1 (Red)) and do (Change ownership of (Picked unit) to Neutral Hostile and Change color)
Trigger - Turn on enemies3 <gen>
enemies3
Events
Time - Every 15.00 seconds of game time
Conditions
(Number of living Shadow Lord units owned by Neutral Hostile) Equal to 0
(Number of living Ghost Demon units owned by Neutral Hostile) Equal to 0
(Number of units in (Units in enemies1 <gen>)) Equal to 0
Actions
Trigger - Turn off (This trigger)
Wait 20.00 game-time seconds
Unit - Create 1 . Shadow Lord for Player 1 (Red) at (Center of enemies1 <gen>) facing 90.00 degrees
Unit - Create 2 . Demon of Shadows for Player 1 (Red) at (Center of enemies1 <gen>) facing 90.00 degrees
Camera - Pan camera for Player 4 (Purple) to (Center of enemies1 <gen>) over 1.00 seconds
Wait 2 game-time seconds
Sound - Play Hint <gen>
Game - Display to (All players) the text: SHADOW LORD 2:My kind is the most numerous in demonic world. If you beat me, we will submit to your leadership.
Wait 10.00 game-time seconds
Unit Group - Pick every unit in (Units in enemies1 <gen> owned by Player 1 (Red)) and do (Change ownership of (Picked unit) to Neutral Hostile and Change color)
Trigger - Turn on enemies4 <gen>
enemies4
Events
Time - Every 15.00 seconds of game time
Conditions
(Number of living Shadow Lord units owned by Neutral Hostile) Equal to 0
(Number of living Ghost Demon units owned by Neutral Hostile) Equal to 0
(Number of living Demon of Shadows units owned by Neutral Hostile) Equal to 0
(Number of units in (Units in enemies2 <gen>)) Equal to 0
Actions
Trigger - Turn off (This trigger)
Wait 20.00 game-time seconds
Unit - Create 1 . Belthazor for Player 1 (Red) at (Center of enemies2 <gen>) facing 270.00 degrees
Unit - Create 2 . Skeleton Demon for Player 1 (Red) at (Center of enemies2 <gen>) facing 270.00 degrees
Camera - Pan camera for Player 4 (Purple) to (Center of enemies2 <gen>) over 1.00 seconds
Wait 2 game-time seconds
Sound - Play Hint <gen>
Game - Display to (All players) the text: BELTHAZOR:I am the last one you have to beat. If you win, the throne is yours... or if you lose... your energy will make me into the new Source.
Wait 10.00 game-time seconds
Unit Group - Pick every unit in (Units in enemies2 <gen> owned by Player 1 (Red)) and do (Change ownership of (Picked unit) to Neutral Hostile and Change color)
Trigger - Turn on win_hint <gen>
item1
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Abraxis
Actions
Item - Create Summon a Warlock at (Position of (Dying unit))
Trigger - Turn off (This trigger)
item2
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Shadow Lord
Actions
Item - Create Summon a Ghost at (Position of (Dying unit))
Trigger - Turn off (This trigger)
Wait 2 game-time seconds
Trigger - Turn on item3 <gen>
item3
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Shadow Lord
Actions
Item - Create Astral Shield at (Position of (Dying unit))
Trigger - Turn off (This trigger)
item4
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Belthazor
Actions
Item - Create Weapon Booster at (Position of (Dying unit))
Trigger - Turn off (This trigger)
rush1
Events
Time - Every 300.00 seconds of game time
Conditions
(Number of units in (Units in target <gen>)) Equal to 0
Actions
Unit - Create 1 . Warlock for Neutral Hostile at (Center of target <gen>) facing 180.00 degrees
Special Effect - Create a special effect at (Center of target <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
rush2
Events
Time - Every 460.00 seconds of game time
Conditions
(Number of units in (Units in target <gen>)) Equal to 0
Actions
Unit - Create 1 . Ghost Demon for Neutral Hostile at (Center of target <gen>) facing 180.00 degrees
Special Effect - Create a special effect at (Center of target <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
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