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Triggers
WitchesAndDemons-Ep3.w3x
Variables
Initialization
citizens move
Melee Initialization
shadow explode
belthazor flame
lose
win
music
player actions
initial hints
javna hint
rogues hint
altar attacked
altar defended hint
blocked hint
javna attacks
javna disap
javna spawn
javna spawn2
shadow lord
run1
run2
run3
sl death
Name
Type
is_array
initial_value
citizens move
Events
Time - Every 8.00 seconds of game time
Conditions
Actions
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Citizen (Female))) to Move To . (Random point in town1 <gen>)
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Citizen (Male))) to Move To . (Random point in town1 <gen>)
Wait 4.00 game-time seconds
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Citizen (Female))) to Move To . (Random point in town2 <gen>)
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Citizen (Male))) to Move To . (Random point in town2 <gen>)
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Game - Set game speed to Fastest
Game - Lock the game speed
Game - Set the next level to Maps\WitchesAndDemons\WitchesAndDemons-Ep4.w3x
shadow explode
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Demon of Shadows
Actions
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
belthazor flame
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Belthazor
Actions
Unit - Order (Attacked unit) to Neutral Brewmaster - Breath Of Fire . (Position of (Attacking unit))
lose
Events
Unit - Altar of Witches 0044 <gen> Dies
Conditions
Actions
Wait 1.00 seconds
Game - Defeat Player 2 (Blue) with the message: Defeat! The altar is destroyed.
win
Events
Time - Every 4.00 seconds of game time
Conditions
(Number of living Shadow Lord units owned by Player 1 (Red)) Equal to 0
(Number of living Demon of Illusions units owned by Neutral Hostile) Equal to 0
(Number of living Demon of Shadows units owned by Neutral Hostile) Equal to 0
(Number of living Ghost Demon units owned by Neutral Hostile) Equal to 0
(Number of living Skeleton Demon units owned by Neutral Hostile) Equal to 0
(Number of living Warlock units owned by Neutral Hostile) Equal to 0
Actions
Trigger - Turn off (This trigger)
Sound - Play Hint <gen>
Game - Display to (All players) the text: JAINA:Still we have nothing but the name. We will return now to fix our Altar.
Wait 8.00 game-time seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
music
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Sound - Set the music list to BloodElfTheme <gen> , starting with a random song
initial hints
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Sound - Play Hint <gen>
Game - Display to (All players) the text: JAINA:I saw increased demonic activity. I am wondering what is happening there.
Wait 8.00 game-time seconds
Sound - Play Hint <gen>
Game - Display to (All players) the text: XENIA:Let's find out. Find rogue demons and force them to talk. Their location should be marked on our map.
javna hint
Events
Unit - Shadow Lord 0065 <gen> Dies
Conditions
(Number of units in (Units owned by Neutral Hostile.)) Greater than 0
Actions
Wait 5.00 game-time seconds
Sound - Play Hint <gen>
Game - Display to (All players) the text: XENIA:Who is this Javna. We have nothing about him in our book. Go to the remaining rogue demons and try to find out.
rogues hint
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Number of living Shadow Lord units owned by Player 1 (Red)) Greater than 0
(Number of living Demon of Illusions units owned by Neutral Hostile) Equal to 0
(Number of living Demon of Shadows units owned by Neutral Hostile) Equal to 0
(Number of living Ghost Demon units owned by Neutral Hostile) Equal to 0
(Number of living Skeleton Demon units owned by Neutral Hostile) Equal to 0
(Number of living Warlock units owned by Neutral Hostile) Equal to 0
Actions
Trigger - Turn off (This trigger)
Sound - Play Hint <gen>
Game - Display to (All players) the text: ROGUE DEMON:We don't know anything. Search for a Shadow Lord.
altar attacked
Events
Time - Elapsed game time is 253.00 seconds
Conditions
Actions
Sound - Play Hint <gen>
Game - Display to (All players) the text: AVIVA:What?! Our altar is under attack. Go there quickly.
altar defended hint
Events
Unit - A unit owned by Player 1 (Red) . Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Javna
(Owner of (Attacking unit)) Equal to Player 2 (Blue)
Actions
Trigger - Turn off (This trigger)
Wait 8.00 game-time seconds
Sound - Play Hint <gen>
Game - Display to (All players) the text: CITIZEN:What was that. We have never seen a demon like this.
blocked hint
Events
Unit - A unit enters blocked <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Trigger - Turn off (This trigger)
Sound - Play Hint <gen>
If ((Unit-type of (Entering unit)) Equal to Witch) then do (Display to (All players) the text: AVIVA:This place is magicaly sealed. Who did this..?) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Witch) then do (Display to (All players) the text: JAINA:This place is magicaly sealed. Who did this..?) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Witch) then do (Display to (All players) the text: XENIA:This place is magicaly sealed. Who did this..?) else do (Do nothing)
javna disap
Events
Unit - A unit owned by Player 1 (Red) . Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Javna
(Owner of (Attacking unit)) Equal to Player 2 (Blue)
Actions
Trigger - Turn off (This trigger)
Wait 3.00 game-time seconds
Special Effect - Create a special effect at (Position of (Attacked unit)) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Unit - Remove (Attacked unit) from the game
Wait 2.00 game-time seconds
Trigger - Turn on (This trigger)
javna spawn
Events
Time - Every 250.00 seconds of game time
Conditions
(Number of living Javna units owned by Player 1 (Red)) Equal to 0
Actions
Special Effect - Create a special effect at (Center of JavnaSpawn <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Unit - Create 1 . Javna for Player 1 (Red) at (Center of JavnaSpawn <gen>) facing 130.00 degrees
Wait 1.00 seconds
Unit - Order (Last created unit) to Attack . Altar of Witches 0044 <gen>
javna spawn2
Events
Time - Elapsed game time is 850.00 seconds
Conditions
(Number of living Javna units owned by Player 1 (Red)) Equal to 0
Actions
Special Effect - Create a special effect at (Center of JavnaSpawn <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Unit - Create 1 . Javna for Player 1 (Red) at (Center of JavnaSpawn <gen>) facing 130.00 degrees
Wait 1.00 seconds
Unit - Order (Last created unit) to Attack . Altar of Witches 0044 <gen>
run1
Events
Unit - Shadow Lord 0065 <gen> 's life becomes Less than 400.00
Unit - Shadow Lord 0065 <gen> 's life becomes Less than 300.00
Unit - Shadow Lord 0065 <gen> 's life becomes Less than 200.00
Conditions
Actions
Trigger - Turn off (This trigger)
Special Effect - Create a special effect at (Position of Shadow Lord 0065 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Unit - Move Shadow Lord 0065 <gen> instantly to (Center of run1 <gen>)
Game - Display to (All players) the text: SHADOW LORD:I have nothing to tell to you, witch.
Wait 5.00 game-time seconds
Trigger - Turn on run2 <gen>
Unit - Order Shadow Lord 0065 <gen> to Move To . (Center of run1 <gen>)
run2
Events
Unit - Shadow Lord 0065 <gen> 's life becomes Less than 400.00
Unit - Shadow Lord 0065 <gen> 's life becomes Less than 300.00
Unit - Shadow Lord 0065 <gen> 's life becomes Less than 200.00
Conditions
Actions
Trigger - Turn off (This trigger)
Special Effect - Create a special effect at (Position of Shadow Lord 0065 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Unit - Move Shadow Lord 0065 <gen> instantly to (Center of run2 <gen>)
Game - Display to (All players) the text: SHADOW LORD:Will you stop chasing me....
Wait 5.00 game-time seconds
Trigger - Turn on run3 <gen>
Unit - Order Shadow Lord 0065 <gen> to Move To . (Center of run2 <gen>)
run3
Events
Unit - Shadow Lord 0065 <gen> 's life becomes Less than 400.00
Unit - Shadow Lord 0065 <gen> 's life becomes Less than 300.00
Unit - Shadow Lord 0065 <gen> 's life becomes Less than 200.00
Conditions
Actions
Trigger - Turn off (This trigger)
Special Effect - Create a special effect at (Position of Shadow Lord 0065 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Unit - Move Shadow Lord 0065 <gen> instantly to (Center of run3 <gen>)
Game - Display to (All players) the text: SHADOW LORD:I will tell him to kill you first.
Wait 4.00 game-time seconds
Unit - Order Shadow Lord 0065 <gen> to Move To . (Center of run3 <gen>)
sl death
Events
Unit - Shadow Lord 0065 <gen> Dies
Conditions
Actions
Sound - Play Hint <gen>
Game - Display to (All players) the text: SHADOW LORD:He is.. JAAAVNAAA...
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