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Triggers
WitchesAndDemons-Ep1.w3x
Variables
Initialization
citizens move
hero grow
Melee Initialization
lose
win
shadow explode
belthazor flame
source flame
dem guard slam
respawn guard
music
gold
gold gain 1
gold gain 2
attacks
move order
altar surprise
small attacks
heavy attacks
portal summons
summon1
summon2
summon3
summon4
summon5
summon6
cages
free xenia
free aviva
screen hints
initial hints
book of shadows
witch altar
high dem warning
shadow dem warn
Name
Type
is_array
initial_value
citizens move
Events
Time - Every 8.00 seconds of game time
Conditions
Actions
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Citizen (Female))) to Move To . (Random point in town1 <gen>)
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Citizen (Male))) to Move To . (Random point in town1 <gen>)
Wait 4.00 game-time seconds
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Citizen (Female))) to Move To . (Random point in town2 <gen>)
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Citizen (Male))) to Move To . (Random point in town2 <gen>)
hero grow
Events
Time - Every 12.00 seconds of game time
Conditions
Actions
Hero - Add 20 experience to (Random unit from (Units of type Witch)) , Show level-up graphics
Hero - Add 20 experience to (Random unit from (Units of type Witch)) , Show level-up graphics
Hero - Add 20 experience to (Random unit from (Units of type Witch)) , Show level-up graphics
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Hero - Make Player 2 (Blue) Heroes gain 150.00 % experience from future kills
Game - Set game speed to Fastest
Game - Lock the game speed
Game - Set the next level to Maps\WitchesAndDemons\WitchesAndDemons-Ep2.w3x
lose
Events
Unit - Altar of Witches 0044 <gen> Dies
Conditions
Actions
Wait 2 game-time seconds
Game - Defeat Player 2 (Blue) with the message: Defeat! Altar is destroyed.
win
Events
Unit - The Source 0247 <gen> Dies
Conditions
Actions
Wait 2 game-time seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
shadow explode
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Demon of Shadows
Actions
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
belthazor flame
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Belthazor
Actions
Unit - Order (Attacked unit) to Neutral Brewmaster - Breath Of Fire . (Position of (Attacking unit))
source flame
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to The Source
Actions
Unit - Order (Attacked unit) to Neutral Brewmaster - Breath Of Fire . (Position of (Attacking unit))
dem guard slam
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Demonic Guard
Actions
Unit - Order (Attacked unit) to Human Mountain King - Thunder Clap .
respawn guard
Events
Time - Every 95.00 seconds of game time
Conditions
(Number of units in (Units in guard <gen>)) Equal to 0
Actions
Special Effect - Create a special effect at (Center of guard <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Unit - Create 1 . Demonic Guard for Player 1 (Red) at (Center of guard <gen>) facing 0.00 degrees
music
Events
Time - Elapsed game time is 55.00 seconds
Conditions
Actions
Sound - Set the music list to ArthasTheme <gen> , starting with a random song
gold gain 1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Dying unit) is A structure) Equal to False
((Dying unit) is Summoned) Equal to False
(Owner of (Killing unit)) Not equal to Player 3 (Teal)
Actions
Player - Add 30 to Player 2 (Blue) . Current gold
gold gain 2
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Dying unit) is A structure) Equal to True
Actions
Player - Add 90 to Player 2 (Blue) . Current gold
move order
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Order (Random unit from (Units in spawn1 <gen> owned by Player 1 (Red))) to Attack-Move To . (Player 2 (Blue) start location)
Unit - Order (Random unit from (Units in spawn2 <gen> owned by Player 1 (Red))) to Attack-Move To . (Player 2 (Blue) start location)
altar surprise
Events
Time - Every 750.00 seconds of game time
Conditions
(Number of units in (Units in surprise <gen>)) Less than 3
Actions
Special Effect - Create a special effect at (Center of surprise <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Unit - Create 1 . Warlock for Neutral Hostile at (Center of surprise <gen>) facing 180.00 degrees
small attacks
Events
Time - Elapsed game time is 100.00 seconds
Time - Every 900.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of spawn1 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Unit - Create 1 . Warlock for Player 1 (Red) at (Center of spawn1 <gen>) facing 270.00 degrees
Wait 100.00 game-time seconds
Special Effect - Create a special effect at (Center of spawn1 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Unit - Create 1 . Ghost Demon for Player 1 (Red) at (Center of spawn1 <gen>) facing 270.00 degrees
Wait 100.00 game-time seconds
Special Effect - Create a special effect at (Center of spawn2 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Unit - Create 1 . Skeleton Demon for Player 1 (Red) at (Center of spawn2 <gen>) facing 270.00 degrees
Wait 100.00 game-time seconds
Special Effect - Create a special effect at (Center of spawn1 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Unit - Create 1 . Demon of Illusions for Player 1 (Red) at (Center of spawn1 <gen>) facing 270.00 degrees
Wait 100.00 game-time seconds
Special Effect - Create a special effect at (Center of spawn2 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Unit - Create 1 . Demon of Shadows for Player 1 (Red) at (Center of spawn2 <gen>) facing 270.00 degrees
heavy attacks
Events
Time - Every 1800.00 seconds of game time
Conditions
Actions
Wait 20.00 game-time seconds
Special Effect - Create a special effect at (Center of spawn2 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Unit - Create 1 . Abraxis for Player 1 (Red) at (Center of spawn2 <gen>) facing 270.00 degrees
Wait 600.00 game-time seconds
Special Effect - Create a special effect at (Center of spawn1 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Unit - Create 1 . Belthazor for Player 1 (Red) at (Center of spawn1 <gen>) facing 270.00 degrees
Wait 600.00 game-time seconds
Special Effect - Create a special effect at (Center of spawn2 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Unit - Create 1 . Shadow Lord for Player 1 (Red) at (Center of spawn2 <gen>) facing 270.00 degrees
summon1
Events
Unit - Demonic Portal 0152 <gen> Is attacked
Conditions
Actions
Unit - Order (Attacked unit) to train/upgrade to a Abraxis
Trigger - Turn off (This trigger)
summon2
Events
Unit - Demonic Portal 0190 <gen> Is attacked
Conditions
Actions
Unit - Order (Attacked unit) to train/upgrade to a Abraxis
Trigger - Turn off (This trigger)
summon3
Events
Unit - Demonic Portal 0194 <gen> Is attacked
Conditions
Actions
Unit - Order (Attacked unit) to train/upgrade to a Abraxis
Trigger - Turn off (This trigger)
summon4
Events
Unit - Demonic Portal 0184 <gen> Is attacked
Conditions
Actions
Unit - Order (Attacked unit) to train/upgrade to a Belthazor
Trigger - Turn off (This trigger)
summon5
Events
Unit - Demonic Portal 0122 <gen> Is attacked
Conditions
Actions
Unit - Order (Attacked unit) to train/upgrade to a Belthazor
Trigger - Turn off (This trigger)
summon6
Events
Unit - Demonic Portal 0220 <gen> Is attacked
Conditions
Actions
Unit - Order (Attacked unit) to train/upgrade to a Belthazor
Trigger - Turn off (This trigger)
free xenia
Events
Destructible - Cage 3109 <gen> dies
Conditions
Actions
Unit - Create 1 . Witch for Player 2 (Blue) at (Position of (Dying destructible)) facing 140.00 degrees
Wait 2.00 game-time seconds
Sound - Play Hint <gen>
Game - Display to (All players) the text: XENIA:Oh thanks, you have found me. We have a lot of things to do, sister.
free aviva
Events
Destructible - Cage 3110 <gen> dies
Conditions
Actions
Unit - Create 1 . Witch for Player 2 (Blue) at (Position of (Dying destructible)) facing 0.00 degrees
Wait 2.00 game-time seconds
Sound - Play Hint <gen>
Game - Display to (All players) the text: AVIVA:Thanks, I have tought that this is my end. Come on, we have to vanquish that evil. I will support you with healing and energy aura.
initial hints
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Sound - Play Hint <gen>
Game - Display to (All players) the text: CITIZEN:Welcome to our town. Two of your sisters, Xenia and Aviva, are taken into captivity by demons.
Wait 12.00 game-time seconds
Sound - Play Hint <gen>
Game - Display to (All players) the text: CITIZEN:They are locked into cages somewhere at north or northwest, not too far from the town.
Wait 12.00 game-time seconds
Sound - Play Hint <gen>
Game - Display to (All players) the text: CITIZEN:Some demons are not loyal to the evil hierarchy. You can hunt them for extra gold. They are marked as green dots on your map.
Wait 12.00 game-time seconds
Trigger - Turn on book_of_shadows <gen>
Wait 12.00 game-time seconds
Trigger - Turn on witch_altar <gen>
book of shadows
Events
Unit - Book of Shadows 0245 <gen> Is selected
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 3.00 game-time seconds
Sound - Play Hint <gen>
Game - Display to (All players) the text: JAINA:A book of shadows. It looks like my sister's one. I can read here about demons we have to face with. Good to have it.
witch altar
Events
Unit - Altar of Witches 0044 <gen> Is selected
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 3.00 game-time seconds
Sound - Play Hint <gen>
Game - Display to (All players) the text: JAINA:An altar. I can buy items here and revive myself if I get killed by a demon.
high dem warning
Events
Time - Elapsed game time is 1810.00 seconds
Conditions
Actions
Sound - Play Hint <gen>
Game - Display to (All players) the text: CITIZEN:Our scouts reports that a high level demon is going to attack.
shadow dem warn
Events
Time - Elapsed game time is 502.00 seconds
Conditions
Actions
Sound - Play Hint <gen>
Game - Display to (All players) the text: CITIZEN:A demon that explodes is coming to us. Be careful.
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