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Model validation: Witch
UndeadWitch.mdx
0errors9severe4warnings18unused
2
Bone 16 - "bone_mouth"
1
Translation
Track 8 at frame 32294 is lower than the track before it at 32760
1
Rotation
Track 8 at frame 32294 is lower than the track before it at 32760
1
Bone 17 - "bone_ArmTop"
1
Translation
Track 4 at frame 17294 is lower than the track before it at 19160
1
Bone 18 - "bone_ArmTop1"
1
Translation
Track 4 at frame 17294 is lower than the track before it at 19160
1
Bone 19 - "bone_ArmBot"
1
Translation
Track 4 at frame 17294 is lower than the track before it at 19160
1
Bone 20 - "bone_ArmBot1"
1
Translation
Track 4 at frame 17294 is lower than the track before it at 19160
1
Helper 3
1
Translation
Track 4 at frame 17294 is lower than the track before it at 19160
2
6
ParticleEmitter2 0 - "SoundWave"
1
1
Translation
Track 3 at frame 150 is lower than the track before it at 31760
Track 3 at frame 150 is not in any sequence
1
1
Scaling
Track 3 at frame 150 is lower than the track before it at 31760
Track 3 at frame 150 is not in any sequence
4
Visibility
Track 4 at frame 5320 has exactly the same value as tracks 3 and 5
Track 5 at frame 6823 has exactly the same value as tracks 4 and 6
Track 19 at frame 43421 has exactly the same value as tracks 18 and 20
Track 20 at frame 43721 has exactly the same value as tracks 19 and 21
3
Model
Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Collision shape "Collision" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Bone 21 - "Bone_Global"
There are no vertices attached to this bone
1
Bone 1 - "Cylinder03"
1
Rotation
Track 26 at frame 35327 has exactly the same value as tracks 25 and 27
1
Bone 5 - "Box16"
1
Scaling
Track 10 at frame 38002 has exactly the same value as tracks 9 and 11
2
Bone 11 - "Mesh35"
2
Rotation
Track 4 at frame 5320 has exactly the same value as tracks 3 and 5
Track 5 at frame 6823 has exactly the same value as tracks 4 and 6
2
Helper 1
2
Rotation
Track 4 at frame 5320 has exactly the same value as tracks 3 and 5
Track 5 at frame 6823 has exactly the same value as tracks 4 and 6
2
Helper 4
2
Rotation
Track 4 at frame 5320 has exactly the same value as tracks 3 and 5
Track 5 at frame 6823 has exactly the same value as tracks 4 and 6
2
ParticleEmitter2 1 - "EyeGrow1"
2
Visibility
Track 4 at frame 5320 has exactly the same value as tracks 3 and 5
Track 5 at frame 6823 has exactly the same value as tracks 4 and 6
2
ParticleEmitter2 2 - "EyeGrow2"
2
Visibility
Track 4 at frame 5320 has exactly the same value as tracks 3 and 5
Track 5 at frame 6823 has exactly the same value as tracks 4 and 6
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