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Model validation: Witch

UndeadWitch.mdx

0 errors 9 severe 4 warnings 18 unused
  • 2 Bone 16 - "bone_mouth"
    • 1 Translation
      • Track 8 at frame 32294 is lower than the track before it at 32760
    • 1 Rotation
      • Track 8 at frame 32294 is lower than the track before it at 32760
  • 1 Bone 17 - "bone_ArmTop"
    • 1 Translation
      • Track 4 at frame 17294 is lower than the track before it at 19160
  • 1 Bone 18 - "bone_ArmTop1"
    • 1 Translation
      • Track 4 at frame 17294 is lower than the track before it at 19160
  • 1 Bone 19 - "bone_ArmBot"
    • 1 Translation
      • Track 4 at frame 17294 is lower than the track before it at 19160
  • 1 Bone 20 - "bone_ArmBot1"
    • 1 Translation
      • Track 4 at frame 17294 is lower than the track before it at 19160
  • 1 Helper 3
    • 1 Translation
      • Track 4 at frame 17294 is lower than the track before it at 19160
  • 2 6 ParticleEmitter2 0 - "SoundWave"
    • 1 1 Translation
      • Track 3 at frame 150 is lower than the track before it at 31760
      • Track 3 at frame 150 is not in any sequence
    • 1 1 Scaling
      • Track 3 at frame 150 is lower than the track before it at 31760
      • Track 3 at frame 150 is not in any sequence
    • 4 Visibility
      • Track 4 at frame 5320 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 6823 has exactly the same value as tracks 4 and 6
      • Track 19 at frame 43421 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 43721 has exactly the same value as tracks 19 and 21
  • 3 Model
    • Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Collision shape "Collision" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Bone 21 - "Bone_Global"
    • There are no vertices attached to this bone
  • 1 Bone 1 - "Cylinder03"
    • 1 Rotation
      • Track 26 at frame 35327 has exactly the same value as tracks 25 and 27
  • 1 Bone 5 - "Box16"
    • 1 Scaling
      • Track 10 at frame 38002 has exactly the same value as tracks 9 and 11
  • 2 Bone 11 - "Mesh35"
    • 2 Rotation
      • Track 4 at frame 5320 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 6823 has exactly the same value as tracks 4 and 6
  • 2 Helper 1
    • 2 Rotation
      • Track 4 at frame 5320 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 6823 has exactly the same value as tracks 4 and 6
  • 2 Helper 4
    • 2 Rotation
      • Track 4 at frame 5320 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 6823 has exactly the same value as tracks 4 and 6
  • 2 ParticleEmitter2 1 - "EyeGrow1"
    • 2 Visibility
      • Track 4 at frame 5320 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 6823 has exactly the same value as tracks 4 and 6
  • 2 ParticleEmitter2 2 - "EyeGrow2"
    • 2 Visibility
      • Track 4 at frame 5320 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 6823 has exactly the same value as tracks 4 and 6
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