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Model validation: Witch of the Swamps
OldHag.MDx
0errors4severe13warnings5unused
1
Geoset 0
Alpha is 1.000 at end of "Decay Bone" (frame 16667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay Bone" (frame 16667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "Decay Bone" (frame 16667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
12
Geoset 3
Alpha is 1.000 at end of "Decay Bone" (frame 16667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Model
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
2
Bone 9 - "Bone_Arm1_R"
2
Rotation
Track 6 at frame 4533 has exactly the same value as tracks 5 and 7
Track 25 at frame 19533 has exactly the same value as tracks 24 and 26
1
Bone 10 - "Bone_Hand_R"
1
Rotation
Track 2 at frame 8333 has roughly the same value as tracks 1 and 3
2
Bone 11 - "Bone_Head"
2
Rotation
Track 8 at frame 4533 has exactly the same value as tracks 7 and 9
Track 31 at frame 19533 has exactly the same value as tracks 30 and 32
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