Model validation: Witch of the Swamps

OldHag.MDx

0 errors 4 severe 13 warnings 5 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 16667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 16667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 16667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 12 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 16667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 2 Bone 9 - "Bone_Arm1_R"
    • 2 Rotation
      • Track 6 at frame 4533 has exactly the same value as tracks 5 and 7
      • Track 25 at frame 19533 has exactly the same value as tracks 24 and 26
  • 1 Bone 10 - "Bone_Hand_R"
    • 1 Rotation
      • Track 2 at frame 8333 has roughly the same value as tracks 1 and 3
  • 2 Bone 11 - "Bone_Head"
    • 2 Rotation
      • Track 8 at frame 4533 has exactly the same value as tracks 7 and 9
      • Track 31 at frame 19533 has exactly the same value as tracks 30 and 32
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