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Triggers
Winter's Veil.w3x
Variables
Initialization
Exit Cinematic
Cinematic
Credits
Ice Ice baby
Untitled Trigger 001
More Ice Ice baby
Dwarf fly
Dwarf fly 2
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Integer_Random
integer
No
Real_DistanceX
real
No
Real_DistanceY
real
No
Exit Cinematic
Events
Player - Player 4 (Purple) skips a cinematic sequence
Conditions
Actions
Game - Victory Player 4 (Purple) ( Skip dialogs, Skip scores)
Cinematic
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 24.00
Game - Turn the day/night cycle Off
Animation - Play the hide animation for all doodads of type D006 (Unexpected type: 'doodadcode') within Rect_011 <gen> .
Animation - Play the hide animation for all doodads of type D007 (Unexpected type: 'doodadcode') within Rect_011 <gen> .
Animation - Play the hide animation for all doodads of type D008 (Unexpected type: 'doodadcode') within Rect_011 <gen> .
Unit - Change color of Crypt Lord 0001 <gen> to Purple
Unit - Turn collision for Crypt Lord 0001 <gen> Off .
Unit - Hide Crypt Lord 0016 <gen>
Animation - Play the hide animation for all doodads of type D004 (Unexpected type: 'doodadcode') within Rect_007 <gen> .
Animation - Play the hide animation for all doodads of type D002 (Unexpected type: 'doodadcode') within Rect_006 <gen> .
Animation - Play the hide animation for all doodads of type D003 (Unexpected type: 'doodadcode') within Rect_007 <gen> .
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally
Sound - Stop music Immediately
Cinematic - Turn cinematic mode On for Player Group - Player 4 (Purple)
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_008 for Player 4 (Purple) over 0 seconds
Unit - Move Mountain King 0002 <gen> instantly to (Center of Rect_002 <gen>)
Sound - Set Music to 100 %
Wait 1.00 seconds
AI - Ignore Mountain King 0002 <gen> 's guard position
Sound - Play part_1 <gen>
Camera - . Apply . gg_cam_Camera_009 for Player 4 (Purple) over 3.00 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
Unit - Order Mountain King 0002 <gen> to Move To . (Center of Rect_001 <gen>)
Wait 1.20 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 4 (Purple) over 2.00 seconds
Wait 0.50 seconds
Sound - Play HeroMountainKingWhat2 <gen>
Wait 1.20 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 4 (Purple) over 2.00 seconds
Wait 1.70 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 4 (Purple) over 3.00 seconds
AI - Ignore Crypt Lord 0001 <gen> 's guard position
Unit - Order Crypt Lord 0001 <gen> to Move To . (Center of Rect_003 <gen>)
Wait 1.50 seconds
Unit - Order Crypt Lord 0001 <gen> to Move To . (Center of Rect_004 <gen>)
Wait 0.35 seconds
Sound - Play NerubianCryptLordWhat4 <gen>
Wait 1.65 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 4 (Purple) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 1.50 seconds
Wait 1.20 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 4 (Purple) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 4 (Purple) over 1.20 seconds
Wait 0.50 seconds
Unit - Order Mountain King 0002 <gen> to Move To . (Center of Rect_005 <gen>)
Wait 0.40 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 4 (Purple) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 4 (Purple) over 1.35 seconds
Wait 1.05 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 4 (Purple) over 1.05 seconds
Wait 1.10 seconds
Camera - . Apply . gg_cam_Camera_030 for Player 4 (Purple) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_031 for Player 4 (Purple) over 2.00 seconds
Wait 1.70 seconds
Camera - . Apply . gg_cam_Camera_027 for Player 4 (Purple) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_053 for Player 4 (Purple) over 2.50 seconds
Unit - Order Burrowed Carrion Beetle 0007 <gen> to Undead Crypt Fiend - Unburrow .
Unit - Order Burrowed Carrion Beetle 0006 <gen> to Undead Crypt Fiend - Unburrow .
Unit - Order Burrowed Carrion Beetle 0005 <gen> to Undead Crypt Fiend - Unburrow .
Wait 0.70 seconds
Unit - Order Mountain King 0002 <gen> to Human Mountain King - Thunder Clap .
Wait 0.25 seconds
Sound - Play ThunderClapCaster <gen>
Camera - Shake the camera for Player 4 (Purple) with magnitude 8.00
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Mountain King 0002 <gen> using war3mapImported\WaterMagicEnhanced.mdx
Wait 0.25 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Mountain King 0002 <gen> using war3mapImported\SuperWaterFlash.mdx
Unit - Kill Burrowed Carrion Beetle 0007 <gen>
Unit - Kill Burrowed Carrion Beetle 0006 <gen>
Unit - Kill Burrowed Carrion Beetle 0005 <gen>
Unit - Order Mortar Team 0004 <gen> to Attack . Mountain King 0002 <gen>
Wait 0.25 seconds
Unit - Order Mortar Team 0009 <gen> to Attack . Mountain King 0002 <gen>
Wait 0.25 seconds
Camera - Stop swaying/shaking the camera for Player 4 (Purple) .
Unit - Order Mortar Team 0010 <gen> to Attack . Mountain King 0002 <gen>
Unit - Order Mountain King 0002 <gen> to Hold Position .
Camera - . Apply . gg_cam_Camera_032 for Player 4 (Purple) over 0.00 seconds
Unit - Order Crypt Lord 0001 <gen> to Hold Position .
Animation - Play Crypt Lord 0001 <gen> 's spell channel animation, using only Common animations
Sound - Play NerubianCryptLordYesAttack1 <gen>
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_033 for Player 4 (Purple) over 0.00 seconds
Unit - Order Mountain King 0002 <gen> to Human Mountain King - Activate Avatar .
Sound - Play HeroMountainKingWarcry1 <gen>
Wait 2.00 seconds
Unit - Order Mountain King 0002 <gen> to Move To . (Center of Rect_004 <gen>)
Sound - Play HeroMountainKingYes2 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_050 for Player 4 (Purple) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_051 for Player 4 (Purple) over 3.60 seconds
Wait 3.00 seconds
Unit - Order Sorceress 0011 <gen> to Attack . Crypt Lord 0001 <gen>
Unit - Order Mountain King 0002 <gen> to Hold Position .
Wait 0.20 seconds
Camera - . Apply . gg_cam_Camera_052 for Player 4 (Purple) over 3.50 seconds
Animation - Play Mountain King 0002 <gen> 's attack slam alternate animation
Wait 0.25 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Mountain King 0002 <gen> using war3mapImported\WaterMagicEnhanced.mdx
Camera - Shake the camera for Player 4 (Purple) with magnitude 8.00
Trigger - Turn on Ice_Ice_baby <gen>
Wait 0.50 seconds
Animation - Play Mountain King 0002 <gen> 's attack slam alternate animation
Wait 0.25 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Mountain King 0002 <gen> using war3mapImported\WaterMagicEnhanced.mdx
Camera - Shake the camera for Player 4 (Purple) with magnitude 16.00
Wait 0.50 seconds
Animation - Play Mountain King 0002 <gen> 's attack slam alternate animation
Wait 0.25 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Mountain King 0002 <gen> using war3mapImported\WaterMagicEnhanced.mdx
Camera - Shake the camera for Player 4 (Purple) with magnitude 32.00
Animation - Play the show animation for all doodads of type D002 (Unexpected type: 'doodadcode') within Rect_006 <gen> .
Animation - Play the birth animation for all doodads of type D002 (Unexpected type: 'doodadcode') within Rect_006 <gen> .
Wait 0.33 seconds
Unit - Remove Sorceress 0011 <gen> from the game
Animation - Play the stand animation for all doodads of type D002 (Unexpected type: 'doodadcode') within Rect_006 <gen> .
Wait 1.00 seconds
Unit - Remove Mortar Team 0010 <gen> from the game
Unit - Remove Mortar Team 0009 <gen> from the game
Unit - Remove Mortar Team 0004 <gen> from the game
Camera - . Apply . gg_cam_Camera_038 for Player 4 (Purple) over 0.00 seconds
Animation - Play Crypt Lord 0001 <gen> 's morph animation
Wait 1.00 seconds
Unit - Hide Crypt Lord 0001 <gen>
Wait 2.00 seconds
Camera - Stop swaying/shaking the camera for Player 4 (Purple) .
Animation - Play the death animation for all doodads of type D002 (Unexpected type: 'doodadcode') within Rect_006 <gen> .
Wait 0.33 seconds
Trigger - Turn off Ice_Ice_baby <gen>
Camera - . Apply . gg_cam_Camera_035 for Player 4 (Purple) over 0.00 seconds
Animation - Play the hide animation for all doodads of type D002 (Unexpected type: 'doodadcode') within Rect_006 <gen> .
Unit - Unhide Crypt Lord 0001 <gen>
Animation - Play Crypt Lord 0001 <gen> 's morph defend animation
Animation - Queue Crypt Lord 0001 <gen> 's stand animation
Wait 2.50 seconds
Unit - Order Crypt Lord 0001 <gen> to Move To . (Position of Mountain King 0002 <gen>)
Wait 1.00 seconds
Unit - Order hammer 0012 <gen> to Attack . Crypt Lord 0001 <gen>
Camera - . Apply . gg_cam_Camera_037 for Player 4 (Purple) over 0.00 seconds
Wait 0.30 seconds
Sound - Play MuradinYesAttack3 <gen>
Animation - Play Mountain King 0002 <gen> 's spell throw animation
Wait 0.20 seconds
Wait 0.25 seconds
Unit - Order Crypt Lord 0001 <gen> to Hold Position .
Unit - Remove hammer 0012 <gen> from the game
Unit - Order hammer2 0013 <gen> to Attack . Dragonhawk Rider 0015 <gen>
Wait 0.25 seconds
Animation - Play Crypt Lord 0001 <gen> 's spell throw animation
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Crypt Lord 0001 <gen> using Objects\Spawnmodels\Undead\UndeadBlood\UndeadBloodCryptFiend.mdl
Wait 0.75 seconds
Unit - Move Mortar Team 0014 <gen> instantly to (Position of Dragonhawk Rider 0015 <gen>)
Animation - Change Mortar Team 0014 <gen> flying height to 1800.00 at 1000000000.00
Unit - Remove hammer2 0013 <gen> from the game
Camera - . Apply . gg_cam_Camera_036 for Player 4 (Purple) over 0.00 seconds
Wait 0.20 seconds
Camera - Shake the camera for Player 4 (Purple) with magnitude 30.00
Wait 0.30 seconds
Animation - Change Mortar Team 0014 <gen> flying height to 400.00 at 1000.00
Wait 0.50 seconds
Animation - Play the show animation for all doodads of type D003 (Unexpected type: 'doodadcode') within Rect_007 <gen> .
Camera - . Apply . gg_cam_Camera_039 for Player 4 (Purple) over 0.00 seconds
Camera - Sway the camera target for Player 4 (Purple) with magnitude 30.00 and velocity 3.00
Wait 0.50 seconds
Animation - Play the show animation for all doodads of type D004 (Unexpected type: 'doodadcode') within Rect_007 <gen> .
Trigger - Turn on More_Ice_Ice_baby <gen>
Wait 0.50 seconds
Animation - Play the hide animation for all doodads of type D003 (Unexpected type: 'doodadcode') within Rect_007 <gen> .
Wait 0.50 seconds
Animation - Play the hide animation for all doodads of type D004 (Unexpected type: 'doodadcode') within Rect_007 <gen> .
Unit - Hide Crypt Lord 0001 <gen>
Unit - Unhide Crypt Lord 0016 <gen>
Unit - Replace Mountain King 0002 <gen> with a Mountain King using The old unit's relative life and mana
Camera - . Apply . gg_cam_Camera_040 for Player 4 (Purple) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_041 for Player 4 (Purple) over 1.50 seconds
Wait 0.50 seconds
Unit - Order (Last replaced unit) to Move To . (Center of Rect_005 <gen>)
Wait 0.75 seconds
Camera - Stop swaying/shaking the camera for Player 4 (Purple) .
Wait 0.75 seconds
Trigger - Turn off More_Ice_Ice_baby <gen>
Unit - Remove Crypt Lord 0016 <gen> from the game
Camera - . Apply . gg_cam_Camera_043 for Player 4 (Purple) over 0.00 seconds
Unit - Move Crypt Lord 0001 <gen> instantly to (Center of Rect_008 <gen>) , facing 359.01 degrees
Unit - Unhide Crypt Lord 0001 <gen>
Animation - Play Crypt Lord 0001 <gen> 's morph defend animation
Wait 0.20 seconds
Sound - Play NerubianCryptLordYes4 <gen>
Wait 0.20 seconds
Unit - Order (Last replaced unit) to Stop .
Set Variable Set Real_DistanceY = (Abs(((Y of (Position of (Last replaced unit))) - (Y of (Position of Mortar Team 0014 <gen>)))))
Set Variable Set Real_DistanceX = (Abs(((X of (Position of (Last replaced unit))) + (X of (Position of Mortar Team 0014 <gen>)))))
Unit - Make (Last replaced unit) face Crypt Lord 0001 <gen> over 0.30 seconds
Wait 0.30 seconds
Unit - Order Crypt Lord 0001 <gen> to Undead Crypt Lord - Impale . (Position of (Last replaced unit))
Unit - Make Mountain King 0002 <gen> Invulnerable
Wait 0.25 seconds
Sound - Play ImpaleLaunch1 <gen>
Wait 0.25 seconds
Special Effect - Create a special effect at (Position of (Last replaced unit)) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Sound - Play ImpaleHit <gen>
Special Effect - Create a special effect at (Position of (Last replaced unit)) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Trigger - Turn on Dwarf_fly <gen>
Animation - Change (Last replaced unit) flying height to 1600.00 at 1600.00
Wait 0.20 seconds
Camera - . Apply . gg_cam_Camera_044 for Player 4 (Purple) over 1.30 seconds
Trigger - Turn off Dwarf_fly <gen>
Unit - Move (Last replaced unit) instantly to (Center of Rect_010 <gen>) , facing 359.81 degrees
Animation - Change (Last replaced unit) flying height to 340.00 at 1000000000.00
Unit - Order Crypt Lord 0001 <gen> to Move To . (Center of Rect_001 <gen>)
Wait 1.00 seconds
Set Variable Set Real_DistanceY = (Abs(((Y of (Position of (Last replaced unit))) - (Y of (Center of Rect_001 <gen>)))))
Set Variable Set Real_DistanceX = (Abs(((X of (Position of (Last replaced unit))) + (X of (Center of Rect_001 <gen>)))))
Camera - . Apply . gg_cam_Camera_034 for Player 4 (Purple) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_047 for Player 4 (Purple) over 0.80 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last replaced unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last replaced unit) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last replaced unit) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Sound - Play HolyBolt <gen>
Sound - Play ResurrectTarget <gen>
Sound - Play InnerFireBirth <gen>
Wait 0.50 seconds
Trigger - Turn on Dwarf_fly_2 <gen>
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last replaced unit) using war3mapImported\Righteousness.MDX
Camera - . Apply . gg_cam_Camera_045 for Player 4 (Purple) over 1.50 seconds
Wait 0.50 seconds
Animation - Change (Last replaced unit) flying height to 1000.00 at 150.00
Animation - Change (Last replaced unit) 's animation speed to 20.00 % of its original speed
Animation - Play (Last replaced unit) 's spell slam animation
Sound - Play MuradinYesAttack2 <gen>
Wait 0.70 seconds
Camera - . Apply . gg_cam_Camera_049 for Player 4 (Purple) over 1.00 seconds
Wait 0.15 seconds
Animation - Change (Last replaced unit) flying height to 130.00 at 200.00
Wait 1.65 seconds
Hero - Learn skill for Crypt Lord 0001 <gen> : Spiked Carapace
Sound - Play CryptLordAttackEffort1 <gen>
Wait 0.30 seconds
Trigger - Turn off Dwarf_fly_2 <gen>
Special Effect - Destroy (Last created special effect)
Animation - Change (Last replaced unit) 's animation speed to 100.00 % of its original speed
Animation - Play the show animation for all doodads of type D006 (Unexpected type: 'doodadcode') within Rect_011 <gen> .
Animation - Play the show animation for all doodads of type D007 (Unexpected type: 'doodadcode') within Rect_011 <gen> .
Animation - Play the show animation for all doodads of type D008 (Unexpected type: 'doodadcode') within Rect_011 <gen> .
Unit - Kill (Last replaced unit)
Sound - Play HeroMountainKingDeath <gen>
Wait 1.40 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop music After fading
Wait 1.00 seconds
Sound - Play part_2 <gen>
Trigger - Run Credits <gen> (ignoring conditions)
Credits
Events
Conditions
Actions
Environment - Set fog to style Linear , z-start 0.00 , z-end 0.00 , density 0 and color ( 0.00 %, 0.00 %, 0.00 %)
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_048 for Player 4 (Purple) over 0 seconds
Floating Text - Create floating text that reads Credits at (Center of 3 <gen>) with Z offset 0 , using font size 40.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 2.00 seconds
Floating Text - Create floating text that reads Models at (Center of 5 <gen>) with Z offset 0 , using font size 16.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 1.20 seconds
Floating Text - Create floating text that reads Celestea at (Center of 5 <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 0.60 seconds
Floating Text - Create floating text that reads Daelin at (Center of 5 <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 0.60 seconds
Floating Text - Create floating text that reads olofmoleman at (Center of 5 <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 0.60 seconds
Floating Text - Create floating text that reads TDR at (Center of 5 <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 1.40 seconds
Floating Text - Create floating text that reads Special Effects at (Center of 3 <gen>) with Z offset 0 , using font size 16.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 1.20 seconds
Floating Text - Create floating text that reads Callahan at (Center of 5 <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 0.60 seconds
Floating Text - Create floating text that reads Daelin at (Center of 5 <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 0.60 seconds
Floating Text - Create floating text that reads Evading Self at (Center of 5 <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 0.60 seconds
Floating Text - Create floating text that reads JetFangInferno at (Center of 5 <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 0.60 seconds
Floating Text - Create floating text that reads Whitehorn at (Center of 5 <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 1.40 seconds
Floating Text - Create floating text that reads Music at (Center of 5 <gen>) with Z offset 0 , using font size 16.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 1.20 seconds
Floating Text - Create floating text that reads Masashi Hamauzu at (Center of 5 <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 0.60 seconds
Floating Text - Create floating text that reads Hunting High and Low at (Center of 1 <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Create floating text that reads Stratovarius at (Center of 6 <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 1.40 seconds
Floating Text - Create floating text that reads Internet Links at (Center of 3 <gen>) with Z offset 0 , using font size 16.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 1.20 seconds
Floating Text - Create floating text that reads www.blizzard.com at (Center of 2 <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 0.60 seconds
Floating Text - Create floating text that reads www.hiveworkshop.com at (Center of 2 <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 0.60 seconds
Floating Text - Create floating text that reads www.wc3campaigns.net at (Center of 2 <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 0.60 seconds
Floating Text - Create floating text that reads www.clancbs.com/board at (Center of 2 <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 14.00 seconds
Floating Text - Create floating text that reads Special thanks toDwarf Campaign. at (Center of 2 <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 40.00 towards 90 degrees
Wait 18.00 seconds
Game - Victory Player 4 (Purple) ( Skip dialogs, Skip scores)
Ice Ice baby
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Set Variable Set Integer_Random = (Random integer number between 1 and 2)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Integer_Random Equal to 1
Then - Actions
Special Effect - Create a special effect at (Random point in Rect_000 <gen>) using war3mapImported\Ice-shard-final.MDX
Else - Actions
Special Effect - Create a special effect at (Random point in Rect_000 <gen>) using war3mapImported\frost-shard-final.MDX
Untitled Trigger 001
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Sound - Stop music Immediately
More Ice Ice baby
Events
Time - Every 0.02 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Random point in Rect_000 <gen>) using war3mapImported\SnowyBlizzardTarget.mdx
Dwarf fly
Events
Time - Every 0.01 seconds of game time
Conditions
((This trigger) is on) Equal to True
Actions
Unit - Move (Last replaced unit) instantly to (Point(((X of (Position of (Last replaced unit))) - (Real_DistanceX / 2.00)), (Y of (Position of (Last replaced unit)))))
Dwarf fly 2
Events
Time - Every 0.01 seconds of game time
Conditions
((This trigger) is on) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(X of (Position of (Last replaced unit))) Greater than ((X of (Position of Crypt Lord 0001 <gen>)) - 50.00)
Then - Actions
Trigger - Turn off (This trigger)
Else - Actions
Do nothing
Unit - Move (Last replaced unit) instantly to (Point(((X of (Position of (Last replaced unit))) + (Real_DistanceX / 295.00)), ((Y of (Position of (Last replaced unit))) - (Real_DistanceY / 295.00))))
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