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Model validation: Winged Viper Blue

WindViperBlue.mdx

0 errors 0 severe 11 warnings 22 unused
  • 5 Model
    • Collision shape "Collision01" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "Collision02" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "Collision03" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • Number of sequence extents (8) does not match the number of sequences (10)
  • 1 Geoset 1
    • Number of sequence extents (8) does not match the number of sequences (10)
  • 1 Bone 0 - "Object14"
    • There are no vertices attached to this bone
  • 1 Bone 4 - "Object37"
    • There are no vertices attached to this bone
  • 1 Bone 5 - "Object38"
    • There are no vertices attached to this bone
  • 1 Bone 18 - "Object09"
    • There are no vertices attached to this bone
  • 5 Helper 0
    • 3 Rotation
      • Track 28 at frame 26733 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 26767 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 27600 has exactly the same value as tracks 29 and 31
    • 2 Scaling
      • Track 3 at frame 26767 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 27600 has exactly the same value as tracks 3 and 5
  • 7 Helper 1
    • 7 Rotation
      • Track 1 at frame 9833 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 10667 has exactly the same value as tracks 1 and 3
      • Track 15 at frame 18033 has exactly the same value as tracks 14 and 16
      • Track 24 at frame 26767 has roughly the same value as tracks 23 and 25
      • Track 25 at frame 26800 has roughly the same value as tracks 24 and 26
      • Track 26 at frame 27567 has roughly the same value as tracks 25 and 27
      • Track 27 at frame 27600 has roughly the same value as tracks 26 and 28
  • 2 Helper 2
    • 2 Rotation
      • Track 53 at frame 27567 has roughly the same value as tracks 52 and 54
      • Track 54 at frame 27600 has roughly the same value as tracks 53 and 55
  • 2 Helper 3
    • 2 Rotation
      • Track 48 at frame 27567 has exactly the same value as tracks 47 and 49
      • Track 49 at frame 27600 has exactly the same value as tracks 48 and 50
  • 2 Helper 7
    • 2 Rotation
      • Track 75 at frame 27567 has roughly the same value as tracks 74 and 76
      • Track 76 at frame 27600 has roughly the same value as tracks 75 and 77
  • 2 Helper 8
    • 2 Rotation
      • Track 63 at frame 27567 has roughly the same value as tracks 62 and 64
      • Track 64 at frame 27600 has roughly the same value as tracks 63 and 65
  • 1 Helper 11
    • 1 Rotation
      • Track 77 at frame 27600 has roughly the same value as tracks 76 and 78
  • 1 Helper 12
    • 1 Rotation
      • Track 62 at frame 27600 has roughly the same value as tracks 61 and 63
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