• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Model validation: WindSerpent

AncientEagle.mdx

0 errors 10 severe 29 warnings 41 unused
  • 9 4 Helper 0
    • 9 4 Rotation
      • Missing opening track for sequence "Stand - 2" at frame 2000 where it is needed
      • Missing opening track for sequence "Stand - 5" at frame 5500 where it is needed
      • Missing opening track for sequence "Stand - 4" at frame 9000 where it is needed
      • Missing opening track for sequence "Walk - 2" at frame 13700 where it is needed
      • Missing opening track for sequence "Stand Victory" at frame 14833 where it is needed
      • Missing opening track for sequence "attack" at frame 16333 where it is needed
      • Missing opening track for sequence "Spell" at frame 17833 where it is needed
      • Missing opening track for sequence "Death" at frame 24167 where it is needed
      • Missing opening track for sequence "Portrait" at frame 171933 where it is needed
      • Track 1 at frame 333 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 367 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 400 has exactly the same value as tracks 2 and 4
      • Track 46 at frame 24467 has exactly the same value as tracks 45 and 47
  • 1 Helper 7
    • 1 Rotation
      • Missing opening track for sequence "Death" at frame 24167 where it is needed
  • 5 Model
    • Collision shape "Collision01" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "Collision02" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "Collision03" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 12 Geoset 2
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Bone 6 - "Bone_head"
    • There are no vertices attached to this bone
  • 1 2 Bone 7 - "inside_mouth01"
    • There are no vertices attached to this bone
    • 2 Scaling
      • Track 3 at frame 3500 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 3533 has exactly the same value as tracks 3 and 5
  • 1 Bone 8 - "old bone"
    • There are no vertices attached to this bone
  • 1 Bone 9 - "old bone2"
    • There are no vertices attached to this bone
  • 1 Bone 10 - "Object11"
    • There are no vertices attached to this bone
  • 1 Bone 11 - "Object14"
    • There are no vertices attached to this bone
  • 1 Bone 12 - "Mesh33"
    • There are no vertices attached to this bone
  • 1 Bone 13 - "Box02"
    • There are no vertices attached to this bone
  • 1 Bone 14 - "Box15"
    • There are no vertices attached to this bone
  • 1 Bone 15 - "Box16"
    • There are no vertices attached to this bone
  • 1 Bone 16 - "Object12"
    • There are no vertices attached to this bone
  • 1 Bone 17 - "Object15"
    • There are no vertices attached to this bone
  • 6 Helper 1
    • 4 Rotation
      • Track 20 at frame 17900 has roughly the same value as tracks 19 and 21
      • Track 29 at frame 25400 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 25433 has exactly the same value as tracks 29 and 31
      • Track 31 at frame 26267 has exactly the same value as tracks 30 and 32
    • 2 Scaling
      • Track 3 at frame 25433 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 26267 has exactly the same value as tracks 3 and 5
  • 13 Helper 2
    • 13 Rotation
      • Track 1 at frame 2833 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 3667 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 4500 has exactly the same value as tracks 2 and 4
      • Track 11 at frame 8167 has exactly the same value as tracks 10 and 12
      • Track 14 at frame 9833 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 10667 has exactly the same value as tracks 14 and 16
      • Track 28 at frame 15333 has exactly the same value as tracks 27 and 29
      • Track 33 at frame 16700 has exactly the same value as tracks 32 and 34
      • Track 34 at frame 16833 has exactly the same value as tracks 33 and 35
      • Track 48 at frame 25433 has exactly the same value as tracks 47 and 49
      • Track 49 at frame 25467 has exactly the same value as tracks 48 and 50
      • Track 50 at frame 26233 has exactly the same value as tracks 49 and 51
      • Track 51 at frame 26267 has exactly the same value as tracks 50 and 52
  • 2 Helper 3
    • 2 Rotation
      • Track 63 at frame 26233 has exactly the same value as tracks 62 and 64
      • Track 64 at frame 26267 has exactly the same value as tracks 63 and 65
  • 2 Helper 4
    • 2 Rotation
      • Track 64 at frame 26233 has exactly the same value as tracks 63 and 65
      • Track 65 at frame 26267 has exactly the same value as tracks 64 and 66
  • 1 Helper 5
    • 1 Rotation
      • Track 13 at frame 10667 has roughly the same value as tracks 12 and 14
  • 3 Helper 13
    • 3 Rotation
      • Track 41 at frame 25700 has roughly the same value as tracks 40 and 42
      • Track 42 at frame 26233 has exactly the same value as tracks 41 and 43
      • Track 43 at frame 26267 has exactly the same value as tracks 42 and 44
  • 2 Helper 15
    • 2 Rotation
      • Track 83 at frame 26233 has roughly the same value as tracks 82 and 84
      • Track 84 at frame 26267 has roughly the same value as tracks 83 and 85
  • 2 Helper 16
    • 2 Rotation
      • Track 75 at frame 26233 has exactly the same value as tracks 74 and 76
      • Track 76 at frame 26267 has exactly the same value as tracks 75 and 77
  • 1 Helper 19
    • 1 Rotation
      • Track 84 at frame 26267 has roughly the same value as tracks 83 and 85
  • 1 Helper 20
    • 1 Rotation
      • Track 74 at frame 26267 has roughly the same value as tracks 73 and 75
  • 1 ParticleEmitter2 0 - "BlizParticle01"
    • 1 Latitude
      • Track 2 at frame 16533 has exactly the same value as tracks 1 and 3
  • 1 EventObject 0 - "Point01"
    • Track 2 at frame 96167 is not in any sequence
Back
Top