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How to import Windmill

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Windmill of the bundle Windmill. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Windmill.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Windmill
Windmill.MDX
Holzbretter.blp
Gelaender.blp
Fenster.blp
Tuer.blp
Rotor.blp
Balkenenden.blp
Dach.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Windmill.MDX

Now Click the "Import File" Button:

Next select 'Windmill.MDX' in the folder which you extracted from the zip archive:

Windmill
Windmill.MDX
Balkenenden.blp
Dach.blp
Fenster.blp
Gelaender.blp
Holzbretter.blp
Rotor.blp
Tuer.blp

The file has been properly added to the map archive:

Windmill.MDX
Model
14
war3mapimported/Windmill.MDX

Done, you have imported the file Windmill.MDX.

Importing Balkenenden.blp

Now Click the "Import File" Button:

Next select 'Balkenenden.blp' in the folder which you extracted from the zip archive:

Windmill
Windmill.MDX
Balkenenden.blp
Dach.blp
Fenster.blp
Gelaender.blp
Holzbretter.blp
Rotor.blp
Tuer.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Windmill.MDX
Model
14
war3mapimported/Windmill.MDX
Balkenenden.blp
Image / Texture
4
war3mapimported/Balkenenden.blp

Double-click the file Balkenenden.blp:

Balkenenden.blp
Image / Texture
4
war3mapimported/Balkenenden.blp

Tick the box "Use Custom Path" and type in the correct path:

Balkenenden.blp
Image / Texture
4
Balkenenden.blp

The file has been properly added to the map archive:

Windmill.MDX
Model
14
war3mapimported/Windmill.MDX
Balkenenden.blp
Image / Texture
4
Balkenenden.blp

Done, you have imported the file Balkenenden.blp.

Importing Dach.blp

Now Click the "Import File" Button:

Next select 'Dach.blp' in the folder which you extracted from the zip archive:

Windmill
Windmill.MDX
Balkenenden.blp
Dach.blp
Fenster.blp
Gelaender.blp
Holzbretter.blp
Rotor.blp
Tuer.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Windmill.MDX
Model
14
war3mapimported/Windmill.MDX
Balkenenden.blp
Image / Texture
4
Balkenenden.blp
Dach.blp
Image / Texture
44
war3mapimported/Dach.blp

Double-click the file Dach.blp:

Dach.blp
Image / Texture
44
war3mapimported/Dach.blp

Tick the box "Use Custom Path" and type in the correct path:

Dach.blp
Image / Texture
44
Dach.blp

The file has been properly added to the map archive:

Windmill.MDX
Model
14
war3mapimported/Windmill.MDX
Balkenenden.blp
Image / Texture
4
Balkenenden.blp
Dach.blp
Image / Texture
44
Dach.blp

Done, you have imported the file Dach.blp.

Importing Fenster.blp

Now Click the "Import File" Button:

Next select 'Fenster.blp' in the folder which you extracted from the zip archive:

Windmill
Windmill.MDX
Balkenenden.blp
Dach.blp
Fenster.blp
Gelaender.blp
Holzbretter.blp
Rotor.blp
Tuer.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Windmill.MDX
Model
14
war3mapimported/Windmill.MDX
Balkenenden.blp
Image / Texture
4
Balkenenden.blp
Dach.blp
Image / Texture
44
Dach.blp
Fenster.blp
Image / Texture
12
war3mapimported/Fenster.blp

Double-click the file Fenster.blp:

Fenster.blp
Image / Texture
12
war3mapimported/Fenster.blp

Tick the box "Use Custom Path" and type in the correct path:

Fenster.blp
Image / Texture
12
Fenster.blp

The file has been properly added to the map archive:

Windmill.MDX
Model
14
war3mapimported/Windmill.MDX
Balkenenden.blp
Image / Texture
4
Balkenenden.blp
Dach.blp
Image / Texture
44
Dach.blp
Fenster.blp
Image / Texture
12
Fenster.blp

Done, you have imported the file Fenster.blp.

Importing Gelaender.blp

Now Click the "Import File" Button:

Next select 'Gelaender.blp' in the folder which you extracted from the zip archive:

Windmill
Windmill.MDX
Balkenenden.blp
Dach.blp
Fenster.blp
Gelaender.blp
Holzbretter.blp
Rotor.blp
Tuer.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Windmill.MDX
Model
14
war3mapimported/Windmill.MDX
Balkenenden.blp
Image / Texture
4
Balkenenden.blp
Dach.blp
Image / Texture
44
Dach.blp
Fenster.blp
Image / Texture
12
Fenster.blp
Gelaender.blp
Image / Texture
12
war3mapimported/Gelaender.blp

Double-click the file Gelaender.blp:

Gelaender.blp
Image / Texture
12
war3mapimported/Gelaender.blp

Tick the box "Use Custom Path" and type in the correct path:

Gelaender.blp
Image / Texture
12
Gelaender.blp

The file has been properly added to the map archive:

Windmill.MDX
Model
14
war3mapimported/Windmill.MDX
Balkenenden.blp
Image / Texture
4
Balkenenden.blp
Dach.blp
Image / Texture
44
Dach.blp
Fenster.blp
Image / Texture
12
Fenster.blp
Gelaender.blp
Image / Texture
12
Gelaender.blp

Done, you have imported the file Gelaender.blp.

Importing Holzbretter.blp

Now Click the "Import File" Button:

Next select 'Holzbretter.blp' in the folder which you extracted from the zip archive:

Windmill
Windmill.MDX
Balkenenden.blp
Dach.blp
Fenster.blp
Gelaender.blp
Holzbretter.blp
Rotor.blp
Tuer.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Windmill.MDX
Model
14
war3mapimported/Windmill.MDX
Balkenenden.blp
Image / Texture
4
Balkenenden.blp
Dach.blp
Image / Texture
44
Dach.blp
Fenster.blp
Image / Texture
12
Fenster.blp
Gelaender.blp
Image / Texture
12
Gelaender.blp
Holzbretter.blp
Image / Texture
12
war3mapimported/Holzbretter.blp

Double-click the file Holzbretter.blp:

Holzbretter.blp
Image / Texture
12
war3mapimported/Holzbretter.blp

Tick the box "Use Custom Path" and type in the correct path:

Holzbretter.blp
Image / Texture
12
Holzbretter.blp

The file has been properly added to the map archive:

Windmill.MDX
Model
14
war3mapimported/Windmill.MDX
Balkenenden.blp
Image / Texture
4
Balkenenden.blp
Dach.blp
Image / Texture
44
Dach.blp
Fenster.blp
Image / Texture
12
Fenster.blp
Gelaender.blp
Image / Texture
12
Gelaender.blp
Holzbretter.blp
Image / Texture
12
Holzbretter.blp

Done, you have imported the file Holzbretter.blp.

Importing Rotor.blp

Now Click the "Import File" Button:

Next select 'Rotor.blp' in the folder which you extracted from the zip archive:

Windmill
Windmill.MDX
Balkenenden.blp
Dach.blp
Fenster.blp
Gelaender.blp
Holzbretter.blp
Rotor.blp
Tuer.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Windmill.MDX
Model
14
war3mapimported/Windmill.MDX
Balkenenden.blp
Image / Texture
4
Balkenenden.blp
Dach.blp
Image / Texture
44
Dach.blp
Fenster.blp
Image / Texture
12
Fenster.blp
Gelaender.blp
Image / Texture
12
Gelaender.blp
Holzbretter.blp
Image / Texture
12
Holzbretter.blp
Rotor.blp
Image / Texture
44
war3mapimported/Rotor.blp

Double-click the file Rotor.blp:

Rotor.blp
Image / Texture
44
war3mapimported/Rotor.blp

Tick the box "Use Custom Path" and type in the correct path:

Rotor.blp
Image / Texture
44
Rotor.blp

The file has been properly added to the map archive:

Windmill.MDX
Model
14
war3mapimported/Windmill.MDX
Balkenenden.blp
Image / Texture
4
Balkenenden.blp
Dach.blp
Image / Texture
44
Dach.blp
Fenster.blp
Image / Texture
12
Fenster.blp
Gelaender.blp
Image / Texture
12
Gelaender.blp
Holzbretter.blp
Image / Texture
12
Holzbretter.blp
Rotor.blp
Image / Texture
44
Rotor.blp

Done, you have imported the file Rotor.blp.

Importing Tuer.blp

Now Click the "Import File" Button:

Next select 'Tuer.blp' in the folder which you extracted from the zip archive:

Windmill
Windmill.MDX
Balkenenden.blp
Dach.blp
Fenster.blp
Gelaender.blp
Holzbretter.blp
Rotor.blp
Tuer.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Windmill.MDX
Model
14
war3mapimported/Windmill.MDX
Balkenenden.blp
Image / Texture
4
Balkenenden.blp
Dach.blp
Image / Texture
44
Dach.blp
Fenster.blp
Image / Texture
12
Fenster.blp
Gelaender.blp
Image / Texture
12
Gelaender.blp
Holzbretter.blp
Image / Texture
12
Holzbretter.blp
Rotor.blp
Image / Texture
44
Rotor.blp
Tuer.blp
Image / Texture
22
war3mapimported/Tuer.blp

Double-click the file Tuer.blp:

Tuer.blp
Image / Texture
22
war3mapimported/Tuer.blp

Tick the box "Use Custom Path" and type in the correct path:

Tuer.blp
Image / Texture
22
Tuer.blp

The file has been properly added to the map archive:

Windmill.MDX
Model
14
war3mapimported/Windmill.MDX
Balkenenden.blp
Image / Texture
4
Balkenenden.blp
Dach.blp
Image / Texture
44
Dach.blp
Fenster.blp
Image / Texture
12
Fenster.blp
Gelaender.blp
Image / Texture
12
Gelaender.blp
Holzbretter.blp
Image / Texture
12
Holzbretter.blp
Rotor.blp
Image / Texture
44
Rotor.blp
Tuer.blp
Image / Texture
22
Tuer.blp

Done, you have imported the file Tuer.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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