Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Wind Serpent of the bundle Wind Serpent. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Wind Serpent.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing WindSerpent.mdx
Now Click the "Import File" Button:
Next select 'WindSerpent.mdx' in the folder which you extracted from the zip archive:
Wind Serpent
WindSerpent_Feather_V1_Diffuse.blp
WindSerpent_Feather_V2_Diffuse.dds
WindSerpent_head_V1_Diffuse.blp
WindSerpent_head_V2_Diffuse.blp
WindSerpent_Wing_Diffuse.blp
The file has been properly added to the map archive:
WindSerpent.mdx
Model
1,000
war3mapimported/WindSerpent.mdx
Done, you have imported the file WindSerpent.mdx.
Importing WindSerpent_Feather_V1_Diffuse.blp
Now Click the "Import File" Button:
Next select 'WindSerpent_Feather_V1_Diffuse.blp' in the folder which you extracted from the zip archive:
Wind Serpent
WindSerpent.mdx
WindSerpent_Feather_V1_Diffuse.blp
WindSerpent_Feather_V2_Diffuse.dds
WindSerpent_head_V1_Diffuse.blp
WindSerpent_head_V2_Diffuse.blp
WindSerpent_Wing_Diffuse.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
WindSerpent.mdx
Model
1,000
war3mapimported/WindSerpent.mdx
WindSerpent_Feather_V1_Diffuse.blp
Image / Texture
206
war3mapimported/WindSerpent_Feather_V1_Diffuse.blp
Double-click the file WindSerpent_Feather_V1_Diffuse.blp:
WindSerpent_Feather_V1_Diffuse.blp
Image / Texture
206
war3mapimported/WindSerpent_Feather_V1_Diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
WindSerpent_Feather_V1_Diffuse.blp
Image / Texture
206
WindSerpent_Feather_V1_Diffuse.blp
The file has been properly added to the map archive:
WindSerpent.mdx
Model
1,000
war3mapimported/WindSerpent.mdx
WindSerpent_Feather_V1_Diffuse.blp
Image / Texture
206
WindSerpent_Feather_V1_Diffuse.blp
Done, you have imported the file WindSerpent_Feather_V1_Diffuse.blp.
Importing WindSerpent_Feather_V2_Diffuse.dds
Now Click the "Import File" Button:
Next select 'WindSerpent_Feather_V2_Diffuse.dds' in the folder which you extracted from the zip archive:
Wind Serpent
WindSerpent.mdx
WindSerpent_Feather_V1_Diffuse.blp
WindSerpent_Feather_V2_Diffuse.dds
WindSerpent_head_V1_Diffuse.blp
WindSerpent_head_V2_Diffuse.blp
WindSerpent_Wing_Diffuse.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
WindSerpent.mdx
Model
1,000
war3mapimported/WindSerpent.mdx
WindSerpent_Feather_V1_Diffuse.blp
Image / Texture
206
WindSerpent_Feather_V1_Diffuse.blp
WindSerpent_Feather_V2_Diffuse.dds
Image / Texture
1,365
war3mapimported/WindSerpent_Feather_V2_Diffuse.dds
Double-click the file WindSerpent_Feather_V2_Diffuse.dds:
WindSerpent_Feather_V2_Diffuse.dds
Image / Texture
1,365
war3mapimported/WindSerpent_Feather_V2_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
WindSerpent_Feather_V2_Diffuse.dds
Image / Texture
1,365
WindSerpent_Feather_V2_Diffuse.dds
The file has been properly added to the map archive:
WindSerpent.mdx
Model
1,000
war3mapimported/WindSerpent.mdx
WindSerpent_Feather_V1_Diffuse.blp
Image / Texture
206
WindSerpent_Feather_V1_Diffuse.blp
WindSerpent_Feather_V2_Diffuse.dds
Image / Texture
1,365
WindSerpent_Feather_V2_Diffuse.dds
Done, you have imported the file WindSerpent_Feather_V2_Diffuse.dds.
Importing WindSerpent_head_V1_Diffuse.blp
Now Click the "Import File" Button:
Next select 'WindSerpent_head_V1_Diffuse.blp' in the folder which you extracted from the zip archive:
Wind Serpent
WindSerpent.mdx
WindSerpent_Feather_V1_Diffuse.blp
WindSerpent_Feather_V2_Diffuse.dds
WindSerpent_head_V1_Diffuse.blp
WindSerpent_head_V2_Diffuse.blp
WindSerpent_Wing_Diffuse.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
WindSerpent.mdx
Model
1,000
war3mapimported/WindSerpent.mdx
WindSerpent_Feather_V1_Diffuse.blp
Image / Texture
206
WindSerpent_Feather_V1_Diffuse.blp
WindSerpent_Feather_V2_Diffuse.dds
Image / Texture
1,365
WindSerpent_Feather_V2_Diffuse.dds
WindSerpent_head_V1_Diffuse.blp
Image / Texture
289
war3mapimported/WindSerpent_head_V1_Diffuse.blp
Double-click the file WindSerpent_head_V1_Diffuse.blp:
WindSerpent_head_V1_Diffuse.blp
Image / Texture
289
war3mapimported/WindSerpent_head_V1_Diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
WindSerpent_head_V1_Diffuse.blp
Image / Texture
289
WindSerpent_head_V1_Diffuse.blp
The file has been properly added to the map archive:
WindSerpent.mdx
Model
1,000
war3mapimported/WindSerpent.mdx
WindSerpent_Feather_V1_Diffuse.blp
Image / Texture
206
WindSerpent_Feather_V1_Diffuse.blp
WindSerpent_Feather_V2_Diffuse.dds
Image / Texture
1,365
WindSerpent_Feather_V2_Diffuse.dds
WindSerpent_head_V1_Diffuse.blp
Image / Texture
289
WindSerpent_head_V1_Diffuse.blp
Done, you have imported the file WindSerpent_head_V1_Diffuse.blp.
Importing WindSerpent_head_V2_Diffuse.blp
Now Click the "Import File" Button:
Next select 'WindSerpent_head_V2_Diffuse.blp' in the folder which you extracted from the zip archive:
Wind Serpent
WindSerpent.mdx
WindSerpent_Feather_V1_Diffuse.blp
WindSerpent_Feather_V2_Diffuse.dds
WindSerpent_head_V1_Diffuse.blp
WindSerpent_head_V2_Diffuse.blp
WindSerpent_Wing_Diffuse.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
WindSerpent.mdx
Model
1,000
war3mapimported/WindSerpent.mdx
WindSerpent_Feather_V1_Diffuse.blp
Image / Texture
206
WindSerpent_Feather_V1_Diffuse.blp
WindSerpent_Feather_V2_Diffuse.dds
Image / Texture
1,365
WindSerpent_Feather_V2_Diffuse.dds
WindSerpent_head_V1_Diffuse.blp
Image / Texture
289
WindSerpent_head_V1_Diffuse.blp
WindSerpent_head_V2_Diffuse.blp
Image / Texture
251
war3mapimported/WindSerpent_head_V2_Diffuse.blp
Double-click the file WindSerpent_head_V2_Diffuse.blp:
WindSerpent_head_V2_Diffuse.blp
Image / Texture
251
war3mapimported/WindSerpent_head_V2_Diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
WindSerpent_head_V2_Diffuse.blp
Image / Texture
251
WindSerpent_head_V2_Diffuse.blp
The file has been properly added to the map archive:
WindSerpent.mdx
Model
1,000
war3mapimported/WindSerpent.mdx
WindSerpent_Feather_V1_Diffuse.blp
Image / Texture
206
WindSerpent_Feather_V1_Diffuse.blp
WindSerpent_Feather_V2_Diffuse.dds
Image / Texture
1,365
WindSerpent_Feather_V2_Diffuse.dds
WindSerpent_head_V1_Diffuse.blp
Image / Texture
289
WindSerpent_head_V1_Diffuse.blp
WindSerpent_head_V2_Diffuse.blp
Image / Texture
251
WindSerpent_head_V2_Diffuse.blp
Done, you have imported the file WindSerpent_head_V2_Diffuse.blp.
Importing WindSerpent_Wing_Diffuse.blp
Now Click the "Import File" Button:
Next select 'WindSerpent_Wing_Diffuse.blp' in the folder which you extracted from the zip archive:
Wind Serpent
WindSerpent.mdx
WindSerpent_Feather_V1_Diffuse.blp
WindSerpent_Feather_V2_Diffuse.dds
WindSerpent_head_V1_Diffuse.blp
WindSerpent_head_V2_Diffuse.blp
WindSerpent_Wing_Diffuse.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
WindSerpent.mdx
Model
1,000
war3mapimported/WindSerpent.mdx
WindSerpent_Feather_V1_Diffuse.blp
Image / Texture
206
WindSerpent_Feather_V1_Diffuse.blp
WindSerpent_Feather_V2_Diffuse.dds
Image / Texture
1,365
WindSerpent_Feather_V2_Diffuse.dds
WindSerpent_head_V1_Diffuse.blp
Image / Texture
289
WindSerpent_head_V1_Diffuse.blp
WindSerpent_head_V2_Diffuse.blp
Image / Texture
251
WindSerpent_head_V2_Diffuse.blp
WindSerpent_Wing_Diffuse.blp
Image / Texture
121
war3mapimported/WindSerpent_Wing_Diffuse.blp
Double-click the file WindSerpent_Wing_Diffuse.blp:
WindSerpent_Wing_Diffuse.blp
Image / Texture
121
war3mapimported/WindSerpent_Wing_Diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
WindSerpent_Wing_Diffuse.blp
Image / Texture
121
WindSerpent_Wing_Diffuse.blp
The file has been properly added to the map archive:
WindSerpent.mdx
Model
1,000
war3mapimported/WindSerpent.mdx
WindSerpent_Feather_V1_Diffuse.blp
Image / Texture
206
WindSerpent_Feather_V1_Diffuse.blp
WindSerpent_Feather_V2_Diffuse.dds
Image / Texture
1,365
WindSerpent_Feather_V2_Diffuse.dds
WindSerpent_head_V1_Diffuse.blp
Image / Texture
289
WindSerpent_head_V1_Diffuse.blp
WindSerpent_head_V2_Diffuse.blp
Image / Texture
251
WindSerpent_head_V2_Diffuse.blp
WindSerpent_Wing_Diffuse.blp
Image / Texture
121
WindSerpent_Wing_Diffuse.blp
Done, you have imported the file WindSerpent_Wing_Diffuse.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.