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Model validation: Wind Serpent Hero
0
errors
13
severe
6
warnings
22
unused
1
GeosetAnimation 4
1
Alpha
Track 1 at frame 0 is lower than the track before it at 25500
2
Attachment 0 - "Weapon Ref"
1
Rotation
Track 2 at frame 20267 is lower than the track before it at 28511
1
Scaling
Track 2 at frame 20267 is lower than the track before it at 28511
2
Attachment 1 - "Head Ref"
1
Rotation
Track 2 at frame 20267 is lower than the track before it at 28511
1
Scaling
Track 2 at frame 20267 is lower than the track before it at 28511
2
Attachment 2 - "Hand Right Ref "
1
Rotation
Track 2 at frame 20267 is lower than the track before it at 28511
1
Scaling
Track 2 at frame 20267 is lower than the track before it at 28511
2
Attachment 3 - "Hand Left Ref "
1
Rotation
Track 2 at frame 20267 is lower than the track before it at 28511
1
Scaling
Track 2 at frame 20267 is lower than the track before it at 28511
2
Attachment 4 - "Chest Ref"
1
Rotation
Track 2 at frame 20267 is lower than the track before it at 28511
1
Scaling
Track 2 at frame 20267 is lower than the track before it at 28511
1
Attachment 5 - "Foot Left Ref "
1
Scaling
Track 2 at frame 20267 is lower than the track before it at 28511
1
Attachment 6 - "Foot Right Ref "
1
Scaling
Track 2 at frame 20267 is lower than the track before it at 28511
5
Model
Collision shape "Collision01" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "Collision02" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "Collision03" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
5
Bone 28 - "Bone00_root"
There are no vertices attached to this bone
3
Rotation
Track 28 at frame 26733 has exactly the same value as tracks 27 and 29
Track 29 at frame 26767 has exactly the same value as tracks 28 and 30
Track 30 at frame 27600 has exactly the same value as tracks 29 and 31
2
Scaling
Track 3 at frame 26767 has exactly the same value as tracks 2 and 4
Track 4 at frame 27600 has exactly the same value as tracks 3 and 5
1
Bone 20 - "Bone15"
1
Rotation
Track 77 at frame 27600 has roughly the same value as tracks 76 and 78
1
Bone 21 - "Bone16"
1
Rotation
Track 62 at frame 27600 has roughly the same value as tracks 61 and 63
2
Bone 22 - "Bone11"
2
Rotation
Track 75 at frame 27567 has roughly the same value as tracks 74 and 76
Track 76 at frame 27600 has roughly the same value as tracks 75 and 77
2
Bone 23 - "Bone12"
2
Rotation
Track 63 at frame 27567 has roughly the same value as tracks 62 and 64
Track 64 at frame 27600 has roughly the same value as tracks 63 and 65
7
Bone 27 - "Bone_Chest"
7
Rotation
Track 1 at frame 9833 has exactly the same value as tracks 0 and 2
Track 2 at frame 10667 has exactly the same value as tracks 1 and 3
Track 15 at frame 18033 has exactly the same value as tracks 14 and 16
Track 24 at frame 26767 has roughly the same value as tracks 23 and 25
Track 25 at frame 26800 has roughly the same value as tracks 24 and 26
Track 26 at frame 27567 has roughly the same value as tracks 25 and 27
Track 27 at frame 27600 has roughly the same value as tracks 26 and 28
2
Helper 0
2
Rotation
Track 53 at frame 27567 has roughly the same value as tracks 52 and 54
Track 54 at frame 27600 has roughly the same value as tracks 53 and 55
2
Helper 1
2
Rotation
Track 48 at frame 27567 has exactly the same value as tracks 47 and 49
Track 49 at frame 27600 has exactly the same value as tracks 48 and 50