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Triggers
1WillyWonk_s.w3x
Variables
Initialization
Map Initialization
LLLEEEEERRRROOOOYYYY JEEENNNNNKKKIIIINNNNSSS!!!!
Leeroys Charge
Leeroys Death
Win
Willy Dies
Win
Willy's Claws
Map
Claws
Quest
Quest
Quest Talk
Door
Open
Close
Portal
Teleport
Name
Type
is_array
initial_value
Map Initialization
Events
Map initialization
Conditions
Actions
Wait 0.10 seconds
Game - Set the time of day to 12
Game - Turn the day/night cycle Off
Visibility - Disable fog of war
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of Unit_Pause <gen>) over 0 seconds)
Unit - Create 1 . Marine for Neutral Passive at (Center of Create_Marine <gen>) facing 315.00 degrees
Destructible - Make Iron Gate 0009 <gen> Invulnerable
Destructible - Make Gate 0490 <gen> Invulnerable
Destructible - Make City Entrance 0841 <gen> Invulnerable
Destructible - Make Demonic Gate 0840 <gen> Invulnerable
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Unit_Pause <gen>) and do (Pause (Picked unit))
Game - Display to (All players) for 10.00 seconds the text: Cpt. Jame Smith: Man... what kind of sick weirdo is this!?
Wait 2 seconds
Game - Display to (All players) for 10.00 seconds the text: Lt. Leeroy Jenkins: I dunno... but this place gives me the creeps...
Wait 2 seconds
Game - Display to (All players) for 20.00 seconds the text: Crazy Voice: heh-hehe-eheheheh!!!!! You never save the children!!!! My Oompa-Loompas will see to that!!!!
Unit Group - Pick every unit in (Units in Unit_Pause <gen>) and do (Unpause (Picked unit))
Destructible - Open Iron Gate 0009 <gen>
Leeroys Charge
Events
Unit - A unit enters Willy_Door_Close <gen>
Conditions
(Color of (Owner of (Entering unit))) Equal to Blue
Actions
Game - Display to (All players) the text: Ok, Chums! Lets do it!!! LLLLLLEEEERRRRROOOOOOYYYYYY JJJJJJEEENNNNNKKKKIIIINNNNSSS!!!!!!!
Unit - Order SWAT Captain 0002 <gen> to Move To . (Center of Leeroys_Death <gen>)
Leeroys Death
Events
Unit - A unit enters Leeroys_Death <gen>
Conditions
(Color of (Owner of (Entering unit))) Equal to Blue
Actions
Unit - Order Candyman/Pedophile 0434 <gen> to Attack . SWAT Captain 0002 <gen>
Wait 1.00 seconds
Unit - Kill SWAT Captain 0002 <gen>
Willy Dies
Events
Unit - Candyman/Pedophile 0434 <gen> Dies
Conditions
Actions
Destructible - Destroy City Entrance 0841 <gen>
Destructible - Open Demonic Gate 0840 <gen>
Game - Display to (All players) the text: Willy Wonk's: NOOOOO!!!!! I CANNOT.... I WILL NOT BE DE.....Fe.e...ated!!!!!!! u..g....h..h.h..g.g.h..
Win
Events
Unit - A unit enters Win <gen>
Conditions
(Unit-type of (Entering unit)) Equal to SWAT Captain
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Destructible - Pick every destructible in Kill_Cages <gen> and do (Kill (Picked destructible))
Wait 1.00 seconds
Unit - Create 11 . Child for Neutral Victim at (Random point in Kill_Cages <gen>) facing Default building facing degrees
Unit - Create 11 . Child (2) for Neutral Victim at (Random point in Kill_Cages <gen>) facing Default building facing degrees
Game - Display to (All players) the text: You have rescued the children!!!!!!
Wait 5.00 seconds
Game - Victory (Picked player) ( Show dialogs, Show scores)
Map
Events
Map initialization
Conditions
Actions
Unit - Order Candyman/Pedophile 0434 <gen> to Move To . (Center of Claws <gen>)
Claws
Events
Unit - A unit enters Claws <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Candyman/Pedophile
Actions
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Entering unit) using war3mapImported\Claw-R.mdx
Quest
Events
Unit - A unit enters Create_Marine <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Marine
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Quest Talk
Events
Unit - A unit enters Quest_Talk <gen>
Conditions
(Unit-type of (Entering unit)) Equal to SWAT Captain
Actions
Game - Display to (All players) the text: Sgt. Andrew Schroder: Halt! Who are you and what are you doing here!?
Wait 1.00 seconds
Game - Display to (All players) the text: Mysterious Man: I am the protector of these children... The Oompa-Loompas do not know about this place.... I will unlock the gate to Willy Wonk's Lair so that you may confront and Destroy this menace!
Destructible - Open Gate 0490 <gen>
Open
Events
Unit - A unit enters Willy_Door_Open <gen>
Conditions
(Unit-type of (Entering unit)) Equal to SWAT Captain
Actions
Game - Display to (All players) the text: Willy Wonk's: I see you have made it past my armies of Oompa-Loompas.... But you still shall not rescue the children!!!!!!!!! Your mission ends here!
Destructible - Open Demonic Gate 0840 <gen>
Trigger - Turn off (This trigger)
Close
Events
Unit - A unit enters Willy_Door_Close <gen>
Conditions
(Unit-type of (Entering unit)) Equal to SWAT Captain
Actions
Game - Display to (All players) the text: Willy Wonk's: You shall never leave here alive!!!!!!!!!!!!!!!!!!!!!
Destructible - Close Demonic Gate 0840 <gen>
Trigger - Turn off (This trigger)
Teleport
Events
Unit - A unit enters Portal1 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to SWAT Captain
Actions
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Portal2 <gen>) over 3.00 seconds
Unit - Move (Entering unit) instantly to (Center of Portal2 <gen>) , facing 0.00 degrees
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