• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Model validation: Wildmancer

Wildmancer.mdx

0 errors 0 severe 39 warnings 99 unused
  • 11 Model
    • Collision shape "B_KGS_MNTLeg" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTTorso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTHead" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTTail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 8
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 9
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 10
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 11
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 12
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 13
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 14
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 15
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 16
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 97 - "bone_head"
    • There are no vertices attached to this bone
  • 1 1 Bone 98 - "hair_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 410 at frame 106433 has roughly the same value as tracks 409 and 411
  • 1 Bone 99 - "hair_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 100 - "hair_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 2 Bone 101 - "beard_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Translation
      • Track 528 at frame 108167 has roughly the same value as tracks 527 and 529
      • Track 577 at frame 142433 has roughly the same value as tracks 576 and 578
  • 1 Bone 102 - "helmet_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 144 - "mount_bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 145 - "mount_neck_plate_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 146 - "mount_saddle_armor_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 314 at frame 101167 has roughly the same value as tracks 313 and 315
  • 1 Bone 148 - "weapon_stretch_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 149 - "Bone_MatrixEaterDummy891163481"
    • There are no vertices attached to this bone
  • 1 Sequence 12 - "Cinematic Walk One"
    • Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Bone 5 - "jaw_bind_jnt"
    • 1 Rotation
      • Track 250 at frame 140900 has roughly the same value as tracks 249 and 251
  • 2 Bone 8 - "L_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 6 at frame 700 has roughly the same value as tracks 5 and 7
      • Track 399 at frame 85900 has roughly the same value as tracks 398 and 400
  • 3 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 3 Rotation
      • Track 13 at frame 2467 has roughly the same value as tracks 12 and 14
      • Track 119 at frame 8733 has roughly the same value as tracks 118 and 120
      • Track 220 at frame 12600 has roughly the same value as tracks 219 and 221
  • 3 Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
    • 3 Rotation
      • Track 13 at frame 2467 has roughly the same value as tracks 12 and 14
      • Track 119 at frame 8733 has roughly the same value as tracks 118 and 120
      • Track 220 at frame 12600 has roughly the same value as tracks 219 and 221
  • 1 Bone 12 - "L_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 157 at frame 74533 has exactly the same value as tracks 156 and 158
  • 1 Bone 13 - "L_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 191 at frame 140900 has roughly the same value as tracks 190 and 192
  • 1 Bone 16 - "L_ind_finger_02_bind_jnt"
    • 1 Rotation
      • Track 18 at frame 6067 has roughly the same value as tracks 17 and 19
  • 2 Bone 18 - "L_mid_finger_01_bind_jnt"
    • 1 Translation
      • Track 11 at frame 5867 has roughly the same value as tracks 10 and 12
    • 1 Rotation
      • Track 177 at frame 74500 has exactly the same value as tracks 176 and 178
  • 1 Bone 24 - "L_pnk_finger_01_bind_jnt"
    • 1 Rotation
      • Track 183 at frame 74500 has exactly the same value as tracks 182 and 184
  • 1 Bone 25 - "L_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 11 at frame 5867 has roughly the same value as tracks 10 and 12
  • 1 Bone 27 - "R_shoulder_bind_jnt"
    • 1 Rotation
      • Track 6 at frame 1167 has roughly the same value as tracks 5 and 7
  • 5 Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
    • 5 Rotation
      • Track 31 at frame 4367 has roughly the same value as tracks 30 and 32
      • Track 108 at frame 8833 has roughly the same value as tracks 107 and 109
      • Track 200 at frame 12600 has roughly the same value as tracks 199 and 201
      • Track 241 at frame 76133 has roughly the same value as tracks 240 and 242
      • Track 276 at frame 141100 has roughly the same value as tracks 275 and 277
  • 5 Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
    • 5 Rotation
      • Track 31 at frame 4367 has roughly the same value as tracks 30 and 32
      • Track 108 at frame 8833 has roughly the same value as tracks 107 and 109
      • Track 200 at frame 12600 has roughly the same value as tracks 199 and 201
      • Track 241 at frame 76133 has roughly the same value as tracks 240 and 242
      • Track 276 at frame 141100 has roughly the same value as tracks 275 and 277
  • 1 Bone 33 - "R_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 38 at frame 12667 has roughly the same value as tracks 37 and 39
  • 3 Bone 50 - "L_leg_02_bind_jnt"
    • 3 Rotation
      • Track 7 at frame 1433 has roughly the same value as tracks 6 and 8
      • Track 14 at frame 2200 has roughly the same value as tracks 13 and 15
      • Track 83 at frame 6267 has roughly the same value as tracks 82 and 84
  • 5 Bone 51 - "bone_leg_left"
    • 5 Rotation
      • Track 6 at frame 1600 has roughly the same value as tracks 5 and 7
      • Track 19 at frame 3100 has roughly the same value as tracks 18 and 20
      • Track 27 at frame 3700 has roughly the same value as tracks 26 and 28
      • Track 313 at frame 141400 has roughly the same value as tracks 312 and 314
      • Track 316 at frame 141600 has roughly the same value as tracks 315 and 317
  • 4 Bone 54 - "R_leg_02_bind_jnt"
    • 4 Rotation
      • Track 7 at frame 1267 has roughly the same value as tracks 6 and 8
      • Track 19 at frame 2700 has roughly the same value as tracks 18 and 20
      • Track 40 at frame 3833 has roughly the same value as tracks 39 and 41
      • Track 46 at frame 4200 has roughly the same value as tracks 45 and 47
  • 3 Bone 55 - "bone_leg_right"
    • 3 Rotation
      • Track 7 at frame 1467 has roughly the same value as tracks 6 and 8
      • Track 12 at frame 2067 has roughly the same value as tracks 11 and 13
      • Track 20 at frame 2833 has roughly the same value as tracks 19 and 21
  • 1 Bone 57 - "L_skull_01_bind_jnt"
    • 1 Rotation
      • Track 243 at frame 77167 has roughly the same value as tracks 242 and 244
  • 1 Bone 59 - "R_skull_01_bind_jnt"
    • 1 Rotation
      • Track 279 at frame 140900 has roughly the same value as tracks 278 and 280
  • 1 Bone 65 - "R_inr_eyebrow_bind_jnt"
    • 1 Rotation
      • Track 38 at frame 75667 has roughly the same value as tracks 37 and 39
  • 1 Bone 66 - "R_mid_eyebrow_bind_jnt"
    • 1 Rotation
      • Track 38 at frame 75667 has roughly the same value as tracks 37 and 39
  • 1 Bone 67 - "R_otr_eyebrow_bind_jnt"
    • 1 Rotation
      • Track 38 at frame 75667 has roughly the same value as tracks 37 and 39
  • 4 Bone 81 - "tongue_01_bind_jnt"
    • 3 Translation
      • Track 14 at frame 1067 has roughly the same value as tracks 13 and 15
      • Track 64 at frame 4100 has roughly the same value as tracks 63 and 65
      • Track 386 at frame 140900 has roughly the same value as tracks 385 and 387
    • 1 Rotation
      • Track 250 at frame 140900 has roughly the same value as tracks 249 and 251
  • 2 Bone 82 - "tongue_02_bind_jnt"
    • 1 Translation
      • Track 14 at frame 1067 has roughly the same value as tracks 13 and 15
    • 1 Rotation
      • Track 250 at frame 140900 has roughly the same value as tracks 249 and 251
  • 2 Bone 83 - "lwr_teeth_bind_jnt"
    • 1 Translation
      • Track 461 at frame 140900 has roughly the same value as tracks 460 and 462
    • 1 Rotation
      • Track 250 at frame 140900 has roughly the same value as tracks 249 and 251
  • 2 Bone 90 - "L_lip_corner_bind_jnt"
    • 1 Translation
      • Track 430 at frame 140900 has roughly the same value as tracks 429 and 431
    • 1 Rotation
      • Track 250 at frame 140900 has roughly the same value as tracks 249 and 251
  • 3 Bone 91 - "L_lwr_lip_01_bind_jnt"
    • 2 Translation
      • Track 382 at frame 77933 has roughly the same value as tracks 381 and 383
      • Track 460 at frame 140900 has roughly the same value as tracks 459 and 461
    • 1 Rotation
      • Track 250 at frame 140900 has roughly the same value as tracks 249 and 251
  • 3 Bone 92 - "L_lwr_lip_02_bind_jnt"
    • 2 Translation
      • Track 386 at frame 77933 has roughly the same value as tracks 385 and 387
      • Track 466 at frame 140900 has roughly the same value as tracks 465 and 467
    • 1 Rotation
      • Track 250 at frame 140900 has roughly the same value as tracks 249 and 251
  • 2 Bone 93 - "M_lwr_lip_bind_jnt"
    • 1 Translation
      • Track 471 at frame 140900 has roughly the same value as tracks 470 and 472
    • 1 Rotation
      • Track 250 at frame 140900 has roughly the same value as tracks 249 and 251
  • 2 Bone 94 - "R_lwr_lip_02_bind_jnt"
    • 1 Translation
      • Track 469 at frame 140900 has roughly the same value as tracks 468 and 470
    • 1 Rotation
      • Track 250 at frame 140900 has roughly the same value as tracks 249 and 251
  • 2 Bone 95 - "R_lwr_lip_01_bind_jnt"
    • 1 Translation
      • Track 465 at frame 140900 has roughly the same value as tracks 464 and 466
    • 1 Rotation
      • Track 250 at frame 140900 has roughly the same value as tracks 249 and 251
  • 3 Bone 96 - "R_lip_corner_bind_jnt"
    • 2 Translation
      • Track 368 at frame 77933 has roughly the same value as tracks 367 and 369
      • Track 437 at frame 140900 has roughly the same value as tracks 436 and 438
    • 1 Rotation
      • Track 250 at frame 140900 has roughly the same value as tracks 249 and 251
  • 1 Bone 106 - "mount_neck_bind_jnt"
    • 1 Rotation
      • Track 128 at frame 8800 has roughly the same value as tracks 127 and 129
  • 1 Bone 108 - "mount_jaw_bind_jnt"
    • 1 Rotation
      • Track 365 at frame 140133 has roughly the same value as tracks 364 and 366
  • 1 Bone 110 - "mount_L_upr_arm_bind_jnt"
    • 1 Rotation
      • Track 473 at frame 140500 has roughly the same value as tracks 472 and 474
  • 1 Bone 112 - "mount_L_hand_bind_jnt"
    • 1 Rotation
      • Track 296 at frame 12467 has roughly the same value as tracks 295 and 297
  • 1 Bone 114 - "mount_R_shoulder_bind_jnt"
    • 1 Translation
      • Track 110 at frame 10633 has roughly the same value as tracks 109 and 111
  • 1 Bone 115 - "mount_R_upr_arm_bind_jnt"
    • 1 Rotation
      • Track 303 at frame 12533 has roughly the same value as tracks 302 and 304
  • 1 Bone 118 - "mount_bone_hand_right"
    • 1 Rotation
      • Track 6 at frame 1233 has roughly the same value as tracks 5 and 7
  • 1 Bone 121 - "mount_L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 249 at frame 12433 has roughly the same value as tracks 248 and 250
  • 1 Bone 123 - "mount_bone_leg_left"
    • 1 Rotation
      • Track 104 at frame 6633 has roughly the same value as tracks 103 and 105
  • 1 Bone 126 - "mount_R_leg_03_bind_jnt"
    • 1 Rotation
      • Track 398 at frame 140700 has roughly the same value as tracks 397 and 399
  • 1 Bone 136 - "mount_L_ear_bind_jnt"
    • 1 Rotation
      • Track 324 at frame 76167 has roughly the same value as tracks 323 and 325
  • 1 Bone 137 - "mount_R_ear_bind_jnt"
    • 1 Rotation
      • Track 333 at frame 76167 has roughly the same value as tracks 332 and 334
  • 1 Bone 142 - "mount_tongue_01_bind_jnt"
    • 1 Rotation
      • Track 368 at frame 140133 has roughly the same value as tracks 367 and 369
  • 1 Bone 143 - "mount_tongue_02_bind_jnt"
    • 1 Rotation
      • Track 372 at frame 140133 has roughly the same value as tracks 371 and 373
  • 1 CollisionShape 5 - "B_KGS_Head"
    • 1 Translation
      • Track 426 at frame 53367 has roughly the same value as tracks 425 and 427
  • 3 CollisionShape 7 - "B_KGS_Arm_R"
    • 2 Translation
      • Track 427 at frame 53367 has roughly the same value as tracks 426 and 428
      • Track 613 at frame 85633 has roughly the same value as tracks 612 and 614
    • 1 Rotation
      • Track 289 at frame 44967 has roughly the same value as tracks 288 and 290
  • 1 CollisionShape 8 - "B_KGS_Leg_L"
    • 1 Rotation
      • Track 89 at frame 7467 has roughly the same value as tracks 88 and 90
  • 1 CollisionShape 9 - "B_KGS_Leg_R"
    • 1 Rotation
      • Track 28 at frame 3767 has roughly the same value as tracks 27 and 29
  • 1 CollisionShape 10 - "B_KGS_Weapon"
    • 1 Rotation
      • Track 395 at frame 101133 has roughly the same value as tracks 394 and 396
Back
Top