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Triggers
Wildlands.w3x
Variables
Initialization
Melee Initialization
Triggers
Quest Log Information
Quest
Timer
Azgalor Arrives
Cinematic
Intro
Middle
Name
Type
is_array
initial_value
AzgalorTimer
timer
No
AzgalorTimerWindow
timerdialog
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Triggers
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Unit - Hide Pit Lord 0150 <gen>
Destructible - Make Demonic Gate 1607 <gen> Invulnerable
Destructible - Make Demonic Gate 1606 <gen> Invulnerable
Unit - Hide Doom Guard 0153 <gen>
Unit - Hide Bloodfiend 0056 <gen>
Unit - Hide Bloodfiend 0055 <gen>
Unit - Hide Infernal Juggernaut 0183 <gen>
Unit - Hide Overlord 0154 <gen>
Unit - Hide Infernal Juggernaut 0184 <gen>
Unit - Hide Greater Voidwalker 0155 <gen>
Unit - Hide Greater Voidwalker 0156 <gen>
Unit - Hide Fel Stalker 0182 <gen>
Unit - Hide Fel Stalker 0157 <gen>
Unit - Hide Pit Lord 0185 <gen>
Animation - Play Shimmering Portal 1608 <gen> 's death animation
Animation - Play Shimmering Portal 1610 <gen> 's death animation
Unit - Hide Dreadlord 0187 <gen>
Unit - Change color of Dreadlord 0188 <gen> to Green
Unit - Change color of Dreadlord 0187 <gen> to Purple
Unit - Change color of Dreadlord 0189 <gen> to Orange
Quest
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Quest - Create a Required quest titled Objective with the description -defeat other enemy bases before Azgalor arrives!-whenever Azgalor arrives he will obtaine strong items that can be used for your army!-When Azgalor Arrives defeat him before the enemy!-You need to share the items with your ally to defeat other enemy's!Hope you have fun! For more informations go to Hiveworkshop.com Follow me as (Wardota2 Gamer) , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Credits with the description All credit's goes to me (The Creator) and to Blizzard Entertainment for creating this awsome game! , using icon path ReplaceableTextures\CommandButtons\BTNGolemThunderclap.blp
Quest - Create a Required quest titled Contacts with the description Contact me in Hiveworkshop as Wardota2 Gamer!And also FOLLOW me in Twitter as E Prince!SUBSCRIBE me through Youtube as E Prince for more Warcraft III Videos! , using icon path ReplaceableTextures\CommandButtons\BTNSentinel.blp
Quest - Create a Optional quest titled Bugs and Updates with the description For more Informations and Updates contact me in Hiveworkshop.com for more Updates!Report Bugs to me as Wardota2 Gamer if you found some bugs! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Azgalor Arrives
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Countdown Timer - Start AzgalorTimer as a One-shot timer that will expire in 450.00 seconds
Set Variable Set AzgalorTimer = (Last started timer)
Countdown Timer - Create a timer window for AzgalorTimer with title Azgalor Arrives
Set Variable Set AzgalorTimerWindow = (Last created timer window)
Countdown Timer - Show AzgalorTimerWindow
Intro
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Environment - Set sky to Felwood Sky
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 4 (Purple) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 5 (Yellow) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 6 (Orange) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 7 (Green) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 8 (Pink) over 0.00 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 10.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 10.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 10.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 10.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 10.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 10.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 7 (Green) over 10.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 8 (Pink) over 10.00 seconds
Wait 7.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 3 (Teal) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 4 (Purple) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 5 (Yellow) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 6 (Orange) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 7 (Green) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 8 (Pink) over 0.00 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 7.00 seconds
Unit - Move Dreadlord 0189 <gen> instantly to (Center of Region_008 <gen>)
Special Effect - Create a special effect at (Center of Region_008 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Wait 1.00 seconds
Unit - Make Dreadlord 0188 <gen> face Dreadlord 0189 <gen> over 0.40 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0189 <gen> named Dalvengyr : Play No sound and display Mal'Ganis we need to prepair for Azgalor's arrival! . Modify duration: Add 4.00 seconds and Wait
Unit - Make Dreadlord 0189 <gen> face Dreadlord 0187 <gen> over 0.40 seconds
Unit - Make Dreadlord 0188 <gen> face Dreadlord 0187 <gen> over 0.40 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 8 (Pink) over 0 seconds
Animation - Play Shimmering Portal 1610 <gen> 's birth animation
Wait 9.40 seconds
Unit - Unhide Dreadlord 0187 <gen>
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 8 (Pink) over 0 seconds
Wait 2.30 seconds
Unit - Order Dreadlord 0187 <gen> to Move To . (Center of Region_009 <gen>)
Wait 0.58 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0187 <gen> named Balnazzar : Play No sound and display What are you two doing here? . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0189 <gen> named Dalvengyr : Play No sound and display Brother we are here to prepair for Azgalor's arrival! . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0187 <gen> named Balnazzar : Play No sound and display Fools! Azgalor doesn't need attention he arrives himself now you two come with me we have other buisness to attend to....... . Modify duration: Add 11.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 8 (Pink) over 0 seconds
Unit - Remove Dreadlord 0188 <gen> from the game
Unit - Remove Dreadlord 0189 <gen> from the game
Unit - Remove Dreadlord 0187 <gen> from the game
Cinematic - Turn cinematic mode Off for (All players)
Animation - Play Shimmering Portal 1610 <gen> 's death animation
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Middle
Events
Time - AzgalorTimer expires
Conditions
Actions
Countdown Timer - Destroy AzgalorTimerWindow
Wait 4.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 8 (Pink) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Animation - Play Shimmering Portal 1608 <gen> 's birth animation
Wait 9.50 seconds
Unit - Unhide Pit Lord 0185 <gen>
Unit - Order Pit Lord 0185 <gen> to Move To . (Center of Region_010 <gen>)
Wait 5.00 seconds
Animation - Play Shimmering Portal 1608 <gen> 's death animation
Cinematic - Send transmission to (All players) from Pit Lord 0185 <gen> named Azgalor : Play No sound and display Finally I have arrived and I will tear this world appart!!! HAHAHAHAHAHAHAH!!? . Modify duration: Add 11.00 seconds and Wait
Wait 4.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 8 (Pink) over 0 seconds
Unit - Remove Pit Lord 0185 <gen> from the game
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Unhide Pit Lord 0150 <gen>
Unit - Unhide Doom Guard 0153 <gen>
Unit - Unhide Bloodfiend 0056 <gen>
Unit - Unhide Bloodfiend 0055 <gen>
Unit - Unhide Infernal Juggernaut 0183 <gen>
Unit - Unhide Infernal Juggernaut 0184 <gen>
Unit - Unhide Overlord 0154 <gen>
Unit - Unhide Greater Voidwalker 0156 <gen>
Unit - Unhide Greater Voidwalker 0155 <gen>
Unit - Unhide Fel Stalker 0182 <gen>
Unit - Unhide Fel Stalker 0157 <gen>
Destructible - Make Demonic Gate 1606 <gen> Vulnerable
Destructible - Make Demonic Gate 1607 <gen> Vulnerable
Wait 7.00 seconds
Environment - Create at (Entire map) the weather effect Ashenvale Rain (Heavy)
Environment - Create at (Entire map) the weather effect Wind (Heavy)
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