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Model validation: Wildhammer Dwarf Chieftain

Wildhammer Chief.mdx

0 errors 0 severe 24 warnings 231 unused
  • 2 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 1 Bone 57 - "M_loincloth_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 748 at frame 122335 has roughly the same value as tracks 747 and 749
  • 1 Bone 58 - "M_loincloth_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 100 - "L_beard_03_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 840 at frame 106836 has roughly the same value as tracks 839 and 841
  • 1 1 Bone 101 - "L_beard_05_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 1262 at frame 124801 has roughly the same value as tracks 1261 and 1263
  • 1 1 Bone 103 - "R_beard_03_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 963 at frame 119434 has roughly the same value as tracks 962 and 964
  • 1 1 Bone 104 - "R_beard_05_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 1529 at frame 146503 has roughly the same value as tracks 1528 and 1530
  • 1 Bone 105 - "bone_head"
    • There are no vertices attached to this bone
  • 1 1 Bone 106 - "L_beard_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 407 at frame 104236 has roughly the same value as tracks 406 and 408
  • 1 1 Bone 107 - "L_beard_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 622 at frame 100703 has roughly the same value as tracks 621 and 623
  • 1 Bone 108 - "L_beard_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 109 - "L_beard_06_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 113 - "M_beard_05_bind_jnt"
    • There are no vertices attached to this bone
  • 1 2 Bone 114 - "R_beard_01_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 145 at frame 15434 has roughly the same value as tracks 144 and 146
      • Track 565 at frame 119867 has roughly the same value as tracks 564 and 566
  • 1 2 Bone 115 - "R_beard_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 1257 at frame 109503 has roughly the same value as tracks 1256 and 1258
    • 1 Rotation
      • Track 742 at frame 107403 has roughly the same value as tracks 741 and 743
  • 1 1 Bone 116 - "R_beard_04_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 95 at frame 10633 has roughly the same value as tracks 94 and 96
  • 1 Bone 117 - "R_beard_06_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 118 - "helmet_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 119 - "L_pauldron_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 271 at frame 112003 has roughly the same value as tracks 270 and 272
  • 1 Bone 120 - "R_pauldron_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 121 - "shield_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 123 - "weapon_01_stretch_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 125 - "weapon_02_stretch_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Sequence 14 - "Cinematic Headnod One"
    • Sequence "Cinematic Headnod One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 15 - "Cinematic Headshake One"
    • Sequence "Cinematic Headshake One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 16 - "Cinematic Listening One"
    • Sequence "Cinematic Listening One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 17 - "Cinematic Point One"
    • Sequence "Cinematic Point One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 18 - "Cinematic Standard One"
    • Sequence "Cinematic Standard One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 19 - "Cinematic Wave One"
    • Sequence "Cinematic Wave One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 20 - "Cinematic Proud One"
    • Sequence "Cinematic Proud One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 21 - "Cinematic Standard Two"
    • Sequence "Cinematic Standard Two" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 22 - "Cinematic Walk One"
    • Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 23 - "Cinematic Frustrated One"
    • Sequence "Cinematic Frustrated One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 24 - "Cinematic Angry One"
    • Sequence "Cinematic Angry One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 26 - "Cinematic Agree One"
    • Sequence "Cinematic Agree One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 27 - "Cinematic Idea One"
    • Sequence "Cinematic Idea One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 28 - "Cinematic Point Two"
    • Sequence "Cinematic Point Two" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 29 - "Cinematic Death Idle"
    • Sequence "Cinematic Death Idle" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 30 - "Cinematic Shrug One"
    • Sequence "Cinematic Shrug One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 2 Bone 0 - "bone_turret"
    • 2 Rotation
      • Track 30 at frame 3734 has roughly the same value as tracks 29 and 31
      • Track 284 at frame 24101 has roughly the same value as tracks 283 and 285
  • 1 Bone 1 - "spine_02_bind_jnt"
    • 1 Rotation
      • Track 9 at frame 1934 has roughly the same value as tracks 8 and 10
  • 1 Bone 2 - "bone_chest"
    • 1 Rotation
      • Track 523 at frame 99770 has roughly the same value as tracks 522 and 524
  • 1 Bone 4 - "hd_anim_bind_jnt"
    • 1 Rotation
      • Track 1116 at frame 129269 has roughly the same value as tracks 1115 and 1117
  • 6 Bone 8 - "L_lwr_arm_bind_jnt"
    • 6 Rotation
      • Track 62 at frame 7734 has roughly the same value as tracks 61 and 63
      • Track 418 at frame 27433 has roughly the same value as tracks 417 and 419
      • Track 485 at frame 83701 has roughly the same value as tracks 484 and 486
      • Track 516 at frame 86035 has roughly the same value as tracks 515 and 517
      • Track 770 at frame 106470 has roughly the same value as tracks 769 and 771
      • Track 905 at frame 123435 has roughly the same value as tracks 904 and 906
  • 5 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 5 Rotation
      • Track 41 at frame 9667 has roughly the same value as tracks 40 and 42
      • Track 50 at frame 11100 has roughly the same value as tracks 49 and 51
      • Track 88 at frame 15167 has roughly the same value as tracks 87 and 89
      • Track 100 at frame 15834 has roughly the same value as tracks 99 and 101
      • Track 640 at frame 153270 has roughly the same value as tracks 639 and 641
  • 6 Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
    • 6 Rotation
      • Track 41 at frame 9667 has roughly the same value as tracks 40 and 42
      • Track 50 at frame 11100 has roughly the same value as tracks 49 and 51
      • Track 88 at frame 15167 has roughly the same value as tracks 87 and 89
      • Track 100 at frame 15834 has roughly the same value as tracks 99 and 101
      • Track 394 at frame 85035 has roughly the same value as tracks 393 and 395
      • Track 640 at frame 153270 has roughly the same value as tracks 639 and 641
  • 2 Bone 11 - "bone_hand_left"
    • 2 Rotation
      • Track 862 at frame 124068 has roughly the same value as tracks 861 and 863
      • Track 945 at frame 153270 has roughly the same value as tracks 944 and 946
  • 3 Bone 13 - "L_tmb_02_bind_jnt"
    • 3 Rotation
      • Track 71 at frame 27633 has roughly the same value as tracks 70 and 72
      • Track 113 at frame 109870 has roughly the same value as tracks 112 and 114
      • Track 191 at frame 152536 has roughly the same value as tracks 190 and 192
  • 1 Bone 15 - "L_ind_finger_01_bind_jnt"
    • 1 Rotation
      • Track 299 at frame 153136 has roughly the same value as tracks 298 and 300
  • 3 Bone 16 - "L_ind_finger_02_bind_jnt"
    • 3 Rotation
      • Track 71 at frame 23401 has roughly the same value as tracks 70 and 72
      • Track 237 at frame 135769 has roughly the same value as tracks 236 and 238
      • Track 275 at frame 153136 has roughly the same value as tracks 274 and 276
  • 2 Bone 17 - "L_ind_finger_03_bind_jnt"
    • 2 Rotation
      • Track 238 at frame 135769 has roughly the same value as tracks 237 and 239
      • Track 276 at frame 153136 has roughly the same value as tracks 275 and 277
  • 2 Bone 18 - "L_mid_finger_01_bind_jnt"
    • 2 Rotation
      • Track 176 at frame 108503 has roughly the same value as tracks 175 and 177
      • Track 296 at frame 153103 has roughly the same value as tracks 295 and 297
  • 2 Bone 19 - "L_mid_finger_02_bind_jnt"
    • 2 Rotation
      • Track 145 at frame 108503 has roughly the same value as tracks 144 and 146
      • Track 265 at frame 153103 has roughly the same value as tracks 264 and 266
  • 2 Bone 20 - "L_mid_finger_03_bind_jnt"
    • 2 Rotation
      • Track 150 at frame 108503 has roughly the same value as tracks 149 and 151
      • Track 271 at frame 153136 has roughly the same value as tracks 270 and 272
  • 2 Bone 21 - "L_rng_finger_01_bind_jnt"
    • 2 Rotation
      • Track 181 at frame 108503 has roughly the same value as tracks 180 and 182
      • Track 299 at frame 153136 has roughly the same value as tracks 298 and 300
  • 2 Bone 22 - "L_rng_finger_02_bind_jnt"
    • 2 Rotation
      • Track 145 at frame 108503 has roughly the same value as tracks 144 and 146
      • Track 263 at frame 153136 has roughly the same value as tracks 262 and 264
  • 1 Bone 23 - "L_rng_finger_03_bind_jnt"
    • 1 Rotation
      • Track 264 at frame 153170 has roughly the same value as tracks 263 and 265
  • 1 Bone 24 - "L_pnk_finger_01_bind_jnt"
    • 1 Rotation
      • Track 305 at frame 153170 has roughly the same value as tracks 304 and 306
  • 1 Bone 25 - "L_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 252 at frame 153170 has roughly the same value as tracks 251 and 253
  • 2 Bone 26 - "L_pnk_finger_03_bind_jnt"
    • 2 Rotation
      • Track 143 at frame 108503 has roughly the same value as tracks 142 and 144
      • Track 257 at frame 153203 has roughly the same value as tracks 256 and 258
  • 1 Bone 27 - "R_shoulder_bind_jnt"
    • 1 Rotation
      • Track 455 at frame 83534 has roughly the same value as tracks 454 and 456
  • 3 Bone 28 - "R_upr_arm_bind_jnt"
    • 3 Rotation
      • Track 541 at frame 27666 has roughly the same value as tracks 540 and 542
      • Track 1157 at frame 126735 has roughly the same value as tracks 1156 and 1158
      • Track 1204 at frame 129202 has roughly the same value as tracks 1203 and 1205
  • 3 Bone 29 - "R_lwr_arm_bind_jnt"
    • 3 Rotation
      • Track 429 at frame 83034 has roughly the same value as tracks 428 and 430
      • Track 714 at frame 106170 has roughly the same value as tracks 713 and 715
      • Track 749 at frame 109670 has roughly the same value as tracks 748 and 750
  • 8 Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
    • 8 Rotation
      • Track 180 at frame 22767 has roughly the same value as tracks 179 and 181
      • Track 330 at frame 83134 has roughly the same value as tracks 329 and 331
      • Track 391 at frame 93536 has roughly the same value as tracks 390 and 392
      • Track 412 at frame 96236 has roughly the same value as tracks 411 and 413
      • Track 426 at frame 97569 has roughly the same value as tracks 425 and 427
      • Track 502 at frame 107936 has roughly the same value as tracks 501 and 503
      • Track 633 at frame 136169 has roughly the same value as tracks 632 and 634
      • Track 652 at frame 146136 has roughly the same value as tracks 651 and 653
  • 8 Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
    • 8 Rotation
      • Track 180 at frame 22767 has roughly the same value as tracks 179 and 181
      • Track 330 at frame 83134 has roughly the same value as tracks 329 and 331
      • Track 391 at frame 93536 has roughly the same value as tracks 390 and 392
      • Track 412 at frame 96236 has roughly the same value as tracks 411 and 413
      • Track 426 at frame 97569 has roughly the same value as tracks 425 and 427
      • Track 502 at frame 107936 has roughly the same value as tracks 501 and 503
      • Track 633 at frame 136169 has roughly the same value as tracks 632 and 634
      • Track 652 at frame 146136 has roughly the same value as tracks 651 and 653
  • 1 Bone 32 - "bone_hand_right"
    • 1 Rotation
      • Track 871 at frame 123501 has roughly the same value as tracks 870 and 872
  • 2 Bone 33 - "R_tmb_01_bind_jnt"
    • 2 Rotation
      • Track 121 at frame 26533 has roughly the same value as tracks 120 and 122
      • Track 181 at frame 108003 has roughly the same value as tracks 180 and 182
  • 1 Bone 35 - "R_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 242 at frame 146036 has roughly the same value as tracks 241 and 243
  • 2 Bone 39 - "R_mid_finger_01_bind_jnt"
    • 2 Rotation
      • Track 114 at frame 26233 has roughly the same value as tracks 113 and 115
      • Track 198 at frame 108903 has roughly the same value as tracks 197 and 199
  • 1 Bone 42 - "R_rng_finger_01_bind_jnt"
    • 1 Rotation
      • Track 109 at frame 26233 has roughly the same value as tracks 108 and 110
  • 1 Bone 43 - "R_rng_finger_02_bind_jnt"
    • 1 Rotation
      • Track 102 at frame 26533 has roughly the same value as tracks 101 and 103
  • 2 Bone 45 - "R_pnk_finger_01_bind_jnt"
    • 2 Rotation
      • Track 109 at frame 26233 has roughly the same value as tracks 108 and 110
      • Track 198 at frame 108970 has roughly the same value as tracks 197 and 199
  • 2 Bone 48 - "pelvis_bind_jnt"
    • 2 Rotation
      • Track 31 at frame 3734 has roughly the same value as tracks 30 and 32
      • Track 631 at frame 122335 has roughly the same value as tracks 630 and 632
  • 1 Bone 49 - "L_leg_01_bind_jnt"
    • 1 Rotation
      • Track 875 at frame 109236 has roughly the same value as tracks 874 and 876
  • 3 Bone 50 - "L_leg_02_bind_jnt"
    • 3 Rotation
      • Track 27 at frame 2934 has roughly the same value as tracks 26 and 28
      • Track 224 at frame 17500 has roughly the same value as tracks 223 and 225
      • Track 470 at frame 28266 has roughly the same value as tracks 469 and 471
  • 2 Bone 51 - "bone_leg_left"
    • 2 Rotation
      • Track 184 at frame 15100 has roughly the same value as tracks 183 and 185
      • Track 834 at frame 109236 has roughly the same value as tracks 833 and 835
  • 2 Bone 52 - "L_leg_04_bind_jnt"
    • 2 Rotation
      • Track 150 at frame 97035 has exactly the same value as tracks 149 and 151
      • Track 188 at frame 123935 has roughly the same value as tracks 187 and 189
  • 1 Bone 53 - "R_leg_01_bind_jnt"
    • 1 Rotation
      • Track 620 at frame 85235 has roughly the same value as tracks 619 and 621
  • 3 Bone 54 - "R_leg_02_bind_jnt"
    • 3 Rotation
      • Track 359 at frame 22601 has roughly the same value as tracks 358 and 360
      • Track 912 at frame 108336 has roughly the same value as tracks 911 and 913
      • Track 951 at frame 110870 has roughly the same value as tracks 950 and 952
  • 2 Bone 55 - "bone_leg_right"
    • 2 Rotation
      • Track 565 at frame 82968 has roughly the same value as tracks 564 and 566
      • Track 987 at frame 120934 has roughly the same value as tracks 986 and 988
  • 3 Bone 56 - "R_leg_04_bind_jnt"
    • 3 Rotation
      • Track 39 at frame 10267 has roughly the same value as tracks 38 and 40
      • Track 80 at frame 19667 has exactly the same value as tracks 79 and 81
      • Track 246 at frame 154103 has roughly the same value as tracks 245 and 247
  • 2 Bone 59 - "L_skirt_A_01_bind_jnt"
    • 2 Rotation
      • Track 424 at frame 28966 has roughly the same value as tracks 423 and 425
      • Track 716 at frame 122335 has roughly the same value as tracks 715 and 717
  • 3 Bone 60 - "L_skirt_A_02_bind_jnt"
    • 3 Rotation
      • Track 173 at frame 16534 has roughly the same value as tracks 172 and 174
      • Track 174 at frame 16634 has roughly the same value as tracks 173 and 175
      • Track 702 at frame 122335 has roughly the same value as tracks 701 and 703
  • 1 Bone 61 - "M_skirt_A_01_bind_jnt"
    • 1 Rotation
      • Track 671 at frame 122335 has roughly the same value as tracks 670 and 672
  • 1 Bone 62 - "M_skirt_A_02_bind_jnt"
    • 1 Rotation
      • Track 297 at frame 28133 has roughly the same value as tracks 296 and 298
  • 1 Bone 63 - "R_skirt_A_02_bind_jnt"
    • 1 Rotation
      • Track 695 at frame 122335 has roughly the same value as tracks 694 and 696
  • 3 Bone 64 - "R_skirt_A_01_bind_jnt"
    • 3 Rotation
      • Track 59 at frame 5367 has roughly the same value as tracks 58 and 60
      • Track 432 at frame 28133 has roughly the same value as tracks 431 and 433
      • Track 737 at frame 122335 has roughly the same value as tracks 736 and 738
  • 1 Bone 92 - "lwr_teeth_bind_jnt"
    • 1 Translation
      • Track 153 at frame 17800 has roughly the same value as tracks 152 and 154
  • 1 Bone 94 - "L_lwr_lip_01_bind_jnt"
    • 1 Translation
      • Track 147 at frame 17800 has roughly the same value as tracks 146 and 148
  • 1 Bone 95 - "L_lwr_lip_02_bind_jnt"
    • 1 Translation
      • Track 153 at frame 17800 has roughly the same value as tracks 152 and 154
  • 1 Bone 96 - "M_lwr_lip_bind_jnt"
    • 1 Translation
      • Track 153 at frame 17800 has roughly the same value as tracks 152 and 154
  • 1 Bone 97 - "R_lwr_lip_02_bind_jnt"
    • 1 Translation
      • Track 153 at frame 17800 has roughly the same value as tracks 152 and 154
  • 1 Bone 98 - "R_lwr_lip_01_bind_jnt"
    • 1 Translation
      • Track 147 at frame 17800 has roughly the same value as tracks 146 and 148
  • 1 Bone 102 - "M_beard_03_bind_jnt"
    • 1 Translation
      • Track 154 at frame 89602 has roughly the same value as tracks 153 and 155
  • 2 Bone 110 - "M_beard_01_bind_jnt"
    • 2 Rotation
      • Track 92 at frame 14200 has roughly the same value as tracks 91 and 93
      • Track 671 at frame 100336 has roughly the same value as tracks 670 and 672
  • 4 Bone 111 - "M_beard_02_bind_jnt"
    • 4 Rotation
      • Track 124 at frame 14567 has roughly the same value as tracks 123 and 125
      • Track 129 at frame 14967 has roughly the same value as tracks 128 and 130
      • Track 870 at frame 120901 has roughly the same value as tracks 869 and 871
      • Track 1024 at frame 146903 has roughly the same value as tracks 1023 and 1025
  • 2 Bone 112 - "M_beard_04_bind_jnt"
    • 2 Translation
      • Track 86 at frame 26433 has roughly the same value as tracks 85 and 87
      • Track 152 at frame 89602 has roughly the same value as tracks 151 and 153
  • 1 Bone 122 - "weapon_01_bind_jnt"
    • 1 Rotation
      • Track 141 at frame 11100 has roughly the same value as tracks 140 and 142
  • 2 Bone 124 - "weapon_02_bind_jnt"
    • 1 Translation
      • Track 658 at frame 22534 has exactly the same value as tracks 657 and 659
    • 1 Rotation
      • Track 380 at frame 22534 has exactly the same value as tracks 379 and 381
  • 1 Bone 133 - "B_fur_01_bind_jnt"
    • 1 Rotation
      • Track 290 at frame 115021 has roughly the same value as tracks 289 and 291
  • 4 Bone 135 - "R_fur_A_02_bind_jnt"
    • 4 Rotation
      • Track 515 at frame 92269 has roughly the same value as tracks 514 and 516
      • Track 519 at frame 92636 has roughly the same value as tracks 518 and 520
      • Track 713 at frame 121767 has roughly the same value as tracks 712 and 714
      • Track 738 at frame 123467 has roughly the same value as tracks 737 and 739
  • 2 Bone 136 - "L_fur_B_01_bind_jnt"
    • 2 Rotation
      • Track 238 at frame 92369 has roughly the same value as tracks 237 and 239
      • Track 241 at frame 92536 has roughly the same value as tracks 240 and 242
  • 1 Bone 140 - "R_fur_A_01_bind_jnt"
    • 1 Rotation
      • Track 954 at frame 126001 has roughly the same value as tracks 953 and 955
  • 1 Bone 141 - "L_fur_A_02_bind_jnt"
    • 1 Rotation
      • Track 811 at frame 135636 has roughly the same value as tracks 810 and 812
  • 1 Bone 144 - "R_fur_B_01_bind_jnt"
    • 1 Rotation
      • Track 69 at frame 19092 has roughly the same value as tracks 68 and 70
  • 3 Bone 146 - "R_hair_01_bind_jnt"
    • 2 Translation
      • Track 1 at frame 1000 has roughly the same value as tracks 0 and 2
      • Track 72 at frame 13167 has roughly the same value as tracks 71 and 73
    • 1 Rotation
      • Track 38 at frame 13167 has roughly the same value as tracks 37 and 39
  • 2 Bone 147 - "L_hair_02_bind_jnt"
    • 2 Translation
      • Track 1 at frame 1000 has roughly the same value as tracks 0 and 2
      • Track 32 at frame 13167 has roughly the same value as tracks 31 and 33
  • 2 Bone 148 - "L_hair_03B_bind_jnt"
    • 2 Translation
      • Track 1 at frame 1000 has roughly the same value as tracks 0 and 2
      • Track 70 at frame 13167 has roughly the same value as tracks 69 and 71
  • 1 Bone 149 - "L_hair_01_bind_jnt"
    • 1 Translation
      • Track 5 at frame 13167 has exactly the same value as tracks 4 and 6
  • 3 Bone 150 - "R_hair_03B_bind_jnt"
    • 2 Translation
      • Track 1 at frame 1000 has roughly the same value as tracks 0 and 2
      • Track 70 at frame 13167 has roughly the same value as tracks 69 and 71
    • 1 Rotation
      • Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
  • 2 Bone 151 - "R_hair_02_bind_jnt"
    • 2 Translation
      • Track 1 at frame 1000 has roughly the same value as tracks 0 and 2
      • Track 6 at frame 13167 has exactly the same value as tracks 5 and 7
  • 2 Bone 153 - "R_hair_03_bind_jnt"
    • 2 Rotation
      • Track 187 at frame 21740 has roughly the same value as tracks 186 and 188
      • Track 435 at frame 115106 has roughly the same value as tracks 434 and 436
  • 3 Bone 158 - "B_trinket_03_bind_jnt"
    • 3 Translation
      • Track 75 at frame 9834 has exactly the same value as tracks 74 and 76
      • Track 76 at frame 10167 has exactly the same value as tracks 75 and 77
      • Track 77 at frame 11834 has exactly the same value as tracks 76 and 78
  • 4 Bone 159 - "B_trinket_02_bind_jnt"
    • 4 Translation
      • Track 56 at frame 9834 has exactly the same value as tracks 55 and 57
      • Track 57 at frame 10167 has exactly the same value as tracks 56 and 58
      • Track 58 at frame 11834 has exactly the same value as tracks 57 and 59
      • Track 61 at frame 13567 has exactly the same value as tracks 60 and 62
  • unused Texture 0 - "Wildhammer_MK_main_diffuse.dds"
  • unused Texture 1 - "Wildhammer_MK_main_normal.dds"
  • unused Texture 2 - "Wildhammer_MK_main_ORM.dds"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Unit_Furbolg_Shaman_main_Diffuse.tif"
  • unused Texture 7 - "Unit_Furbolg_Shaman_main_Normal.tif"
  • unused Texture 8 - "Unit_Furbolg_Shaman_main_ORM.tif"
  • unused Texture 9 - "Human_Spellbreaker_Main_Diffuse.tif"
  • unused Texture 10 - "Human_Spellbreaker_Main_Normal.tif"
  • unused Texture 11 - "Human_Spellbreaker_Main_ORM.tif"
  • unused Texture 12 - "Human_Spellbreaker_Main_Emissive.tif"
  • unused Texture 13 - "Human_MountainKing_Weapon_Diffuse.tif"
  • unused Texture 14 - "Human_MountainKing_Weapon_Normal.tif"
  • unused Texture 15 - "Human_MountainKing_Weapon_ORM.tif"
  • unused Texture 16 - "Human_GryphonRider_Ride_Diffuse.tif"
  • unused Texture 17 - "Human_GryphonRider_Ride_Normal.tif"
  • unused Texture 18 - "Human_GryphonRider_Ride_ORM.tif"
  • unused Texture 19 - "Unit_Furbolg_main_Diffuse.TIF"
  • unused Texture 20 - "Unit_Furbolg_main_Normal.tif"
  • unused Texture 21 - "Unit_Furbolg_main_ORM.TIF"
  • unused Texture 22 - "Orc_Rexxar_Fur_Diffuse.tif"
  • unused Texture 23 - "Orc_Rexxar_Fur_Normal.tif"
  • unused Texture 24 - "Orc_Rexxar_Fur_ORM.tif"
  • unused Texture 25 - "Nightelf_DruidOfTheClaw_Main_Diffuse.tif"
  • unused Texture 26 - "Nightelf_DruidOfTheClaw_Main_Normal.tif"
  • unused Texture 27 - "NightElf_DruidOfTheClaw_Main_ORM.tif"
  • unused Texture 28 - "NightElf_DruidOfTheClaw_Main_Emissive.tif"
  • unused Texture 29 - "nightelf_druidoftheclaw_hair_orange_diffuse.dds"
  • unused Texture 30 - "Nightelf_DruidOfTheClaw_Hair_Normal.tif"
  • unused Texture 31 - "NightElf_DruidOfTheClaw_Hair_ORM.tif"
  • unused Texture 32 - "Human_MortarTeam_Hair_Diffuse.tif"
  • unused Texture 33 - "Human_MortarTeam_Hair_Normal.tif"
  • unused Texture 34 - "Human_MortarTeam_Hair_ORM.tif"
  • unused Texture 35 - "WH MK_Dolehammer_diffuse.dds"
  • unused Texture 36 - "Wildhammer_MK_Dolehammer_normal.dds"
  • unused Texture 37 - "Orc_Thrall_Doomhammer_ORM.tif"
  • unused Texture 38 - "neutral_darktrollwarlord_weapon_adjustment_diffuse.dds"
  • unused Texture 39 - "Neutral_DarkTrollWarlord_Lvl_6_Weapon_Normal.tif"
  • unused Texture 40 - "Neutral_DarkTrollWarlord_Lvl_6_Weapon_ORM.tif"
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