Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Wildhammer Dwarf Chieftain of the bundle Wildhammer Dwarf Chieftain. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Wildhammer Dwarf Chieftain.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Wildhammer Chief.mdx
Now Click the "Import File" Button:
Next select 'Wildhammer Chief.mdx' in the folder which you extracted from the zip archive:
Wildhammer Dwarf Chieftain
neutral_darktrollwarlord_weapon_adjustment_diffuse.dds
nightelf_druidoftheclaw_hair_orange_diffuse.dds
WH MK_Dolehammer_diffuse.dds
Wildhammer_MK_Dolehammer_normal.dds
Wildhammer_MK_main_diffuse.dds
Wildhammer_MK_main_normal.dds
Wildhammer_MK_main_ORM.dds
The file has been properly added to the map archive:
Wildhammer Chief.mdx
Model
2,846
war3mapimported/Wildhammer Chief.mdx
Done, you have imported the file Wildhammer Chief.mdx.
Importing neutral_darktrollwarlord_weapon_adjustment_diffuse.dds
Now Click the "Import File" Button:
Next select 'neutral_darktrollwarlord_weapon_adjustment_diffuse.dds' in the folder which you extracted from the zip archive:
Wildhammer Dwarf Chieftain
Wildhammer Chief.mdx
neutral_darktrollwarlord_weapon_adjustment_diffuse.dds
nightelf_druidoftheclaw_hair_orange_diffuse.dds
WH MK_Dolehammer_diffuse.dds
Wildhammer_MK_Dolehammer_normal.dds
Wildhammer_MK_main_diffuse.dds
Wildhammer_MK_main_normal.dds
Wildhammer_MK_main_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Wildhammer Chief.mdx
Model
2,846
war3mapimported/Wildhammer Chief.mdx
neutral_darktrollwarlord_weapon_adjustment_diffuse.dds
Image / Texture
341
war3mapimported/neutral_darktrollwarlord_weapon_adjustment_diffuse.dds
Double-click the file neutral_darktrollwarlord_weapon_adjustment_diffuse.dds:
neutral_darktrollwarlord_weapon_adjustment_diffuse.dds
Image / Texture
341
war3mapimported/neutral_darktrollwarlord_weapon_adjustment_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
neutral_darktrollwarlord_weapon_adjustment_diffuse.dds
Image / Texture
341
neutral_darktrollwarlord_weapon_adjustment_diffuse.dds
The file has been properly added to the map archive:
Wildhammer Chief.mdx
Model
2,846
war3mapimported/Wildhammer Chief.mdx
neutral_darktrollwarlord_weapon_adjustment_diffuse.dds
Image / Texture
341
neutral_darktrollwarlord_weapon_adjustment_diffuse.dds
Done, you have imported the file neutral_darktrollwarlord_weapon_adjustment_diffuse.dds.
Importing nightelf_druidoftheclaw_hair_orange_diffuse.dds
Now Click the "Import File" Button:
Next select 'nightelf_druidoftheclaw_hair_orange_diffuse.dds' in the folder which you extracted from the zip archive:
Wildhammer Dwarf Chieftain
Wildhammer Chief.mdx
neutral_darktrollwarlord_weapon_adjustment_diffuse.dds
nightelf_druidoftheclaw_hair_orange_diffuse.dds
WH MK_Dolehammer_diffuse.dds
Wildhammer_MK_Dolehammer_normal.dds
Wildhammer_MK_main_diffuse.dds
Wildhammer_MK_main_normal.dds
Wildhammer_MK_main_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Wildhammer Chief.mdx
Model
2,846
war3mapimported/Wildhammer Chief.mdx
neutral_darktrollwarlord_weapon_adjustment_diffuse.dds
Image / Texture
341
neutral_darktrollwarlord_weapon_adjustment_diffuse.dds
nightelf_druidoftheclaw_hair_orange_diffuse.dds
Image / Texture
683
war3mapimported/nightelf_druidoftheclaw_hair_orange_diffuse.dds
Double-click the file nightelf_druidoftheclaw_hair_orange_diffuse.dds:
nightelf_druidoftheclaw_hair_orange_diffuse.dds
Image / Texture
683
war3mapimported/nightelf_druidoftheclaw_hair_orange_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
nightelf_druidoftheclaw_hair_orange_diffuse.dds
Image / Texture
683
nightelf_druidoftheclaw_hair_orange_diffuse.dds
The file has been properly added to the map archive:
Wildhammer Chief.mdx
Model
2,846
war3mapimported/Wildhammer Chief.mdx
neutral_darktrollwarlord_weapon_adjustment_diffuse.dds
Image / Texture
341
neutral_darktrollwarlord_weapon_adjustment_diffuse.dds
nightelf_druidoftheclaw_hair_orange_diffuse.dds
Image / Texture
683
nightelf_druidoftheclaw_hair_orange_diffuse.dds
Done, you have imported the file nightelf_druidoftheclaw_hair_orange_diffuse.dds.
Importing WH MK_Dolehammer_diffuse.dds
Now Click the "Import File" Button:
Next select 'WH MK_Dolehammer_diffuse.dds' in the folder which you extracted from the zip archive:
Wildhammer Dwarf Chieftain
Wildhammer Chief.mdx
neutral_darktrollwarlord_weapon_adjustment_diffuse.dds
nightelf_druidoftheclaw_hair_orange_diffuse.dds
WH MK_Dolehammer_diffuse.dds
Wildhammer_MK_Dolehammer_normal.dds
Wildhammer_MK_main_diffuse.dds
Wildhammer_MK_main_normal.dds
Wildhammer_MK_main_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Wildhammer Chief.mdx
Model
2,846
war3mapimported/Wildhammer Chief.mdx
neutral_darktrollwarlord_weapon_adjustment_diffuse.dds
Image / Texture
341
neutral_darktrollwarlord_weapon_adjustment_diffuse.dds
nightelf_druidoftheclaw_hair_orange_diffuse.dds
Image / Texture
683
nightelf_druidoftheclaw_hair_orange_diffuse.dds
WH MK_Dolehammer_diffuse.dds
Image / Texture
171
war3mapimported/WH MK_Dolehammer_diffuse.dds
Double-click the file WH MK_Dolehammer_diffuse.dds:
WH MK_Dolehammer_diffuse.dds
Image / Texture
171
war3mapimported/WH MK_Dolehammer_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
WH MK_Dolehammer_diffuse.dds
Image / Texture
171
WH MK_Dolehammer_diffuse.dds
The file has been properly added to the map archive:
Wildhammer Chief.mdx
Model
2,846
war3mapimported/Wildhammer Chief.mdx
neutral_darktrollwarlord_weapon_adjustment_diffuse.dds
Image / Texture
341
neutral_darktrollwarlord_weapon_adjustment_diffuse.dds
nightelf_druidoftheclaw_hair_orange_diffuse.dds
Image / Texture
683
nightelf_druidoftheclaw_hair_orange_diffuse.dds
WH MK_Dolehammer_diffuse.dds
Image / Texture
171
WH MK_Dolehammer_diffuse.dds
Done, you have imported the file WH MK_Dolehammer_diffuse.dds.
Importing Wildhammer_MK_Dolehammer_normal.dds
Now Click the "Import File" Button:
Next select 'Wildhammer_MK_Dolehammer_normal.dds' in the folder which you extracted from the zip archive:
Wildhammer Dwarf Chieftain
Wildhammer Chief.mdx
neutral_darktrollwarlord_weapon_adjustment_diffuse.dds
nightelf_druidoftheclaw_hair_orange_diffuse.dds
WH MK_Dolehammer_diffuse.dds
Wildhammer_MK_Dolehammer_normal.dds
Wildhammer_MK_main_diffuse.dds
Wildhammer_MK_main_normal.dds
Wildhammer_MK_main_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Wildhammer Chief.mdx
Model
2,846
war3mapimported/Wildhammer Chief.mdx
neutral_darktrollwarlord_weapon_adjustment_diffuse.dds
Image / Texture
341
neutral_darktrollwarlord_weapon_adjustment_diffuse.dds
nightelf_druidoftheclaw_hair_orange_diffuse.dds
Image / Texture
683
nightelf_druidoftheclaw_hair_orange_diffuse.dds
WH MK_Dolehammer_diffuse.dds
Image / Texture
171
WH MK_Dolehammer_diffuse.dds
Wildhammer_MK_Dolehammer_normal.dds
Image / Texture
341
war3mapimported/Wildhammer_MK_Dolehammer_normal.dds
Double-click the file Wildhammer_MK_Dolehammer_normal.dds:
Wildhammer_MK_Dolehammer_normal.dds
Image / Texture
341
war3mapimported/Wildhammer_MK_Dolehammer_normal.dds
Tick the box "Use Custom Path" and type in the correct path:
Wildhammer_MK_Dolehammer_normal.dds
Image / Texture
341
Wildhammer_MK_Dolehammer_normal.dds
The file has been properly added to the map archive:
Wildhammer Chief.mdx
Model
2,846
war3mapimported/Wildhammer Chief.mdx
neutral_darktrollwarlord_weapon_adjustment_diffuse.dds
Image / Texture
341
neutral_darktrollwarlord_weapon_adjustment_diffuse.dds
nightelf_druidoftheclaw_hair_orange_diffuse.dds
Image / Texture
683
nightelf_druidoftheclaw_hair_orange_diffuse.dds
WH MK_Dolehammer_diffuse.dds
Image / Texture
171
WH MK_Dolehammer_diffuse.dds
Wildhammer_MK_Dolehammer_normal.dds
Image / Texture
341
Wildhammer_MK_Dolehammer_normal.dds
Done, you have imported the file Wildhammer_MK_Dolehammer_normal.dds.
Importing Wildhammer_MK_main_diffuse.dds
Now Click the "Import File" Button:
Next select 'Wildhammer_MK_main_diffuse.dds' in the folder which you extracted from the zip archive:
Wildhammer Dwarf Chieftain
Wildhammer Chief.mdx
neutral_darktrollwarlord_weapon_adjustment_diffuse.dds
nightelf_druidoftheclaw_hair_orange_diffuse.dds
WH MK_Dolehammer_diffuse.dds
Wildhammer_MK_Dolehammer_normal.dds
Wildhammer_MK_main_diffuse.dds
Wildhammer_MK_main_normal.dds
Wildhammer_MK_main_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Wildhammer Chief.mdx
Model
2,846
war3mapimported/Wildhammer Chief.mdx
neutral_darktrollwarlord_weapon_adjustment_diffuse.dds
Image / Texture
341
neutral_darktrollwarlord_weapon_adjustment_diffuse.dds
nightelf_druidoftheclaw_hair_orange_diffuse.dds
Image / Texture
683
nightelf_druidoftheclaw_hair_orange_diffuse.dds
WH MK_Dolehammer_diffuse.dds
Image / Texture
171
WH MK_Dolehammer_diffuse.dds
Wildhammer_MK_Dolehammer_normal.dds
Image / Texture
341
Wildhammer_MK_Dolehammer_normal.dds
Wildhammer_MK_main_diffuse.dds
Image / Texture
1,365
war3mapimported/Wildhammer_MK_main_diffuse.dds
Double-click the file Wildhammer_MK_main_diffuse.dds:
Wildhammer_MK_main_diffuse.dds
Image / Texture
1,365
war3mapimported/Wildhammer_MK_main_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Wildhammer_MK_main_diffuse.dds
Image / Texture
1,365
Wildhammer_MK_main_diffuse.dds
The file has been properly added to the map archive:
Wildhammer Chief.mdx
Model
2,846
war3mapimported/Wildhammer Chief.mdx
neutral_darktrollwarlord_weapon_adjustment_diffuse.dds
Image / Texture
341
neutral_darktrollwarlord_weapon_adjustment_diffuse.dds
nightelf_druidoftheclaw_hair_orange_diffuse.dds
Image / Texture
683
nightelf_druidoftheclaw_hair_orange_diffuse.dds
WH MK_Dolehammer_diffuse.dds
Image / Texture
171
WH MK_Dolehammer_diffuse.dds
Wildhammer_MK_Dolehammer_normal.dds
Image / Texture
341
Wildhammer_MK_Dolehammer_normal.dds
Wildhammer_MK_main_diffuse.dds
Image / Texture
1,365
Wildhammer_MK_main_diffuse.dds
Done, you have imported the file Wildhammer_MK_main_diffuse.dds.
Importing Wildhammer_MK_main_normal.dds
Now Click the "Import File" Button:
Next select 'Wildhammer_MK_main_normal.dds' in the folder which you extracted from the zip archive:
Wildhammer Dwarf Chieftain
Wildhammer Chief.mdx
neutral_darktrollwarlord_weapon_adjustment_diffuse.dds
nightelf_druidoftheclaw_hair_orange_diffuse.dds
WH MK_Dolehammer_diffuse.dds
Wildhammer_MK_Dolehammer_normal.dds
Wildhammer_MK_main_diffuse.dds
Wildhammer_MK_main_normal.dds
Wildhammer_MK_main_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Wildhammer Chief.mdx
Model
2,846
war3mapimported/Wildhammer Chief.mdx
neutral_darktrollwarlord_weapon_adjustment_diffuse.dds
Image / Texture
341
neutral_darktrollwarlord_weapon_adjustment_diffuse.dds
nightelf_druidoftheclaw_hair_orange_diffuse.dds
Image / Texture
683
nightelf_druidoftheclaw_hair_orange_diffuse.dds
WH MK_Dolehammer_diffuse.dds
Image / Texture
171
WH MK_Dolehammer_diffuse.dds
Wildhammer_MK_Dolehammer_normal.dds
Image / Texture
341
Wildhammer_MK_Dolehammer_normal.dds
Wildhammer_MK_main_diffuse.dds
Image / Texture
1,365
Wildhammer_MK_main_diffuse.dds
Wildhammer_MK_main_normal.dds
Image / Texture
2,731
war3mapimported/Wildhammer_MK_main_normal.dds
Double-click the file Wildhammer_MK_main_normal.dds:
Wildhammer_MK_main_normal.dds
Image / Texture
2,731
war3mapimported/Wildhammer_MK_main_normal.dds
Tick the box "Use Custom Path" and type in the correct path:
Wildhammer_MK_main_normal.dds
Image / Texture
2,731
Wildhammer_MK_main_normal.dds
The file has been properly added to the map archive:
Wildhammer Chief.mdx
Model
2,846
war3mapimported/Wildhammer Chief.mdx
neutral_darktrollwarlord_weapon_adjustment_diffuse.dds
Image / Texture
341
neutral_darktrollwarlord_weapon_adjustment_diffuse.dds
nightelf_druidoftheclaw_hair_orange_diffuse.dds
Image / Texture
683
nightelf_druidoftheclaw_hair_orange_diffuse.dds
WH MK_Dolehammer_diffuse.dds
Image / Texture
171
WH MK_Dolehammer_diffuse.dds
Wildhammer_MK_Dolehammer_normal.dds
Image / Texture
341
Wildhammer_MK_Dolehammer_normal.dds
Wildhammer_MK_main_diffuse.dds
Image / Texture
1,365
Wildhammer_MK_main_diffuse.dds
Wildhammer_MK_main_normal.dds
Image / Texture
2,731
Wildhammer_MK_main_normal.dds
Done, you have imported the file Wildhammer_MK_main_normal.dds.
Importing Wildhammer_MK_main_ORM.dds
Now Click the "Import File" Button:
Next select 'Wildhammer_MK_main_ORM.dds' in the folder which you extracted from the zip archive:
Wildhammer Dwarf Chieftain
Wildhammer Chief.mdx
neutral_darktrollwarlord_weapon_adjustment_diffuse.dds
nightelf_druidoftheclaw_hair_orange_diffuse.dds
WH MK_Dolehammer_diffuse.dds
Wildhammer_MK_Dolehammer_normal.dds
Wildhammer_MK_main_diffuse.dds
Wildhammer_MK_main_normal.dds
Wildhammer_MK_main_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Wildhammer Chief.mdx
Model
2,846
war3mapimported/Wildhammer Chief.mdx
neutral_darktrollwarlord_weapon_adjustment_diffuse.dds
Image / Texture
341
neutral_darktrollwarlord_weapon_adjustment_diffuse.dds
nightelf_druidoftheclaw_hair_orange_diffuse.dds
Image / Texture
683
nightelf_druidoftheclaw_hair_orange_diffuse.dds
WH MK_Dolehammer_diffuse.dds
Image / Texture
171
WH MK_Dolehammer_diffuse.dds
Wildhammer_MK_Dolehammer_normal.dds
Image / Texture
341
Wildhammer_MK_Dolehammer_normal.dds
Wildhammer_MK_main_diffuse.dds
Image / Texture
1,365
Wildhammer_MK_main_diffuse.dds
Wildhammer_MK_main_normal.dds
Image / Texture
2,731
Wildhammer_MK_main_normal.dds
Wildhammer_MK_main_ORM.dds
Image / Texture
2,731
war3mapimported/Wildhammer_MK_main_ORM.dds
Double-click the file Wildhammer_MK_main_ORM.dds:
Wildhammer_MK_main_ORM.dds
Image / Texture
2,731
war3mapimported/Wildhammer_MK_main_ORM.dds
Tick the box "Use Custom Path" and type in the correct path:
Wildhammer_MK_main_ORM.dds
Image / Texture
2,731
Wildhammer_MK_main_ORM.dds
The file has been properly added to the map archive:
Wildhammer Chief.mdx
Model
2,846
war3mapimported/Wildhammer Chief.mdx
neutral_darktrollwarlord_weapon_adjustment_diffuse.dds
Image / Texture
341
neutral_darktrollwarlord_weapon_adjustment_diffuse.dds
nightelf_druidoftheclaw_hair_orange_diffuse.dds
Image / Texture
683
nightelf_druidoftheclaw_hair_orange_diffuse.dds
WH MK_Dolehammer_diffuse.dds
Image / Texture
171
WH MK_Dolehammer_diffuse.dds
Wildhammer_MK_Dolehammer_normal.dds
Image / Texture
341
Wildhammer_MK_Dolehammer_normal.dds
Wildhammer_MK_main_diffuse.dds
Image / Texture
1,365
Wildhammer_MK_main_diffuse.dds
Wildhammer_MK_main_normal.dds
Image / Texture
2,731
Wildhammer_MK_main_normal.dds
Wildhammer_MK_main_ORM.dds
Image / Texture
2,731
Wildhammer_MK_main_ORM.dds
Done, you have imported the file Wildhammer_MK_main_ORM.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.