Name | Type | is_array | initial_value |
angle | real | Yes | |
c_unit | unit | Yes | |
Cassetete1 | integer | No | 1 |
dead | real | Yes | 0.00 |
distance_M | location | Yes | |
DummyDark | unit | No | |
Dummyjohn | unit | No | |
Duration | integer | Yes | |
Duration2 | integer | Yes | |
enteringunit | unit | No | |
Enteringunitbateau | unit | No | |
Freezed | group | Yes | |
group | group | Yes | |
Hero | unit | Yes | |
heroesalife | integer | No | |
intiger | integer | Yes | |
LB_BombInteger | integer | Yes | |
LB_Caster | unit | Yes | |
LB_Duration | real | Yes | |
LB_Index | integer | Yes | |
LB_IndexSize | integer | No | |
LB_Loop | integer | No | |
LB_MaxSize | integer | No | |
LB_Point1 | location | Yes | |
LB_Point2 | location | Yes | |
LB_Point3 | location | Yes | |
LB_Point4 | location | Yes | |
LB_Point5 | location | Yes | |
LB_Point6 | location | No | |
LB_Real | real | Yes | |
LB_Temp | integer | No | |
LB_UG | group | Yes | |
LB_W1 | unit | Yes | |
LB_W2 | unit | Yes | |
LB_W3 | unit | Yes | |
LB_W4 | unit | Yes | |
levier2 | real | No | |
nagadie | real | No | |
Pilier1 | real | No | |
Point_A | location | Yes | |
Point_B | location | Yes | |
point_move | location | Yes | |
pontkillArchitectBas | unit | No | |
pontKillArchitectHaut | unit | No | |
pontKillskeletBas | unit | No | |
pontKillSkelethaut | unit | No | |
Reached_D | real | Yes | |
revivebutton | button | Yes | |
revivedialogue | dialog | No | |
riddle | boolean | Yes | |
riddle2 | boolean | Yes | |
SP_1 | effect | Yes | |
SP_2 | effect | Yes | |
Time_Casts | integer | Yes | |
timerwindow | timerdialog | No | |
Times3 | integer | No | |
Tonneau | item | No | |
Unit | unit | No | |
unit_C | unit | Yes | |
Unit_T | unit | Yes | |
Uniteau | unit | No | |
uniteau2 | unit | No | |
Unitenter | unit | No | |
unitvague | unit | No | |
WB | group | No | |
WB_angel | real | Yes | |
WB_Damage | real | Yes | |
WB_Distance | real | Yes | |
WB_Group | group | Yes | |
WB_Hero | unit | Yes | |
WB_Loop | integer | No | |
WB_Point | location | Yes | |
WB_Speed | real | Yes | |
WB_X | location | Yes | |
XWB | location | Yes |
to import this spell you must copy all the variables and put them
in your map as the same name and type.
==================================================================
==================================================================
second step to importing is copying the trigger. (easy part)
press Ctrl C to copy it and and Ctrl V to paste it in your map.
Note* some variables arent used in this spell since i use this map
over and over for many of my spells.
=================================================================
=================================================================
Explanation of spell:
===trigger called init starts the function by checking if the
variable called intiger[0]= 0. since the default number is 0
it will run the trigger.
=== below the function i just talked about is where i set my variables.
some Variables Set in init.
-set intiger[0] = intiger[0] + 1
-set intiger[1] = intiger[1] + 1
-set duration[intiger[1]] = 40
=================================================================
=================================================================
by setting the intigers to + 1 this will create a whole new variable
for everytime the spell runs if its already running.