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Model validation: Wild Forest Troll

WildForestTroll.mdx

0 errors 13 severe 26 warnings 106 unused
  • 1 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 131634); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 131634); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 131634); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 131634); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 131634); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 131634); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 131634); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 131634); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 131634); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 131634); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 131634); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 131634); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Bone 42 - "R_leg_02_bind_jnt"
    • 1 Translation
      • Missing opening track for sequence "Stand 2" at frame 2100 where it is needed
    • 1 Rotation
      • Track 185 at frame 10201 has exactly the same value as tracks 184 and 186
  • 9 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon1" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 105 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 106 - "B_hair_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 107 - "B_hair_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 108 - "B_hair_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 109 - "Root"
    • There are no vertices attached to this bone
  • 1 Material 4
    • 1 Layer 0
      • 1 Alpha
        • Track 11 at frame 51334 has exactly the same value as tracks 10 and 12
  • 1 Material 6
    • 1 Layer 0
      • 1 Alpha
        • Track 11 at frame 51334 has exactly the same value as tracks 10 and 12
  • 1 Material 10
    • 1 Layer 0
      • 1 Alpha
        • Track 11 at frame 51334 has exactly the same value as tracks 10 and 12
  • 2 Bone 0 - "bone_turret"
    • 1 Translation
      • Track 251 at frame 10201 has exactly the same value as tracks 250 and 252
    • 1 Rotation
      • Track 156 at frame 10201 has exactly the same value as tracks 155 and 157
  • 2 Bone 1 - "spine_02_bind_jnt"
    • 1 Translation
      • Track 64 at frame 10201 has exactly the same value as tracks 63 and 65
    • 1 Rotation
      • Track 116 at frame 10201 has exactly the same value as tracks 115 and 117
  • 2 Bone 2 - "bone_chest"
    • 1 Translation
      • Track 63 at frame 10201 has exactly the same value as tracks 62 and 64
    • 1 Rotation
      • Track 148 at frame 10201 has exactly the same value as tracks 147 and 149
  • 2 Bone 3 - "neck_bind_jnt"
    • 2 Rotation
      • Track 21 at frame 3934 has roughly the same value as tracks 20 and 22
      • Track 142 at frame 10201 has exactly the same value as tracks 141 and 143
  • 2 Bone 4 - "hd_anim_bind_jnt"
    • 1 Translation
      • Track 79 at frame 10201 has exactly the same value as tracks 78 and 80
    • 1 Rotation
      • Track 222 at frame 10201 has exactly the same value as tracks 221 and 223
  • 1 Bone 5 - "jaw_bind_jnt"
    • 1 Rotation
      • Track 101 at frame 10201 has exactly the same value as tracks 100 and 102
  • 2 Bone 6 - "L_shoulder_bind_jnt"
    • 1 Translation
      • Track 91 at frame 10201 has exactly the same value as tracks 90 and 92
    • 1 Rotation
      • Track 193 at frame 10201 has exactly the same value as tracks 192 and 194
  • 1 Bone 7 - "L_upr_arm_bind_jnt"
    • 1 Rotation
      • Track 214 at frame 10201 has exactly the same value as tracks 213 and 215
  • 2 Bone 8 - "L_lwr_arm_bind_jnt"
    • 1 Translation
      • Track 9 at frame 10201 has exactly the same value as tracks 8 and 10
    • 1 Rotation
      • Track 168 at frame 10201 has exactly the same value as tracks 167 and 169
  • 1 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 54 at frame 10201 has exactly the same value as tracks 53 and 55
  • 1 Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
    • 1 Rotation
      • Track 54 at frame 10201 has exactly the same value as tracks 53 and 55
  • 2 Bone 11 - "bone_hand_left"
    • 1 Translation
      • Track 9 at frame 10201 has exactly the same value as tracks 8 and 10
    • 1 Rotation
      • Track 68 at frame 10201 has exactly the same value as tracks 67 and 69
  • 2 Bone 12 - "L_tmb_01_bind_jnt"
    • 1 Translation
      • Track 22 at frame 10201 has exactly the same value as tracks 21 and 23
    • 1 Rotation
      • Track 22 at frame 10201 has exactly the same value as tracks 21 and 23
  • 1 Bone 13 - "L_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 24 at frame 10201 has exactly the same value as tracks 23 and 25
  • 1 Bone 14 - "L_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 67 at frame 10201 has exactly the same value as tracks 66 and 68
  • 2 Bone 15 - "L_ind_finger_01_bind_jnt"
    • 1 Translation
      • Track 9 at frame 10201 has exactly the same value as tracks 8 and 10
    • 1 Rotation
      • Track 66 at frame 10201 has exactly the same value as tracks 65 and 67
  • 1 Bone 16 - "L_ind_finger_02_bind_jnt"
    • 1 Rotation
      • Track 66 at frame 10201 has exactly the same value as tracks 65 and 67
  • 1 Bone 17 - "L_ind_finger_03_bind_jnt"
    • 1 Rotation
      • Track 65 at frame 10201 has exactly the same value as tracks 64 and 66
  • 2 Bone 18 - "L_pnk_finger_01_bind_jnt"
    • 1 Translation
      • Track 9 at frame 10201 has exactly the same value as tracks 8 and 10
    • 1 Rotation
      • Track 69 at frame 10201 has exactly the same value as tracks 68 and 70
  • 1 Bone 19 - "L_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 66 at frame 10201 has exactly the same value as tracks 65 and 67
  • 1 Bone 20 - "L_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 66 at frame 10201 has exactly the same value as tracks 65 and 67
  • 2 Bone 21 - "R_shoulder_bind_jnt"
    • 1 Translation
      • Track 102 at frame 10201 has exactly the same value as tracks 101 and 103
    • 1 Rotation
      • Track 202 at frame 10201 has exactly the same value as tracks 201 and 203
  • 1 Bone 22 - "R_upr_arm_bind_jnt"
    • 1 Rotation
      • Track 223 at frame 10201 has exactly the same value as tracks 222 and 224
  • 3 Bone 23 - "R_lwr_arm_bind_jnt"
    • 3 Rotation
      • Track 7 at frame 1533 has roughly the same value as tracks 6 and 8
      • Track 153 at frame 10201 has exactly the same value as tracks 152 and 154
      • Track 167 at frame 132667 has roughly the same value as tracks 166 and 168
  • 3 Bone 24 - "R_lwr_arm_twist_01_bind_jnt"
    • 1 Translation
      • Track 9 at frame 10201 has exactly the same value as tracks 8 and 10
    • 2 Rotation
      • Track 70 at frame 7168 has roughly the same value as tracks 69 and 71
      • Track 130 at frame 10201 has exactly the same value as tracks 129 and 131
  • 3 Bone 25 - "R_lwr_arm_twist_02_bind_jnt"
    • 1 Translation
      • Track 9 at frame 10201 has exactly the same value as tracks 8 and 10
    • 2 Rotation
      • Track 70 at frame 7168 has roughly the same value as tracks 69 and 71
      • Track 130 at frame 10201 has exactly the same value as tracks 129 and 131
  • 2 Bone 26 - "bone_hand_right"
    • 1 Translation
      • Track 9 at frame 10201 has exactly the same value as tracks 8 and 10
    • 1 Rotation
      • Track 194 at frame 10201 has exactly the same value as tracks 193 and 195
  • 2 Bone 27 - "R_tmb_01_bind_jnt"
    • 1 Translation
      • Track 34 at frame 10201 has exactly the same value as tracks 33 and 35
    • 1 Rotation
      • Track 74 at frame 10201 has exactly the same value as tracks 73 and 75
  • 3 Bone 28 - "R_tmb_02_bind_jnt"
    • 1 Translation
      • Track 25 at frame 10201 has exactly the same value as tracks 24 and 26
    • 2 Rotation
      • Track 4 at frame 1367 has roughly the same value as tracks 3 and 5
      • Track 79 at frame 10201 has exactly the same value as tracks 78 and 80
  • 2 Bone 29 - "R_tmb_03_bind_jnt"
    • 2 Rotation
      • Track 4 at frame 1367 has roughly the same value as tracks 3 and 5
      • Track 76 at frame 10201 has exactly the same value as tracks 75 and 77
  • 3 Bone 30 - "R_ind_finger_01_bind_jnt"
    • 2 Translation
      • Track 27 at frame 10201 has exactly the same value as tracks 26 and 28
      • Track 66 at frame 100200 has roughly the same value as tracks 65 and 67
    • 1 Rotation
      • Track 72 at frame 10201 has exactly the same value as tracks 71 and 73
  • 1 Bone 31 - "R_ind_finger_02_bind_jnt"
    • 1 Rotation
      • Track 70 at frame 10201 has exactly the same value as tracks 69 and 71
  • 2 Bone 33 - "R_pnk_finger_01_bind_jnt"
    • 1 Translation
      • Track 26 at frame 10201 has exactly the same value as tracks 25 and 27
    • 1 Rotation
      • Track 102 at frame 10201 has exactly the same value as tracks 101 and 103
  • 2 Bone 36 - "pelvis_bind_jnt"
    • 1 Translation
      • Track 251 at frame 10201 has exactly the same value as tracks 250 and 252
    • 1 Rotation
      • Track 175 at frame 10201 has exactly the same value as tracks 174 and 176
  • 1 Bone 37 - "L_leg_01_bind_jnt"
    • 1 Rotation
      • Track 199 at frame 10201 has exactly the same value as tracks 198 and 200
  • 1 Bone 38 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 189 at frame 10201 has exactly the same value as tracks 188 and 190
  • 1 Bone 39 - "bone_leg_left"
    • 1 Rotation
      • Track 198 at frame 10201 has exactly the same value as tracks 197 and 199
  • 1 Bone 40 - "L_leg_04_bind_jnt"
    • 1 Rotation
      • Track 81 at frame 10201 has exactly the same value as tracks 80 and 82
  • 1 Bone 41 - "R_leg_01_bind_jnt"
    • 1 Rotation
      • Track 198 at frame 10201 has exactly the same value as tracks 197 and 199
  • 1 Bone 43 - "bone_leg_right"
    • 1 Rotation
      • Track 199 at frame 10201 has exactly the same value as tracks 198 and 200
  • 1 Bone 44 - "R_leg_04_bind_jnt"
    • 1 Rotation
      • Track 102 at frame 10201 has exactly the same value as tracks 101 and 103
  • 1 Bone 74 - "L_upr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 153 at frame 10201 has exactly the same value as tracks 152 and 154
  • 1 Bone 75 - "L_lwr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 153 at frame 10201 has exactly the same value as tracks 152 and 154
  • 1 Bone 76 - "R_upr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 153 at frame 10201 has exactly the same value as tracks 152 and 154
  • 1 Bone 77 - "R_lwr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 153 at frame 10201 has exactly the same value as tracks 152 and 154
  • 2 Bone 95 - "tongue_01_bind_jnt"
    • 1 Translation
      • Track 123 at frame 10201 has exactly the same value as tracks 122 and 124
    • 1 Rotation
      • Track 101 at frame 10201 has exactly the same value as tracks 100 and 102
  • 2 Bone 96 - "tongue_02_bind_jnt"
    • 1 Translation
      • Track 131 at frame 10201 has exactly the same value as tracks 130 and 132
    • 1 Rotation
      • Track 101 at frame 10201 has exactly the same value as tracks 100 and 102
  • 3 Bone 97 - "lwr_teeth_bind_jnt"
    • 2 Translation
      • Track 146 at frame 10201 has exactly the same value as tracks 145 and 147
      • Track 196 at frame 96934 has roughly the same value as tracks 195 and 197
    • 1 Rotation
      • Track 122 at frame 10201 has exactly the same value as tracks 121 and 123
  • 4 Bone 98 - "L_lip_corner_bind_jnt"
    • 3 Translation
      • Track 131 at frame 10201 has exactly the same value as tracks 130 and 132
      • Track 136 at frame 80334 has roughly the same value as tracks 135 and 137
      • Track 184 at frame 96934 has roughly the same value as tracks 183 and 185
    • 1 Rotation
      • Track 101 at frame 10201 has exactly the same value as tracks 100 and 102
  • 3 Bone 99 - "L_lwr_lip_01_bind_jnt"
    • 2 Translation
      • Track 132 at frame 10201 has exactly the same value as tracks 131 and 133
      • Track 187 at frame 96934 has roughly the same value as tracks 186 and 188
    • 1 Rotation
      • Track 101 at frame 10201 has exactly the same value as tracks 100 and 102
  • 3 Bone 100 - "L_lwr_lip_02_bind_jnt"
    • 2 Translation
      • Track 132 at frame 10201 has exactly the same value as tracks 131 and 133
      • Track 188 at frame 96934 has roughly the same value as tracks 187 and 189
    • 1 Rotation
      • Track 101 at frame 10201 has exactly the same value as tracks 100 and 102
  • 3 Bone 101 - "M_lwr_lip_bind_jnt"
    • 2 Translation
      • Track 133 at frame 10201 has exactly the same value as tracks 132 and 134
      • Track 188 at frame 96934 has roughly the same value as tracks 187 and 189
    • 1 Rotation
      • Track 101 at frame 10201 has exactly the same value as tracks 100 and 102
  • 4 Bone 102 - "R_lwr_lip_02_bind_jnt"
    • 3 Translation
      • Track 132 at frame 10201 has exactly the same value as tracks 131 and 133
      • Track 137 at frame 80334 has roughly the same value as tracks 136 and 138
      • Track 182 at frame 96934 has roughly the same value as tracks 181 and 183
    • 1 Rotation
      • Track 101 at frame 10201 has exactly the same value as tracks 100 and 102
  • 3 Bone 103 - "R_lwr_lip_01_bind_jnt"
    • 2 Translation
      • Track 132 at frame 10201 has exactly the same value as tracks 131 and 133
      • Track 137 at frame 80334 has roughly the same value as tracks 136 and 138
    • 1 Rotation
      • Track 101 at frame 10201 has exactly the same value as tracks 100 and 102
  • 3 Bone 104 - "R_lip_corner_bind_jnt"
    • 2 Translation
      • Track 131 at frame 10201 has exactly the same value as tracks 130 and 132
      • Track 136 at frame 80334 has roughly the same value as tracks 135 and 137
    • 1 Rotation
      • Track 101 at frame 10201 has exactly the same value as tracks 100 and 102
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