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Trigger Viewer

Wild Adventure World RPG 2 Crime.w3x
Variables
questtbonus1
questbonus1start
questbonus1win
quest1
quest1start
quest1win
RPG camera
rpg camera intslition
camera manager
quest2
quest2start
quest2win
quest3
quest3start
quest3win
quest3bonus
quest3bonus
quest3bonuswin
quest4
quest4start
quest4win
quest4bonus
quest4bonus
quest4bonuswin
quest5
quest5start
quest5win
quest6
quest6start
quest6win
quest7
quest7start
quest7win
quest8
quest8start
quest8win
quest9
quest9start
quest9win
quest10
quest10start
quest10win
quest11
quest11start
quest11win
quest12
quest12start
quest12win
quest13
quest13start
qurest13win
quest14
quest14start
quest14win
quest15
quest15start
quest15win
quest16
quest16start
quest16win
quest17
quest17start
quest17win
quest18
quest18start
quest18win
itemrecipe1
itemrecipe1
itemrecipe2
itemrecipe3
itemrecipe4
analyzrecipe1
analyzrecipe2
analyzrecipe3
Cinematic
Camera Owner
camera owner
dialog
dialog1
dialog2
dialog3
dialog4
dialog5
dialog6
dialog7
dialog8
dialog9
dialog10
dialog11
dialog12
dialog13
dialog14
dialog15
dialog16
dialog17
dialog18
dialog19
dialog20
dialog21
dialog22
dialog23
dialog24
Game
Victory
music
music
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.

		
Name Type Is Array Initial Value
Angle real No
Down boolean No
HeroUnit unit No
Left boolean No
Right boolean No
Speed real No
Up boolean No
questbonus1start
  Events
    Unit - A unit enters Velant_quest <gen>
  Conditions
  Actions
    Quest - Display to (All players) the Quest Discovered message: Quest Discovered: Ambush!- Defeat Wolf Leader
    Quest - Create a Required quest titled Ambush! with the description Tadi saat aku pergi ke mushola aku melihat serigala tepat didepanku. aku beruntung serigala itu tidak menyerangku karena penjaga villa telah datang untuk menolongku. aku takut ia kembali lagi dan tadi ia pergi kehutan yang ada guanya itu. Quest: Kalahkan Wolf Leader., using icon path ReplaceableTextures\CommandButtons\BTNTimberWolf.blp
questbonus1win
  Events
    Unit - Wolf Leader 0202 <gen> Dies
  Conditions
  Actions
    Quest - Display to (All players) the Quest Completed message: Quest Complete: Ambush!
    Quest - Mark (Last created quest) as Completed
quest1start
  Events
    Unit - A unit enters Livana_quest <gen>
  Conditions
  Actions
    Quest - Display to (All players) the Quest Discovered message: Quest DiscoveredLigina Missing!-Check a Ligina Secret Box
    Quest - Create a Required quest titled Ligina Missing! with the description Ligina Hilang! dia baru hilang tadi malam. Tapi ia meninggalkan kotak rahasianya, tapi kotaknya hilang. coba kau cari dan buka kotak itu! Quest: Check Ligina Secret Box., using icon path ReplaceableTextures\CommandButtons\BTNTomeOfRetraining.blp
quest1win
  Events
    Unit - Ligina Secret Box 0078 <gen> Dies
  Conditions
  Actions
    Quest - Display to (All players) the Quest Completed message: Quest Completed: Ligina Missing!Ivan: Kotak rahasia ligina telah ditemukan!ternyata isi hanya buku harian. tetapi mungkin ini petunjuk. aku akan analisi buku ini. (Analyz Table)
    Quest - Mark (Last created quest) as Completed
rpg camera intslition
  Events
    Map initialization
  Conditions
  Actions
    Unit - Create 1.Melee for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
    Set VariableSet HeroUnit = (Last created unit)
    Visibility - Disable fog of war
    Visibility - Disable black mask
    Environment - Set sky to Dalaran Sky
    Environment - Set fog to style Linear, z-start 4000.00, z-end 5000.00, density 1.00 and color (100%, 100%, 100%)
camera manager
  Events
    Time - Every 1.00 seconds of game time
  Conditions
  Actions
    Camera - Set Player 1 (Red)'s camera Distance to target to 550.00 over 1.00 seconds
    Camera - Lock camera target for Player 1 (Red) to HeroUnit, offset by (0, 0) using Default rotation
    Camera - Set Player 1 (Red)'s camera Angle of attack to 340.00 over 1.00 seconds
    Camera - Set Player 1 (Red)'s camera Height Offset to 300.00 over 1.00 seconds
    Camera - Set Player 1 (Red)'s camera Rotation to (Facing of HeroUnit) over 1.00 seconds
    Camera - Set Player 1 (Red)'s camera Far Z to 5000.00 over 1.00 seconds
    Camera - Set Player 1 (Red)'s camera Field of view to 1000.00 over 1.00 seconds
quest2start
  Events
    Unit - A unit enters Tava_quest <gen>
  Conditions
  Actions
    Quest - Display to (All players) the Quest Discovered message: Quest Discovered!: Search a Blog-Search a Unknown Point-Defeat Unknown Unit-Search a Clue!
    Quest - Create a Required quest titled Search a Blog with the description Kita perlu melihat status ligina di facebook. tapi aku tidak tahu password, aku hanya tau e-mailnya saja.(ivan: aku juga tidak tahu passwordnya!)Quest: Cari point yang tidak diketahui., using icon path ReplaceableTextures\CommandButtons\BTNSleep.blp
quest2win
  Events
    Unit - Unknown Unit 0121 <gen> Dies
  Conditions
  Actions
    Quest - Display to (All players) the Quest Completed message: Quest Complete: Search a BlogIvan: Huh? sepertinya aku bermimpi. kenapa aku dari tadi tidak memanggil Quarlin.
    Quest - Mark (Last created quest) as Completed
quest3start
  Events
    Unit - Unknown Unit 0121 <gen> Dies
  Conditions
  Actions
    Quest - Display to (All players) the Quest Discovered message: Quest Discovered: Send a Report!-Send a Report to Quarlin
    Quest - Create a Required quest titled Send a Report! with the description Aku harus cepat mengantarkan surat ini ke quarlin. Quest: Bring this Report to Quarlin., using icon path ReplaceableTextures\CommandButtons\BTNSpy.blp
quest3win
  Events
    Unit - Student 0039 <gen> Acquires an item
  Conditions
  Actions
    Quest - Display to (All players) the Quest Completed message: Quest Complete: Send a Report!Quarlin: ya udah lah aku ke sana.
    Quest - Mark (Last created quest) as Completed
quest3bonus
  Events
    Unit - A unit enters alden_quest <gen>
  Conditions
  Actions
    Quest - Display to (All players) the Quest Discovered message: Quest Discovered: Livina Calling you!- Search a Blog!
    Quest - Create a Required quest titled Livina Calling You! with the description Segera datang ke Villa Livina. Quest: Search a Blog!, using icon path UI\MiniMap\MinimapIcon\MinimapIconNeutralBuilding.blp
quest3bonuswin
  Events
    Unit - Laptop 0042 <gen> Finishes research
  Conditions
  Actions
    Quest - Display to (All players) the Quest Completed message: Quest Complete:Livina Calling You
    Quest - Mark (Last created quest) as Completed
quest4start
  Events
    Destructible - Crates 1060 <gen> dies
  Conditions
  Actions
    Quest - Display to (All players) the Quest Discovered message: Quest Discovered: Clear a Miner!- Defeated a Miner Leader!
    Quest - Create a Required quest titled Clear a Miner! with the description Sejak kemarin belum ada pengeboran di sini. sepertinya ini pengeboran sangat berbahaya, karena ada sebuah racun didasar sana. mungkin para pekerja ini bermaksud untuk menhancurkan Juntoville dan seluruh isinya. ini harus di hentikan! Quest: Kalahkan pemimpin pengebor itu!, using icon path ReplaceableTextures\CommandButtons\BTNPeasant.blp
quest4win
  Events
    Unit - Miner Leader 0114 <gen> Dies
  Conditions
  Actions
    Quest - Display to (All players) the Quest Completed message: Quest Complete: Clear a Miner!- Defeat Miner Leader Complete!
    Quest - Mark (Last created quest) as Completed
quest4bonus
  Events
    Unit - A unit enters roko_quest <gen>
  Conditions
  Actions
    Quest - Display to (All players) the Quest Discovered message: Quest Discovered: Lost a Money-Find a Roko Money
    Quest - Create a Required quest titled Lost a Money with the description Aku kehilangan uang Rp 50.000,00 ku punya dan sekarang aku tidak punya uang lagi. kau bisa bantu? Quest: Cari uang roko yang hilang!, using icon path ReplaceableTextures\CommandButtons\BTNChestOfGold.blp
quest4bonuswin
  Events
    Unit - Bandit 0320 <gen> Dies
  Conditions
  Actions
    Quest - Display to (All players) the Quest Completed message: Quest Complete: Lost a MoneyBandit: Baik, Baik aku akan mengembalikan duitnya.
    Quest - Mark (Last created quest) as Completed
quest5start
  Events
    Unit - Miner Leader 0114 <gen> Dies
  Conditions
  Actions
    Quest - Display to (All players) the Quest Discovered message: Quest Discovered: Delivery!-Search a Ammonation Create
    Quest - Create a Required quest titled Delivery! with the description Massae from Ken: Aku mengirimkan Kotak Amunisi untuk tugas yang datang sekitar beberapa menit. Quest: Cari Kotak Amunisi!, using icon path ReplaceableTextures\CommandButtons\BTNCrate.blp
quest5win
  Events
    Destructible - Crates 1515 <gen> dies
  Conditions
  Actions
    Quest - Display to (All players) the Quest Completed message: Quest Complete: Delivery!Ivan: Kotaknya sudah ketemu, isinya ada senjata yang kupunya dan juga Amunisi.
    Quest - Mark (Last created quest) as Completed
quest6start
  Events
    Unit - A unit enters MK_1 <gen>
  Conditions
  Actions
    Quest - Display to (All players) the Quest Discovered message: Quaet Discovered: Hunting!-Defeat Bear-Save all Student
    Quest - Create a Required quest titled Hunting! with the description Tempat ini sering dijumpai babi hutan. itu bukan maslah kerena ini adalah habitat babi hutan. tetapi ada beruang yang masuk kesini. dia sudah membuat kekacauan yang sangat besar. Quest: kalahkan beruang yang disekitar pegunungan., using icon path ReplaceableTextures\CommandButtons\BTNGrizzlyBear.blp
quest6win
  Events
    Unit - Bear 0128 <gen> Dies
  Conditions
  Actions
    Quest - Display to (All players) the Quest Completed message: Quest complete: Hunting!
    Quest - Mark (Last created quest) as Completed
quest7start
  Events
    Unit - A unit enters MK_2 <gen>
  Conditions
  Actions
    Quest - Display to (All players) the Quest Discovered message: Quest Discovered: Bandit & Train- Defeat All Offifcer
    Quest - Create a Required quest titled Bandit & Train with the description Jalur kereta di hantam para bandit. aktivitas kereta bisa terganggu ini bisa bahaya! Quest: kalahkan semua Officer!, using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
quest7win
  Events
    Unit - Officer 0182 <gen> Dies
  Conditions
  Actions
    Quest - Display to (All players) the Quest Completed message: Quest Complete: Bandit & TrainMountain Kepeer: Biarkan aku yang membetulkan terowongan ini.
    Quest - Mark (Last created quest) as Completed
quest8start
  Events
    Destructible - City Entrance 2389 <gen> dies
  Conditions
  Actions
    Quest - Display to (All players) the Quest Discovered message: Quest Discovered: in the Deep-Defeat Heavy Guard
    Quest - Create a Required quest titled In the Deep with the description pasti ini adalah jalan menuju pabrik darvin. aku harus melewatinya dan juga kalahkan mereka semua. Quest: kalahkan Heavy guard., using icon path ReplaceableTextures\CommandButtons\BTNMilitia.blp
quest8win
  Events
    Unit - Heavy Guard 0191 <gen> Dies
  Conditions
  Actions
    Quest - Display to (All players) the Quest Completed message: Quest Complete: In the DeepIvan: mereka sudah menutup jalan ini. apakah ada jalan lain?
    Quest - Mark (Last created quest) as Completed
quest9start
  Events
    Destructible - City Entrance 3794 <gen> dies
  Conditions
  Actions
    Quest - Display to (All players) the Quest Discovered message: Quest Discovered: Battle of NightEnt Gate- Eleminate Officer
    Quest - Create a Required quest titled Battle of NightEnt Gate with the description Itu gerbang menuju hutan NightEnt. tapi penjagaan mereka ketat sekali. tetapi aku harus bisa masuk! Quest: Kalahkan Officer., using icon path ReplaceableTextures\WorldEditUI\Doodad-Cliff.blp
quest9win
  Events
    Unit - Officer 0206 <gen> Dies
  Conditions
  Actions
    Quest - Display to (All players) the Quest Completed message: Quest Complete: Battle of NightEnt Gate
    Quest - Mark (Last created quest) as Completed
quest10start
  Events
    Unit - Officer 0206 <gen> Dies
  Conditions
  Actions
    Quest - Display to (All players) the Quest Discovered message: Quest Discovered: Absolute Power-Defeat Edgar
    Quest - Create a Required quest titled Absolute Power with the description Edgar dibayar untuk menghalangi ivan agar tidak masuk ke Hutan NightEnt dan ke Pabrik Darvin. Quest: Kalahkan Edgar., using icon path ReplaceableTextures\CommandButtons\BTNUnholyFrenzy.blp
quest10win
  Events
    Unit - Edgar 0224 <gen> Dies
  Conditions
  Actions
    Quest - Display to (All players) the Quest Completed message: Quest Complete: Absolute Power
quest11start
  Events
    Destructible - Big Gate 1995 <gen> dies
  Conditions
  Actions
    Quest - Display to (All players) the Quest Discovered message: Quest Discovered: Battle of NightEnt (Part 1)-Go to NighEnt Forest
    Quest - Create a Required quest titled Battle of NE (Part 1) with the description Semua teman di JuntoVille ditangkap oleh anak buah Darvin. Quest : Selamatkan yang tertangkap!, using icon path ReplaceableTextures\WorldEditUI\Editor-Force.blp
quest11win
  Events
    Unit - Cage 0244 <gen> Dies
  Conditions
  Actions
    Quest - Display to (All players) the Quest Completed message: Quest Complete: Battle of NightEnt (Part 1)
    Quest - Mark (Last created quest) as Completed
quest12start
  Events
    Unit - Cage 0244 <gen> Dies
  Conditions
  Actions
    Quest - Display to (All players) the Quest Discovered message: Quest Discovered: Battle of Night Ent (Part 2)- Search your Friend!
    Quest - Create a Required quest titled Battle of NE(Part 2) with the description Dalamnya Kosong, tetapi belum terlambat! cari lagi dan temukan. Quest: Mungkin kau harus melewati padang rumput yang mungkin dipasang jebakan., using icon path ReplaceableTextures\WorldEditUI\Editor-Force.blp
quest12win
  Events
    Unit - Officer 0275 <gen> Dies
  Conditions
  Actions
    Quest - Display to (All players) the Quest Completed message: Quest Complete: Battle of NightEnt (Part 2)
    Quest - Mark (Last created quest) as Completed
quest13start
  Events
    Unit - Officer 0275 <gen> Dies
  Conditions
  Actions
    Quest - Display to (All players) the Quest Discovered message: Quest Discovered: Battle of NightEnt (Part 3)-Eleminate Guard
    Quest - Create a Required quest titled Battle of NE(Part 3) with the description Kalahkan penjaga agar kamera yang mengawas di kawasan hutan NightEnt hilang. Quest: kalahkan Guard., using icon path ReplaceableTextures\WorldEditUI\Editor-Force.blp
qurest13win
  Events
    Unit - Heavy Guard 0289 <gen> Dies
  Conditions
  Actions
    Quest - Display to (All players) the Quest Completed message: Quest Complete: Battle of NightEnt (Part 3)
    Quest - Mark (Last created quest) as Completed
quest14start
  Events
    Unit - Heavy Guard 0289 <gen> Dies
  Conditions
  Actions
    Quest - Display to (All players) the Quest Discovered message: Quest Discovered: Battle of NightEnt (Part 4)- Eleminate Officer
    Quest - Create a Required quest titled Battle of NE(Part 4) with the description Kalahkan penjaga yang lain. Quest: Kalahkan Officer, using icon path ReplaceableTextures\WorldEditUI\Editor-Force.blp
quest14win
  Events
    Unit - Edgar 0301 <gen> Dies
  Conditions
  Actions
    Quest - Display to (All players) the Quest Completed message: Quest Complete: Battle of NightEnt (Part 6)
    Quest - Mark (Last created quest) as Completed
quest15start
  Events
    Destructible - City Entrance 7233 <gen> dies
  Conditions
  Actions
    Quest - Display to (All players) the Quest Discovered message: Quest Discovered: Destruction! -Defeat Crane Guard
    Quest - Create a Required quest titled Destruction! with the description Quest: Defeat Crane Guard, using icon path ReplaceableTextures\CommandButtons\BTNPeasant.blp
quest15win
  Events
    Unit - Officer 0373 <gen> Dies
  Conditions
  Actions
    Quest - Display to (All players) the Quest Completed message: Quest Complete: Destruction!
    Quest - Mark (Last created quest) as Completed
quest16start
  Events
    Destructible - Iron Gate 6802 <gen> dies
  Conditions
  Actions
    Quest - Display to (All players) the Quest Discovered message: Quest Discovered: Break Down- Destroy Generator
    Quest - Create a Required quest titled Break Down with the description Quest: Hancurkan Generatornya!, using icon path ReplaceableTextures\CommandButtons\BTNHumanBuild.blp
quest16win
  Events
    Unit - Generator 0511 <gen> Dies
  Conditions
  Actions
    Quest - Display to (All players) the Quest Completed message: Quest Complete: Break Down
    Quest - Mark (Last created quest) as Completed
quest17start
  Events
    Destructible - Iron Gate 8353 <gen> dies
  Conditions
  Actions
    Quest - Display to (All players) the Quest Discovered message: Quest Discovered: Edgar Return- Defeat Edgar
    Quest - Create a Required quest titled Edgar Return with the description Edgar kembali lagi! kalahkan Edgar!, using icon path ReplaceableTextures\CommandButtons\BTNVillagerMan.blp
quest17win
  Events
    Unit - Edgar 0555 <gen> Dies
  Conditions
  Actions
    Quest - Display to (All players) the Quest Completed message: Quest Complete: Edgar Return
    Quest - Mark (Last created quest) as Completed
quest18start
  Events
    Unit - Edgar 0555 <gen> Dies
  Conditions
  Actions
    Quest - Display to (All players) the Quest Discovered message: Quest Discovered: Last Stand
    Quest - Create a Required quest titled Last Stand with the description Sudah waktunya menagkap Darvin. Quest: Kalahkan Darvin., using icon path ReplaceableTextures\CommandButtons\BTNSacrificialSkull.blp
quest18win
  Events
    Unit - Boss 0605 <gen> Dies
  Conditions
  Actions
    Quest - Display to (All players) the Quest Completed message: Quest Comlpete: Last Stand
    Quest - Mark (Last created quest) as Completed
itemrecipe1
  Events
    Unit - A unit Acquires an item
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ((Hero manipulating item) has an item of type Bamboo) Equal to True
        ((Hero manipulating item) has an item of type Rope) Equal to True
        ((Hero manipulating item) has an item of type Sharp Rock) Equal to True
        ((Hero manipulating item) has an item of type Bamboo Spear Recipe) Equal to True
      Then - Actions
        Item - Remove (Item carried by (Hero manipulating item) of type Bamboo Spear Recipe)
        Item - Remove (Item carried by (Hero manipulating item) of type Rope)
        Item - Remove (Item carried by (Hero manipulating item) of type Bamboo)
        Item - Remove (Item carried by (Hero manipulating item) of type Sharp Rock)
        Hero - Create Bamboo Spear and give it to (Hero manipulating item)
        Special Effect - Create a special effect attached to the overhead (attachpoint) of (Hero manipulating item) using Abilities\Spells\Items\AIim\AIimTarget.mdl
        Special Effect - Destroy (Last created special effect)
        Wait 5.00 seconds
      Else - Actions
itemrecipe2
  Events
    Unit - A unit Acquires an item
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ((Hero manipulating item) has an item of type Upgrade) Equal to True
        ((Hero manipulating item) has an item of type Adidas Boots) Equal to True
        ((Hero manipulating item) has an item of type Adidas Boots+ Recipe) Equal to True
      Then - Actions
        Item - Remove (Item carried by (Hero manipulating item) of type Adidas Boots+ Recipe)
        Item - Remove (Item carried by (Hero manipulating item) of type Upgrade)
        Item - Remove (Item carried by (Hero manipulating item) of type Adidas Boots)
        Hero - Create Adidas Boots+ and give it to (Hero manipulating item)
        Special Effect - Create a special effect attached to the overhead (attachpoint) of (Hero manipulating item) using Abilities\Spells\Items\AIim\AIimTarget.mdl
        Special Effect - Destroy (Last created special effect)
        Wait 5.00 seconds
      Else - Actions
itemrecipe3
  Events
    Unit - A unit Acquires an item
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ((Hero manipulating item) has an item of type AK-47) Equal to True
        ((Hero manipulating item) has an item of type Rope) Equal to True
        ((Hero manipulating item) has an item of type Samurai Sword) Equal to True
        ((Hero manipulating item) has an item of type GunBlade Recipe) Equal to True
      Then - Actions
        Item - Remove (Item carried by (Hero manipulating item) of type GunBlade Recipe)
        Item - Remove (Item carried by (Hero manipulating item) of type Samurai Sword)
        Item - Remove (Item carried by (Hero manipulating item) of type AK-47)
        Item - Remove (Item carried by (Hero manipulating item) of type Rope)
        Hero - Create GunBlade and give it to (Hero manipulating item)
        Special Effect - Create a special effect attached to the overhead (attachpoint) of (Hero manipulating item) using Abilities\Spells\Items\AIim\AIimTarget.mdl
        Special Effect - Destroy (Last created special effect)
        Wait 5.00 seconds
      Else - Actions
itemrecipe4
  Events
    Unit - A unit Acquires an item
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ((Hero manipulating item) has an item of type Fighting Glove) Equal to True
        ((Hero manipulating item) has an item of type CHI) Equal to True
        ((Hero manipulating item) has an item of type Upgrade) Equal to True
        ((Hero manipulating item) has an item of type Glove of CHI Recipe) Equal to True
      Then - Actions
        Item - Remove (Item carried by (Hero manipulating item) of type Glove of CHI Recipe)
        Item - Remove (Item carried by (Hero manipulating item) of type Fighting Glove)
        Item - Remove (Item carried by (Hero manipulating item) of type Upgrade)
        Item - Remove (Item carried by (Hero manipulating item) of type CHI)
        Hero - Create Glove of CHI and give it to (Hero manipulating item)
        Special Effect - Create a special effect attached to the overhead (attachpoint) of (Hero manipulating item) using Abilities\Spells\Items\AIim\AIimTarget.mdl
        Special Effect - Destroy (Last created special effect)
        Wait 5.00 seconds
      Else - Actions
analyzrecipe1
  Events
    Unit - A unit Acquires an item
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ((Hero manipulating item) has an item of type Unknown Book) Equal to True
        ((Hero manipulating item) has an item of type Analyzing Unknown Book) Equal to True
      Then - Actions
        Item - Remove (Item carried by (Hero manipulating item) of type Analyzing Unknown Book)
        Item - Remove (Item carried by (Hero manipulating item) of type Unknown Book)
        Hero - Create Ligina Dairy Book and give it to (Hero manipulating item)
        Special Effect - Create a special effect attached to the overhead (attachpoint) of (Hero manipulating item) using Abilities\Spells\Items\AIim\AIimTarget.mdl
        Special Effect - Destroy (Last created special effect)
        Wait 5.00 seconds
      Else - Actions
analyzrecipe2
  Events
    Unit - A unit Acquires an item
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ((Hero manipulating item) has an item of type Unknown Photo) Equal to True
        ((Hero manipulating item) has an item of type Analyz Unknown Photo) Equal to True
      Then - Actions
        Item - Remove (Item carried by (Hero manipulating item) of type Analyz Unknown Photo)
        Item - Remove (Item carried by (Hero manipulating item) of type Unknown Photo)
        Hero - Create Ligina Photo and give it to (Hero manipulating item)
        Special Effect - Create a special effect attached to the overhead (attachpoint) of (Hero manipulating item) using Abilities\Spells\Items\AIim\AIimTarget.mdl
        Special Effect - Destroy (Last created special effect)
        Wait 5.00 seconds
      Else - Actions
analyzrecipe3
  Events
    Unit - A unit Acquires an item
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ((Hero manipulating item) has an item of type Unknown Map) Equal to True
        ((Hero manipulating item) has an item of type Analyz Unknown map) Equal to True
      Then - Actions
        Item - Remove (Item carried by (Hero manipulating item) of type Analyz Unknown map)
        Item - Remove (Item carried by (Hero manipulating item) of type Unknown Map)
        Hero - Create Darvin Map and give it to (Hero manipulating item)
        Special Effect - Create a special effect attached to the overhead (attachpoint) of (Hero manipulating item) using Abilities\Spells\Items\AIim\AIimTarget.mdl
        Special Effect - Destroy (Last created special effect)
        Wait 5.00 seconds
      Else - Actions
Camera Owner
  Events
    Unit - Laptop 0042 <gen> Finishes research
  Conditions
  Actions
    Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2 seconds
    Cinematic - Disable user control for (All players).
    Camera - .Apply. gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
    Cinematic - Send transmission to (All players) from Melee 0049 <gen> named Ivan: Play No sound and display Apa sudah selesai?. Modify duration: Set to 5.00 seconds and Don't wait
    Wait 4.00 seconds
    Cinematic - Send transmission to (All players) from Student 0046 <gen> named Livana: Play No sound and display Belum. Modify duration: Add 5.00 seconds and Don't wait
    Wait 4.00 seconds
    Cinematic - Send transmission to (All players) from Student 0050 <gen> named Quarlin: Play No sound and display Van, masih ada petunjuk ngga?. Modify duration: Set to 5.00 seconds and Don't wait
    Wait 4.00 seconds
    Cinematic - Send transmission to (All players) from Melee 0049 <gen> named Ivan: Play No sound and display Bentar coba ku liat.(..........) Whoa! aku tidak tau dia menyimpan gambar seperti ini!. Modify duration: Set to 5.00 seconds and Don't wait
    Wait 4.00 seconds
    Cinematic - Send transmission to (All players) from Student 0051 <gen> named Roko: Play No sound and display Coba ku liat. A! uda nekat nyimpen beginian.. Modify duration: Set to 5.00 seconds and Don't wait
    Wait 4.00 seconds
    Cinematic - Send transmission to (All players) from Student 0048 <gen> named Tava: Play No sound and display Coba ku liat. ini foto dia, sama satu lagi siapa?. Modify duration: Set to 5.00 seconds and Don't wait
    Wait 4.00 seconds
    Cinematic - Send transmission to (All players) from Laptop 0045 <gen> named Cell Phone: Play No sound and display Kring! kring! kring!. Modify duration: Set to 5.00 seconds and Don't wait
    Wait 4.00 seconds
    Cinematic - Send transmission to (All players) from Melee 0049 <gen> named Ivan: Play No sound and display Wow ada telpon masuk, sebentar.. Modify duration: Set to 5.00 seconds and Don't wait
    Wait 4.00 seconds
    Cinematic - Send transmission to (All players) from Laptop 0045 <gen> named Cell Phone: Play No sound and display Ken: kau mendapatkan tugas! kau harus cari Darvin, kepala organisasi yang paling diincar polisi internasional. pasti kau bertanya kenapa organisasi ini diincar polisi karena organisasi telah melakukan tindakan percobaan seks sehingga banyak korban dan juga aku melihat data korban ternyata ada temanmu juga yang telah terdaftar. sebaiknya kau hentikan darvin sebelum terlambat. bye!. Modify duration: Set to 15.00 seconds and Don't wait
    Wait 4.00 seconds
    Cinematic - Send transmission to (All players) from Melee 0049 <gen> named Ivan: Play No sound and display Teman-teman sepertinya ligina dalam bahaya! kita harus lakukan sesuatu.. Modify duration: Set to 5.00 seconds and Don't wait
    Wait 4.00 seconds
    Cinematic - Send transmission to (All players) from Student 0050 <gen> named Quarlin: Play No sound and display Kita harus lakukan apa? kita bukan pahlawan.. Modify duration: Set to 5.00 seconds and Don't wait
    Wait 4.00 seconds
    Cinematic - Send transmission to (All players) from Melee 0049 <gen> named Ivan: Play No sound and display Kita akan membawakanya kembali. tetapi kita harus mengalahkan Darvin dulu dengan senjata.. Modify duration: Set to 5.00 seconds and Don't wait
    Wait 4.00 seconds
    Cinematic - Send transmission to (All players) from Student 0046 <gen> named Livana: Play No sound and display Senjata dari mana?. Modify duration: Set to 5.00 seconds and Don't wait
    Wait 4.00 seconds
    Cinematic - Send transmission to (All players) from Melee 0049 <gen> named Ivan: Play No sound and display Nanti aku akan minta ken untuk mengantarkan senjata kesini.. Modify duration: Set to 5.00 seconds and Don't wait
    Wait 4.00 seconds
    Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 2 seconds
    Cinematic - Enable user control for (All players).
camera owner
  Events
    Unit - Boss 0605 <gen> Dies
  Conditions
  Actions
    Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2 seconds
    Cinematic - Disable user control for (All players).
    Camera - .Apply. gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
    Cinematic - Send transmission to (All players) from Boss 0618 <gen> named Darvin: Play No sound and display Hah! aku tidak menerima kekalahan ini! di lain tempat kita akan bertemu. ayo edgar! bawa orang ini!. Modify duration: Set to 5.00 seconds and Don't wait
    Wait 2 seconds
    Cinematic - Send transmission to (All players) from Edgar 0619 <gen> named Edgar: Play No sound and display Hm. Modify duration: Add 0 seconds and Don't wait
    Wait 2 seconds
    Cinematic - Send transmission to (All players) from Laptop 0045 <gen> named : Play No sound and display Darvin gagal ditangkap dan berhasil melarikan diri dan beberapa bulan kemudian, tragedi telah dimulai.. Modify duration: Add 0 seconds and Don't wait
    Wait 2 seconds
dialog1
  Events
    Time - Elapsed game time is 1.00 seconds
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Teacher 0130 <gen> named Master: Play No sound and display Selamat Datang di Wild Adventure RPG 2jangan pergi dari kawasan perkemahan!setiap orang mempunya 1 tugas dan jangan kembali lagi kepadanya.Tugas pertama: pergi ke livana atau rokosetelah tugas livana selesai lanjut ke tugas tava jika tugas roko sudah selesai. setelah tugas tava selesai kau akan mendapatkan tugas baru dan ambil item bernama livana report dan berikan ke quarlin. setelah selesai jangan langsung pergi meniggalkan villa quarlin. kau harus pergi ke alden yang letaknya di kamar. setelah tugas alden selesai kau boleh meninggalkan perkemahan dan lanjut ke tugas lain. untuk membacanya lagi tekan log.. Modify duration: Add 0 seconds and Don't wait
    Wait 20.00 seconds
dialog2
  Events
    Unit - Miner Leader 0114 <gen> Dies
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Student 0189 <gen> named Ivan: Play No sound and display Sebaiknya aku balik ke perkemahan. mungkin saja velant punya masalah.. Modify duration: Add 0 seconds and Don't wait
    Wait 20.00 seconds
dialog3
  Events
    Time - Elapsed game time is 1000.00 seconds
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Supply Box 0203 <gen> named Cell Phone: Play No sound and display Ken: aku sudah mengirimnya di depan hutan belantara.. Modify duration: Add 0 seconds and Don't wait
    Wait 20.00 seconds
dialog4
  Events
    Unit - Officer 0206 <gen> Dies
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Edgar 0224 <gen> named Edgar: Play No sound and display Ha! kau pikir kau bisa menang? kau tidak akan bisa menang melawan ku.. Modify duration: Add 0 seconds and Don't wait
    Wait 2 seconds
dialog5
  Events
    Unit - Officer 0206 <gen> Dies
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Edgar 0224 <gen> named Ivan: Play No sound and display Kenapa kau bisa disini? dan apa yang kau lakukan?. Modify duration: Add 0 seconds and Don't wait
    Wait 2 seconds
dialog6
  Events
    Unit - Officer 0206 <gen> Dies
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Edgar 0224 <gen> named Edgar: Play No sound and display Aku dibayar untuk menghalangi mu dan kau sudah ketahuan oleh darvin karena kau sudah mengahcurkan jalan utama dan SEKARANG! waktunya pembakaran! apakah kau bisa menghalanginku!. Modify duration: Add 0 seconds and Don't wait
    Wait 2 seconds
dialog7
  Events
    Unit - Edgar 0224 <gen> Dies
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Edgar 0224 <gen> named Edgar: Play No sound and display Arrghh! aku tidak menerima kekalahan ini. nanti kita akan berjumpa lagi!. Modify duration: Add 0 seconds and Don't wait
    Wait 2 seconds
dialog8
  Events
    Destructible - Crates 4742 <gen> dies
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Student 0269 <gen> named Livana: Play No sound and display TOLOONG!!!. Modify duration: Add 0 seconds and Don't wait
    Wait 2 seconds
dialog9
  Events
    Unit - Officer 0274 <gen> Dies
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Officer 0274 <gen> named Officer: Play No sound and display Kita diserang! aku tidak mampu bertahan lagi!. Modify duration: Add 0 seconds and Don't wait
    Wait 2 seconds
dialog10
  Events
    Unit - Darvin Troop 0280 <gen> Dies
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Student 0270 <gen> named Quarlin: Play No sound and display Van! Akhirnya datang juga! ga sia sia teriak-teriak.. Modify duration: Add 0 seconds and Don't wait
    Wait 2 seconds
dialog11
  Events
    Unit - Darvin Troop 0279 <gen> Dies
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Officer 0275 <gen> named Officer: Play No sound and display Uh Uh Uh, hanya anak kecil? kalau begitu ao kita BERMAIN!!!. Modify duration: Add 0 seconds and Don't wait
    Wait 2 seconds
dialog12
  Events
    Destructible - Big Gate 1995 <gen> dies
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Laptop 0045 <gen> named Cell Phone: Play No sound and display Warned: Van, dari mana aja bukannya masih di perkemahn malah jalan-jalan (Ivan: ngga saya ada misi penting) Warned: oh, sejak kamu pergi, Junto ville diserang oleh segrombolan orang dengan senjata api dan banyak temanmu ditangkap entah kenapa. (Ivan: itu pasti perbuatan Darvin penjahat kelas internasiona. dan baiklah aku akan mengembalikannya kembali.). Modify duration: Add 0 seconds and Don't wait
    Wait 2 seconds
dialog13
  Events
    Unit - Officer 0275 <gen> Dies
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Officer 0275 <gen> named Officer: Play No sound and display Sial! aku dikalahkan anak kecil!. Modify duration: Add 0 seconds and Don't wait
    Wait 2 seconds
dialog14
  Events
    Unit - Heavy Guard 0289 <gen> Dies
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Edgar 0301 <gen> named Edgar: Play No sound and display HA! HA! HA!. Modify duration: Add 0 seconds and Don't wait
    Wait 2 seconds
dialog15
  Events
    Unit - Wolf 0304 <gen> Dies
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Edgar 0301 <gen> named Edgar: Play No sound and display HA! seperti janji aku akan kembali lagi!. Modify duration: Add 0 seconds and Don't wait
    Wait 2 seconds
dialog16
  Events
    Unit - Officer 0310 <gen> Dies
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Melee 0049 <gen> named Ivan: Play No sound and display Mari kita selsaikan ini!. Modify duration: Add 0 seconds and Don't wait
    Wait 2 seconds
dialog17
  Events
    Unit - Officer 0311 <gen> Dies
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Edgar 0301 <gen> named Edgar: Play No sound and display HAAH! kalian tidak berguna! sini biar aku atasi!. Modify duration: Add 0 seconds and Don't wait
    Wait 2 seconds
dialog18
  Events
    Unit - Edgar 0301 <gen> Dies
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Edgar 0301 <gen> named Edgar: Play No sound and display ini bukan yang terakhir! KITA AKAN BERTEMU LAGI SAMPAI TITIK PENGHABISAN!. Modify duration: Add 0 seconds and Don't wait
    Wait 2 seconds
dialog19
  Events
    Unit - Heavy Guard 0377 <gen> Dies
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Heavy Guard 0377 <gen> named Guard: Play No sound and display Katakan yang lain! kita kedatangan penyusup!. Modify duration: Add 0 seconds and Don't wait
    Wait 2 seconds
dialog20
  Events
    Unit - Generator 0511 <gen> Dies
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from HeroUnit named Ivan: Play No sound and display Sistem kamera pengintai sudah hilang.. Modify duration: Add 0 seconds and Don't wait
    Wait 2 seconds
dialog21
  Events
    Destructible - Iron Gate 8354 <gen> dies
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Officer 0540 <gen> named Officer: Play No sound and display Aktifkan sistem menara listrik!. Modify duration: Add 0 seconds and Don't wait
dialog22
  Events
    Unit - Edgar 0555 <gen> Dies
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Edgar 0555 <gen> named Edgar: Play No sound and display Kau tak akan bisa mengalahkan Darvin!. Modify duration: Add 0 seconds and Don't wait
    Wait 2 seconds
dialog23
  Events
    Unit - Darvin Troop 0612 <gen> Dies
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Boss 0605 <gen> named Darvin: Play No sound and display Aku sudah tau kau akan menangkapku. tapi itu tak gampang, kau harus mengalahkan senjata terhebatku ini!. Modify duration: Add 0 seconds and Don't wait
    Wait 2 seconds
dialog24
  Events
    Unit - Darvin Troop 0611 <gen> Dies
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Student 0620 <gen> named Ligina: Play No sound and display Toloong!. Modify duration: Add 0 seconds and Don't wait
    Wait 2 seconds
Victory
  Events
    Unit - Boss 0605 <gen> Dies
  Conditions
  Actions
    Game - Victory Player 1 (Red) (Show dialogs, Show scores)
music
  Events
    Time - Every 3.00 seconds of game time
  Conditions
  Actions
    Sound - Play MustyElbow_SiftHeadsTribute01 <gen>