• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import WidowMine_Portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model WidowMine_Portrait of the bundle WidowMine_Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Terran Unit Pack (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

WidowMine_Portrait
WidowMine_Portrait.mdx
sm_corridor_diff.blp
widowmineportrait_diffuse.blp
widowmineportrait_emissive.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing WidowMine_Portrait.mdx

Now Click the "Import File" Button:

Next select 'WidowMine_Portrait.mdx' in the folder which you extracted from the zip archive:

WidowMine_Portrait
WidowMine_Portrait.mdx
sm_corridor_diff.blp
widowmineportrait_diffuse.blp
widowmineportrait_emissive.blp

The file has been properly added to the map archive:

WidowMine_Portrait.mdx
Model
876
war3mapimported/WidowMine_Portrait.mdx

Done, you have imported the file WidowMine_Portrait.mdx.

Importing sm_corridor_diff.blp

Now Click the "Import File" Button:

Next select 'sm_corridor_diff.blp' in the folder which you extracted from the zip archive:

WidowMine_Portrait
WidowMine_Portrait.mdx
sm_corridor_diff.blp
widowmineportrait_diffuse.blp
widowmineportrait_emissive.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

WidowMine_Portrait.mdx
Model
876
war3mapimported/WidowMine_Portrait.mdx
sm_corridor_diff.blp
Image / Texture
2,463
war3mapimported/sm_corridor_diff.blp

Double-click the file sm_corridor_diff.blp:

sm_corridor_diff.blp
Image / Texture
2,463
war3mapimported/sm_corridor_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

sm_corridor_diff.blp
Image / Texture
2,463
sm_corridor_diff.blp

The file has been properly added to the map archive:

WidowMine_Portrait.mdx
Model
876
war3mapimported/WidowMine_Portrait.mdx
sm_corridor_diff.blp
Image / Texture
2,463
sm_corridor_diff.blp

Done, you have imported the file sm_corridor_diff.blp.

Importing widowmineportrait_diffuse.blp

Now Click the "Import File" Button:

Next select 'widowmineportrait_diffuse.blp' in the folder which you extracted from the zip archive:

WidowMine_Portrait
WidowMine_Portrait.mdx
sm_corridor_diff.blp
widowmineportrait_diffuse.blp
widowmineportrait_emissive.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

WidowMine_Portrait.mdx
Model
876
war3mapimported/WidowMine_Portrait.mdx
sm_corridor_diff.blp
Image / Texture
2,463
sm_corridor_diff.blp
widowmineportrait_diffuse.blp
Image / Texture
2,288
war3mapimported/widowmineportrait_diffuse.blp

Double-click the file widowmineportrait_diffuse.blp:

widowmineportrait_diffuse.blp
Image / Texture
2,288
war3mapimported/widowmineportrait_diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

widowmineportrait_diffuse.blp
Image / Texture
2,288
widowmineportrait_diffuse.blp

The file has been properly added to the map archive:

WidowMine_Portrait.mdx
Model
876
war3mapimported/WidowMine_Portrait.mdx
sm_corridor_diff.blp
Image / Texture
2,463
sm_corridor_diff.blp
widowmineportrait_diffuse.blp
Image / Texture
2,288
widowmineportrait_diffuse.blp

Done, you have imported the file widowmineportrait_diffuse.blp.

Importing widowmineportrait_emissive.blp

Now Click the "Import File" Button:

Next select 'widowmineportrait_emissive.blp' in the folder which you extracted from the zip archive:

WidowMine_Portrait
WidowMine_Portrait.mdx
sm_corridor_diff.blp
widowmineportrait_diffuse.blp
widowmineportrait_emissive.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

WidowMine_Portrait.mdx
Model
876
war3mapimported/WidowMine_Portrait.mdx
sm_corridor_diff.blp
Image / Texture
2,463
sm_corridor_diff.blp
widowmineportrait_diffuse.blp
Image / Texture
2,288
widowmineportrait_diffuse.blp
widowmineportrait_emissive.blp
Image / Texture
262
war3mapimported/widowmineportrait_emissive.blp

Double-click the file widowmineportrait_emissive.blp:

widowmineportrait_emissive.blp
Image / Texture
262
war3mapimported/widowmineportrait_emissive.blp

Tick the box "Use Custom Path" and type in the correct path:

widowmineportrait_emissive.blp
Image / Texture
262
widowmineportrait_emissive.blp

The file has been properly added to the map archive:

WidowMine_Portrait.mdx
Model
876
war3mapimported/WidowMine_Portrait.mdx
sm_corridor_diff.blp
Image / Texture
2,463
sm_corridor_diff.blp
widowmineportrait_diffuse.blp
Image / Texture
2,288
widowmineportrait_diffuse.blp
widowmineportrait_emissive.blp
Image / Texture
262
widowmineportrait_emissive.blp

Done, you have imported the file widowmineportrait_emissive.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top