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Triggers
Hero Wars Whoopag 1.6.w3x
Variables
get out of prep area
get out of light
get into light
get out of dark
get into dark
victory/defeat
light victory
light victory Copy
heroes
shadowhunter
tauren cheiftan
farseer
blade master
warden
demon hunter
preistess of the moon
keeper of the grove
living boulder man
darkness nightelf
Voodoo Assassin
EVIL Living Boulder Man
Orc Defender
LSCC
Undead Ranger
revive
hero revive
hero revive Copy
enemy spawn
Untitled Trigger 001
BOSS
enemy move
Untitled Trigger 002
Untitled Trigger 002 Copy
gold
Untitled Trigger 003
Untitled Trigger 003 Copy
SHOW MAP
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
get out of light
Events
Unit - A unit enters light_exit_1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of light_exit_2 <gen>)
get into light
Events
Unit - A unit enters light_entrance <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
Actions
Unit - Move (Triggering unit) instantly to (Center of team1region <gen>)
get out of dark
Events
Unit - A unit enters dark_exit_1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of dark_exit_2 <gen>)
get into dark
Events
Unit - A unit enters dark_entrance <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Move (Triggering unit) instantly to (Center of team2region <gen>)
light victory
Events
Unit - corrupted ancient of eternity 0005 <gen> Dies
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Victory (Picked player) (Skip dialogs, Show scores))
Player Group - Pick every player in (All enemies of Player 1 (Red).) and do (Defeat (Picked player) with the message: Nice Try.)
light victory Copy
Events
Unit - ancient of eternity 0000 <gen> Dies
Conditions
Actions
Player Group - Pick every player in (All enemies of Player 1 (Red).) and do (Victory (Picked player) (Skip dialogs, Show scores))
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Defeat (Picked player) with the message: SUCK YOUR MOM'S BALLS!)
shadowhunter
Events
Unit - A unit enters shadowhunterregion <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector (Orc)
Actions
Unit - Create 1 . Shadow Hunter for (Owner of (Triggering unit)) at (Center of team1region <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has chosen Shadow Hunter)
Trigger - Turn off (This trigger)
tauren cheiftan
Events
Unit - A unit enters taurencheiftanregion <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector (Orc)
Actions
Unit - Create 1 . Tauren Chieftain for (Owner of (Triggering unit)) at (Center of team1region <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has chosen Tauren Chieftain)
Trigger - Turn off (This trigger)
farseer
Events
Unit - A unit enters farseerregion <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector (Orc)
Actions
Unit - Create 1 . Far Seer for (Owner of (Triggering unit)) at (Center of team1region <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has chosen Farseer)
Trigger - Turn off (This trigger)
blade master
Events
Unit - A unit enters blademasterregion <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector (Orc)
Actions
Unit - Create 1 . Blademaster for (Owner of (Triggering unit)) at (Center of team1region <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has chosen )
Trigger - Turn off (This trigger)
warden
Events
Unit - A unit enters wardenregion <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector (Night Elf)
Actions
Unit - Create 1 . Warden for (Owner of (Triggering unit)) at (Center of team1region <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has chosen Warden)
Trigger - Turn off (This trigger)
demon hunter
Events
Unit - A unit enters demonhunterregion <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector (Night Elf)
Actions
Unit - Create 1 . Demon Hunter for (Owner of (Triggering unit)) at (Center of team1region <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has chosen the DemonHunter)
Trigger - Turn off (This trigger)
preistess of the moon
Events
Unit - A unit enters preistessofthemoonregion <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector (Night Elf)
Actions
Unit - Create 1 . Priestess of the Moon for (Owner of (Triggering unit)) at (Center of team1region <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has chosen Priestess of the Moon)
Trigger - Turn off (This trigger)
keeper of the grove
Events
Unit - A unit enters keeperofthegroveregion <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector (Night Elf)
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Keeper of the Grove for (Owner of (Triggering unit)) at (Center of team1region <gen>) facing Default building facing degrees
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has chosen Keeper of the Grove)
Trigger - Turn off (This trigger)
living boulder man
Events
Unit - A unit enters living_boulder_man <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector (Night Elf)
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Living Rock Man (Night Elf) for (Owner of (Triggering unit)) at (Center of team1region <gen>) facing Default building facing degrees
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has chosen Living Boulder Man)
Trigger - Turn off (This trigger)
darkness nightelf
Events
Unit - A unit enters darkness_nightelf <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector (Night Elf)
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Darkness NightElf for (Owner of (Triggering unit)) at (Center of team1region <gen>) facing Default building facing degrees
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has chosen Darkness NightElf)
Trigger - Turn off (This trigger)
Voodoo Assassin
Events
Unit - A unit enters Voodoo_Assassin <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector (Orc)
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Voodoo Assassin for (Owner of (Triggering unit)) at (Center of team2region <gen>) facing Default building facing degrees
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has chosen the Voodoo Assassin and the model is: Voodoo Hunter by General Frank!)
Trigger - Turn off (This trigger)
EVIL Living Boulder Man
Events
Unit - A unit enters EVIL_living_boulder_man <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector (Orc)
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . EVIL Living Rock Man for (Owner of (Triggering unit)) at (Center of team2region <gen>) facing Default building facing degrees
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has chosen EVIL Living Boulder Man)
Trigger - Turn off (This trigger)
Orc Defender
Events
Unit - A unit enters Orc_Defender <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector (Orc)
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Orc Defender for (Owner of (Triggering unit)) at (Center of team2region <gen>) facing Default building facing degrees
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has chosen the Orc Defender)
Trigger - Turn off (This trigger)
LSCC
Events
Unit - A unit enters LSCC_Dude <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector (Orc)
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Laughing Slash Clan Cheiftain for (Owner of (Triggering unit)) at (Center of team2region <gen>) facing Default building facing degrees
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has chosen the Laughing Slash Clan Cheiftain)
Trigger - Turn off (This trigger)
Undead Ranger
Events
Unit - A unit enters Undead_Archer <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector (Orc)
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Undead Archer for (Owner of (Triggering unit)) at (Center of team2region <gen>) facing Default building facing degrees
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has chosen the Undead Archer)
Trigger - Turn off (This trigger)
hero revive
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Not equal to Tree Fighter
((Dying unit) is A Hero) Equal to True
((Dying unit) belongs to an ally of Player 6 (Orange).) Equal to True
Actions
Sound - Play Light_Hero_Death <gen>
Game - Display to (All players) the text: A LIGHT HERO HAS DIED AND WILL REVIVE IN 5 SECONDS!
Wait 5.00 seconds
Hero - Instantly revive (Dying unit) at (Center of team1region <gen>) , Show revival graphics
Player Group - Pick every player in (All allies of Player 2 (Blue).) and do (Add 100 to (Picked player).Current gold)
hero revive Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Not equal to Big Bug
((Dying unit) is A Hero) Equal to True
((Dying unit) belongs to an ally of Player 12 (Brown).) Equal to True
Actions
Sound - Play Dark_Hero_Death <gen>
Game - Display to (All players) the text: A DARK HERO HAS DIED AND WILL REVIVE IN 5 SECONDS!
Wait 5.00 seconds
Hero - Instantly revive (Dying unit) at (Center of team2region <gen>) , Hide revival graphics
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Add 100 to (Picked player).Current gold)
Untitled Trigger 001
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Archer for Player 6 (Orange) at (Random point in team1spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 12 (Brown) at (Random point in team2spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Night Elf Form) for Player 6 (Orange) at (Random point in team1spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Headhunter for Player 12 (Brown) at (Center of team2spawn <gen>) facing Default building facing degrees
BOSS
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Big Bug for Player 12 (Brown) at (Center of team2spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Tree Fighter for Player 6 (Orange) at (Center of team1spawn <gen>) facing Default building facing degrees
Game - Display to (All players) the text: A BOSS FOR EACH TEAM HAS BEEN SENT TO ATTACK THE OTHER SIDE! WHAT WILL BE THE OUTCOME?!!!?
Hero - Set (Entering unit) Hero-level to 5 , Hide level-up graphics
Untitled Trigger 002
Events
Unit - A unit enters team1spawn <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of team2spawn <gen>)
Untitled Trigger 002 Copy
Events
Unit - A unit enters team2spawn <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of team1spawn <gen>)
Untitled Trigger 003
Events
Unit - A unit Dies
Conditions
((Triggering unit) belongs to an ally of Player 1 (Red).) Equal to True
Actions
Player Group - Pick every player in (All allies of Player 7 (Green).) and do (Add 10 to (Picked player).Current gold)
Untitled Trigger 003 Copy
Events
Unit - A unit Dies
Conditions
((Triggering unit) belongs to an enemy of Player 1 (Red).) Equal to True
Actions
Player Group - Pick every player in (All allies of Player 2 (Blue).) and do (Add 10 to (Picked player).Current gold)
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