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Model validation: WhiteRook_ByEpsilon
WhiteRook_ByEpsilon.mdx
0errors0severe4warnings17unused
4
Model
Attachment 2 "Weapon R Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 5 "Weapon L Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Bone 1 - "Bone_Leg1_L"
1
Rotation
Track 52 at frame 118450 has roughly the same value as tracks 51 and 53
1
Bone 2 - "Bone_Leg2_L"
1
Rotation
Track 53 at frame 118450 has exactly the same value as tracks 52 and 54
1
Bone 3 - "Bone_Foot_L"
1
Rotation
Track 56 at frame 118450 has exactly the same value as tracks 55 and 57
1
Bone 4 - "Bone_Leg1_R"
1
Rotation
Track 54 at frame 118450 has exactly the same value as tracks 53 and 55
1
Bone 5 - "Bone_Leg2_R"
1
Rotation
Track 57 at frame 118450 has exactly the same value as tracks 56 and 58
1
Bone 6 - "Bone_Foot_R"
1
Rotation
Track 57 at frame 118450 has exactly the same value as tracks 56 and 58
1
Bone 7 - "Bone_Chest"
1
Rotation
Track 59 at frame 118450 has roughly the same value as tracks 58 and 60
1
Bone 8 - "Bone_Arm1_R"
1
Rotation
Track 63 at frame 118450 has roughly the same value as tracks 62 and 64
1
Bone 9 - "Bone_Arm2_R"
1
Rotation
Track 58 at frame 118450 has exactly the same value as tracks 57 and 59
3
Bone 10 - "Bone_Hand_R"
3
Rotation
Track 53 at frame 118450 has roughly the same value as tracks 52 and 54
Track 68 at frame 127067 has exactly the same value as tracks 67 and 69
Track 69 at frame 127100 has exactly the same value as tracks 68 and 70
1
Bone 11 - "Bone_Head"
1
Rotation
Track 58 at frame 118450 has exactly the same value as tracks 57 and 59
1
Bone 12 - "Bone_Arm1_L"
1
Rotation
Track 60 at frame 118450 has exactly the same value as tracks 59 and 61
1
Bone 13 - "Bone_Arm2_L"
1
Rotation
Track 50 at frame 118450 has exactly the same value as tracks 49 and 51
1
Bone 14 - "Bone_Hand_L"
1
Rotation
Track 55 at frame 118450 has roughly the same value as tracks 54 and 56
1
Helper 0
1
Rotation
Track 16 at frame 118450 has exactly the same value as tracks 15 and 17
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