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Model validation: WhiteRook_ByEpsilon

WhiteRook_ByEpsilon.mdx

0 errors 0 severe 4 warnings 17 unused
  • 4 Model
    • Attachment 2 "Weapon R Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 5 "Weapon L Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Bone 1 - "Bone_Leg1_L"
    • 1 Rotation
      • Track 52 at frame 118450 has roughly the same value as tracks 51 and 53
  • 1 Bone 2 - "Bone_Leg2_L"
    • 1 Rotation
      • Track 53 at frame 118450 has exactly the same value as tracks 52 and 54
  • 1 Bone 3 - "Bone_Foot_L"
    • 1 Rotation
      • Track 56 at frame 118450 has exactly the same value as tracks 55 and 57
  • 1 Bone 4 - "Bone_Leg1_R"
    • 1 Rotation
      • Track 54 at frame 118450 has exactly the same value as tracks 53 and 55
  • 1 Bone 5 - "Bone_Leg2_R"
    • 1 Rotation
      • Track 57 at frame 118450 has exactly the same value as tracks 56 and 58
  • 1 Bone 6 - "Bone_Foot_R"
    • 1 Rotation
      • Track 57 at frame 118450 has exactly the same value as tracks 56 and 58
  • 1 Bone 7 - "Bone_Chest"
    • 1 Rotation
      • Track 59 at frame 118450 has roughly the same value as tracks 58 and 60
  • 1 Bone 8 - "Bone_Arm1_R"
    • 1 Rotation
      • Track 63 at frame 118450 has roughly the same value as tracks 62 and 64
  • 1 Bone 9 - "Bone_Arm2_R"
    • 1 Rotation
      • Track 58 at frame 118450 has exactly the same value as tracks 57 and 59
  • 3 Bone 10 - "Bone_Hand_R"
    • 3 Rotation
      • Track 53 at frame 118450 has roughly the same value as tracks 52 and 54
      • Track 68 at frame 127067 has exactly the same value as tracks 67 and 69
      • Track 69 at frame 127100 has exactly the same value as tracks 68 and 70
  • 1 Bone 11 - "Bone_Head"
    • 1 Rotation
      • Track 58 at frame 118450 has exactly the same value as tracks 57 and 59
  • 1 Bone 12 - "Bone_Arm1_L"
    • 1 Rotation
      • Track 60 at frame 118450 has exactly the same value as tracks 59 and 61
  • 1 Bone 13 - "Bone_Arm2_L"
    • 1 Rotation
      • Track 50 at frame 118450 has exactly the same value as tracks 49 and 51
  • 1 Bone 14 - "Bone_Hand_L"
    • 1 Rotation
      • Track 55 at frame 118450 has roughly the same value as tracks 54 and 56
  • 1 Helper 0
    • 1 Rotation
      • Track 16 at frame 118450 has exactly the same value as tracks 15 and 17
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