Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Whirlwind Slash Effect of the bundle Whirlwind Slash Effect. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Whirlwind Slash Effect.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing [Wind]Decimate_Q2.mdx
Now Click the "Import File" Button:
Next select '[Wind]Decimate_Q2.mdx' in the folder which you extracted from the zip archive:
Whirlwind Slash Effect
battleaxe_diff.blp
circle_bloodred3x4.blp
circle_weapontrail_1_blur.blp
circle_weapontrail_2_blur.blp
Crack_AOE_Grounddecal.blp
Crack_AOE_Ring.blp
Wind_Ribbon4a.blp
The file has been properly added to the map archive:
[Wind]Decimate_Q2.mdx
Model
77
war3mapimported/[Wind]Decimate_Q2.mdx
Done, you have imported the file [Wind]Decimate_Q2.mdx.
Importing battleaxe_diff.blp
Now Click the "Import File" Button:
Next select 'battleaxe_diff.blp' in the folder which you extracted from the zip archive:
Whirlwind Slash Effect
[Wind]Decimate_Q2.mdx
circle_bloodred3x4.blp
circle_weapontrail_1_blur.blp
circle_weapontrail_2_blur.blp
Crack_AOE_Grounddecal.blp
Crack_AOE_Ring.blp
Wind_Ribbon4a.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
[Wind]Decimate_Q2.mdx
Model
77
war3mapimported/[Wind]Decimate_Q2.mdx
battleaxe_diff.blp
Image / Texture
80
war3mapimported/battleaxe_diff.blp
Double-click the file battleaxe_diff.blp:
battleaxe_diff.blp
Image / Texture
80
war3mapimported/battleaxe_diff.blp
Tick the box "Use Custom Path" and type in the correct path:
battleaxe_diff.blp
Image / Texture
80
war3mapImported/battleaxe_diff.blp
The file has been properly added to the map archive:
[Wind]Decimate_Q2.mdx
Model
77
war3mapimported/[Wind]Decimate_Q2.mdx
battleaxe_diff.blp
Image / Texture
80
war3mapImported/battleaxe_diff.blp
Done, you have imported the file battleaxe_diff.blp.
Importing circle_bloodred3x4.blp
Now Click the "Import File" Button:
Next select 'circle_bloodred3x4.blp' in the folder which you extracted from the zip archive:
Whirlwind Slash Effect
[Wind]Decimate_Q2.mdx
battleaxe_diff.blp
circle_weapontrail_1_blur.blp
circle_weapontrail_2_blur.blp
Crack_AOE_Grounddecal.blp
Crack_AOE_Ring.blp
Wind_Ribbon4a.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
[Wind]Decimate_Q2.mdx
Model
77
war3mapimported/[Wind]Decimate_Q2.mdx
battleaxe_diff.blp
Image / Texture
80
war3mapImported/battleaxe_diff.blp
circle_bloodred3x4.blp
Image / Texture
96
war3mapimported/circle_bloodred3x4.blp
Double-click the file circle_bloodred3x4.blp:
circle_bloodred3x4.blp
Image / Texture
96
war3mapimported/circle_bloodred3x4.blp
Tick the box "Use Custom Path" and type in the correct path:
circle_bloodred3x4.blp
Image / Texture
96
war3mapImported/circle_bloodred3x4.blp
The file has been properly added to the map archive:
[Wind]Decimate_Q2.mdx
Model
77
war3mapimported/[Wind]Decimate_Q2.mdx
battleaxe_diff.blp
Image / Texture
80
war3mapImported/battleaxe_diff.blp
circle_bloodred3x4.blp
Image / Texture
96
war3mapImported/circle_bloodred3x4.blp
Done, you have imported the file circle_bloodred3x4.blp.
Importing circle_weapontrail_1_blur.blp
Now Click the "Import File" Button:
Next select 'circle_weapontrail_1_blur.blp' in the folder which you extracted from the zip archive:
Whirlwind Slash Effect
[Wind]Decimate_Q2.mdx
battleaxe_diff.blp
circle_bloodred3x4.blp
circle_weapontrail_1_blur.blp
circle_weapontrail_2_blur.blp
Crack_AOE_Grounddecal.blp
Crack_AOE_Ring.blp
Wind_Ribbon4a.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
[Wind]Decimate_Q2.mdx
Model
77
war3mapimported/[Wind]Decimate_Q2.mdx
battleaxe_diff.blp
Image / Texture
80
war3mapImported/battleaxe_diff.blp
circle_bloodred3x4.blp
Image / Texture
96
war3mapImported/circle_bloodred3x4.blp
circle_weapontrail_1_blur.blp
Image / Texture
103
war3mapimported/circle_weapontrail_1_blur.blp
Double-click the file circle_weapontrail_1_blur.blp:
circle_weapontrail_1_blur.blp
Image / Texture
103
war3mapimported/circle_weapontrail_1_blur.blp
Tick the box "Use Custom Path" and type in the correct path:
circle_weapontrail_1_blur.blp
Image / Texture
103
war3mapImported/circle_weapontrail_1_blur.blp
The file has been properly added to the map archive:
[Wind]Decimate_Q2.mdx
Model
77
war3mapimported/[Wind]Decimate_Q2.mdx
battleaxe_diff.blp
Image / Texture
80
war3mapImported/battleaxe_diff.blp
circle_bloodred3x4.blp
Image / Texture
96
war3mapImported/circle_bloodred3x4.blp
circle_weapontrail_1_blur.blp
Image / Texture
103
war3mapImported/circle_weapontrail_1_blur.blp
Done, you have imported the file circle_weapontrail_1_blur.blp.
Importing circle_weapontrail_2_blur.blp
Now Click the "Import File" Button:
Next select 'circle_weapontrail_2_blur.blp' in the folder which you extracted from the zip archive:
Whirlwind Slash Effect
[Wind]Decimate_Q2.mdx
battleaxe_diff.blp
circle_bloodred3x4.blp
circle_weapontrail_1_blur.blp
circle_weapontrail_2_blur.blp
Crack_AOE_Grounddecal.blp
Crack_AOE_Ring.blp
Wind_Ribbon4a.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
[Wind]Decimate_Q2.mdx
Model
77
war3mapimported/[Wind]Decimate_Q2.mdx
battleaxe_diff.blp
Image / Texture
80
war3mapImported/battleaxe_diff.blp
circle_bloodred3x4.blp
Image / Texture
96
war3mapImported/circle_bloodred3x4.blp
circle_weapontrail_1_blur.blp
Image / Texture
103
war3mapImported/circle_weapontrail_1_blur.blp
circle_weapontrail_2_blur.blp
Image / Texture
164
war3mapimported/circle_weapontrail_2_blur.blp
Double-click the file circle_weapontrail_2_blur.blp:
circle_weapontrail_2_blur.blp
Image / Texture
164
war3mapimported/circle_weapontrail_2_blur.blp
Tick the box "Use Custom Path" and type in the correct path:
circle_weapontrail_2_blur.blp
Image / Texture
164
war3mapImported/circle_weapontrail_2_blur.blp
The file has been properly added to the map archive:
[Wind]Decimate_Q2.mdx
Model
77
war3mapimported/[Wind]Decimate_Q2.mdx
battleaxe_diff.blp
Image / Texture
80
war3mapImported/battleaxe_diff.blp
circle_bloodred3x4.blp
Image / Texture
96
war3mapImported/circle_bloodred3x4.blp
circle_weapontrail_1_blur.blp
Image / Texture
103
war3mapImported/circle_weapontrail_1_blur.blp
circle_weapontrail_2_blur.blp
Image / Texture
164
war3mapImported/circle_weapontrail_2_blur.blp
Done, you have imported the file circle_weapontrail_2_blur.blp.
Importing Crack_AOE_Grounddecal.blp
Now Click the "Import File" Button:
Next select 'Crack_AOE_Grounddecal.blp' in the folder which you extracted from the zip archive:
Whirlwind Slash Effect
[Wind]Decimate_Q2.mdx
battleaxe_diff.blp
circle_bloodred3x4.blp
circle_weapontrail_1_blur.blp
circle_weapontrail_2_blur.blp
Crack_AOE_Grounddecal.blp
Crack_AOE_Ring.blp
Wind_Ribbon4a.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
[Wind]Decimate_Q2.mdx
Model
77
war3mapimported/[Wind]Decimate_Q2.mdx
battleaxe_diff.blp
Image / Texture
80
war3mapImported/battleaxe_diff.blp
circle_bloodred3x4.blp
Image / Texture
96
war3mapImported/circle_bloodred3x4.blp
circle_weapontrail_1_blur.blp
Image / Texture
103
war3mapImported/circle_weapontrail_1_blur.blp
circle_weapontrail_2_blur.blp
Image / Texture
164
war3mapImported/circle_weapontrail_2_blur.blp
Crack_AOE_Grounddecal.blp
Image / Texture
115
war3mapimported/Crack_AOE_Grounddecal.blp
Double-click the file Crack_AOE_Grounddecal.blp:
Crack_AOE_Grounddecal.blp
Image / Texture
115
war3mapimported/Crack_AOE_Grounddecal.blp
Tick the box "Use Custom Path" and type in the correct path:
Crack_AOE_Grounddecal.blp
Image / Texture
115
war3mapImported/Crack_AOE_Grounddecal.blp
The file has been properly added to the map archive:
[Wind]Decimate_Q2.mdx
Model
77
war3mapimported/[Wind]Decimate_Q2.mdx
battleaxe_diff.blp
Image / Texture
80
war3mapImported/battleaxe_diff.blp
circle_bloodred3x4.blp
Image / Texture
96
war3mapImported/circle_bloodred3x4.blp
circle_weapontrail_1_blur.blp
Image / Texture
103
war3mapImported/circle_weapontrail_1_blur.blp
circle_weapontrail_2_blur.blp
Image / Texture
164
war3mapImported/circle_weapontrail_2_blur.blp
Crack_AOE_Grounddecal.blp
Image / Texture
115
war3mapImported/Crack_AOE_Grounddecal.blp
Done, you have imported the file Crack_AOE_Grounddecal.blp.
Importing Crack_AOE_Ring.blp
Now Click the "Import File" Button:
Next select 'Crack_AOE_Ring.blp' in the folder which you extracted from the zip archive:
Whirlwind Slash Effect
[Wind]Decimate_Q2.mdx
battleaxe_diff.blp
circle_bloodred3x4.blp
circle_weapontrail_1_blur.blp
circle_weapontrail_2_blur.blp
Crack_AOE_Grounddecal.blp
Wind_Ribbon4a.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
[Wind]Decimate_Q2.mdx
Model
77
war3mapimported/[Wind]Decimate_Q2.mdx
battleaxe_diff.blp
Image / Texture
80
war3mapImported/battleaxe_diff.blp
circle_bloodred3x4.blp
Image / Texture
96
war3mapImported/circle_bloodred3x4.blp
circle_weapontrail_1_blur.blp
Image / Texture
103
war3mapImported/circle_weapontrail_1_blur.blp
circle_weapontrail_2_blur.blp
Image / Texture
164
war3mapImported/circle_weapontrail_2_blur.blp
Crack_AOE_Grounddecal.blp
Image / Texture
115
war3mapImported/Crack_AOE_Grounddecal.blp
Crack_AOE_Ring.blp
Image / Texture
86
war3mapimported/Crack_AOE_Ring.blp
Double-click the file Crack_AOE_Ring.blp:
Crack_AOE_Ring.blp
Image / Texture
86
war3mapimported/Crack_AOE_Ring.blp
Tick the box "Use Custom Path" and type in the correct path:
Crack_AOE_Ring.blp
Image / Texture
86
war3mapImported/Crack_AOE_Ring.blp
The file has been properly added to the map archive:
[Wind]Decimate_Q2.mdx
Model
77
war3mapimported/[Wind]Decimate_Q2.mdx
battleaxe_diff.blp
Image / Texture
80
war3mapImported/battleaxe_diff.blp
circle_bloodred3x4.blp
Image / Texture
96
war3mapImported/circle_bloodred3x4.blp
circle_weapontrail_1_blur.blp
Image / Texture
103
war3mapImported/circle_weapontrail_1_blur.blp
circle_weapontrail_2_blur.blp
Image / Texture
164
war3mapImported/circle_weapontrail_2_blur.blp
Crack_AOE_Grounddecal.blp
Image / Texture
115
war3mapImported/Crack_AOE_Grounddecal.blp
Crack_AOE_Ring.blp
Image / Texture
86
war3mapImported/Crack_AOE_Ring.blp
Done, you have imported the file Crack_AOE_Ring.blp.
Importing Wind_Ribbon4a.blp
Now Click the "Import File" Button:
Next select 'Wind_Ribbon4a.blp' in the folder which you extracted from the zip archive:
Whirlwind Slash Effect
[Wind]Decimate_Q2.mdx
battleaxe_diff.blp
circle_bloodred3x4.blp
circle_weapontrail_1_blur.blp
circle_weapontrail_2_blur.blp
Crack_AOE_Grounddecal.blp
Crack_AOE_Ring.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
[Wind]Decimate_Q2.mdx
Model
77
war3mapimported/[Wind]Decimate_Q2.mdx
battleaxe_diff.blp
Image / Texture
80
war3mapImported/battleaxe_diff.blp
circle_bloodred3x4.blp
Image / Texture
96
war3mapImported/circle_bloodred3x4.blp
circle_weapontrail_1_blur.blp
Image / Texture
103
war3mapImported/circle_weapontrail_1_blur.blp
circle_weapontrail_2_blur.blp
Image / Texture
164
war3mapImported/circle_weapontrail_2_blur.blp
Crack_AOE_Grounddecal.blp
Image / Texture
115
war3mapImported/Crack_AOE_Grounddecal.blp
Crack_AOE_Ring.blp
Image / Texture
86
war3mapImported/Crack_AOE_Ring.blp
Wind_Ribbon4a.blp
Image / Texture
6
war3mapimported/Wind_Ribbon4a.blp
Double-click the file Wind_Ribbon4a.blp:
Wind_Ribbon4a.blp
Image / Texture
6
war3mapimported/Wind_Ribbon4a.blp
Tick the box "Use Custom Path" and type in the correct path:
Wind_Ribbon4a.blp
Image / Texture
6
war3mapImported/Wind_Ribbon4a.blp
The file has been properly added to the map archive:
[Wind]Decimate_Q2.mdx
Model
77
war3mapimported/[Wind]Decimate_Q2.mdx
battleaxe_diff.blp
Image / Texture
80
war3mapImported/battleaxe_diff.blp
circle_bloodred3x4.blp
Image / Texture
96
war3mapImported/circle_bloodred3x4.blp
circle_weapontrail_1_blur.blp
Image / Texture
103
war3mapImported/circle_weapontrail_1_blur.blp
circle_weapontrail_2_blur.blp
Image / Texture
164
war3mapImported/circle_weapontrail_2_blur.blp
Crack_AOE_Grounddecal.blp
Image / Texture
115
war3mapImported/Crack_AOE_Grounddecal.blp
Crack_AOE_Ring.blp
Image / Texture
86
war3mapImported/Crack_AOE_Ring.blp
Wind_Ribbon4a.blp
Image / Texture
6
war3mapImported/Wind_Ribbon4a.blp
Done, you have imported the file Wind_Ribbon4a.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.