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Model validation: Whirl Wind

TzeentchWhirlWind.mdx

0 errors 31 severe 4 warnings 100 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 20
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 21
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 22
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 23
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 24
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 25
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 27
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 28
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 29
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 30
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 31
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 39
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 40
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 2 Model
    • Collision shape "Collision" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 Bone 6 - "bone_null"
    • There are no vertices attached to this bone
  • 1 GeosetAnimation 14
    • 1 Alpha
      • Track 4 at frame 1312 has exactly the same value as tracks 3 and 5
  • 1 GeosetAnimation 15
    • 1 Alpha
      • Track 4 at frame 1312 has exactly the same value as tracks 3 and 5
  • 2 GeosetAnimation 27
    • 2 Alpha
      • Track 4 at frame 1312 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 1687 has exactly the same value as tracks 6 and 8
  • 1 GeosetAnimation 32
    • 1 Alpha
      • Track 4 at frame 1312 has exactly the same value as tracks 3 and 5
  • 1 GeosetAnimation 39
    • 1 Alpha
      • Track 4 at frame 1312 has exactly the same value as tracks 3 and 5
  • 1 GeosetAnimation 40
    • 1 Alpha
      • Track 4 at frame 1312 has exactly the same value as tracks 3 and 5
  • 4 Bone 0 - "Bone_Root"
    • 2 Translation
      • Track 3 at frame 2380 has exactly the same value as tracks 2 and 4
      • Track 6 at frame 3302 has exactly the same value as tracks 5 and 7
    • 2 Rotation
      • Track 3 at frame 2380 has exactly the same value as tracks 2 and 4
      • Track 6 at frame 3302 has exactly the same value as tracks 5 and 7
  • 2 Bone 2 - "Tracks"
    • 1 Translation
      • Track 3 at frame 2380 has exactly the same value as tracks 2 and 4
    • 1 Rotation
      • Track 3 at frame 2380 has exactly the same value as tracks 2 and 4
  • 4 Bone 3 - "Head"
    • 2 Translation
      • Track 4 at frame 2380 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 3302 has exactly the same value as tracks 6 and 8
    • 2 Rotation
      • Track 4 at frame 2380 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 3302 has exactly the same value as tracks 6 and 8
  • 1 Bone 4 - "Bone_Turret"
    • 1 Rotation
      • Track 4 at frame 3302 has exactly the same value as tracks 3 and 5
  • 12 Bone 7 - "Head01"
    • 6 Translation
      • Track 2 at frame 2975 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 4756 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 6146 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 7640 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 9577 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 11681 has exactly the same value as tracks 6 and 8
    • 6 Rotation
      • Track 2 at frame 2975 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 4756 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 6146 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 7640 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 9577 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 11681 has exactly the same value as tracks 6 and 8
  • 1 Bone 9 - "Base01"
    • 1 Rotation
      • Track 1 at frame 1377 has exactly the same value as tracks 0 and 2
  • 3 Helper 0
    • 2 Translation
      • Track 4 at frame 2380 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 3302 has exactly the same value as tracks 6 and 8
    • 1 Rotation
      • Track 4 at frame 2380 has exactly the same value as tracks 3 and 5
  • 1 Helper 2
    • 1 Scaling
      • Track 3 at frame 2380 has exactly the same value as tracks 2 and 4
  • 3 ParticleEmitter2 4 - "RocketBlast"
    • 1 Rotation
      • Track 6 at frame 3302 has exactly the same value as tracks 5 and 7
    • 2 Visibility
      • Track 5 at frame 2380 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 3302 has exactly the same value as tracks 7 and 9
  • 3 ParticleEmitter2 5 - "SmokeBck"
    • 1 Rotation
      • Track 6 at frame 3302 has exactly the same value as tracks 5 and 7
    • 2 Visibility
      • Track 5 at frame 2380 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 3302 has exactly the same value as tracks 7 and 9
  • 5 ParticleEmitter2 6 - "Glow Blast"
    • 5 Visibility
      • Track 16 at frame 200000 is not in any sequence
      • Track 3 at frame 1687 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1746 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1923 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 2380 has exactly the same value as tracks 7 and 9
  • 2 ParticleEmitter2 7 - "TrackDust1"
    • 2 Visibility
      • Track 5 at frame 2380 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 3302 has exactly the same value as tracks 7 and 9
  • 2 ParticleEmitter2 8 - "TrackDust2"
    • 2 Visibility
      • Track 5 at frame 2380 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 3302 has exactly the same value as tracks 7 and 9
  • 5 ParticleEmitter2 9 - "DeathSmoke"
    • 5 Visibility
      • Track 16 at frame 200000 is not in any sequence
      • Track 3 at frame 1687 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1746 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1923 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 2380 has exactly the same value as tracks 7 and 9
  • 7 ParticleEmitter2 10 - "DeathSmoke"
    • 7 Visibility
      • Track 15 at frame 200000 is not in any sequence
      • Track 16 at frame 200101 is not in any sequence
      • Track 17 at frame 200399 is not in any sequence
      • Track 3 at frame 1687 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1746 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1923 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 2380 has exactly the same value as tracks 7 and 9
  • 3 ParticleEmitter2 11 - "B3"
    • 1 Rotation
      • Track 5 at frame 3302 has exactly the same value as tracks 4 and 6
    • 2 Visibility
      • Track 5 at frame 2380 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 3302 has exactly the same value as tracks 7 and 9
  • 3 ParticleEmitter2 12 - "B2"
    • 1 Rotation
      • Track 5 at frame 3302 has exactly the same value as tracks 4 and 6
    • 2 Visibility
      • Track 5 at frame 2380 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 3302 has exactly the same value as tracks 7 and 9
  • 5 ParticleEmitter2 13 - "ShockWave"
    • 5 Visibility
      • Track 16 at frame 200000 is not in any sequence
      • Track 3 at frame 1687 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1746 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1923 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 2380 has exactly the same value as tracks 7 and 9
  • 5 ParticleEmitter2 14 - "GlowBlast"
    • 5 Visibility
      • Track 16 at frame 200000 is not in any sequence
      • Track 3 at frame 1687 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1746 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1923 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 2380 has exactly the same value as tracks 7 and 9
  • 5 ParticleEmitter2 15 - "GlowBody01"
    • 5 Visibility
      • Track 15 at frame 200000 is not in any sequence
      • Track 3 at frame 1687 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1746 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1923 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 2380 has exactly the same value as tracks 7 and 9
  • 5 ParticleEmitter2 16 - "SmokeBody01"
    • 5 Visibility
      • Track 15 at frame 200000 is not in any sequence
      • Track 3 at frame 1687 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1746 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1923 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 2380 has exactly the same value as tracks 7 and 9
  • 5 ParticleEmitter2 17 - "GlowBody02"
    • 5 Visibility
      • Track 15 at frame 200000 is not in any sequence
      • Track 3 at frame 1687 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1746 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1923 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 2380 has exactly the same value as tracks 7 and 9
  • 5 ParticleEmitter2 18 - "SmokeBody02"
    • 5 Visibility
      • Track 15 at frame 200000 is not in any sequence
      • Track 3 at frame 1687 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1746 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1923 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 2380 has exactly the same value as tracks 7 and 9
  • unused Material 13
  • unused Material 14
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