//TESH.scrollpos=0
//TESH.alwaysfold=0
function SpawnThenKill takes nothing returns nothing
local unit u = null
set u = CreateUnitAtLoc(Player(12),'hpea',udg_TempPoint,270.00)
call TriggerSleepAction(2.50)
call RemoveUnit(u)
set u = null
call AddSpecialEffectLocBJ( udg_TempPoint, "Objects\\Spawnmodels\\Undead\\ImpaleTargetDust\\ImpaleTargetDust.mdl" )
endfunction
Name | Type | is_array | initial_value |
CamTurn | real | No | 360.00 |
Random | integer | No | |
Region | rect | No | |
Score | integer | Yes | |
ScoreMax | integer | No | 25 |
TempPoint | location | No |