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Triggers
WH40K Hero Seige.w3x
Variables
Initialization
PATH
ally
Questlog
Untitled Trigger 003
Scourge Path
Melee Initialization
Gates
Scourge Boss dies
Ork Boss Dies
Ork loose
Undead Loose
Undead loose 2
Players loose
wavwDV
Untitled Trigger 001
Cancel hidden race
Revives
Difficulty
Dialog 1
Mode
Normal
Hard
Godlike
Defence Mode
Clasic
HERO dies
Text
Boss Abilities
Anub Arak
Anub Arak 2
Rexxar 1
Rexxar 2
Rexxar 3
Archimonde 1
Archimonde 2
Samuro 1
Malganis 1
Malganis 2
Chen 1
Chen 2
Chen 3
Drunken Haze off
Air Caste Bombardment
Lvl 1
Lvl 2
Lvl 3
Allied units
Night Elf Ork
Night Elf Undead
Blood Elf Ork
Blood Elf Undead
Naga Undead
Naga Ork
Human Ork
Human Undead
Disabled
Ork Path
Undead Path
Ork Path End
Undead Path End
Thrall
Drain
Spawns off
Lightning Burst
Untitled Trigger 004
Manaroth
Dark Portal
Dark Portal 1
Fear
Recipes
Helm of the Emperor
Bane Blade Gun
Armlet of the Greater Good
Armlet of the Greater Good Copy
Orc Main Base dead
Message
harder creeps
Harder creeps 1
Harder creeps 2
rescued units
Lady Naga quest
Untitled Category
Malfurion
Kael
Naga
Paladin
Hidden Race
Nurgle Terminator
Find Etherial
Find Gretchin
Etherial
Etherial Copy
Etherial Copy 2
Etherial Copy 3
Etherial Copy 4
Gretchin
Gretchin Copy
Gretchin Copy 2
Gretchin Copy 3
Gretchin Copy 4
Nurgle Terminator Copy
Nurgle Terminator Copy 2
Nurgle Terminator Copy 3
Nurgle Terminator Copy 4
Bosses
Anubarak
Rexxar
Archimonde
Samuro
Malganis
Chen
Thrall
Manaroth
three bosses
Anubarak Dies
Archimonde Dies
Malganis Dies
Rexxar Dies
Samuro Dies
Chen Dies
Scourge Boss Path
Orc Boss Path
Races
Emperial Guard
Emperial guard Description
Necron Description
Chaos Description
Eldar Description
Tau Description
Orc Description
Dark Eldar Description
Space Marine Description
Necron
Space Marine
Dark Eldar
Orc
Chaos
Eldar
Tau
Players
Red Leaves
Blue Leaves
Teal Leaves
Purple Leaves
Yellow Leaves
Revive
Revive
Revive Copy
Revive Copy 2
Revive Copy 3
Revive Copy 4
Revive Copy 4 Copy
Revive 2
Revive Copy 5
edshnd
Untitled Trigger 002
Revive Copy 5 Copy
Revive Copy 5 Copy 2
Revive Copy 5 Copy 3
Revive Copy 5 Copy 4
Revive Copy 5 Copy 4 Copy
Revive 3
Revive 3
Revive 3 Path
edshnd Copy
Revive 3 Copy
Revive 3 Copy 2
Revive 3 Copy 3
Revive 3 Copy 4
Revive 3 Copy 5
Defence Mode
Victory
Commands
Abilitys
Untitled Category
Sky Transport
Bounty ghoul
Bounty skeleton
Bounty necromancer
Bounty grunt
Bounty shaman
Bounty Tauren
Bounty Abomination
Bounty Chaos champion
Bounty Dread Guard
Bounty Nerubian
Ghoul
Abomination
Tauren
Undead gate port 1
Undead gate port 2
Grunt
Shaman
Necromancer
Orc Siege
Undead Seige
Ghoul off
Abomination off
Grunt Off
Tauren off
Shaman off
Ghoul path
ABomination path
Grunt Path
Tauren Path
Orc Seige path
Undead Seige Path
Shaman Path
Necromancer Off
Necromancer path
Income
Players trigger start
Players trigger 2
Players trigger 3
Players
Players 2
Players 3
Starting Cinematic
Instructions
Cameras
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
DialogArea
dialog
No
DialogButtons1
button
Yes
KnocTo
location
No
MoveTo
location
No
myDialog
dialog
No
squidbuttons
button
Yes
PATH
Events
Unit - A unit enters (Playable map area)
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base <gen>)
ally
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Ally with shared vision
Unit - Make Tyranid Hive Tyrant 0124 <gen> Invulnerable
Unit - Make Tau Etherial Caste 0125 <gen> Invulnerable
Unit - Make Gretchin 0130 <gen> Invulnerable
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Ally with shared vision
Questlog
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Quest - Create a Optional quest titled Creator with the description Sid_the_slug a.k.a (Lemonsquid, squids_are_us, Lemon_goose) , using icon path ReplaceableTextures\CommandButtons\BTNTransmute.blp
Quest - Create a Optional quest titled Tips with the description Tips:-Buying mercenary units are good for defending but try not to let them die by healing them at the bots.-It is a bad idea to spam tomes before you fill your inventory with strong items because tomes are more expensive.-Buying healing items on captured heros is a good idea.-Continuously dieing to bosses is bad because as they level up they get stronger.-Do not aim abilities that damage friendly units on allies or your base.-The rescueable Naga hero may be the hardest to get but she is useful for searching the seas for treasure and hidden things. , using icon path ReplaceableTextures\CommandButtons\BTNBattleStations.blp
Untitled Trigger 003
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Player - Add 1 to Player 2 (Blue) . Current lumber
Player - Add 1 to Player 3 (Teal) . Current lumber
Player - Add 1 to Player 4 (Purple) . Current lumber
Player - Add 1 to Player 5 (Yellow) . Current lumber
Scourge Path
Events
Unit - A unit enters Scourge_Path <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base <gen>)
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Run melee AI scripts (for computer players)
Gates
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Destructible - Make Demonic Gate 1782 <gen> Invulnerable
Destructible - Make Demonic Gate 3643 <gen> Invulnerable
Destructible - Make Iron Gate 3655 <gen> Invulnerable
Scourge Boss dies
Events
Unit - Mannoroth 0178 <gen> Dies
Conditions
Actions
Destructible - Open Demonic Gate 1782 <gen>
Ork Boss Dies
Events
Unit - Thrall 0394 <gen> Dies
Conditions
Actions
Destructible - Open Iron Gate 3655 <gen>
Ork loose
Events
Unit - Fortress 0179 <gen> Dies
Conditions
Actions
Destructible - Open Demonic Gate 3643 <gen>
Floating Text - Destroy (Last created floating text)
Trigger - Turn off Rexxar <gen>
Trigger - Turn off Orc_Siege <gen>
Trigger - Turn off Samuro <gen>
Trigger - Turn off Chen <gen>
Undead Loose
Events
Unit - Necropolis 0177 <gen> Dies
Conditions
Actions
Wait 3.00 seconds
Camera - Rotate camera 360.00 degrees around (Position of Tyranid Hive Tyrant 0124 <gen>) for Player 1 (Red) over 5.00 seconds
Camera - Rotate camera 360.00 degrees around (Position of Tyranid Hive Tyrant 0124 <gen>) for Player 2 (Blue) over 5.00 seconds
Camera - Rotate camera 360.00 degrees around (Position of Tyranid Hive Tyrant 0124 <gen>) for Player 3 (Teal) over 5.00 seconds
Camera - Rotate camera 360.00 degrees around (Position of Tyranid Hive Tyrant 0124 <gen>) for Player 4 (Purple) over 5.00 seconds
Camera - Rotate camera 360.00 degrees around (Position of Tyranid Hive Tyrant 0124 <gen>) for Player 5 (Yellow) over 5.00 seconds
Wait 20.00 seconds
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Undead loose 2
Events
Unit - Necropolis 0177 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: You have unlocked the Tyranid Hive Tyrant race. To use it you must type in -Tyranid in the first 20 seconds of the game.
Unit - Change ownership of Tyranid Hive Tyrant 0124 <gen> to Player 11 (Dark Green) and Change color
Camera - Pan camera for Player 1 (Red) to (Position of Tyranid Hive Tyrant 0124 <gen>) over 1.50 seconds
Camera - Pan camera for Player 2 (Blue) to (Position of Tyranid Hive Tyrant 0124 <gen>) over 1.50 seconds
Camera - Pan camera for Player 3 (Teal) to (Position of Tyranid Hive Tyrant 0124 <gen>) over 1.50 seconds
Camera - Pan camera for Player 4 (Purple) to (Position of Tyranid Hive Tyrant 0124 <gen>) over 1.50 seconds
Camera - Pan camera for Player 5 (Yellow) to (Position of Tyranid Hive Tyrant 0124 <gen>) over 1.50 seconds
Camera - Set Player 1 (Red) 's camera Distance to target to 750.00 over 1.50 seconds
Camera - Set Player 2 (Blue) 's camera Distance to target to 1500.00 over 1.50 seconds
Camera - Set Player 3 (Teal) 's camera Distance to target to 1500.00 over 1.50 seconds
Camera - Set Player 4 (Purple) 's camera Distance to target to 1500.00 over 1.50 seconds
Camera - Set Player 5 (Yellow) 's camera Distance to target to 1500.00 over 1.50 seconds
Players loose
Events
Unit - Command Center 0005 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
wavwDV
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Trigger - Turn off Abomination <gen>
Trigger - Turn off Tauren <gen>
Untitled Trigger 001
Events
Time - Elapsed game time is 1000.00 seconds
Conditions
Actions
Trigger - Turn on Abomination <gen>
Trigger - Turn on Tauren <gen>
Cancel hidden race
Events
Conditions
Actions
Wait 20.00 seconds
Trigger - Turn off Nurgle_Terminator <gen>
Trigger - Turn off Etherial <gen>
Trigger - Turn off Gretchin <gen>
Trigger - Turn off Gretchin_Copy_2 <gen>
Trigger - Turn off Gretchin_Copy_3 <gen>
Trigger - Turn off Gretchin_Copy_4 <gen>
Trigger - Turn off Gretchin_Copy <gen>
Trigger - Turn off Etherial_Copy_2 <gen>
Trigger - Turn off Etherial_Copy_3 <gen>
Trigger - Turn off Etherial_Copy_4 <gen>
Trigger - Turn off Etherial_Copy <gen>
Trigger - Turn off Nurgle_Terminator_Copy_2 <gen>
Trigger - Turn off Nurgle_Terminator_Copy_3 <gen>
Trigger - Turn off Nurgle_Terminator_Copy_4 <gen>
Trigger - Turn off Nurgle_Terminator_Copy <gen>
Revives
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Trigger - Turn off Revive_Copy_5 <gen>
Trigger - Turn off Revive_Copy_5_Copy_2 <gen>
Trigger - Turn off Revive_Copy_5_Copy_3 <gen>
Trigger - Turn off Revive_Copy_5_Copy_4 <gen>
Trigger - Turn off Revive_Copy_5_Copy <gen>
Trigger - Turn off Revive_Copy_5_Copy_4_Copy <gen>
Trigger - Turn off Revive_3 <gen>
Trigger - Turn off Revive_3_Copy_2 <gen>
Trigger - Turn off Revive_3_Copy_3 <gen>
Trigger - Turn off Revive_3_Copy_4 <gen>
Trigger - Turn off Revive_3_Copy_5 <gen>
Trigger - Turn off Revive_3_Copy <gen>
Dialog 1
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Dialog - Clear myDialog
Dialog - Change the title of myDialog to Difficulty
Dialog - Create a dialog button for myDialog labelled Normal
Set Variable Set squidbuttons[1] = (Last created dialog Button)
Dialog - Create a dialog button for myDialog labelled Hard
Set Variable Set squidbuttons[2] = (Last created dialog Button)
Dialog - Create a dialog button for myDialog labelled Godlike
Set Variable Set squidbuttons[3] = (Last created dialog Button)
Dialog - Show myDialog for Player 1 (Red)
Mode
Events
Dialog - A dialog button is clicked for myDialog
Conditions
Actions
Dialog - Clear DialogArea
Dialog - Change the title of DialogArea to Mode
Dialog - Create a dialog button for DialogArea labelled Classic Mode: Defend and destroy.
Set Variable Set DialogButtons1[1] = (Last created dialog Button)
Dialog - Create a dialog button for DialogArea labelled Defence Mode: Defend for 45 minutes
Set Variable Set DialogButtons1[2] = (Last created dialog Button)
Dialog - Show DialogArea for Player 1 (Red)
Normal
Events
Dialog - A dialog button is clicked for myDialog
Conditions
(Clicked dialog button) Equal to squidbuttons[1]
Actions
Game - Display to (All players) for 20.00 seconds the text: Player 1 has chosen Normal Difficulty.
Unit - Add Normal to Necropolis 0177 <gen>
Hard
Events
Dialog - A dialog button is clicked for myDialog
Conditions
(Clicked dialog button) Equal to squidbuttons[2]
Actions
Game - Display to (All players) for 20.00 seconds the text: Player 1 has chosen Hard Difficulty.
Unit - Add Hard to Necropolis 0177 <gen>
Godlike
Events
Dialog - A dialog button is clicked for myDialog
Conditions
(Clicked dialog button) Equal to squidbuttons[3]
Actions
Game - Display to (All players) for 20.00 seconds the text: Player 1 has chosen Godlike Difficulty.
Unit - Add Hard to Necropolis 0177 <gen>
Defence Mode
Events
Dialog - A dialog button is clicked for DialogArea
Conditions
(Clicked dialog button) Equal to DialogButtons1[2]
Actions
Game - Display to (All players) for 20.00 seconds the text: Player 1 has chosen Defence Mode.
Countdown Timer - Create a timer window for (Last started timer) with title Victory in...
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 2700.00 seconds
Trigger - Run Victory <gen> (ignoring conditions)
Trigger - Run Cancel_hidden_race <gen> (ignoring conditions)
Trigger - Run Instructions <gen> (ignoring conditions)
Trigger - Turn off Malfurion <gen>
Trigger - Turn off Lady_Naga_quest <gen>
Trigger - Turn off Kael <gen>
Trigger - Turn off Paladin <gen>
Clasic
Events
Dialog - A dialog button is clicked for DialogArea
Conditions
(Clicked dialog button) Equal to DialogButtons1[1]
Actions
Game - Display to (All players) for 20.00 seconds the text: Player 1 has chosen Classic Mode.
Trigger - Run Cancel_hidden_race <gen> (ignoring conditions)
Trigger - Run Instructions <gen> (ignoring conditions)
Text
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Game - Display to (All players matching ((Owner of (Dying unit)) Equal to (Matching player)).) for 10.00 seconds the text: Your hero will revive in 15 seconds.
Anub Arak
Events
Unit - A unit Is attacked
Conditions
((Life of (Attacked unit)) Less than or equal to 400.00) and ((Unit-type of (Attacked unit)) Equal to Anub'arak)
Actions
Animation - Play (Attacked unit) 's spell animation
Unit - Add squis to (Attacked unit)
Trigger - Turn off (This trigger)
Anub Arak 2
Events
Unit - A unit Is attacked
Conditions
((Life of (Attacked unit)) Less than or equal to 750.00) and ((Unit-type of (Attacked unit)) Equal to Anub'arak)
Actions
Animation - Play (Attacked unit) 's spell animation
Special Effect - Create a special effect at ((Position of (Attacked unit)) offset by 300.00 towards 90.00 degrees.) using Abilities\Spells\Undead\DarkRitual\DarkRitualCaster.mdl
Unit - Create 2 . Carrion Beetle (Level 1) for Player 9 (Gray) at ((Position of (Attacked unit)) offset by 300.00 towards 90.00 degrees.) facing Default building facing degrees
Special Effect - Create a special effect at ((Position of (Attacked unit)) offset by 300.00 towards 180.00 degrees.) using Abilities\Spells\Undead\DarkRitual\DarkRitualCaster.mdl
Unit - Create 2 . Carrion Beetle (Level 1) for Player 9 (Gray) at ((Position of (Attacked unit)) offset by 300.00 towards 180.00 degrees.) facing Default building facing degrees
Special Effect - Create a special effect at ((Position of (Attacked unit)) offset by 300.00 towards 270.00 degrees.) using Abilities\Spells\Undead\DarkRitual\DarkRitualCaster.mdl
Unit - Create 2 . Carrion Beetle (Level 1) for Player 9 (Gray) at ((Position of (Attacked unit)) offset by 300.00 towards 270.00 degrees.) facing Default building facing degrees
Special Effect - Create a special effect at ((Position of (Attacked unit)) offset by 300.00 towards 360.00 degrees.) using Abilities\Spells\Undead\DarkRitual\DarkRitualCaster.mdl
Unit - Create 2 . Carrion Beetle (Level 1) for Player 9 (Gray) at ((Position of (Attacked unit)) offset by 300.00 towards 360.00 degrees.) facing Default building facing degrees
Trigger - Turn off (This trigger)
Rexxar 1
Events
Unit - A unit Is attacked
Conditions
((Life of (Attacked unit)) Less than or equal to 1500.00) and ((Unit-type of (Attacked unit)) Equal to Rexxar)
Actions
Animation - Play (Attacked unit) 's spell animation
Special Effect - Create a special effect at ((Position of (Attacked unit)) offset by 300.00 towards 90.00 degrees.) using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Unit - Create 1 . Spirit Bear (Level 3) for Player 9 (Gray) at ((Position of (Attacked unit)) offset by 300.00 towards 90.00 degrees.) facing Default building facing degrees
Trigger - Turn off (This trigger)
Rexxar 2
Events
Unit - A unit Is attacked
Conditions
((Life of (Attacked unit)) Less than or equal to 1000.00) and ((Unit-type of (Attacked unit)) Equal to Rexxar)
Actions
Animation - Play (Attacked unit) 's spell animation
Special Effect - Create a special effect at ((Position of (Attacked unit)) offset by 300.00 towards 360.00 degrees.) using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Unit - Create 2 . Raging Quilbeast (Level 3) for Player 9 (Gray) at ((Position of (Attacked unit)) offset by 300.00 towards 360.00 degrees.) facing Default building facing degrees
Trigger - Turn off (This trigger)
Rexxar 3
Events
Unit - A unit Is attacked
Conditions
((Life of (Attacked unit)) Less than or equal to 500.00) and ((Unit-type of (Attacked unit)) Equal to Rexxar)
Actions
Animation - Play (Attacked unit) 's spell animation
Special Effect - Create a special effect at ((Position of (Attacked unit)) offset by 10.00 towards 360.00 degrees.) using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Unit - Create 1 . Spirit Hawk (Level 3) for Player 9 (Gray) at ((Position of (Attacked unit)) offset by 10.00 towards 360.00 degrees.) facing Default building facing degrees
Trigger - Turn off (This trigger)
Archimonde 1
Events
Unit - A unit Is attacked
Conditions
((Life of (Attacked unit)) Less than or equal to 1000.00) and ((Unit-type of (Attacked unit)) Equal to Archimonde)
Actions
Animation - Play (Attacked unit) 's spell animation
Special Effect - Create a special effect at ((Position of (Attacked unit)) offset by 100.00 towards 45.00 degrees.) using Units\Demon\Infernal\InfernalBirth.mdl
Unit - Create 1 . Infernal for Player 9 (Gray) at ((Position of (Attacked unit)) offset by 100.00 towards 45.00 degrees.) facing Default building facing degrees
Special Effect - Create a special effect at ((Position of (Attacked unit)) offset by 200.00 towards 290.00 degrees.) using Units\Demon\Infernal\InfernalBirth.mdl
Unit - Create 1 . Infernal for Player 9 (Gray) at ((Position of (Attacked unit)) offset by 200.00 towards 290.00 degrees.) facing Default building facing degrees
Trigger - Turn off (This trigger)
Archimonde 2
Events
Unit - A unit Is attacked
Conditions
((Life of (Attacked unit)) Less than or equal to 500.00) and ((Unit-type of (Attacked unit)) Equal to Archimonde)
Actions
Animation - Play (Attacked unit) 's spell animation
Special Effect - Create a special effect at ((Position of (Attacked unit)) offset by 100.00 towards 45.00 degrees.) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Unit - Create 1 . Doom Guard (Standard) for Player 9 (Gray) at ((Position of (Attacked unit)) offset by 100.00 towards 45.00 degrees.) facing Default building facing degrees
Special Effect - Create a special effect at ((Position of (Attacked unit)) offset by 200.00 towards 290.00 degrees.) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Unit - Create 1 . Doom Guard (Standard) for Player 9 (Gray) at ((Position of (Attacked unit)) offset by 200.00 towards 290.00 degrees.) facing Default building facing degrees
Trigger - Turn off (This trigger)
Samuro 1
Events
Unit - A unit Is attacked
Conditions
((Life of (Attacked unit)) Less than or equal to 1750.00) and ((Unit-type of (Attacked unit)) Equal to Samuro)
Actions
Animation - Play (Attacked unit) 's spell animation
Special Effect - Create a special effect at (Position of (Attacked unit)) using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl
Unit - Create 1 . Samuro (Image for Player 9 (Gray) at ((Position of (Attacked unit)) offset by 100.00 towards 270.00 degrees.) facing Default building facing degrees
Unit - Create 1 . Samuro (Image for Player 9 (Gray) at ((Position of (Attacked unit)) offset by 100.00 towards 360.00 degrees.) facing Default building facing degrees
Trigger - Turn off (This trigger)
Malganis 1
Events
Unit - A unit Is attacked
Conditions
((Life of (Attacked unit)) Less than or equal to 1750.00) and ((Unit-type of (Attacked unit)) Equal to Mal'Ganis)
Actions
Animation - Play (Attacked unit) 's spell animation
Unit - Add Item Life Steal to (Attacked unit)
Trigger - Turn off (This trigger)
Malganis 2
Events
Unit - A unit Is attacked
Conditions
((Life of (Attacked unit)) Less than or equal to 750.00) and ((Unit-type of (Attacked unit)) Equal to Mal'Ganis)
Actions
Animation - Play (Attacked unit) 's spell animation
Animation - Change (Attacked unit) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Attacked unit) 's vertex coloring to ( 100 %, 0.00 %, 0.00 %) with 0 % transparency
Unit - Add Attack Samage Bonus (+20) to (Attacked unit)
Unit - Add Attack Speed Bonus (Greater) to (Attacked unit)
Unit - Add Attack Move SPeed to (Attacked unit)
Trigger - Turn off (This trigger)
Chen 1
Events
Unit - A unit Is attacked
Conditions
((Life of (Attacked unit)) Less than or equal to 2500.00) and ((Unit-type of (Attacked unit)) Equal to Chen Stormstout)
Actions
Animation - Play (Attacked unit) 's spell animation
Unit - Create 1 . Beer for Player 9 (Gray) at ((Position of (Attacked unit)) offset by 500.00 towards 90.00 degrees.) facing Default building facing degrees
Unit - Create 1 . Beer for Player 9 (Gray) at ((Position of (Attacked unit)) offset by 500.00 towards 180.00 degrees.) facing Default building facing degrees
Unit - Create 1 . Beer for Player 9 (Gray) at ((Position of (Attacked unit)) offset by 500.00 towards 270.00 degrees.) facing Default building facing degrees
Unit - Create 1 . Beer for Player 9 (Gray) at ((Position of (Attacked unit)) offset by 500.00 towards 360.00 degrees.) facing Default building facing degrees
Trigger - Turn off (This trigger)
Chen 2
Events
Unit - A unit Is attacked
Conditions
((Life of (Attacked unit)) Less than or equal to 1500.00) and ((Unit-type of (Attacked unit)) Equal to Chen Stormstout)
Actions
Animation - Play (Attacked unit) 's spell animation
Unit - Make (Attacked unit) Invulnerable
Special Effect - Create a special effect at (Position of (Attacked unit)) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Unit - Cause (Attacked unit) to damage circular area after 0.01 seconds of radius 250.00 at (Position of (Attacked unit)) , dealing 300.00 damage of attack type Spells and damage type Normal
Wait 0.01 seconds
Unit - Make (Attacked unit) Vulnerable
Trigger - Turn off (This trigger)
Chen 3
Events
Unit - A unit Is attacked
Conditions
((Life of (Attacked unit)) Less than or equal to 500.00) and ((Unit-type of (Attacked unit)) Equal to Chen Stormstout)
Actions
Animation - Play (Attacked unit) 's spell animation
Unit - Make (Attacked unit) Invulnerable
Special Effect - Create a special effect at (Position of (Attacked unit)) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Unit - Cause (Attacked unit) to damage circular area after 0.01 seconds of radius 250.00 at (Position of (Attacked unit)) , dealing 300.00 damage of attack type Spells and damage type Normal
Wait 0.01 seconds
Unit - Make (Attacked unit) Vulnerable
Trigger - Turn off (This trigger)
Drunken Haze off
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Beer
Actions
Wait 10.00 seconds
Unit - Remove (Entering unit) from the game
Lvl 1
Events
Unit - A unit Begins channeling an ability
Conditions
((Ability being cast) Equal to Air Caste Bombardment) and ((Level of Air Caste Bombardment for (Casting unit)) Equal to 1)
Actions
Unit - Cause (Casting unit) to damage circular area after 7.00 seconds of radius 500 at (Target point of ability being cast) , dealing 175.00 damage of attack type Spells and damage type Normal
Lvl 2
Events
Unit - A unit Begins channeling an ability
Conditions
((Ability being cast) Equal to Air Caste Bombardment) and ((Level of Air Caste Bombardment for (Casting unit)) Equal to 2)
Actions
Unit - Cause (Casting unit) to damage circular area after 7.00 seconds of radius 500 at (Target point of ability being cast) , dealing 470.00 damage of attack type Spells and damage type Normal
Lvl 3
Events
Unit - A unit Begins channeling an ability
Conditions
((Ability being cast) Equal to Air Caste Bombardment) and ((Level of Air Caste Bombardment for (Casting unit)) Equal to 3)
Actions
Unit - Cause (Casting unit) to damage circular area after 7.00 seconds of radius 500 at (Target point of ability being cast) , dealing 875.00 damage of attack type Spells and damage type Normal
Night Elf Ork
Events
Time - Every 22.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Archer for Player 6 (Orange) at (Center of Allied_Ork_Start <gen>) facing Default building facing degrees
Night Elf Undead
Events
Time - Every 22.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Archer for Player 6 (Orange) at (Center of Allied_Undead_STart <gen>) facing Default building facing degrees
Blood Elf Ork
Events
Time - Every 22.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Swordsman for Player 6 (Orange) at (Center of Allied_Ork_Start <gen>) facing Default building facing degrees
Blood Elf Undead
Events
Time - Every 22.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Swordsman for Player 6 (Orange) at (Center of Allied_Undead_STart <gen>) facing Default building facing degrees
Naga Undead
Events
Time - Every 22.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Mur'gul Reaver for Player 6 (Orange) at (Center of Allied_Undead_STart <gen>) facing Default building facing degrees
Naga Ork
Events
Time - Every 22.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Mur'gul Reaver for Player 6 (Orange) at (Center of Allied_Ork_Start <gen>) facing Default building facing degrees
Human Ork
Events
Time - Every 22.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Priest for Player 6 (Orange) at (Center of Allied_Ork_Start <gen>) facing Default building facing degrees
Human Undead
Events
Time - Every 22.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Priest for Player 6 (Orange) at (Center of Allied_Undead_STart <gen>) facing Default building facing degrees
Disabled
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Trigger - Turn off Night_Elf_Ork <gen>
Trigger - Turn off Night_Elf_Undead <gen>
Trigger - Turn off Naga_Ork <gen>
Trigger - Turn off Naga_Undead <gen>
Trigger - Turn off Blood_Elf_Ork <gen>
Trigger - Turn off Blood_Elf_Undead <gen>
Trigger - Turn off Human_Ork <gen>
Trigger - Turn off Human_Undead <gen>
Ork Path
Events
Unit - A unit enters Allied_Ork_Start <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Allied_Ork_End <gen>)
Undead Path
Events
Unit - A unit enters Allied_Undead_STart <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Allied_Undead_End <gen>)
Ork Path End
Events
Unit - A unit enters Allied_Ork_End <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Actions
Unit - Remove (Entering unit) from the game
Undead Path End
Events
Unit - A unit enters Allied_Undead_End <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Actions
Unit - Remove (Entering unit) from the game
Drain
Events
Unit - Thrall 0394 <gen> 's life becomes Less than 3000.00
Conditions
(Mana of Thrall 0394 <gen>) Greater than or equal to 500.00
Actions
Unit - Add Thrall Immolation to Thrall 0394 <gen>
Unit - Add Thrall Regeneration to Thrall 0394 <gen>
Unit - Set mana of Thrall 0394 <gen> to 0
Wait 4.00 seconds
Unit - Remove Thrall Immolation from Thrall 0394 <gen>
Unit - Remove Thrall Regeneration from Thrall 0394 <gen>
Spawns off
Events
Unit - Thrall 0394 <gen> Dies
Conditions
Actions
Trigger - Turn off Night_Elf_Ork <gen>
Trigger - Turn off Blood_Elf_Ork <gen>
Trigger - Turn off Naga_Ork <gen>
Trigger - Turn off Human_Ork <gen>
Lightning Burst
Events
Unit - Thrall 0394 <gen> 's life becomes Less than 10000.00
Conditions
Actions
Unit - Add Lightning Burst to Thrall 0394 <gen>
Unit - Add Lightning Burst to Thrall 0394 <gen>
Unit - Add Lightning Burst to Thrall 0394 <gen>
Unit - Add Lightning Burst to Thrall 0394 <gen>
Wait 4.00 seconds
Unit - Remove Lightning Burst from Thrall 0394 <gen>
Unit - Remove Lightning Burst from Thrall 0394 <gen>
Unit - Remove Lightning Burst from Thrall 0394 <gen>
Unit - Remove Lightning Burst from Thrall 0394 <gen>
Untitled Trigger 004
Events
Conditions
Actions
Dark Portal
Events
Unit - Mannoroth 0178 <gen> 's life becomes Less than or equal to 3000.00
Conditions
(Mana of Mannoroth 0178 <gen>) Greater than or equal to 500.00
Actions
Unit - Create 1 . Dread Guard for Player 9 (Gray) at ((Position of Mannoroth 0178 <gen>) offset by 500.00 towards 90.00 degrees.) facing Default building facing degrees
Unit - Set mana of Mannoroth 0178 <gen> to 0
Unit - Create 1 . Dread Guard for Player 9 (Gray) at ((Position of Mannoroth 0178 <gen>) offset by 500.00 towards 180.00 degrees.) facing Default building facing degrees
Unit - Create 1 . Dread Guard for Player 9 (Gray) at ((Position of Mannoroth 0178 <gen>) offset by 500.00 towards 270.00 degrees.) facing Default building facing degrees
Unit - Create 1 . Dread Guard for Player 9 (Gray) at ((Position of Mannoroth 0178 <gen>) offset by 500.00 towards 360.00 degrees.) facing Default building facing degrees
Special Effect - Create a special effect at ((Position of Mannoroth 0178 <gen>) offset by 500.00 towards 90.00 degrees.) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at ((Position of Mannoroth 0178 <gen>) offset by 500.00 towards 180.00 degrees.) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at ((Position of Mannoroth 0178 <gen>) offset by 500.00 towards 270.00 degrees.) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at ((Position of Mannoroth 0178 <gen>) offset by 500.00 towards 360.00 degrees.) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Wait 1.00 seconds
Unit - Add Manaroth Lifesteal to Mannoroth 0178 <gen>
Unit - Create 1 . Dread Guard for Player 9 (Gray) at ((Position of Mannoroth 0178 <gen>) offset by 500.00 towards 90.00 degrees.) facing Default building facing degrees
Unit - Create 1 . Dread Guard for Player 9 (Gray) at ((Position of Mannoroth 0178 <gen>) offset by 500.00 towards 180.00 degrees.) facing Default building facing degrees
Unit - Create 1 . Dread Guard for Player 9 (Gray) at ((Position of Mannoroth 0178 <gen>) offset by 500.00 towards 270.00 degrees.) facing Default building facing degrees
Unit - Create 1 . Dread Guard for Player 9 (Gray) at ((Position of Mannoroth 0178 <gen>) offset by 500.00 towards 360.00 degrees.) facing Default building facing degrees
Special Effect - Create a special effect at ((Position of Mannoroth 0178 <gen>) offset by 500.00 towards 90.00 degrees.) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at ((Position of Mannoroth 0178 <gen>) offset by 500.00 towards 180.00 degrees.) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at ((Position of Mannoroth 0178 <gen>) offset by 500.00 towards 270.00 degrees.) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at ((Position of Mannoroth 0178 <gen>) offset by 500.00 towards 360.00 degrees.) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Wait 7.00 seconds
Unit - Remove Manaroth Lifesteal from Mannoroth 0178 <gen>
Dark Portal 1
Events
Unit - Mannoroth 0178 <gen> 's life becomes Less than or equal to 15000.00
Conditions
Actions
Unit - Create 1 . Dread Guard for Player 9 (Gray) at ((Position of Mannoroth 0178 <gen>) offset by 500.00 towards 90.00 degrees.) facing Default building facing degrees
Unit - Create 1 . Dread Guard for Player 9 (Gray) at ((Position of Mannoroth 0178 <gen>) offset by 500.00 towards 180.00 degrees.) facing Default building facing degrees
Unit - Create 1 . Dread Guard for Player 9 (Gray) at ((Position of Mannoroth 0178 <gen>) offset by 500.00 towards 270.00 degrees.) facing Default building facing degrees
Unit - Create 1 . Dread Guard for Player 9 (Gray) at ((Position of Mannoroth 0178 <gen>) offset by 500.00 towards 360.00 degrees.) facing Default building facing degrees
Special Effect - Create a special effect at ((Position of Mannoroth 0178 <gen>) offset by 500.00 towards 90.00 degrees.) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at ((Position of Mannoroth 0178 <gen>) offset by 500.00 towards 180.00 degrees.) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at ((Position of Mannoroth 0178 <gen>) offset by 500.00 towards 270.00 degrees.) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at ((Position of Mannoroth 0178 <gen>) offset by 500.00 towards 360.00 degrees.) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Wait 1.00 seconds
Unit - Create 1 . Dread Guard for Player 9 (Gray) at ((Position of Mannoroth 0178 <gen>) offset by 500.00 towards 90.00 degrees.) facing Default building facing degrees
Unit - Create 1 . Dread Guard for Player 9 (Gray) at ((Position of Mannoroth 0178 <gen>) offset by 500.00 towards 180.00 degrees.) facing Default building facing degrees
Unit - Create 1 . Dread Guard for Player 9 (Gray) at ((Position of Mannoroth 0178 <gen>) offset by 500.00 towards 270.00 degrees.) facing Default building facing degrees
Unit - Create 1 . Dread Guard for Player 9 (Gray) at ((Position of Mannoroth 0178 <gen>) offset by 500.00 towards 360.00 degrees.) facing Default building facing degrees
Special Effect - Create a special effect at ((Position of Mannoroth 0178 <gen>) offset by 500.00 towards 90.00 degrees.) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at ((Position of Mannoroth 0178 <gen>) offset by 500.00 towards 180.00 degrees.) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at ((Position of Mannoroth 0178 <gen>) offset by 500.00 towards 270.00 degrees.) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at ((Position of Mannoroth 0178 <gen>) offset by 500.00 towards 360.00 degrees.) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Wait 1.00 seconds
Unit - Create 1 . Dread Guard for Player 9 (Gray) at ((Position of Mannoroth 0178 <gen>) offset by 500.00 towards 90.00 degrees.) facing Default building facing degrees
Unit - Create 1 . Dread Guard for Player 9 (Gray) at ((Position of Mannoroth 0178 <gen>) offset by 500.00 towards 180.00 degrees.) facing Default building facing degrees
Unit - Create 1 . Dread Guard for Player 9 (Gray) at ((Position of Mannoroth 0178 <gen>) offset by 500.00 towards 270.00 degrees.) facing Default building facing degrees
Unit - Create 1 . Dread Guard for Player 9 (Gray) at ((Position of Mannoroth 0178 <gen>) offset by 500.00 towards 360.00 degrees.) facing Default building facing degrees
Special Effect - Create a special effect at ((Position of Mannoroth 0178 <gen>) offset by 500.00 towards 90.00 degrees.) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at ((Position of Mannoroth 0178 <gen>) offset by 500.00 towards 180.00 degrees.) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at ((Position of Mannoroth 0178 <gen>) offset by 500.00 towards 270.00 degrees.) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at ((Position of Mannoroth 0178 <gen>) offset by 500.00 towards 360.00 degrees.) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Fear
Events
Unit - Mannoroth 0178 <gen> 's life becomes Less than or equal to 7500.00
Conditions
(Mana of Mannoroth 0178 <gen>) Greater than or equal to 500.00
Actions
Unit - Make Mannoroth 0178 <gen> Invulnerable
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Mannoroth 0178 <gen> using Abilities\Spells\Undead\UnholyFrenzy\UnholyFrenzyTarget.mdl
Wait 4.00 seconds
Unit - Make Mannoroth 0178 <gen> Vulnerable
Special Effect - Destroy (Last created special effect)
Unit - Set mana of Mannoroth 0178 <gen> to 0
Helm of the Emperor
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Crown of Kings +5) Equal to True
((Triggering unit) has an item of type Helm of Lords +10) Equal to True
Actions
Item - Remove (Item carried by (Triggering unit) of type Crown of Kings +5)
Item - Remove (Item carried by (Triggering unit) of type Helm of Lords +10)
Hero - Create Helm of the Emperor and give it to (Triggering unit)
Bane Blade Gun
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Claws of Attack +15) Equal to True
((Triggering unit) has an item of type Claws of Attack +12) Equal to True
Actions
Item - Remove (Item carried by (Triggering unit) of type Claws of Attack +12)
Item - Remove (Item carried by (Triggering unit) of type Claws of Attack +15)
Hero - Create Bane Blade Gun and give it to (Triggering unit)
Armlet of the Greater Good
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Khadgar's Gem of Health) Equal to True
((Triggering unit) has an item of type Charge Pack) Equal to True
((Triggering unit) has an item of type Scepter of Healing) Equal to True
Actions
Item - Remove (Item carried by (Triggering unit) of type Khadgar's Gem of Health)
Item - Remove (Item carried by (Triggering unit) of type Charge Pack)
Item - Remove (Item carried by (Triggering unit) of type Scepter of Healing)
Hero - Create Amulet of the Greater Good and give it to (Triggering unit)
Armlet of the Greater Good Copy
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Ring of Protection) Equal to True
((Triggering unit) has an item of type Shadow Essence) Equal to True
((Triggering unit) has an item of type Gloves of Haste) Equal to True
Actions
Item - Remove (Item carried by (Triggering unit) of type Gloves of Haste)
Item - Remove (Item carried by (Triggering unit) of type Ring of Protection)
Item - Remove (Item carried by (Triggering unit) of type Shadow Essence)
Hero - Create Gloves of the Chaos God and give it to (Triggering unit)
Message
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Defeat the Orc's to open this gate at (Center of Undead_Gate <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Harder creeps 1
Events
Time - Elapsed game time is 750.00 seconds
Conditions
Actions
Player - Set Player 9 (Gray) handicap to 140.00 %
Game - Display to (All players) for 30 seconds the text: The enemies have gotten stronger.
Harder creeps 2
Events
Time - Elapsed game time is 1500.00 seconds
Conditions
Actions
Player - Set Player 9 (Gray) handicap to 180.00 %
Player - Add 2000 to Player 1 (Red) . Current gold
Player - Add 2000 to Player 2 (Blue) . Current gold
Player - Add 2000 to Player 3 (Teal) . Current gold
Player - Add 2000 to Player 4 (Purple) . Current gold
Player - Add 2000 to Player 5 (Yellow) . Current gold
Game - Display to (All players) for 30 seconds the text: The enemies have gotten stronger, But you have gained more suplies.
Lady Naga quest
Events
Unit - A unit enters Naga_Deserters <gen>
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Naga Royal Guard: Down South of here our leader has been captured by the ruthless orcs. Free her and she will be honoured to help you defend againsted the orc and scourge.
Trigger - Turn off (This trigger)
Malfurion
Events
Unit - A unit enters Garithos <gen>
Conditions
(Owner of (Entering unit)) Equal to (Random player from (All allies of Player 1 (Red).))
Actions
Unit - Rescue Keeper of the Grove 0300 <gen> for (Owner of (Entering unit)) and Change color
Trigger - Turn off (This trigger)
Trigger - Turn on Night_Elf_Ork <gen>
Trigger - Turn on Night_Elf_Undead <gen>
Kael
Events
Unit - A unit enters Mirkblood <gen>
Conditions
(Owner of (Entering unit)) Equal to (Random player from (All allies of Player 1 (Red).))
Actions
Unit - Rescue Blood Mage 0218 <gen> for (Owner of (Entering unit)) and Change color
Trigger - Turn off (This trigger)
Trigger - Turn on Blood_Elf_Ork <gen>
Trigger - Turn on Blood_Elf_Undead <gen>
Naga
Events
Unit - A unit enters Lady_Naga <gen>
Conditions
(Owner of (Entering unit)) Equal to (Random player from (All allies of Player 1 (Red).))
Actions
Unit - Rescue Sea Witch 0344 <gen> for (Owner of (Entering unit)) and Change color
Trigger - Turn off (This trigger)
Trigger - Turn on Naga_Ork <gen>
Trigger - Turn on Naga_Undead <gen>
Paladin
Events
Unit - A unit enters Orc_slayer <gen>
Conditions
(Owner of (Entering unit)) Equal to (Random player from (All allies of Player 1 (Red).))
Actions
Unit - Rescue Paladin 0194 <gen> for (Owner of (Entering unit)) and Change color
Trigger - Turn off (This trigger)
Trigger - Turn on Human_Ork <gen>
Trigger - Turn on Human_Undead <gen>
Nurgle Terminator
Events
Player - Player 1 (Red) types a chat message containing -Tyranid (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Tyranid Hive Tyrant for Player 1 (Red) at (Center of Start <gen>) facing Default building facing degrees
Unit - Remove Wisp 0038 <gen> from the game
Find Etherial
Events
Unit - A unit enters Unlock_Etherial <gen>
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Congradulations. You have unlocked the hidden Etherial hero. Type -Etherial within the first 20 seconds of the game in order to play as it.
Trigger - Turn off (This trigger)
Find Gretchin
Events
Unit - A unit enters Gretchin_Unlock <gen>
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Congradulations. You have unlocked the hidden Gretchin hero. Type -Gretchin within the first 20 seconds of the game in order to play as it.
Trigger - Turn off (This trigger)
Etherial
Events
Player - Player 1 (Red) types a chat message containing -Etherial (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Tau Etherial Caste for Player 1 (Red) at (Center of Start <gen>) facing Default building facing degrees
Unit - Remove Wisp 0038 <gen> from the game
Etherial Copy
Events
Player - Player 2 (Blue) types a chat message containing -Etherial (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Tau Etherial Caste for Player 2 (Blue) at (Center of Start <gen>) facing Default building facing degrees
Unit - Remove Wisp 0039 <gen> from the game
Etherial Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -Etherial (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Tau Etherial Caste for Player 3 (Teal) at (Center of Start <gen>) facing Default building facing degrees
Unit - Remove Wisp 0040 <gen> from the game
Etherial Copy 3
Events
Player - Player 4 (Purple) types a chat message containing -Etherial (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Tau Etherial Caste for Player 4 (Purple) at (Center of Start <gen>) facing Default building facing degrees
Unit - Remove Wisp 0041 <gen> from the game
Etherial Copy 4
Events
Player - Player 5 (Yellow) types a chat message containing -Etherial (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Tau Etherial Caste for Player 5 (Yellow) at (Center of Start <gen>) facing Default building facing degrees
Unit - Remove Wisp 0042 <gen> from the game
Gretchin
Events
Player - Player 1 (Red) types a chat message containing -Gretchin (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Gretchin for Player 1 (Red) at (Center of Start <gen>) facing Default building facing degrees
Unit - Remove Wisp 0038 <gen> from the game
Gretchin Copy
Events
Player - Player 2 (Blue) types a chat message containing -Gretchin (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Gretchin for Player 2 (Blue) at (Center of Start <gen>) facing Default building facing degrees
Unit - Remove Wisp 0039 <gen> from the game
Gretchin Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -Gretchin (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Gretchin for Player 3 (Teal) at (Center of Start <gen>) facing Default building facing degrees
Unit - Remove Wisp 0040 <gen> from the game
Gretchin Copy 3
Events
Player - Player 4 (Purple) types a chat message containing -Gretchin (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Gretchin for Player 4 (Purple) at (Center of Start <gen>) facing Default building facing degrees
Unit - Remove Wisp 0041 <gen> from the game
Gretchin Copy 4
Events
Player - Player 5 (Yellow) types a chat message containing -Gretchin (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Gretchin for Player 5 (Yellow) at (Center of Start <gen>) facing Default building facing degrees
Unit - Remove Wisp 0042 <gen> from the game
Nurgle Terminator Copy
Events
Player - Player 2 (Blue) types a chat message containing -Tyranid (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Tyranid Hive Tyrant for Player 2 (Blue) at (Center of Start <gen>) facing Default building facing degrees
Unit - Remove Wisp 0039 <gen> from the game
Nurgle Terminator Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -Tyranid (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Tyranid Hive Tyrant for Player 3 (Teal) at (Center of Start <gen>) facing Default building facing degrees
Unit - Remove Wisp 0040 <gen> from the game
Nurgle Terminator Copy 3
Events
Player - Player 4 (Purple) types a chat message containing -Tyranid (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Tyranid Hive Tyrant for Player 4 (Purple) at (Center of Start <gen>) facing Default building facing degrees
Unit - Remove Wisp 0041 <gen> from the game
Nurgle Terminator Copy 4
Events
Player - Player 5 (Yellow) types a chat message containing -Tyranid (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Tyranid Hive Tyrant for Player 5 (Yellow) at (Center of Start <gen>) facing Default building facing degrees
Unit - Remove Wisp 0042 <gen> from the game
Anubarak
Events
Time - Elapsed game time is 360.00 seconds
Conditions
Actions
Unit - Create 1 . Anub'arak for Player 9 (Gray) at (Center of Boss_Scourge <gen>) facing Default building facing degrees
Game - Display to (All players) for 30 seconds the text: |cffff8c00Anub'Arak: Death comes to all who oppose the scourge!|r
Rexxar
Events
Time - Elapsed game time is 570.00 seconds
Conditions
Actions
Unit - Create 1 . Rexxar for Player 9 (Gray) at (Center of Orc_Boss <gen>) facing Default building facing degrees
Game - Display to (All players) for 30 seconds the text: |cffff8c00Rexxar: I will show use space freaks what you are dealing with!|r
Archimonde
Events
Time - Elapsed game time is 1100.00 seconds
Conditions
Actions
Unit - Create 1 . Archimonde for Player 9 (Gray) at (Center of Boss_Scourge <gen>) facing Default building facing degrees
Game - Display to (All players) for 30 seconds the text: |cffff8c00Archimonde: May you fall and feel the darkness of the dead.|r
Samuro
Events
Time - Elapsed game time is 1350.00 seconds
Conditions
Actions
Unit - Create 1 . Samuro for Player 9 (Gray) at (Center of Orc_Boss <gen>) facing Default building facing degrees
Game - Display to (All players) for 30 seconds the text: |cffff8c00Samuro: You fouls, ill smash you before you even see it coming.|r
Malganis
Events
Time - Elapsed game time is 1550.00 seconds
Conditions
Actions
Unit - Create 1 . Mal'Ganis for Player 9 (Gray) at (Center of Boss_Scourge <gen>) facing Default building facing degrees
Game - Display to (All players) for 30 seconds the text: |cffff8c00Mal'Ganis: You are no match for the power of the scourge!.|r
Chen
Events
Time - Elapsed game time is 1750.00 seconds
Conditions
Actions
Unit - Create 1 . Chen Stormstout for Player 9 (Gray) at (Center of Orc_Boss <gen>) facing Default building facing degrees
Game - Display to (All players) for 30 seconds the text: |cffff8c00Chen Stormsnout: Feel the rath of pandamonium.|r
Thrall
Events
Time - Elapsed game time is 3900.00 seconds
Conditions
Actions
Unit - Order Thrall 0394 <gen> to Attack-Move To . (Center of Main_Base <gen>)
Game - Display to (All players) for 30 seconds the text: |cffff8c00Thrall: You have ruined everything. Now I shall handle this matter myself.|r
Wait 2 seconds
Game - Display to (All players) for 30 seconds the text: Thrall is coming to attack your base.
Manaroth
Events
Time - Elapsed game time is 6900.00 seconds
Conditions
Actions
Unit - Order Mannoroth 0178 <gen> to Attack-Move To . (Center of Undead_Gate_tele <gen>)
Game - Display to (All players) for 30 seconds the text: |cffff8c00Mannoroth: Pityful fouls, this is a discrace that we have lost everything to these weaklings, now they shall fall by my brute force.|r
Wait 2 seconds
Game - Display to (All players) for 30 seconds the text: Mannorothl is coming to attack your base.
three bosses
Events
Time - Elapsed game time is 5000.00 seconds
Conditions
Actions
Unit - Order Death Knight 0332 <gen> to Attack-Move To . (Center of Undead_Gate_tele <gen>)
Unit - Order Lich 0333 <gen> to Attack-Move To . (Center of Undead_Gate_tele <gen>)
Unit - Order Dreadlord 0329 <gen> to Attack-Move To . (Center of Undead_Gate_tele <gen>)
Unit - Order Dark Ranger 0331 <gen> to Attack-Move To . (Center of Undead_Gate_tele <gen>)
Game - Display to (All players) for 30 seconds the text: |cffff8c00Death Cult: You have annoyed the scourge for long enough. It is about time we wipped you out in one blow.|r
Wait 2 seconds
Game - Display to (All players) for 30 seconds the text: Arthas, Balnazzar, Kel'Thuzad and Sylvanas are coming to attack your base.
Anubarak Dies
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Anub'arak
Actions
Item - Create Kural's Flute of Accuracy at (Position of (Dying unit))
Archimonde Dies
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Archimonde
Actions
Item - Create Rune Guantlets at (Position of (Dying unit))
Malganis Dies
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Mal'Ganis
Actions
Item - Create Assasin's Blade at (Position of (Dying unit))
Rexxar Dies
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Rexxar
Actions
Item - Create Orc Standard (Command Aura) at (Position of (Dying unit))
Samuro Dies
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Samuro
Actions
Item - Create Searing Blade at (Position of (Dying unit))
Chen Dies
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Chen Stormstout
Actions
Item - Create Keg of Ale at (Position of (Dying unit))
Scourge Boss Path
Events
Unit - A unit enters Boss_Scourge <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Undead_Gate_tele <gen>)
Orc Boss Path
Events
Unit - A unit enters Orc_Boss <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base <gen>)
Emperial Guard
Events
Unit - A unit enters Emperial_Guard <gen>
Conditions
Actions
Unit - Create 1 . Imperial Guard General for (Owner of (Entering unit)) at (Center of Start <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Emperial guard Description
Events
Unit - A unit enters Imperial_Guard_Description <gen>
Conditions
Actions
Game - Display to (Player group((Owner of (Entering unit)))) for 15.00 seconds the text: |cff8b00ffImperial Guard: Long ranged hero which can learn Infiltration, Grenade Launcher, Commissar, Priest and Strafing Run.|r
Necron Description
Events
Unit - A unit enters Necron_Description <gen>
Conditions
Actions
Game - Display to (Player group((Owner of (Entering unit)))) for 15.00 seconds the text: |cff8b00ffNecron: Medium ranged hero which can learn Lightning Field, Chronometron, Veil of Darkness, Grand Illusion and Essence of the Nightbringer.|r
Chaos Description
Events
Unit - A unit enters Chaos_Description <gen>
Conditions
Actions
Game - Display to (Player group((Owner of (Entering unit)))) for 15.00 seconds the text: |cff8b00ffChoas: Meele hero which can learn Chains of Torment, Symbol of Chaos, Accursed Crozius, Summon Demon Prince and Sacrifice.|r
Eldar Description
Events
Unit - A unit enters Eldar_Description <gen>
Conditions
Actions
Game - Display to (Player group((Owner of (Entering unit)))) for 7.00 seconds the text: |cff8b00ffEldar: Meele hero which can learn Levitation Field, Providence, Static Armour, Etherial Slash and Edritch Storm.|r
Tau Description
Events
Unit - A unit enters Tau_Description <gen>
Conditions
Actions
Game - Display to (Player group((Owner of (Entering unit)))) for 15.00 seconds the text: |cff8b00ffTau: Long ranged hero which can learn Photon Grenade, Snare Trap, Plasma Rifle, Shield Drone and Target Aquired.|r
Orc Description
Events
Unit - A unit enters Orc_Description <gen>
Conditions
Actions
Game - Display to (Player group((Owner of (Entering unit)))) for 7.00 seconds the text: |cff8b00ffOrk: Meele hero which can learn Big Stomp, Rokkit Barrage, Call da Boyz!, Swamp 'Em and Roks.|r
Dark Eldar Description
Events
Unit - A unit enters Dark_Eldar_Description <gen>
Conditions
Actions
Game - Display to (Player group((Owner of (Entering unit)))) for 15.00 seconds the text: |cff8b00ffDark Eldar: Meele hero which can learn Rend Soul, Warp Beasts, Rekindle Rage, Screams of the Damned and Soulstorm.|r
Space Marine Description
Events
Unit - A unit enters Space_Marine_Description <gen>
Conditions
Actions
Game - Display to (Player group((Owner of (Entering unit)))) for 7.00 seconds the text: |cff8b00ffSpace Marine: Medium Ranged hero which can learn Cleansing Flame, Overcharge Plasma, Orbital Bombardment, Iron Halo and Venerable Dreadnaught Drop Pod.|r
Necron
Events
Unit - A unit enters Necron <gen>
Conditions
Actions
Unit - Create 1 . Necron Lord for (Owner of (Entering unit)) at (Center of Start <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Space Marine
Events
Unit - A unit enters Space_Marine <gen>
Conditions
Actions
Unit - Create 1 . Space Marine Sargent for (Owner of (Entering unit)) at (Center of Start <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Dark Eldar
Events
Unit - A unit enters Dark_Eldar <gen>
Conditions
Actions
Unit - Create 1 . Dark Eldar Archon for (Owner of (Entering unit)) at (Center of Start <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Orc
Events
Unit - A unit enters Orc <gen>
Conditions
Actions
Unit - Create 1 . Ork Warboss for (Owner of (Entering unit)) at (Center of Start <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Chaos
Events
Unit - A unit enters Chaos <gen>
Conditions
Actions
Unit - Create 1 . Chaos Knight for (Owner of (Entering unit)) at (Center of Start <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Eldar
Events
Unit - A unit enters Eldar <gen>
Conditions
Actions
Unit - Create 1 . Eldar Farseer for (Owner of (Entering unit)) at (Center of Start <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Tau
Events
Unit - A unit enters Tau <gen>
Conditions
Actions
Unit - Create 1 . Tau Commando for (Owner of (Entering unit)) at (Center of Start <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Red Leaves
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Player 1 has left the game.
Player - For Player 1 (Red) , turn Shared units On toward Player 2 (Blue)
Player - For Player 1 (Red) , turn Shared units On toward Player 3 (Teal)
Player - For Player 1 (Red) , turn Shared units On toward Player 4 (Purple)
Player - For Player 1 (Red) , turn Shared units On toward Player 5 (Yellow)
Blue Leaves
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Player 2 has left the game.
Player - For Player 2 (Blue) , turn Shared units On toward Player 1 (Red)
Player - For Player 2 (Blue) , turn Shared units On toward Player 3 (Teal)
Player - For Player 2 (Blue) , turn Shared units On toward Player 4 (Purple)
Player - For Player 2 (Blue) , turn Shared units On toward Player 5 (Yellow)
Teal Leaves
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Player 3 has left the game.
Player - For Player 3 (Teal) , turn Shared units On toward Player 2 (Blue)
Player - For Player 3 (Teal) , turn Shared units On toward Player 1 (Red)
Player - For Player 3 (Teal) , turn Shared units On toward Player 4 (Purple)
Player - For Player 3 (Teal) , turn Shared units On toward Player 5 (Yellow)
Purple Leaves
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Player 4 has left the game.
Player - For Player 4 (Purple) , turn Shared units On toward Player 2 (Blue)
Player - For Player 4 (Purple) , turn Shared units On toward Player 1 (Red)
Player - For Player 4 (Purple) , turn Shared units On toward Player 3 (Teal)
Player - For Player 4 (Purple) , turn Shared units On toward Player 5 (Yellow)
Yellow Leaves
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Player 5 has left the game.
Player - For Player 5 (Yellow) , turn Shared units On toward Player 1 (Red)
Player - For Player 5 (Yellow) , turn Shared units On toward Player 2 (Blue)
Player - For Player 5 (Yellow) , turn Shared units On toward Player 3 (Teal)
Player - For Player 5 (Yellow) , turn Shared units On toward Player 4 (Purple)
Revive
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 15.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Start <gen>) , Show revival graphics
Revive Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 15.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Start <gen>) , Show revival graphics
Revive Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 15.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Start <gen>) , Show revival graphics
Revive Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 15.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Start <gen>) , Show revival graphics
Revive Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 15.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Start <gen>) , Show revival graphics
Revive Copy 4 Copy
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 15.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Start <gen>) , Show revival graphics
Revive Copy 5
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 15.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Revive_2 <gen>) , Show revival graphics
edshnd
Events
Unit - Command Post 0197 <gen> Dies
Conditions
Actions
Trigger - Turn on Revive_Copy_5 <gen>
Trigger - Turn on Revive_Copy_5_Copy_2 <gen>
Trigger - Turn on Revive_Copy_5_Copy_3 <gen>
Trigger - Turn on Revive_Copy_5_Copy_4 <gen>
Trigger - Turn on Revive_Copy_5_Copy <gen>
Trigger - Turn on Revive_Copy_5_Copy_4_Copy <gen>
Trigger - Turn off Revive <gen>
Trigger - Turn off Revive_Copy_2 <gen>
Trigger - Turn off Revive_Copy_3 <gen>
Trigger - Turn off Revive_Copy_4 <gen>
Trigger - Turn off Revive_Copy_4_Copy <gen>
Trigger - Turn off Revive_Copy <gen>
Untitled Trigger 002
Events
Unit - Command Post 0197 <gen> Dies
Conditions
Actions
Revive Copy 5 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 15.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Revive_2 <gen>) , Show revival graphics
Revive Copy 5 Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 15.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Revive_2 <gen>) , Show revival graphics
Revive Copy 5 Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 15.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Revive_2 <gen>) , Show revival graphics
Revive Copy 5 Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 15.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Revive_2 <gen>) , Show revival graphics
Revive Copy 5 Copy 4 Copy
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 15.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Revive_2 <gen>) , Show revival graphics
Revive 3
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 15.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Revive_3 <gen>) , Show revival graphics
Revive 3 Path
Events
Unit - A unit enters Revive_3 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Revive_2 <gen>)
edshnd Copy
Events
Unit - Command Post 0198 <gen> Dies
Conditions
Actions
Trigger - Turn off Revive_Copy_5 <gen>
Trigger - Turn off Revive_Copy_5_Copy_2 <gen>
Trigger - Turn off Revive_Copy_5_Copy_3 <gen>
Trigger - Turn off Revive_Copy_5_Copy_4 <gen>
Trigger - Turn off Revive_Copy_5_Copy <gen>
Trigger - Turn off Revive_Copy_5_Copy_4_Copy <gen>
Trigger - Turn on Revive_3 <gen>
Trigger - Turn on Revive_3_Copy_2 <gen>
Trigger - Turn on Revive_3_Copy_3 <gen>
Trigger - Turn on Revive_3_Copy_4 <gen>
Trigger - Turn on Revive_3_Copy_5 <gen>
Trigger - Turn on Revive_3_Copy <gen>
Revive 3 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 15.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Revive_3 <gen>) , Show revival graphics
Revive 3 Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 15.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Revive_3 <gen>) , Show revival graphics
Revive 3 Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 15.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Revive_3 <gen>) , Show revival graphics
Revive 3 Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 15.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Revive_3 <gen>) , Show revival graphics
Revive 3 Copy 5
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 15.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Revive_3 <gen>) , Show revival graphics
Victory
Events
Conditions
Actions
Wait 2700.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Bounty ghoul
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Ghoul
Actions
Player - Add 20 to (Owner of (Killing unit)) . Current gold
Bounty skeleton
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Skeleton Warrior
Actions
Player - Add 20 to (Owner of (Killing unit)) . Current gold
Bounty necromancer
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Necromancer
Actions
Player - Add 30 to (Owner of (Killing unit)) . Current gold
Bounty grunt
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Grunt
Actions
Player - Add 35 to (Owner of (Killing unit)) . Current gold
Bounty shaman
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Shaman
Actions
Player - Add 30 to (Owner of (Killing unit)) . Current gold
Bounty Tauren
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Tauren
Actions
Player - Add 80 to (Owner of (Killing unit)) . Current gold
Bounty Abomination
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Abomination
Actions
Player - Add 70 to (Owner of (Killing unit)) . Current gold
Bounty Chaos champion
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Chaos Champion
Actions
Player - Add 130 to (Owner of (Killing unit)) . Current gold
Bounty Dread Guard
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Dread Guard
Actions
Player - Add 110 to (Owner of (Killing unit)) . Current gold
Bounty Nerubian
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Crypt Fiend
Actions
Player - Add 100 to (Owner of (Killing unit)) . Current gold
Ghoul
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ghoul for Player 9 (Gray) at (Position of Crypt 0173 <gen>) facing Default building facing degrees
Abomination
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Abomination for Player 9 (Gray) at (Position of Slaughterhouse 0171 <gen>) facing Default building facing degrees
Tauren
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Tauren for Player 9 (Gray) at (Position of Tauren Totem 0181 <gen>) facing Default building facing degrees
Undead gate port 1
Events
Unit - A unit enters Undead_Gate_tele <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Move (Entering unit) instantly to (Center of Undead_Gate_tele_2 <gen>)
Undead gate port 2
Events
Unit - A unit enters Undead_Gate_tele_2 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base <gen>)
Grunt
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Grunt for Player 9 (Gray) at (Position of Barracks 0180 <gen>) facing Default building facing degrees
Shaman
Events
Time - Every 12.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Shaman for Player 9 (Gray) at (Position of Spirit Lodge 0182 <gen>) facing Default building facing degrees
Necromancer
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Necromancer for Player 9 (Gray) at (Position of Temple of the Damned 0172 <gen>) facing Default building facing degrees
Orc Siege
Events
Time - Elapsed game time is 1000.00 seconds
Conditions
Actions
Unit - Create 2 . Demolisher for Player 9 (Gray) at (Center of Orc_Seige <gen>) facing Default building facing degrees
Game - Display to (All players) for 30.00 seconds the text: |cff8b00ffThe Orc's are sending in an army to attack your base.|r
Unit - Create 1 . Chaos Champion for Player 9 (Gray) at (Center of Orc_Seige <gen>) facing Default building facing degrees
Unit - Create 4 . Grunt for Player 9 (Gray) at (Center of Orc_Seige <gen>) facing Default building facing degrees
Unit - Create 4 . Shaman for Player 9 (Gray) at (Center of Orc_Seige <gen>) facing Default building facing degrees
Unit - Create 3 . Headhunter for Player 9 (Gray) at (Center of Orc_Seige <gen>) facing Default building facing degrees
Undead Seige
Events
Time - Elapsed game time is 1500.00 seconds
Conditions
Actions
Unit - Create 2 . Meat Wagon for Player 9 (Gray) at (Center of Undead_Seige <gen>) facing Default building facing degrees
Game - Display to (All players) for 30.00 seconds the text: |cff8b00ffThe Undead are sending in an army to attack your base.|r
Unit - Create 3 . Dread Guard for Player 9 (Gray) at (Center of Undead_Seige <gen>) facing Default building facing degrees
Unit - Create 6 . Ghoul for Player 9 (Gray) at (Center of Undead_Seige <gen>) facing Default building facing degrees
Unit - Create 4 . Necromancer for Player 9 (Gray) at (Center of Undead_Seige <gen>) facing Default building facing degrees
Unit - Create 3 . Banshee for Player 9 (Gray) at (Center of Undead_Seige <gen>) facing Default building facing degrees
Ghoul off
Events
Unit - Crypt 0173 <gen> Dies
Conditions
Actions
Trigger - Turn off Ghoul <gen>
Abomination off
Events
Unit - Slaughterhouse 0171 <gen> Dies
Conditions
Actions
Trigger - Turn off Abomination <gen>
Grunt Off
Events
Unit - Barracks 0180 <gen> Dies
Conditions
Actions
Trigger - Turn off Grunt <gen>
Tauren off
Events
Unit - Tauren Totem 0181 <gen> Dies
Conditions
Actions
Trigger - Turn off Tauren_off <gen>
Shaman off
Events
Unit - Spirit Lodge 0182 <gen> Dies
Conditions
Actions
Trigger - Turn off Shaman <gen>
Ghoul path
Events
Unit - A unit enters Ghoul <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Ghoul
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Undead_Gate_tele <gen>)
ABomination path
Events
Unit - A unit enters Abomination <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Abomination
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Undead_Gate_tele <gen>)
Grunt Path
Events
Unit - A unit enters Grunts <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Grunt
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base <gen>)
Tauren Path
Events
Unit - A unit enters Tauren <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Tauren
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base <gen>)
Orc Seige path
Events
Unit - A unit enters Orc_Seige <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base <gen>)
Undead Seige Path
Events
Unit - A unit enters Undead_Seige <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Undead_Gate_tele <gen>)
Shaman Path
Events
Unit - A unit enters Shaman <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Shaman
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base <gen>)
Necromancer Off
Events
Unit - Temple of the Damned 0172 <gen> Dies
Conditions
Actions
Trigger - Turn off Necromancer <gen>
Necromancer path
Events
Unit - A unit enters Necromancer <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Necromancer
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Undead_Gate_tele <gen>)
Players trigger start
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Trigger - Turn off Players_2 <gen>
Trigger - Turn off Players_3 <gen>
Players trigger 2
Events
Time - Elapsed game time is 750.00 seconds
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Your income has increased.
Trigger - Turn off Players <gen>
Trigger - Turn on Players_2 <gen>
Players trigger 3
Events
Time - Elapsed game time is 1500.00 seconds
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Your income has increased.
Trigger - Turn off Players_2 <gen>
Trigger - Turn on Players_3 <gen>
Players
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Player - Add 5 to Player 1 (Red) . Current gold
Player - Add 5 to Player 2 (Blue) . Current gold
Player - Add 5 to Player 3 (Teal) . Current gold
Player - Add 5 to Player 4 (Purple) . Current gold
Player - Add 5 to Player 5 (Yellow) . Current gold
Players 2
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Player - Add 10 to Player 1 (Red) . Current gold
Player - Add 10 to Player 2 (Blue) . Current gold
Player - Add 10 to Player 3 (Teal) . Current gold
Player - Add 10 to Player 4 (Purple) . Current gold
Player - Add 10 to Player 5 (Yellow) . Current gold
Players 3
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Player - Add 15 to Player 1 (Red) . Current gold
Player - Add 15 to Player 2 (Blue) . Current gold
Player - Add 15 to Player 3 (Teal) . Current gold
Player - Add 15 to Player 4 (Purple) . Current gold
Player - Add 15 to Player 5 (Yellow) . Current gold
Instructions
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: To see the heros description move to its circle of power and to choose the hero you want move to its position. For more information and tips check the questlog.
Game - Display to (All players) for 30 seconds the text: Heal your hero at the bots that are located at different points around your base.
Cameras
Events
Player - Player 1 (Red) types a chat message containing -Tutorial (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn subtitle display override On
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Disable user control for (All players) .
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Starting_Camera for (Picked player) over 0 seconds)
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Target of gg_cam_Camera1) over 1.00 seconds)
Player Group - Pick every player in (All players) and do (Set (Picked player)'s camera Distance to target to 1215.00 over 1.00 seconds)
Player Group - Pick every player in (All players) and do (Set (Picked player)'s camera Angle of attack to 344.00 over 1.00 seconds)
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Target of gg_cam_Camera2) over 1.00 seconds)
Player Group - Pick every player in (All players) and do (Set (Picked player)'s camera Rotation to 360.00 over 1.00 seconds)
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Target of gg_cam_Camera3) over 1.00 seconds)
Player Group - Pick every player in (All players) and do (Set (Picked player)'s camera Rotation to 340.00 over 1.00 seconds)
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Target of gg_cam_Camera4) over 1.00 seconds)
Player Group - Pick every player in (All players) and do (Set (Picked player)'s camera Rotation to 270.00 over 1.00 seconds)
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Target of gg_cam_Camera5) over 1.00 seconds)
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Target of gg_cam_Camera6) over 1.00 seconds)
Player Group - Pick every player in (All players) and do (Set (Picked player)'s camera Rotation to 180.00 over 1.00 seconds)
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Target of gg_cam_Camera7) over 1.00 seconds)
Player Group - Pick every player in (All players) and do (Set (Picked player)'s camera Rotation to 180.00 over 1.00 seconds)
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Target of gg_cam_Camera8) over 1.00 seconds)
Player Group - Pick every player in (All players) and do (Set (Picked player)'s camera Rotation to 270.00 over 1.00 seconds)
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Target of gg_cam_Camera9) over 1.00 seconds)
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Target of gg_cam_Camera10) over 1.00 seconds)
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Target of gg_cam_Camera11) over 1.00 seconds)
Player Group - Pick every player in (All players) and do (Set (Picked player)'s camera Rotation to 310.00 over 1.00 seconds)
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Target of gg_cam_Camera12) over 1.00 seconds)
Player Group - Pick every player in (All players) and do (Set (Picked player)'s camera Rotation to 290.00 over 1.00 seconds)
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Target of gg_cam_Camera13) over 1.00 seconds)
Player Group - Pick every player in (All players) and do (Set (Picked player)'s camera Rotation to 315.00 over 1.00 seconds)
Wait 3.00 seconds
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Target of gg_cam_Camera14) over 1.00 seconds)
Player Group - Pick every player in (All players) and do (Set (Picked player)'s camera Rotation to 265.00 over 1.00 seconds)
Wait 3.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Hero_Select_Camera_1 for (Picked player) over 0 seconds)
Cinematic - Send transmission to (All players) from Swordsman 0466 <gen> named Swordsman : Play No sound and display Choose out of the 8 available heros . Modify duration: Set to 4.00 seconds and Don't wait
Wait 2.00 seconds
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of Space_Marine <gen>) over 2.00 seconds)
Player Group - Pick every player in (All players) and do (Set (Picked player)'s camera Rotation to 180.00 over 1.00 seconds)
Player Group - Pick every player in (All players) and do (Set (Picked player)'s camera Distance to target to 500.00 over 1.00 seconds)
Wait 2.00 seconds
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of Tau <gen>) over 2.00 seconds)
Cinematic - Send transmission to (All players) from Marine 0158 <gen> named Marine : Play No sound and display To see the heros description move your wisp to its circle of power . Modify duration: Set to 5.00 seconds and Don't wait
Wait 2.00 seconds
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of Eldar <gen>) over 2.00 seconds)
Wait 2.00 seconds
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of Chaos <gen>) over 2.00 seconds)
Wait 2.00 seconds
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of Orc <gen>) over 2.00 seconds)
Player Group - Pick every player in (All players) and do (Set (Picked player)'s camera Rotation to 360.00 over 1.00 seconds)
Cinematic - Send transmission to (All players) from Marine 0158 <gen> named Marine : Play No sound and display To choose your hero move your wisp to the hero of your choice . Modify duration: Set to 5.00 seconds and Don't wait
Wait 2.00 seconds
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of Necron <gen>) over 2.00 seconds)
Wait 2.00 seconds
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of Emperial_Guard <gen>) over 2.00 seconds)
Wait 2.00 seconds
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of Dark_Eldar <gen>) over 2.00 seconds)
Wait 2.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Shop_one for (Picked player) over 0 seconds)
Cinematic - Send transmission to (All players) from Rifleman 0101 <gen> named Rifleman : Play No sound and display Look around for these different shops they sell various items and units. . Modify duration: Set to 6.00 seconds and Don't wait
Wait 1.50 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Mercenary_shop for (Picked player) over 0 seconds)
Wait 1.50 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_SHop_two for (Picked player) over 0 seconds)
Wait 1.50 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_SHop_three for (Picked player) over 0 seconds)
Wait 1.50 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_SHop_four for (Picked player) over 0 seconds)
Wait 1.50 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_SHop_five for (Picked player) over 0 seconds)
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Terminator 0104 <gen> named Terminator : Play No sound and display Keep an eye out for these healing and mana bots, they heal and restore your mana. . Modify duration: Set to 6.00 seconds and Don't wait
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Healing_Bot for (Picked player) over 0 seconds)
Wait 4.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Mana_Bot for (Picked player) over 0 seconds)
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Dreadnought 0281 <gen> named Dreadnought : Play No sound and display You are now ready to defend the stronghold . Modify duration: Set to 5.00 seconds and Don't wait
Wait 5.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Starting_Camera for (Picked player) over 0 seconds)
Cinematic - Turn cinematic mode Off for (All players)
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 0.00 seconds)
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of Region_049 <gen>) over 0 seconds)
Cinematic - Enable user control for (All players) .
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