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Triggers
Werewolfism.w3x
Variables
Inicjalizacja
Smierc Peasanta Kopiuj 9
Heroone
Wyzwalacz bez nazwy 001
Smierc Peasanta Kopiuj 8
Smierc Peasanta Kopiuj 7
Smierc Peasanta Kopiuj 6
Smierc Peasanta Kopiuj 5
Smierc Peasanta Kopiuj 4
Smierc Peasanta Kopiuj 2
Smierc Peasanta Kopiuj 3
Smierc Peasanta Kopiuj
Smierc Peasanta
Leaver
Niegrajacy Survivor
Niegrajacy Werewolf
Lvlowanie Wilkolaka
Spawn Wilkolakow
Kasa dla Peasantow
Spawn Peasantow
Timer Spawnu Wilkolaka
Furia Wilkolakow
Fontanna Slayerow
Wylaczenie Furii Wilkolakow
Wpisz poniżej własny skrypt dla mapy. Zostanie on dodany do skryptu mapy po określeniu zmiennych i przed dodaniem kodów wyzwalaczy.
Name
Type
is_array
initial_value
Smierc Peasanta Kopiuj 9
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Defeat (Owner of (Triggering unit)) with the message: Hauuuuuuuuuuuuuuuuuuu!!!
Heroone
Events
Map initialization
Conditions
Actions
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Wyzwalacz bez nazwy 001
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Smierc Peasanta Kopiuj 8
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Defeat (Owner of (Triggering unit)) with the message: Hauuuuuuuuuuuuuuuuuuu!!!
Smierc Peasanta Kopiuj 7
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Game - Defeat (Owner of (Triggering unit)) with the message: Hauuuuuuuuuuuuuuuuuuu!!!
Smierc Peasanta Kopiuj 6
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Game - Defeat (Owner of (Triggering unit)) with the message: Hauuuuuuuuuuuuuuuuuuu!!!
Smierc Peasanta Kopiuj 5
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Game - Defeat (Owner of (Triggering unit)) with the message: Hauuuuuuuuuuuuuuuuuuu!!!
Smierc Peasanta Kopiuj 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Game - Defeat (Owner of (Triggering unit)) with the message: Hauuuuuuuuuuuuuuuuuuu!!!
Smierc Peasanta Kopiuj 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Game - Defeat (Owner of (Triggering unit)) with the message: Hauuuuuuuuuuuuuuuuuuu!!!
Smierc Peasanta Kopiuj 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Game - Defeat (Owner of (Triggering unit)) with the message: Hauuuuuuuuuuuuuuuuuuu!!!
Smierc Peasanta Kopiuj
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Game - Defeat (Owner of (Triggering unit)) with the message: Hauuuuuuuuuuuuuuuuuuu!!!
Smierc Peasanta
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Game - Defeat (Owner of (Triggering unit)) with the message: Hauuuuuuuuuuuuuuuuuuu!!!
Leaver
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Has left the game) then do (Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Has left the game) then do (Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Has left the game) then do (Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Has left the game) then do (Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Has left the game) then do (Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Has left the game) then do (Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Has left the game) then do (Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Has left the game) then do (Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 9 (Gray) slot status) Equal to Has left the game) then do (Pick every unit in (Units in (Playable map area) owned by Player 9 (Gray)) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Equal to Has left the game) then do (Pick every unit in (Units in (Playable map area) owned by Player 10 (Light Blue)) and do (Kill (Picked unit))) else do (Do nothing)
Niegrajacy Survivor
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Kill (Picked unit))) else do (Do nothing)
Niegrajacy Werewolf
Events
Time - Elapsed game time is 62.00 seconds
Conditions
Actions
If ((Player 9 (Gray) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 9 (Gray)) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 10 (Light Blue)) and do (Kill (Picked unit))) else do (Do nothing)
Lvlowanie Wilkolaka
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Hero - Add 500 experience to (Random unit from (Units owned by Player 9 (Gray).)) , Show level-up graphics
Hero - Add 500 experience to (Random unit from (Units owned by Player 10 (Light Blue).)) , Show level-up graphics
Spawn Wilkolakow
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Unit - Create 1 Werewolf for Player 9 (Gray) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Werewolf for Player 10 (Light Blue) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Kasa dla Peasantow
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 4 (Purple) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 6 (Orange) . Current gold
Player - Add 1 to Player 7 (Green) . Current gold
Player - Add 1 to Player 8 (Pink) . Current gold
Spawn Peasantow
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Unit - Create 1 Survivor for Player 1 (Red) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Survivor for Player 3 (Teal) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Survivor for Player 2 (Blue) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 . Survivor for Player 4 (Purple) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 1 Survivor for Player 5 (Yellow) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Survivor for Player 6 (Orange) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 . Survivor for Player 7 (Green) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 1 Survivor for Player 8 (Pink) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Timer Spawnu Wilkolaka
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Countdown Timer - Create a timer window for (Last started timer) with title Werewolfs Spawns in
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 60.00 seconds
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Furia Wilkolakow
Events
Game - The in-game time of day becomes Equal to 18.00
Conditions
Actions
Unit - Add Hunters of Night (Neutral Hostile) to (Random unit from (Units owned by Player 9 (Gray).))
Unit - Add Hunters of Night (Neutral Hostile) to (Random unit from (Units owned by Player 10 (Light Blue).))
Fontanna Slayerow
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Hero - Add 500 experience to (Random unit from (Units in Region_003 <gen> owned by Player 1 (Red))) , Hide level-up graphics
Hero - Add 500 experience to (Random unit from (Units in Region_003 <gen> owned by Player 2 (Blue))) , Hide level-up graphics
Hero - Add 500 experience to (Random unit from (Units in Region_003 <gen> owned by Player 3 (Teal))) , Hide level-up graphics
Hero - Add 500 experience to (Random unit from (Units in Region_003 <gen> owned by Player 4 (Purple))) , Hide level-up graphics
Hero - Add 500 experience to (Random unit from (Units in Region_003 <gen> owned by Player 5 (Yellow))) , Hide level-up graphics
Hero - Add 500 experience to (Random unit from (Units in Region_003 <gen> owned by Player 6 (Orange))) , Hide level-up graphics
Hero - Add 500 experience to (Random unit from (Units in Region_003 <gen> owned by Player 7 (Green))) , Hide level-up graphics
Hero - Add 500 experience to (Random unit from (Units in Region_003 <gen> owned by Player 8 (Pink))) , Hide level-up graphics
Wylaczenie Furii Wilkolakow
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
Actions
Unit - Remove Hunters of Night (Neutral Hostile) from (Random unit from (Units owned by Player 9 (Gray).))
Unit - Remove Hunters of Night (Neutral Hostile) from (Random unit from (Units owned by Player 10 (Light Blue).))
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