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Triggers
Temple Defense.w3x
Variables
Initialization
Init
Aid
Aid Copy
Aid Copy 2
Attack
Attack Copy
Attack Copy 2
Attack Copy 3
Spaw init
Spaw init Boss
Spaw init Elite
Spaw
Spaw Copy
Spaw Copy 2
Spaw Copy 3
Spaw Elite
Spaw Elite Copy
Spaw Elite Copy 2
Spaw Elite Copy 3
Spaw Boss
Spaw Boss Copy
Spaw Boss Copy 2
Spaw Boss Copy 3
Win
Revive
Revive 2
Revive 3
Lose
Name
Type
is_array
initial_value
Init
Events
Map initialization
Conditions
Actions
Player - Change color of Player 1 (Red) to Dark Green , Changing color of existing units
Player - Change color of Player 2 (Blue) to Gray , Changing color of existing units
Player - Change color of Player 3 (Teal) to Red , Changing color of existing units
Player - Change color of Player 4 (Purple) to Maroon , Changing color of existing units
Game - Set the time of day to 24.00
Game - Turn the day/night cycle Off
Unit - Make Lord Khumalos 0048 <gen> Invulnerable
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Cine_int for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Cine_int for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Cine_int for Player 3 (Teal) over 5.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0128 <gen> named Archmage : Play No sound and display Syla glad you came the dark forces are strong than expect he have to stop them now. . Modify duration: Add 5.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Ranger Master 0147 <gen> named Slya : Play No sound and display Yes indeed they are far from what us expect he but we have to protec the well of infinty from them it all yours forces !! . Modify duration: Add 5.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0129 <gen> named General : Play No sound and display Prepare for batle man this is for the welll !! . Modify duration: Add 3.00 seconds and Don't wait
Camera - Reset camera for Player 1 (Red) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 3.00 seconds
Wait 3.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Game - Display to (All players) for 30 seconds the text: The dark forces come in 30 seconds defend the well of infinty !!
Cinematic - Ping minimap for (All players) at (Center of Region_005 <gen>) for 20.00 seconds
Trigger - Turn on Spaw_init <gen>
Trigger - Turn on Spaw_init_Elite <gen>
Trigger - Turn on Spaw_init_Boss <gen>
Aid
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Triggering unit) Equal to Ranger Master 0147 <gen>
Actions
Special Effect - Create a special effect at (Center of Region_012 <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Special Effect - Create a special effect at (Center of Region_013 <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Unit - Create 1 . Holy Guardian for Player 1 (Red) at (Center of Region_012 <gen>) facing 360.00 degrees
Unit - Create 1 . Holy Guardian for Player 1 (Red) at (Center of Region_013 <gen>) facing 360.00 degrees
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Game - Display to Player Group - Player 1 (Red) for 15.00 seconds the text: The gods have Send aid to you !
Trigger - Turn off (This trigger)
Aid Copy
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Triggering unit) Equal to Paladin 0129 <gen>
Actions
Special Effect - Create a special effect at (Center of Region_012 <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Special Effect - Create a special effect at (Center of Region_013 <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Unit - Create 1 . Holy Guardian for Player 2 (Blue) at (Center of Region_012 <gen>) facing 360.00 degrees
Unit - Create 1 . Holy Guardian for Player 2 (Blue) at (Center of Region_013 <gen>) facing 360.00 degrees
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Game - Display to Player Group - Player 2 (Blue) for 15.00 seconds the text: The gods have Send aid to you !
Trigger - Turn off (This trigger)
Aid Copy 2
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Triggering unit) Equal to Archmage 0128 <gen>
Actions
Special Effect - Create a special effect at (Center of Region_012 <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Special Effect - Create a special effect at (Center of Region_013 <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Unit - Create 1 . Holy Guardian for Player 3 (Teal) at (Center of Region_012 <gen>) facing 360.00 degrees
Unit - Create 1 . Holy Guardian for Player 3 (Teal) at (Center of Region_013 <gen>) facing 360.00 degrees
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Game - Display to Player Group - Player 3 (Teal) for 15.00 seconds the text: The gods have Send aid to you !
Trigger - Turn off (This trigger)
Attack
Events
Unit - A unit enters Region_006 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_005 <gen>)
Attack Copy
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_005 <gen>)
Attack Copy 2
Events
Unit - A unit enters Region_009 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_005 <gen>)
Attack Copy 3
Events
Unit - A unit enters Region_010 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_005 <gen>)
Spaw init
Events
Time - Elapsed game time is 43.00 seconds
Conditions
Actions
Game - Display to (All players) the text: The dark forces are coming ! prepare for the battle !
Trigger - Turn on Spaw <gen>
Trigger - Turn on Spaw_Copy <gen>
Trigger - Turn on Spaw_Copy_2 <gen>
Trigger - Turn on Spaw_Copy_3 <gen>
Trigger - Turn off (This trigger)
Spaw init Boss
Events
Time - Elapsed game time is 43.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Every 5 Min a Boss comes ! Kill the last boss to Win !
Trigger - Turn on Spaw_Boss <gen>
Trigger - Turn on Spaw_Boss_Copy <gen>
Trigger - Turn on Spaw_Boss_Copy_2 <gen>
Trigger - Turn on Spaw_Boss_Copy_3 <gen>
Trigger - Turn off (This trigger)
Spaw init Elite
Events
Time - Elapsed game time is 613.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Dark Forces send their Elite Soldiers to destroy the Well !
Trigger - Turn on Spaw_Elite <gen>
Trigger - Turn on Spaw_Elite_Copy <gen>
Trigger - Turn on Spaw_Elite_Copy_2 <gen>
Trigger - Turn on Spaw_Elite_Copy_3 <gen>
Trigger - Turn off (This trigger)
Spaw
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Skeleton Warrior for Player 4 (Purple) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Dark Soldier for Player 4 (Purple) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 5 . Skeleton Acher for Player 4 (Purple) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Skeleton Mage for Player 4 (Purple) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_006 <gen>) and do (Order (Last created unit) to Attack-Move To.(Center of Region_005 <gen>))
Spaw Copy
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Skeleton Warrior for Player 4 (Purple) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 3 . Dark Soldier for Player 4 (Purple) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 5 . Skeleton Acher for Player 4 (Purple) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 3 . Skeleton Mage for Player 4 (Purple) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_006 <gen>) and do (Order (Last created unit) to Attack-Move To.(Center of Region_005 <gen>))
Spaw Copy 2
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Skeleton Warrior for Player 4 (Purple) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 3 . Dark Soldier for Player 4 (Purple) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 5 . Skeleton Acher for Player 4 (Purple) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 3 . Skeleton Mage for Player 4 (Purple) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_006 <gen>) and do (Order (Last created unit) to Attack-Move To.(Center of Region_005 <gen>))
Spaw Copy 3
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Skeleton Warrior for Player 4 (Purple) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 3 . Dark Soldier for Player 4 (Purple) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 5 . Skeleton Acher for Player 4 (Purple) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 3 . Skeleton Mage for Player 4 (Purple) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_006 <gen>) and do (Order (Last created unit) to Attack-Move To.(Center of Region_005 <gen>))
Spaw Elite
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Crypt Ranger for Player 4 (Purple) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Dark Reaper for Player 4 (Purple) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Fallen Mage for Player 4 (Purple) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Corpse eater for Player 4 (Purple) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Dark Brute for Player 4 (Purple) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_006 <gen>) and do (Order (Last created unit) to Attack-Move To.(Center of Region_005 <gen>))
Spaw Elite Copy
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Crypt Ranger for Player 4 (Purple) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 2 . Dark Reaper for Player 4 (Purple) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 2 . Fallen Mage for Player 4 (Purple) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 2 . Corpse eater for Player 4 (Purple) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 2 . Dark Brute for Player 4 (Purple) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_006 <gen>) and do (Order (Last created unit) to Attack-Move To.(Center of Region_005 <gen>))
Spaw Elite Copy 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Crypt Ranger for Player 4 (Purple) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 2 . Dark Reaper for Player 4 (Purple) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 2 . Fallen Mage for Player 4 (Purple) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 2 . Corpse eater for Player 4 (Purple) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 2 . Dark Brute for Player 4 (Purple) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_006 <gen>) and do (Order (Last created unit) to Attack-Move To.(Center of Region_005 <gen>))
Spaw Elite Copy 3
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Crypt Ranger for Player 4 (Purple) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 2 . Dark Reaper for Player 4 (Purple) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 2 . Fallen Mage for Player 4 (Purple) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 2 . Corpse eater for Player 4 (Purple) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 2 . Dark Brute for Player 4 (Purple) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_006 <gen>) and do (Order (Last created unit) to Attack-Move To.(Center of Region_005 <gen>))
Spaw Boss
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Game - Display to (All players) the text: a boss is coming !!
Unit - Create 1 . Reaper Comander for Player 4 (Purple) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 5 . Dark Reaper for Player 4 (Purple) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_006 <gen>) and do (Order (Last created unit) to Attack-Move To.(Center of Region_005 <gen>))
Spaw Boss Copy
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Game - Display to (All players) the text: a boss is coming !!
Unit - Create 1 . Skeleton General for Player 4 (Purple) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 5 . Corpse eater for Player 4 (Purple) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_006 <gen>) and do (Order (Last created unit) to Attack-Move To.(Center of Region_005 <gen>))
Spaw Boss Copy 2
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Abandon is coming !!
Unit - Create 1 . Abandon for Player 4 (Purple) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 5 . Crypt Ranger for Player 4 (Purple) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_006 <gen>) and do (Order (Last created unit) to Attack-Move To.(Center of Region_005 <gen>))
Spaw Boss Copy 3
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Trigger - Turn on Win <gen>
Unit - Make Lord Khumalos 0048 <gen> Vulnerable
Game - Display to (All players) the text: Lord Khumalos is coming !!
Unit - Move Lord Khumalos 0048 <gen> instantly to (Center of Region_006 <gen>)
Unit - Create 2 . Reaper Comander for Player 4 (Purple) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Skeleton General for Player 4 (Purple) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Order Lord Khumalos 0048 <gen> to Attack-Move To . (Center of Region_005 <gen>)
Win
Events
Unit - Lord Khumalos 0048 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 3.00 seconds
Special Effect - Create a special effect at (Center of Region_005 <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Game - Display to (All players) the text: You defeat the dark forces and defend the well !!
Cinematic - Fade out over 6.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 8.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Revive
Events
Unit - Ranger Master 0147 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Syla Died ! The Well will revive her in 15 seconds !
Wait 15.00 seconds
Special Effect - Create a special effect at (Center of Region_007 <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Hero - Instantly revive Ranger Master 0147 <gen> at (Center of Region_007 <gen>) , Hide revival graphics
Special Effect - Destroy (Last created special effect)
Revive 2
Events
Unit - Paladin 0129 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Arrius Died ! The Well will revive he in 15 seconds !
Wait 15.00 seconds
Special Effect - Create a special effect at (Center of Region_007 <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Hero - Instantly revive Paladin 0129 <gen> at (Center of Region_007 <gen>) , Hide revival graphics
Special Effect - Destroy (Last created special effect)
Revive 3
Events
Unit - Archmage 0128 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Selene Died ! The Well will revive her in 15 seconds !
Wait 15.00 seconds
Special Effect - Create a special effect at (Center of Region_007 <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Hero - Instantly revive Archmage 0128 <gen> at (Center of Region_007 <gen>) , Hide revival graphics
Special Effect - Destroy (Last created special effect)
Lose
Events
Unit - Well of Infinty 0062 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 0 seconds
Game - Display to (All players) the text: The Well is destroyed ! You fail and the dark forces corrupted the world !Game end in 8 seconds !
Cinematic - Fade out over 6.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 8.00 seconds
Game - Defeat Player 1 (Red) with the message: The well is destroyed !
Game - Defeat Player 2 (Blue) with the message: The well is destroyed !
Game - Defeat Player 3 (Teal) with the message: The well is destroyed !
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