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Triggers
Ant Sheep Wars Ultimate Extended Version parts 1-3.w3x
Variables
Spcl Efcts
yay
Start
Movie
Movie Skip to prt 2
Skip to Credits
Skip to prt 3
Go to part 1
prt 2
Prt 3
credits real
Credits
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Crediting
location
No
yay
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Archer Sheep 0044 <gen> using ElvenBow.mdx
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Archer Sheep 0045 <gen> using ElvenBow.mdx
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Archer Sheep 0046 <gen> using ElvenBow.mdx
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Archer Sheep 0047 <gen> using ElvenBow.mdx
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Archer Sheep 0048 <gen> using ElvenBow.mdx
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Archer Sheep 0049 <gen> using ElvenBow.mdx
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Archer Sheep 0050 <gen> using ElvenBow.mdx
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Archer Sheep 0029 <gen> using ElvenBow.mdx
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Archer Sheep 0040 <gen> using ElvenBow.mdx
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Archer Sheep 0041 <gen> using ElvenBow.mdx
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Archer Sheep 0043 <gen> using ElvenBow.mdx
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Archer Sheep 0042 <gen> using ElvenBow.mdx
Wait 1.00 seconds
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Sheep Soldgier 0052 <gen> using Aragonssword.MDX
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Sheep Soldgier 0053 <gen> using Aragonssword.MDX
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Sheep Soldgier 0055 <gen> using Aragonssword.MDX
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Sheep Soldgier 0061 <gen> using Aragonssword.MDX
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Sheep Soldgier 0054 <gen> using Aragonssword.MDX
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Sheep Soldgier 0059 <gen> using Aragonssword.MDX
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Sheep Soldgier 0056 <gen> using Aragonssword.MDX
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Sheep Soldgier 0058 <gen> using Aragonssword.MDX
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Sheep Soldgier 0057 <gen> using Aragonssword.MDX
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Sheep Soldgier 0060 <gen> using Aragonssword.MDX
Wait 1.00 seconds
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Sheep Soldgier 0072 <gen> using Aragonssword.MDX
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Sheep Soldgier 0062 <gen> using Aragonssword.MDX
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Sheep Soldgier 0070 <gen> using Aragonssword.MDX
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Sheep Soldgier 0071 <gen> using Aragonssword.MDX
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Sheep Soldgier 0063 <gen> using Aragonssword.MDX
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Sheep Soldgier 0064 <gen> using Aragonssword.MDX
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Sheep Soldgier 0065 <gen> using Aragonssword.MDX
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Sheep Soldgier 0066 <gen> using Aragonssword.MDX
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Sheep Soldgier 0069 <gen> using Aragonssword.MDX
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Sheep Soldgier 0068 <gen> using Aragonssword.MDX
Movie
Events
Map initialization
Conditions
Actions
Sound - Play MiniSheep <gen> at 100 % volume, attached to Bouncer Sheep 0082 <gen>
Sound - Play MiniSheep <gen> at 100 % volume, attached to Sheep Soldgier 0058 <gen>
Sound - Play MiniSheep <gen> at 100 % volume, attached to Archer Sheep 0040 <gen>
Sound - Play MiniSheep <gen> at 100 % volume, attached to Sheep Soldgier 0053 <gen>
Sound - Play MiniSheep <gen> at 100 % volume, attached to Archer Sheep 0048 <gen>
Sound - Play Yell <gen> at 100 % volume, attached to Sheep 0051 <gen>
Sound - Play MiniSheep <gen> at 100 % volume, attached to Bouncer Sheep 0017 <gen>
Sound - Play MiniSheep <gen> at 100 % volume, attached to Bouncer Sheep 0016 <gen>
Sound - Play talk <gen> at 100 % volume, attached to Sheep 0002 <gen>
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_The_command for Player 1 (Red) over 0.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Sheep 0002 <gen> named King of the Ant Sheep: : Play Yell <gen> and display Bahh...Bah.Bahh.Bahhhhh.Bah.Bahh.BAHHH!(You my servant must command the army!) . Modify duration: Add 0 seconds and Wait
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from Sheep 0002 <gen> named King of the Ant Sheep: : Play talk <gen> and display Bahh Bah?(Can you?) . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Bouncer Sheep 0016 <gen> named Servant Number 00002433325: : Play MiniSheep <gen> and display BaBahh.(Ok) . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_The_Base_1 for Player 1 (Red) over 0.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_The_base_2 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_The_base_three for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_The_evil_base__1 for Player 1 (Red) over 6.00 seconds
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Sheep 0051 <gen> named Evil Royal King: : Play Yell <gen> and display BahBahhBahBa!(We will attack soon!) . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Sheep 0051 <gen> named Archer sheep number 01: : Play MiniSheep <gen> and display Bahba?(What about You?) . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Sheep 0051 <gen> named Evil Royal Ant Sheep King: : Play talk <gen> and display Bahbababahh(Ill watch you concuer the Place.) . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Attack for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Sheep Soldgier 0058 <gen> named Sheep Soldier: : Play MiniSheep <gen> and display Bahhba!(ATTACK!) . Modify duration: Add 0 seconds and Wait
Unit - Order Sheep Soldgier 0059 <gen> to Move To . (Center of Move <gen>)
Unit - Order Sheep Soldgier 0056 <gen> to Move To . (Center of Move <gen>)
Unit - Order Sheep Soldgier 0058 <gen> to Move To . (Center of Move <gen>)
Unit - Order Sheep Soldgier 0057 <gen> to Move To . (Center of Move <gen>)
Unit - Order Sheep Soldgier 0060 <gen> to Move To . (Center of Move <gen>)
Wait 3.00 seconds
Sound - Play WoW_Legends01 <gen>
Cinematic - Send transmission to (All players) from Sheep 0051 <gen> named Evil Sheep Soldier: : Play Yell <gen> and display Bahhbabah!(Stand your Ground!) . Modify duration: Add 0 seconds and Wait
Unit - Order Sheep Soldgier 0059 <gen> to Attack . Sheep Soldgier 0052 <gen>
Unit - Order Sheep Soldgier 0058 <gen> to Attack . Sheep Soldgier 0053 <gen>
Unit - Order Sheep Soldgier 0056 <gen> to Attack . Sheep Soldgier 0055 <gen>
Unit - Order Sheep Soldgier 0057 <gen> to Attack . Sheep Soldgier 0061 <gen>
Unit - Order Sheep Soldgier 0060 <gen> to Attack . Sheep Soldgier 0054 <gen>
Wait 0.01 seconds
Unit - Order Sheep Soldgier 0052 <gen> to Attack . Sheep Soldgier 0059 <gen>
Unit - Order Sheep Soldgier 0053 <gen> to Attack . Sheep Soldgier 0056 <gen>
Unit - Order Sheep Soldgier 0055 <gen> to Attack . Sheep Soldgier 0058 <gen>
Unit - Order Sheep Soldgier 0054 <gen> to Attack . Sheep Soldgier 0057 <gen>
Unit - Order Sheep Soldgier 0061 <gen> to Attack . Sheep Soldgier 0060 <gen>
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Unit - Change ownership of Sheep Soldgier 0052 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Sheep Soldgier 0053 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Sheep Soldgier 0055 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Sheep Soldgier 0061 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Sheep Soldgier 0054 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Archer Sheep 0044 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Archer Sheep 0045 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Archer Sheep 0046 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Archer Sheep 0047 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Archer Sheep 0048 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Archer Sheep 0049 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Archer Sheep 0050 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Sheep 0051 <gen> to Neutral Hostile and Change color
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 2.00 seconds
Wait 3.00 seconds
Unit - Kill Sheep Soldgier 0053 <gen>
Unit - Kill Sheep Soldgier 0054 <gen>
Unit - Kill Sheep Soldgier 0053 <gen>
Unit - Kill Sheep Soldgier 0061 <gen>
Unit - Kill Sheep Soldgier 0055 <gen>
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Bouncer Sheep 0017 <gen> named Servant: : Play Yell <gen> and display Bahbaaaa!(WE WON!) . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Sheep 0051 <gen> named Evil Royal King: : Play Yell <gen> and display Baaabahhh!..........Bahhhbababaaabahh!(Not Quite!.......You haven't taken over my kingdom yet!) . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Sheep Soldgier 0072 <gen> named Horn with sheep: : Play Yell <gen> and display BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!(horn noise) . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Army_comes for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Sheep Soldgier 0072 <gen> named Army Leader: : Play No sound and display Bahhbaaa!(ATTACK!) . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Unit - Order Sheep Soldgier 0062 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Order Sheep Soldgier 0063 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Order Sheep Soldgier 0064 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Order Sheep Soldgier 0065 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Order Sheep Soldgier 0066 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Order Sheep Soldgier 0067 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Order Sheep Soldgier 0068 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Order Sheep Soldgier 0069 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Order Sheep Soldgier 0070 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Order Sheep Soldgier 0071 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Order Sheep Soldgier 0072 <gen> to Move To . (Center of Region_001 <gen>)
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 6.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Unit - Kill Archer Sheep 0048 <gen>
Unit - Kill Archer Sheep 0047 <gen>
Unit - Kill Archer Sheep 0049 <gen>
Unit - Kill Archer Sheep 0050 <gen>
Unit - Kill Archer Sheep 0046 <gen>
Unit - Kill Archer Sheep 0045 <gen>
Unit - Kill Archer Sheep 0044 <gen>
Unit - Kill Sheep Soldgier 0072 <gen>
Unit - Kill Sheep Soldgier 0063 <gen>
Unit - Kill Sheep Soldgier 0065 <gen>
Unit - Kill Sheep Soldgier 0069 <gen>
Unit - Kill Sheep Soldgier 0067 <gen>
Unit - Kill Sheep Soldgier 0071 <gen>
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Archer Sheep 0040 <gen> named Archer Ant Sheep: : Play No sound and display BAAAABAHHHHHHHHHHH!(WE WON!) . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Archer Sheep 0040 <gen> named Evil Royal King: : Play No sound and display BAAAAAAAAAAAAA!(NOOOOOOOOOO!) . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Unit - Order Archer Sheep 0041 <gen> to Move To . (Center of Region_001 <gen>)
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Archer Sheep 0040 <gen> named Archer Ant Sheep: : Play No sound and display Baaabahbaaabahhh?(Can you join us to eat tonight brave Soldgiers?) . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Archer Sheep 0040 <gen> named Sheep Army Soldier: : Play No sound and display Ba.(Ok.) . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Kitchen_Area for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Bouncer Sheep 0083 <gen> named Ant Sheep Chef: : Play No sound and display Babahhhhbaabahhhbahhbabhbabhaaa?(What would you like spicy human or teriaki human?) . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Archer Sheep 0040 <gen> named Sheep Army Soldier: : Play No sound and display Baabahhbabhaaaa.(Well all have teriaki.) . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Archer Sheep 0040 <gen> named Sheep Army Soldier: : Play No sound and display BAAAAAAAAA!(YUMM!) . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Archer Sheep 0040 <gen> named Ant Sheep chef: : Play No sound and display Baabahhhbhaa!(Thanks for coming!) . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Credits for Player 1 (Red) over 0 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 0.00 , density 0 and color ( 0.00 %, 0.00 %, 0.00 %)
Set Variable Set Crediting = (Center of Cresits_Floating_Text <gen>)
Floating Text - Create floating text that reads Triggers:Kirby_Warrior103 at Crediting with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads Map made by:Kirby_Warrior103 at Crediting with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads Special Thanks to:DeathScythe36 for the cooking peasantFlameSoldier for the idea of Sheep CinimaticAnd to my friend Black_Terror at Crediting with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads Camera Placement by Kirby_Warrior103And When you want questions whisper me in Wc3 Frozen ThroneBye! There is more to come. Look for part 4 coming soon! at Crediting with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads Unit Placemrnt by Kirby_Warrior103 at Crediting with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads Kitchen placement by Kirby_Warrior103 at Crediting with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads Unit making by Kirby_Warrior103 at Crediting with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 8.00 seconds
Floating Text - Create floating text that reads Parts1. The command2. The attack starts3. We have won4. The royal sheep ant cup5. The Fire ant sheep6. The barracks7. The great wall of ant sheep8. The Night Of the Humans!9. The Graveyard of ant sheep at Crediting with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 12.00 seconds
Cinematic - Apply a filter over 25.00 seconds using No blending on texture 1-3 End Pic.tga (Unexpected type: 'cinefiltertexture') , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 25.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Movie Skip to prt 2
Events
Player - Player 1 (Red) Presses the Left Arrow key
Conditions
Actions
Trigger - Turn on prt_2 <gen>
Trigger - Turn off Movie <gen>
Trigger - Turn off Prt_3 <gen>
Trigger - Turn off Prt_3 <gen>
Skip to Credits
Events
Player - Player 1 (Red) Presses the Down Arrow key
Conditions
Actions
Trigger - Turn off Movie <gen>
Trigger - Turn off prt_2 <gen>
Trigger - Turn off Prt_3 <gen>
Trigger - Turn on credits_real <gen>
Skip to prt 3
Events
Player - Player 1 (Red) Presses the Right Arrow key
Conditions
Actions
Trigger - Turn on Prt_3 <gen>
Trigger - Turn off Movie <gen>
Trigger - Turn off prt_2 <gen>
Trigger - Turn off credits_real <gen>
Go to part 1
Events
Player - Player 1 (Red) Presses the Up Arrow key
Conditions
Actions
Trigger - Turn on Movie <gen>
Trigger - Turn off Prt_3 <gen>
Trigger - Turn off prt_2 <gen>
Trigger - Turn off credits_real <gen>
prt 2
Events
Conditions
Actions
Wait 3.00 seconds
Sound - Play WoW_Legends01 <gen>
Cinematic - Send transmission to (All players) from Sheep 0051 <gen> named Evil Sheep Soldier: : Play Yell <gen> and display Bahhbabah!(Stand your Ground!) . Modify duration: Add 0 seconds and Wait
Unit - Order Sheep Soldgier 0059 <gen> to Attack . Sheep Soldgier 0052 <gen>
Unit - Order Sheep Soldgier 0058 <gen> to Attack . Sheep Soldgier 0053 <gen>
Unit - Order Sheep Soldgier 0056 <gen> to Attack . Sheep Soldgier 0055 <gen>
Unit - Order Sheep Soldgier 0057 <gen> to Attack . Sheep Soldgier 0061 <gen>
Unit - Order Sheep Soldgier 0060 <gen> to Attack . Sheep Soldgier 0054 <gen>
Wait 0.01 seconds
Unit - Order Sheep Soldgier 0052 <gen> to Attack . Sheep Soldgier 0059 <gen>
Unit - Order Sheep Soldgier 0053 <gen> to Attack . Sheep Soldgier 0056 <gen>
Unit - Order Sheep Soldgier 0055 <gen> to Attack . Sheep Soldgier 0058 <gen>
Unit - Order Sheep Soldgier 0054 <gen> to Attack . Sheep Soldgier 0057 <gen>
Unit - Order Sheep Soldgier 0061 <gen> to Attack . Sheep Soldgier 0060 <gen>
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Unit - Change ownership of Sheep Soldgier 0052 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Sheep Soldgier 0053 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Sheep Soldgier 0055 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Sheep Soldgier 0061 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Sheep Soldgier 0054 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Archer Sheep 0044 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Archer Sheep 0045 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Archer Sheep 0046 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Archer Sheep 0047 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Archer Sheep 0048 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Archer Sheep 0049 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Archer Sheep 0050 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Sheep 0051 <gen> to Neutral Hostile and Change color
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 2.00 seconds
Wait 3.00 seconds
Unit - Kill Sheep Soldgier 0053 <gen>
Unit - Kill Sheep Soldgier 0054 <gen>
Unit - Kill Sheep Soldgier 0053 <gen>
Unit - Kill Sheep Soldgier 0061 <gen>
Unit - Kill Sheep Soldgier 0055 <gen>
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Bouncer Sheep 0017 <gen> named Servant: : Play Yell <gen> and display Bahbaaaa!(WE WON!) . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Sheep 0051 <gen> named Evil Royal King: : Play Yell <gen> and display Baaabahhh!..........Bahhhbababaaabahh!(Not Quite!.......You haven't taken over my kingdom yet!) . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Sheep Soldgier 0072 <gen> named Horn with sheep: : Play Yell <gen> and display BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!(horn noise) . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Army_comes for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Sheep Soldgier 0072 <gen> named Army Leader: : Play No sound and display Bahhbaaa!(ATTACK!) . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Unit - Order Sheep Soldgier 0062 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Order Sheep Soldgier 0063 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Order Sheep Soldgier 0064 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Order Sheep Soldgier 0065 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Order Sheep Soldgier 0066 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Order Sheep Soldgier 0067 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Order Sheep Soldgier 0068 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Order Sheep Soldgier 0069 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Order Sheep Soldgier 0070 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Order Sheep Soldgier 0071 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Order Sheep Soldgier 0072 <gen> to Move To . (Center of Region_001 <gen>)
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 6.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Unit - Kill Archer Sheep 0048 <gen>
Unit - Kill Archer Sheep 0047 <gen>
Unit - Kill Archer Sheep 0049 <gen>
Unit - Kill Archer Sheep 0050 <gen>
Unit - Kill Archer Sheep 0046 <gen>
Unit - Kill Archer Sheep 0045 <gen>
Unit - Kill Archer Sheep 0044 <gen>
Unit - Kill Sheep Soldgier 0072 <gen>
Unit - Kill Sheep Soldgier 0063 <gen>
Unit - Kill Sheep Soldgier 0065 <gen>
Unit - Kill Sheep Soldgier 0069 <gen>
Unit - Kill Sheep Soldgier 0067 <gen>
Unit - Kill Sheep Soldgier 0071 <gen>
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Archer Sheep 0040 <gen> named Archer Ant Sheep: : Play No sound and display BAAAABAHHHHHHHHHHH!(WE WON!) . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Archer Sheep 0040 <gen> named Evil Royal King: : Play No sound and display BAAAAAAAAAAAAA!(NOOOOOOOOOO!) . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Unit - Order Archer Sheep 0041 <gen> to Move To . (Center of Region_001 <gen>)
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Archer Sheep 0040 <gen> named Archer Ant Sheep: : Play No sound and display Baaabahbaaabahhh?(Can you join us to eat tonight brave Soldgiers?) . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Archer Sheep 0040 <gen> named Sheep Army Soldier: : Play No sound and display Ba.(Ok.) . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Kitchen_Area for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Bouncer Sheep 0083 <gen> named Ant Sheep Chef: : Play No sound and display Babahhhhbaabahhhbahhbabhbabhaaa?(What would you like spicy human or teriaki human?) . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Archer Sheep 0040 <gen> named Sheep Army Soldier: : Play No sound and display Baabahhbabhaaaa.(Well all have teriaki.) . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Archer Sheep 0040 <gen> named Sheep Army Soldier: : Play No sound and display BAAAAAAAAA!(YUMM!) . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Archer Sheep 0040 <gen> named Ant Sheep chef: : Play No sound and display Baabahhhbhaa!(Thanks for coming!) . Modify duration: Add 0 seconds and Wait
Trigger - Turn on credits_real <gen>
Prt 3
Events
Conditions
Actions
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 6.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Unit - Kill Archer Sheep 0048 <gen>
Unit - Kill Archer Sheep 0047 <gen>
Unit - Kill Archer Sheep 0049 <gen>
Unit - Kill Archer Sheep 0050 <gen>
Unit - Kill Archer Sheep 0046 <gen>
Unit - Kill Archer Sheep 0045 <gen>
Unit - Kill Archer Sheep 0044 <gen>
Unit - Kill Sheep Soldgier 0072 <gen>
Unit - Kill Sheep Soldgier 0063 <gen>
Unit - Kill Sheep Soldgier 0065 <gen>
Unit - Kill Sheep Soldgier 0069 <gen>
Unit - Kill Sheep Soldgier 0067 <gen>
Unit - Kill Sheep Soldgier 0071 <gen>
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Archer Sheep 0040 <gen> named Archer Ant Sheep: : Play No sound and display BAAAABAHHHHHHHHHHH!(WE WON!) . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Archer Sheep 0040 <gen> named Evil Royal King: : Play No sound and display BAAAAAAAAAAAAA!(NOOOOOOOOOO!) . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Unit - Order Archer Sheep 0041 <gen> to Move To . (Center of Region_001 <gen>)
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Archer Sheep 0040 <gen> named Archer Ant Sheep: : Play No sound and display Baaabahbaaabahhh?(Can you join us to eat tonight brave Soldgiers?) . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Archer Sheep 0040 <gen> named Sheep Army Soldier: : Play No sound and display Ba.(Ok.) . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Kitchen_Area for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Bouncer Sheep 0083 <gen> named Ant Sheep Chef: : Play No sound and display Babahhhhbaabahhhbahhbabhbabhaaa?(What would you like spicy human or teriaki human?) . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Archer Sheep 0040 <gen> named Sheep Army Soldier: : Play No sound and display Baabahhbabhaaaa.(Well all have teriaki.) . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Archer Sheep 0040 <gen> named Sheep Army Soldier: : Play No sound and display BAAAAAAAAA!(YUMM!) . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Archer Sheep 0040 <gen> named Ant Sheep chef: : Play No sound and display Baabahhhbhaa!(Thanks for coming!) . Modify duration: Add 0 seconds and Wait
Trigger - Turn on credits_real <gen>
credits real
Events
Conditions
Actions
Camera - . Apply . gg_cam_Credits for Player 1 (Red) over 0 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 0.00 , density 0 and color ( 0.00 %, 0.00 %, 0.00 %)
Cinematic - Apply a filter over 40.00 seconds using No blending on texture 1-3 End Pic.tga (Unexpected type: 'cinefiltertexture') , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Set Variable Set Crediting = (Center of Cresits_Floating_Text <gen>)
Floating Text - Create floating text that reads Triggers:Kirby_Warrior103 at Crediting with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads Map made by:Kirby_Warrior103 at Crediting with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads Special Thanks to:DeathScythe36 for the cooking peasantFlameSoldier for the idea of Sheep CinimaticAnd to my friend Black_Terror at Crediting with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads Camera Placement by Kirby_Warrior103And When you want questions whisper me in Wc3 Frozen ThroneBye! There is more to come. Look for part 4 coming soon! at Crediting with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 25.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Map By Kirby_Warrior103
Triggers made by Kirby_Warrior103
Camera Placing made by Kirby_Warrior103
Thanks to the User that made the Peasant Cooking
This was my second cinemetic.
Give credit to the user that made the peeasant cooking too.
I had fun making these three but there are more to come.
Thanks to the maker of sheep bouncer for the idea
Every day there might be a new Part this is the last extended
Ant sheep
Ant sheep soldgier
Ant sheep Queen
Ant sheep King
Ant sheep servant
Archer ant sheep
Thanks to World Of Warcraft for the music
And thanks to my brother for giving me ideas on what to do
Black_Terror
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