🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
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Triggers
WC3WotNTrailer.w3x
Variables
Initialization
Initalization
text1
Scene1
text
scene2
text2
scene3
scene4
scene5
scene6
scene62
scene63
Scene7
text3
text4
Outro
Model Credits
Credits
---------------------------
Unknown TEMP
Daelin
Olofmoleman
Chriz.
xXm0rpH3usXx
Celestea
Nasrudin
aquilla
Mc !
Illidan
reinless
oBs3rv3r
Xios
sc_freak
abriko
JetFangInferno
iNfraNe
Whitehorn
Red XIII
HappyTauren
Herio-san
Illidan(evil)x
Born2Modificate
---------------------------
---------------------------
Mutiple Authors
Other Stuff
Arrr!
How to Use
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
d
rect
No
Initalization
Events
Map initialization
Conditions
Actions
Environment - Set fog to style Linear , z-start 100000000.00 , z-end 1000000000.00 , density 0 and color ( 70.00 %, 70.00 %, 70.00 %)
Game - Set the time of day to 23.00
Sound - Use the Ashenvale nighttime ambient theme
Game - Turn the day/night cycle Off
Unit - Hide Far Seer 0111 <gen>
Unit - Hide Raider 0110 <gen>
Unit - Hide Raider 0109 <gen>
Environment - Create at Region_012 <gen> the weather effect Ashenvale Rain (Light)
Environment - Turn (Last created weather effect) On
Trigger - Run text1 <gen> (ignoring conditions)
Cinematic - Turn cinematic mode On for (All players)
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally
Player Group - Pick every player in (All players) and do (Make (All players) treat (All players) as an Ally)
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally
Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Ally
Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Ally
Unit - Remove Shadow Meld from Priestess of the Moon 0058 <gen>
Sound - Clear the music list
Sound - Stop music Immediately
Sound - Set Ambient Sounds to 0.00 %
Sound - Set Animation and Spell Sounds to 0.00 %
Sound - Set Combat Sounds to 0.00 %
Sound - Set Fire Sounds to 0.00 %
text1
Events
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Sound - Play DarkAgents01 <gen>
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Environment - Set sky to None
Camera - . Apply . gg_cam_Credits for Player 1 (Red) over 0 seconds
Floating Text - Create floating text that reads |cffFFF600Following the events of Warcraft III: The Frozen Throne...|r at (Center of Region_005 <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 20.00 % transparency
Floating Text - Set the velocity of (Last created floating text) to 0.00 towards 180.00 degrees
Wait 10.00 seconds
Floating Text - Destroy (Last created floating text)
Trigger - Run Scene1 <gen> (ignoring conditions)
Scene1
Events
Conditions
Actions
Sound - Play DarkAgents01 <gen>
Environment - Create at (Entire map) the weather effect Ashenvale Rain (Light)
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Environment - Set sky to Felwood Sky
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Unit - Set Priestess of the Moon 0059 <gen> movement speed to 70.00
Unit - Set Sentry 0063 <gen> movement speed to 70.00
Unit - Set Sentry 0060 <gen> movement speed to 70.00
Unit Group - Pick every unit in (Units in Rect_003 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Rect_004 <gen>)
Wait 8.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Trigger - Run text <gen> (ignoring conditions)
text
Events
Conditions
Actions
Environment - Set sky to None
Camera - . Apply . gg_cam_Credits for Player 1 (Red) over 0 seconds
Floating Text - Create floating text that reads |cffFFF600Based on the events of World of Warcraft...|r at (Center of Region_005 <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 20.00 % transparency
Floating Text - Set the velocity of (Last created floating text) to 0.00 towards 180.00 degrees
Wait 10.00 seconds
Floating Text - Destroy (Last created floating text)
Trigger - Run scene2 <gen> (ignoring conditions)
scene2
Events
Conditions
Actions
Environment - Set sky to Felwood Sky
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Cinematic - Fade out over 8.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Unit - Order Priestess of the Moon 0059 <gen> to Move To . (Center of Region_006 <gen>)
Unit - Order Sentry 0060 <gen> to Move To . (Center of Region_006 <gen>)
Unit - Order Sentry 0063 <gen> to Move To . (Center of Region_006 <gen>)
Unit - Remove Shadow Meld from Priestess of the Moon 0059 <gen>
Wait 10.00 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Trigger - Run text2 <gen> (ignoring conditions)
text2
Events
Conditions
Actions
Environment - Set sky to None
Camera - . Apply . gg_cam_Credits for Player 1 (Red) over 0 seconds
Floating Text - Create floating text that reads |cffFFF600A project made by Revolve...|r at (Center of Region_005 <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 20.00 % transparency
Floating Text - Set the velocity of (Last created floating text) to 0.00 towards 180.00 degrees
Wait 10.00 seconds
Floating Text - Destroy (Last created floating text)
Trigger - Run scene3 <gen> (ignoring conditions)
scene3
Events
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture Haze And Fog and color ( 100.00 %, 100.00 %, 100.00 %) with 20.00 % transparency
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 5.00 % transparency
Sound - Stop DarkAgents <gen> After fading
Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Heavy)
Environment - Create at (Entire map) the weather effect Wind (Heavy)
Environment - Set sky to Felwood Sky
Environment - Set fog to style Linear , z-start 100000000.00 , z-end 100000000.00 , density 0 and color ( 100.00 %, 100 %, 100 %)
Unit - Order Night Elf Transport Ship 0064 <gen> to Move To . (Center of Region_007 <gen>)
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0 seconds
Wait 6.00 seconds
Wait 4.00 seconds
Trigger - Run scene4 <gen> (ignoring conditions)
scene4
Events
Conditions
Actions
Environment - Create at Region_013 <gen> the weather effect Rays Of Light
Environment - Turn (Last created weather effect) On
Sound - Play SadMystery <gen>
Sound - Set Music to 100.00 %
Sound - Disable dawn and dusk sounds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Environment - Set sky to Generic Sky
Environment - Create at (Playable map area) the weather effect Rays Of Light
Camera - . Apply . gg_cam_Camera_016_Copy for Player 1 (Red) over 0.00 seconds
Wait 5.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Wait 2 seconds
Trigger - Run scene5 <gen> (ignoring conditions)
scene5
Events
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Cinematic - Fade in over 4.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Actions)
Loop - Actions
Unit - Order Sentry 0061 <gen> to Move To . (Center of move1 <gen>)
Unit - Order Sentry 0061 <gen> to Move To . (Center of move2 <gen>)
Unit Group - Order (Units in Region_000 <gen>) to Move To . (Center of Region_001 <gen>)
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 10.00 seconds
Wait 10.00 seconds
Animation - Lock Priestess of the Moon 0058 <gen> 's Head to face Paladin 0014 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0014 <gen> named Bolvar Fordragon : Play No sound and display Greetings, High Priestess. We are honored by your presence. . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priestess of the Moon 0058 <gen> named High Priestess Tyrande : Play No sound and display Anduin Wrynn, King of Stormwind. Highlord Bolvar Fordragon, Lady Katrana Prestor. Magni Bronzebeard, Lord of Ironforge. Greetings. I represent the Night Elfs of Darnassus. . Modify duration: Add 6.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 7.00 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_008_Copy for Player 1 (Red) over 4.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0014 <gen> named Bolvar Fordragon : Play No sound and display Creatures of Azeroth, let my voice be heard. By the word of our king Anduin Wrynn, a new alliance has been formed. An alliance of men, dwarfs, gnomes and night elfs. Together we shall battle the evil beings of this vile world, together we shall be victorius! . Modify duration: Add 20.00 seconds and Wait
Environment - Set fog to style Linear , z-start 1000 , z-end 8000 , density 0 and color ( 100 %, 100 %, 100 %)
Environment - Set sky to Outland Sky
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Environment - Set sky to Felwood Sky
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Sound - Play ClanInvitation <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Animation - Play Paladin 0014 <gen> 's spell channel animation
Animation - Reset Paladin 0014 <gen> 's animation
Animation - Play Paladin 0014 <gen> 's spell channel animation
Animation - Play Paladin 0014 <gen> 's spell channel animation
Animation - Play Paladin 0014 <gen> 's spell channel animation
Unit Group - Pick every unit in (Units in Region_002 <gen>) and do (Play (Picked unit)'s victory animation)
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 15.00 seconds
Trigger - Run scene6 <gen> (ignoring conditions)
scene6
Events
Conditions
Actions
Sound - Reset all volume channels to 100%
Sound - Setup all volume channels for cinematics
Sound - Disable dawn and dusk sounds
Sound - Clear the music list
Sound - Stop music Immediately
Sound - Set Ambient Sounds to 70.00 %
Sound - Set Animation and Spell Sounds to 70.00 %
Sound - Set Combat Sounds to 70.00 %
Sound - Set Fire Sounds to 70.00 %
Sound - Play War2IntroMusic <gen>
Sound - Set Music to 100.00 %
Unit - Hide Raider 0109 <gen>
Unit - Hide Raider 0110 <gen>
Unit - Hide Far Seer 0111 <gen>
Environment - Create at (Entire map) the weather effect Ashenvale Rain (Light)
Game - Set the time of day to 24.00
Environment - Set fog to style Linear , z-start 100.00 , z-end 3000.00 , density 0 and color ( 0.00 %, 0.00 %, 0.00 %)
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_SylvTalk for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Dark Ranger 0065 <gen> named Sylvanas Windrunner : Play No sound and display Prepare yourselfs! Let none of the human dogs survive! . Modify duration: Add 2.00 seconds and Wait
Unit - Order Bandit 0106 <gen> to Move To . (Center of ArcherKill1 <gen>)
Unit - Order Bandit 0107 <gen> to Move To . (Center of Region_024 <gen>)
Camera - . Apply . gg_cam_SylvTalk_Copy for Player 1 (Red) over 0 seconds
Animation - Play Dark Ranger 0065 <gen> 's spell channel animation
Cinematic - Send transmission to (All players) from Dark Ranger 0065 <gen> named Sylvanas Windrunner : Play No sound and display Incomming! Fire at will! . Modify duration: Add 2.00 seconds and Wait
Unit - Order Bandit 0097 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Make Bandit 0097 <gen> face Skeleton Archer 0085 <gen> over 0.00 seconds
Unit - Order Bandit 0097 <gen> to Attack . Skeleton Archer 0085 <gen>
Wait 10.00 seconds
Unit - Kill Skeleton Archer 0085 <gen>
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_032 for Player 1 (Red) over 4.00 seconds
Unit - Order Bandit 0094 <gen> to Move To . (Center of Region_029 <gen>)
Unit - Order Abomination 0081 <gen> to Move To . (Center of Region_030 <gen>)
Wait 3.50 seconds
Animation - Play Abomination 0081 <gen> 's attack 2 animation
Sound - Play MetalHeavySliceFlesh1 <gen>
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 100.00 %, 0.00 %, 0.00 %) with 0 % transparency
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 100.00 %, 0.00 %, 0.00 %) with 0 % transparency
Unit - Kill Bandit 0094 <gen>
Sound - Play BanditDeath1 <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_SylvKill for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Bandit 0103 <gen> named Scarlet Crusader : Play No sound and display Charge! Slay those goddamn zombies. . Modify duration: Add 2.00 seconds and Wait
Unit - Order Bandit 0102 <gen> to Attack . Skeleton Warrior 0079 <gen>
Wait 2 seconds
Unit - Kill Skeleton Warrior 0079 <gen>
Animation - Play Bandit 0103 <gen> 's stand victory animation
Cinematic - Send transmission to (All players) from Dark Ranger 0065 <gen> named Sylvanas Windrunner : Play No sound and display Rawr! . Modify duration: Add 1.00 seconds and Wait
Unit - Order Dark Ranger 0065 <gen> to Attack . Bandit 0103 <gen>
Sound - Play RangerMissile2 <gen>
Wait 2 seconds
Unit - Kill Bandit 0103 <gen>
Sound - Play BanditDeath1 <gen>
Trigger - Run scene63 <gen> (ignoring conditions)
scene63
Events
Conditions
Actions
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_032 for Player 1 (Red) over 0 seconds
Special Effect - Create a special effect at (Position of Abomination 0081 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Sound - Play HolyBolt <gen>
Unit - Kill Abomination 0081 <gen>
Cinematic - Send transmission to (All players) from Bandit Lord 0091 <gen> named Scarlet Commander : Play No sound and display Lets end this Dark Queen. May you and your forsaken comrades burn in hell! . Modify duration: Add 2.00 seconds and Wait
Unit - Order Bandit Lord 0091 <gen> to Move To . (Center of Region_031 <gen>)
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_033 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Animation - Play Bandit Lord 0091 <gen> 's spell animation
Animation - Reset Bandit Lord 0091 <gen> 's animation
Special Effect - Create a special effect at (Position of Skeleton Archer 0084 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Sound - Play HolyBolt <gen>
Special Effect - Create a special effect at (Position of Skeleton Archer 0086 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Special Effect - Create a special effect at (Position of Skeleton Warrior 0079 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Special Effect - Create a special effect at (Position of Necromancer 0082 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Special Effect - Create a special effect at (Position of Necromancer 0083 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Special Effect - Create a special effect at (Position of Skeleton Archer 0088 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Special Effect - Create a special effect at (Position of Skeleton Archer 0087 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Special Effect - Create a special effect at (Position of Skeleton Archer 0089 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Special Effect - Create a special effect at (Position of Skeleton Archer 0090 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Unit - Kill Skeleton Archer 0084 <gen>
Unit - Kill Skeleton Archer 0086 <gen>
Unit - Kill Necromancer 0082 <gen>
Unit - Kill Necromancer 0083 <gen>
Unit - Kill Skeleton Archer 0087 <gen>
Unit - Kill Skeleton Archer 0088 <gen>
Unit - Kill Skeleton Archer 0089 <gen>
Unit - Kill Skeleton Archer 0090 <gen>
Unit - Kill Skeleton Warrior 0079 <gen>
Cinematic - Send transmission to (All players) from Dark Ranger 0065 <gen> named Sylvanas Windrunner : Play No sound and display No! . Modify duration: Add 2.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Far Seer 0111 <gen> named ?????? : Play No sound and display Lok'Tar Ogar! . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Bandit Lord 0091 <gen> named Scarlet Commander : Play No sound and display What in the name of...? . Modify duration: Add 2.00 seconds and Wait
Unit - Unhide Raider 0109 <gen>
Unit - Unhide Far Seer 0111 <gen>
Unit - Unhide Raider 0110 <gen>
Unit - Order Far Seer 0111 <gen> to Move To . (Center of Region_032 <gen>)
Unit - Order Raider 0109 <gen> to Move To . (Center of Region_033 <gen>)
Unit - Order Raider 0110 <gen> to Move To . (Center of Region_034 <gen>)
Wait 5.00 seconds
Animation - Lock Far Seer 0111 <gen> 's Head to face Bandit Lord 0091 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Raider 0109 <gen> 's Head to face Bandit Lord 0091 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Raider 0110 <gen> 's Head to face Bandit Lord 0091 <gen> , offset by ( 0 , 0 , 90 )
Animation - Play Far Seer 0111 <gen> 's spell channel animation
Animation - Play Far Seer 0111 <gen> 's spell animation
Animation - Queue Far Seer 0111 <gen> 's spell animation
Animation - Queue Far Seer 0111 <gen> 's spell animation
Animation - Queue Far Seer 0111 <gen> 's spell animation
Cinematic - Send transmission to (All players) from Far Seer 0111 <gen> named Thrall : Play No sound and display Taste the wrath of Doomhammer! . Modify duration: Add 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_033_Copy for Player 1 (Red) over 0 seconds
Special Effect - Create a special effect at (Position of Far Seer 0111 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Sound - Play PandarenUltimate <gen>
Wait 1.00 seconds
Sound - Play LightningBolt <gen>
Special Effect - Create a special effect at (Position of Bandit Lord 0091 <gen>) using Abilities\Weapons\Bolt\BoltImpact.mdl
Special Effect - Create a special effect at (Position of Bandit 0102 <gen>) using Abilities\Weapons\Bolt\BoltImpact.mdl
Special Effect - Create a special effect at (Position of Bandit 0097 <gen>) using Abilities\Weapons\Bolt\BoltImpact.mdl
Unit - Kill Bandit Lord 0091 <gen>
Unit - Kill Bandit 0102 <gen>
Unit - Kill Bandit 0097 <gen>
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 4.00 seconds
Cinematic - Fade in over 2.50 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Trigger - Run Scene7 <gen> (ignoring conditions)
Scene7
Events
Conditions
Actions
Sound - Play Comradeship <gen>
Camera - . Apply . gg_cam_rotatethingy for Player 1 (Red) over 0 seconds
Wait 2 seconds
Camera - Rotate camera 360.00 degrees around (Center of rotatecamera <gen>) for Player 1 (Red) over 8.00 seconds
Wait 2 seconds
Cinematic - Fade out over 8.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_SYLVVtalk for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Dark Ranger 0121 <gen> named Sylvanas Windrunner : Play No sound and display I...I guess i owe you one, Warchief. . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_thrallTALK for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Far Seer 0111 <gen> named Thrall : Play No sound and display It was a pleasure, Queen Windrunner. And please, call me Thrall. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Far Seer 0111 <gen> named Thrall : Play No sound and display I brought you here... I brought you here because i want you to join us. I am aware of what you seek, and i know the Horde can provide it to you. We might not share our beliefs or religions, but together we will stand a greater threat against the Scourge and the Alliance! . Modify duration: Add 12.00 seconds and Wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_SYLVVtalk for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Dark Ranger 0121 <gen> named Sylvanas Windrunner : Play No sound and display *Thinks* . Modify duration: Add 2.00 seconds and Wait
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_037 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Dark Ranger 0121 <gen> named Sylvanas Windrunner : Play No sound and display I will join your Horde, Warchief Thrall. I will not let myself be puppited, but the Forsaken are under your command, for now. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2 seconds
Wait 2 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Trigger - Run text3 <gen> (ignoring conditions)
text3
Events
Conditions
Actions
Environment - Set sky to None
Camera - . Apply . gg_cam_Credits for Player 1 (Red) over 0 seconds
Floating Text - Create floating text that reads |cffFFF600Revolve presents:|r at (Center of Region_005 <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 20.00 % transparency
Floating Text - Set the velocity of (Last created floating text) to 0.00 towards 180.00 degrees
Wait 8.00 seconds
Floating Text - Destroy (Last created floating text)
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Trigger - Run text4 <gen> (ignoring conditions)
text4
Events
Conditions
Actions
Environment - Set sky to None
Camera - . Apply . gg_cam_Credits for Player 1 (Red) over 0 seconds
Floating Text - Create floating text that reads |cffFFF600Warcraft III:|r |cff9E0000Winds of the North|r at (Center of Region_005 <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 20.00 % transparency
Floating Text - Set the velocity of (Last created floating text) to 0.00 towards 180.00 degrees
Wait 10.00 seconds
Floating Text - Destroy (Last created floating text)
Trigger - Run Outro <gen> (ignoring conditions)
Outro
Events
Conditions
Actions
Unit - Remove Shadow Meld from Warden 0123 <gen>
Sound - Play Credits <gen>
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Game - Display to (All players) for 30 seconds the text: Thanks to:-All the creators/modelers of the Ultimate Terraining Map.-AlienAntFarm for the ThrallNoWolf model.-Urkdrengi for his Lothar model.
Camera - . Apply . gg_cam_Camera_038 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_038_Copy for Player 1 (Red) over 10.00 seconds
Camera - . Apply . gg_cam_Camera_038 for Player 1 (Red) over 10.00 seconds
Wait 2 seconds
Unit - Order Blademaster 0122 <gen> to Move To . (Center of Region_037 <gen>)
Unit - Order Warden 0123 <gen> to Move To . (Center of Region_038 <gen>)
Wait 2 seconds
Animation - Play Warden 0123 <gen> 's spell animation
Animation - Reset Warden 0123 <gen> 's animation
Unit - Order Blademaster 0122 <gen> to Attack . Warden 0123 <gen>
Animation - Play Blademaster 0122 <gen> 's attack animation
Animation - Play Blademaster 0122 <gen> 's attack walk stand spin animation
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of Warden 0123 <gen>) using Objects\Spawnmodels\NightElf\NightElfBlood\NightElfBloodDruidRaven.mdl
Special Effect - Create a special effect at (Position of Warden 0123 <gen>) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Wait 1.00 seconds
Unit - Move Warden 0123 <gen> instantly to (Center of Region_039 <gen>)
Special Effect - Create a special effect at (Position of Warden 0123 <gen>) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Wait 2 seconds
Unit - Order Warden 0123 <gen> to Attack . Blademaster 0122 <gen>
Unit - Order Blademaster 0122 <gen> to Move To . (Center of Region_040 <gen>)
Wait 2 seconds
Unit - Unpause Blademaster 0122 <gen>
Unit - Order Blademaster 0122 <gen> to Attack . Warden 0123 <gen>
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_038_Copy_Copy for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Lich 0124 <gen> named ?????? : Play No sound and display *Laugh*... Foolish mortals... . Modify duration: Add 5.00 seconds and Wait
Sound - Stop music After fading
Sound - Set Combat Sounds to 0.00 %
Sound - Set Animation and Spell Sounds to 0.00 %
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 8.00 seconds
Game - Defeat Player 1 (Red) with the message:
If you are looking for a particular model remember there is a Find function under the edit drop-down or you can press Ctrl-F.
I'd like to credit websites that hosted these files and this map.
Warcraft 3 Campaigns - http://wc3campaigns.net/index.php
Darky's War3 Site - Unavailable
The Hive Workshop - http://hiveworkshop.com/resources_new/
Campaign Creations - http://www.campaigncreations.org/ (Possible 404s or Technical Difficulties at this time.)
I would also like to credit all those who did not receive specific credit either due to indirect help, anonymity or in the process of mass-importing I missed them.
Compiled by DungeonM (USEast)
If you were miscredited or have questions/comments reach me at TheBlarnayPie on AOL or [email protected] on MSN.
underground pack
log house kit
hi res doodadpackhigh%20res%20doodadpack.rar
stonehouse kit
church and library pack
castle wall system
pallisade walls
framework kit (Also Chriz. & Shadow1500)
plantspack version 1.1.rar
azshara pines.rar
loaerderon summer tree.rar
stonehouse kit by xXm0RpH3usXx models.rar
EverwoodTree.mdx (Created by Blizzard and simply exported by many different users, unsure of who originally extracted)
Tablenolegs.mdx
Doodads Are Divided As Follows...
--Bridge/Ramps--
A default directory, pathing has been removed but no new doodads are contained here.
--Cinematic--
Contains flashy doodads.
Contains subgroups such as Fire, Lighting, Particles, and Sky.
Cliff/Terrain
Another deafault directory, not much to be seen in here.
--Enviroment--
Contains enviromental-themed doodads.
Contains subgroups such as Animals, Crater, Crystal, Farm, Fissure, Grass, Ice, Mushrooms, Rock, Shrubs, Trees, Underground, Vines and Water Life.
--Pathing Blockers--
Normally unused this directory should see some more use.
It obviously contains pathing blockers to be used in playable maps, the new addition is that of shadow doodads. These doodads have no graphic but will create a shadow on the ground, useful for making a place seem darker if the terrain texture is too bright.
--Props--
Generally smaller objects and props used in the world.
Subgroups include Banner, Barrens, Bones, Book, Carpet, Church, Death, Debris, Demon, Farm, Fence, Flooring, Furniture, House, Items, Lighting, Misc, Moria, Obelisk, Pedestal, Platform, Ruins, Ship, Special, Throne, Tile, Torture, Underground, Wall, Ruins (2).
-Structures--
Includes buildings and some of the larger props/objects.
Subgroups include Archway, Barrens, Bricks (A Building Framework Pack), Bridge, Building (All Kinds), Castla (Castle Set), Castle (Another Set), City Building (Blizzard Default, Column, Fountain, Framework (A Building Framework Pack), Gate, Hobbiton, Log (A Building Framework Pack), Misc, Naboo, Palisade, Pav (A Building Framework Pack), Roof, Ruined, Ruins, Statues, Stone Wall, Tile, Underground, Wall, Water.
--Trees/Destructibles--
Mostly default Blizzard trees, a few custom combinations of standard Blizzard Models/Textures have been made.
Contains Wall Trees, Canopy Trees and a few other Destructibles.
--Water--
Contains Debris, Ice, Ships.
More importantly has 7 standard Blizzard water tiles and iNfraNe's water model, all very useful.
What is the Ultimate Terraining Map?
The Ultimate Terraining Map (UTM) was developed long ago to make terraining easier for terrainers everywhere. Some of the features of the map include...
-Over 949 imported files and yet still under 4MB!
-Pathing set to none for most doodads.
-Doodads reorganzied so that none are missed or forgotten.
How do you use the UTM?
Simply open it up in World Edit (USWME is prefered) and follow these easy steps...
1. Go to Scenario ---> Map Size And Camera Bounds
Check off both Camera Bounds and Map Bounds
Use the arrows to adjust the map to whatever size you want, remember that you can always come back here and change it should you want to shrink/increase the size.
2. Go to Advanced ---> Modify Tileset
From the dropdown menu select whichever Tileset pleases you and press OK.
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