Model validation: WC2 Human Transport Ship

HumanTransportShip.mdx

0 errors 2 severe 2 warnings 27 unused
  • 1 13 ParticleEmitter2 1 - "BlizParticle01walk"
    • 1 7 Rotation
      • Missing opening track for sequence "Decay" at frame 12567 where it is needed
      • Track 4 at frame 43733 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 46000 has exactly the same value as tracks 4 and 6
      • Track 10 at frame 52400 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 53733 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 55233 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 56700 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 59033 has exactly the same value as tracks 13 and 15
    • 6 Translation
      • Track 4 at frame 50400 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 52400 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 53733 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 55233 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 56700 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 59033 has exactly the same value as tracks 8 and 10
  • 1 13 ParticleEmitter2 2 - "BlizParticle01walkrear"
    • 1 7 Rotation
      • Missing opening track for sequence "Decay" at frame 12567 where it is needed
      • Track 4 at frame 43733 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 46000 has exactly the same value as tracks 4 and 6
      • Track 10 at frame 52400 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 53733 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 55233 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 56700 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 59033 has exactly the same value as tracks 13 and 15
    • 6 Translation
      • Track 4 at frame 50400 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 52400 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 53733 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 55233 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 56700 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 59033 has exactly the same value as tracks 8 and 10
  • 1 Model
    • Collision shape "Collision" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • unused Texture 1 - "HumanDestroyerShip.blp"
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