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Triggers
Way of The Ninja -Beta-.w3x
Variables
triggs
invul
invul Copy
Patrol
Gold Start
Color Black
Repick
Repick1
T1
T2
Beta
Gold
Gold Copy
Gold Copy Copy
Gold Copy Copy 2
Gold Copy Copy 2 Copy
Gold Copy Copy 2 Copy Copy
Gold Copy Copy 2 Copy Copy 2
Gold Copy Copy 2 Copy Copy 3
Trigg21
Selection
Cam
Tsunade
SamFork
Samspear
Onimaru
Orochimaru
Fan Ninja
Kyoko
Hinata
Ronin
Ally-Enemy
Ally1
Ally2
Ally3
Ally4
Ally5
Ally6
Ally7
Ally8
Enemy1
Enemy2
Enemy3
Enemy4
Enemy5
Enemy6
Enemy7
Enemy8
Rez
Attacked
Spawns2
---------------------------
Spawns
Spawns3
Spawns4
Rez1
Rez2
Rez3
Rez4
Rez5
Rez6
Rez7
Rez8
Player Leaves
Player quits
Remove Units
Items
Runed Set
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
invul
Events
Unit - A unit enters Region_044 <gen>
Conditions
Actions
Unit - Make (Triggering unit) Invulnerable
invul Copy
Events
Unit - A unit leaves Region_044 <gen>
Conditions
Actions
Unit - Make (Triggering unit) Vulnerable
Patrol
Events
Map initialization
Conditions
Actions
Unit - Order Samurai 0328 <gen> to Patrol To . (Center of Pat1 <gen>)
Unit - Order Samurai 0329 <gen> to Patrol To . (Center of Patrol2 <gen>)
Unit - Order Ninja 0312 <gen> to Patrol To . (Center of Patrol2 <gen>)
Unit - Order Ninja 0313 <gen> to Patrol To . (Center of Pat1 <gen>)
Gold Start
Events
Map initialization
Conditions
Actions
Player - Add 700 to Player 1 (Red) . Current gold
Player - Add 700 to Player 2 (Blue) . Current gold
Player - Add 700 to Player 3 (Teal) . Current gold
Player - Add 700 to Player 4 (Purple) . Current gold
Player - Add 700 to Player 5 (Yellow) . Current gold
Player - Add 700 to Player 6 (Orange) . Current gold
Player - Add 700 to Player 7 (Green) . Current gold
Player - Add 700 to Player 8 (Pink) . Current gold
Color Black
Events
Unit - A unit enters Entire_Map <gen>
Conditions
Actions
Unit - Change color of (Triggering unit) to Maroon
Repick
Events
Unit - A unit enters repick2 <gen>
Unit - A unit enters repick3 <gen>
Unit - A unit enters repick4 <gen>
Unit - A unit enters Repick1 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of wisp_area <gen>)
Repick1
Events
Unit - A unit enters Tele <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Spawn_Start <gen>)
T1
Events
Unit - A unit enters Uindo <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_040 <gen>)
T2
Events
Unit - A unit enters Uchiha <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_039 <gen>)
Beta
Events
Map initialization
Conditions
Actions
Wait 30.00 seconds
Game - Display to (All players) the text: Welcome to Way of The Ninja -Beta Testing-! As you can see the map is not completed yet. What I would like you to do is test out what has been created so far. Such as the heroes, spells, items, etc...
Wait 10.00 seconds
Game - Display to (All players) the text: Map Creator: EldirunYou can E-mail me at [email protected] to be added to the mailing list of upcoming updates. Also you can send me suggestions, Error Reports and anything else you might need to say.
Gold
Events
Player - Player 1 (Red) types a chat message containing Gold (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 1000 to (Triggering player) . Current gold
Gold Copy
Events
Player - Player 2 (Blue) types a chat message containing Gold (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 1000 to (Triggering player) . Current gold
Gold Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing Gold (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 1000 to (Triggering player) . Current gold
Gold Copy Copy 2
Events
Player - Player 4 (Purple) types a chat message containing Gold (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 1000 to (Triggering player) . Current gold
Gold Copy Copy 2 Copy
Events
Player - Player 5 (Yellow) types a chat message containing Gold (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 1000 to (Triggering player) . Current gold
Gold Copy Copy 2 Copy Copy
Events
Player - Player 6 (Orange) types a chat message containing Gold (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 1000 to (Triggering player) . Current gold
Gold Copy Copy 2 Copy Copy 2
Events
Player - Player 7 (Green) types a chat message containing Gold (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 1000 to (Triggering player) . Current gold
Gold Copy Copy 2 Copy Copy 3
Events
Player - Player 8 (Pink) types a chat message containing Gold (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 1000 to (Triggering player) . Current gold
Trigg21
Events
Unit - A unit enters Spawn_Start <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Player - Make Player 11 (Dark Green) treat (Owner of (Triggering unit)) as an Ally
Player - Make Player 12 (Brown) treat (Owner of (Triggering unit)) as an Ally
Player - Make (Owner of (Triggering unit)) treat Player 11 (Dark Green) as an Ally
Player - Make (Owner of (Triggering unit)) treat Player 12 (Brown) as an Ally
Cam
Events
Unit - A unit enters Hinata <gen>
Unit - A unit enters Kyoko <gen>
Unit - A unit enters Fan_Ninja <gen>
Unit - A unit enters Onimaru <gen>
Unit - A unit enters Orochimaru <gen>
Unit - A unit enters Ronin <gen>
Unit - A unit enters Tsunade <gen>
Conditions
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn_Start <gen>) over 0 seconds
Tsunade
Events
Unit - A unit enters Tsunade <gen>
Conditions
((Triggering unit) is Summoned) Equal to False
Actions
Unit - Create 1 . Ninja ( Tsunade ) for (Owner of (Triggering unit)) at (Center of Spawn_Start <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
SamFork
Events
Unit - A unit enters TridentSamurai <gen>
Conditions
((Triggering unit) is Summoned) Equal to False
Actions
Unit - Create 1 . Samurai ( Katsumoto ) for (Owner of (Triggering unit)) at (Center of Spawn_Start <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Samspear
Events
Unit - A unit enters SpearSamurai <gen>
Conditions
((Triggering unit) is Summoned) Equal to False
Actions
Unit - Create 1 . Samurai ( masamune ) for (Owner of (Triggering unit)) at (Center of Spawn_Start <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Onimaru
Events
Unit - A unit enters Onimaru <gen>
Conditions
((Triggering unit) is Summoned) Equal to False
Actions
Unit - Create 1 . Ninja ( Onimaru ) for (Owner of (Triggering unit)) at (Center of Spawn_Start <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Orochimaru
Events
Unit - A unit enters Orochimaru <gen>
Conditions
((Triggering unit) is Summoned) Equal to False
Actions
Unit - Create 1 . Ninja ( Orochimaru ) for (Owner of (Triggering unit)) at (Center of Spawn_Start <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Fan Ninja
Events
Unit - A unit enters Fan_Ninja <gen>
Conditions
((Triggering unit) is Summoned) Equal to False
Actions
Unit - Create 1 . Wind Ninja for (Owner of (Triggering unit)) at (Center of Spawn_Start <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Kyoko
Events
Unit - A unit enters Kyoko <gen>
Conditions
((Triggering unit) is Summoned) Equal to False
Actions
Unit - Create 1 . Ninja ( Kyoko ) for (Owner of (Triggering unit)) at (Center of Spawn_Start <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Hinata
Events
Unit - A unit enters Hinata <gen>
Conditions
((Triggering unit) is Summoned) Equal to False
Actions
Unit - Create 1 . Ninja ( Hinata ) for (Owner of (Triggering unit)) at (Center of Spawn_Start <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Ronin
Events
Unit - A unit enters Ronin <gen>
Conditions
((Triggering unit) is Summoned) Equal to False
Actions
Unit - Create 1 . Samurai ( Kenshin ) for (Owner of (Triggering unit)) at (Center of Spawn_Start <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Ally1
Events
Unit - A unit enters Ally_Player1 <gen>
Conditions
Actions
Player - Make (Owner of (Triggering unit)) treat Player 1 (Red) as an Ally with shared vision
Ally2
Events
Unit - A unit enters Ally_Player2 <gen>
Conditions
Actions
Player - Make (Owner of (Triggering unit)) treat Player 2 (Blue) as an Ally with shared vision
Ally3
Events
Unit - A unit enters Ally_Player3 <gen>
Conditions
Actions
Player - Make (Owner of (Triggering unit)) treat Player 3 (Teal) as an Ally with shared vision
Ally4
Events
Unit - A unit enters Ally_Player4 <gen>
Conditions
Actions
Player - Make (Owner of (Triggering unit)) treat Player 4 (Purple) as an Ally with shared vision
Ally5
Events
Unit - A unit enters Ally_Player5 <gen>
Conditions
Actions
Player - Make (Owner of (Triggering unit)) treat Player 5 (Yellow) as an Ally with shared vision
Ally6
Events
Unit - A unit enters Ally_Player6 <gen>
Conditions
Actions
Player - Make (Owner of (Triggering unit)) treat Player 6 (Orange) as an Ally with shared vision
Ally7
Events
Unit - A unit enters Ally_Player7 <gen>
Conditions
Actions
Player - Make (Owner of (Triggering unit)) treat Player 7 (Green) as an Ally with shared vision
Ally8
Events
Unit - A unit enters Ally_Player8 <gen>
Conditions
Actions
Player - Make (Owner of (Triggering unit)) treat Player 8 (Pink) as an Ally with shared vision
Enemy1
Events
Unit - A unit enters Enemy_Player1 <gen>
Conditions
Actions
Player - Make (Owner of (Triggering unit)) treat Player 1 (Red) as an Enemy
Enemy2
Events
Unit - A unit enters Enemy_Player2 <gen>
Conditions
Actions
Player - Make (Owner of (Triggering unit)) treat Player 2 (Blue) as an Enemy
Enemy3
Events
Unit - A unit enters Enemy_Player3 <gen>
Conditions
Actions
Player - Make (Owner of (Triggering unit)) treat Player 3 (Teal) as an Enemy
Enemy4
Events
Unit - A unit enters Enemy_Player4 <gen>
Conditions
Actions
Player - Make (Owner of (Triggering unit)) treat Player 4 (Purple) as an Enemy
Enemy5
Events
Unit - A unit enters Enemy_Player5 <gen>
Conditions
Actions
Player - Make (Owner of (Triggering unit)) treat Player 5 (Yellow) as an Enemy
Enemy6
Events
Unit - A unit enters Enemy_Player6 <gen>
Conditions
Actions
Player - Make (Owner of (Triggering unit)) treat Player 6 (Orange) as an Enemy
Enemy7
Events
Unit - A unit enters Enemy_Player7 <gen>
Conditions
Actions
Player - Make (Owner of (Triggering unit)) treat Player 7 (Green) as an Enemy
Enemy8
Events
Unit - A unit enters Enemy_Player8 <gen>
Conditions
Actions
Player - Make (Owner of (Triggering unit)) treat Player 8 (Pink) as an Enemy
Attacked
Events
Unit - A unit Is attacked
Conditions
Actions
Player - Make (Owner of (Attacking unit)) treat (Owner of (Attacked unit)) as an Enemy
Player - Make (Owner of (Attacked unit)) treat (Owner of (Attacking unit)) as an Enemy
Spawns2
Events
Unit - A unit owned by Neutral Hostile . Decays
Conditions
((Triggering unit) is A Hero) Equal to False
Actions
Wait 60.00 seconds
Unit - Create 1 . (Unit-type of (Decaying unit)) for (Owner of (Decaying unit)) at (Position of (Decaying unit)) facing Default building facing degrees
Spawns
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Position of (Triggering unit)) , Hide revival graphics
Spawns3
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 120.00 seconds
Hero - Instantly revive (Triggering unit) at (Position of (Triggering unit)) , Hide revival graphics
Spawns4
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 120.00 seconds
Hero - Instantly revive (Triggering unit) at (Position of (Triggering unit)) , Hide revival graphics
Rez1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering unit) is alive) Equal to False
Actions
Game - Display to (All players matching ((Owner of (Dying unit)) Equal to Player 1 (Red)).) the text: You will be revived in 20 seconds
Wait 20.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Spawn_Start <gen>) , Show revival graphics
Rez2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to Player 2 (Blue)).) the text: You will be revived in 20 seconds
Wait 20.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Spawn_Start <gen>) , Show revival graphics
Rez3
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to Player 3 (Teal)).) the text: You will be revived in 20 seconds
Wait 20.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Spawn_Start <gen>) , Show revival graphics
Rez4
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to Player 4 (Purple)).) the text: You will be revived in 20 seconds
Wait 20.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Spawn_Start <gen>) , Show revival graphics
Rez5
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to Player 5 (Yellow)).) the text: You will be revived in 20 seconds
Wait 20.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Spawn_Start <gen>) , Show revival graphics
Rez6
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to Player 6 (Orange)).) the text: You will be revived in 20 seconds
Wait 20.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Spawn_Start <gen>) , Show revival graphics
Rez7
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to Player 7 (Green)).) the text: You will be revived in 20 seconds
Wait 20.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Spawn_Start <gen>) , Show revival graphics
Rez8
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to Player 8 (Pink)).) the text: You will be revived in 20 seconds
Wait 20.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Spawn_Start <gen>) , Show revival graphics
Player quits
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game.)
Remove Units
Events
Unit - A unit enters Spawn_Start <gen>
Conditions
((Owner of (Triggering unit)) slot status) Equal to Has left the game
Actions
Unit - Remove (Triggering unit) from the game
Runed Set
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type Runed Gloves) Equal to True
((Triggering unit) has an item of type Runed Bracers) Equal to True
((Triggering unit) has an item of type Runed Blade) Equal to True
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