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Triggers
Waterfall Valley.w3x
Variables
Initialization
Melee Initialization
Cheese!
Winner
Cheese and Back
Cheese
And Back
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
ValleyDies
timer
Yes
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Cinematic - Send transmission to (All players) from Forest Troll Warlord 0033 <gen> named Troll Overlord : Play No sound and display THOSE OGRES TOOK MY CHEESE!!!I WANT MY CHEESE!!!SOMEONE GET ME MY CHEESE!!!!!!!!!!! . Modify duration: Add 5.00 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Explorer 0012 <gen> named You : Play No sound and display I better help the trolls! Since it's the overlord, there's a good chance that there is a secret passage next to him... . Modify duration: Add 3.00 seconds and Wait
Melee Game - Use melee time of day (for all players)
Winner
Events
Unit - A unit owned by (Owner of Explorer 0012 <gen>) . Acquires an item
Conditions
Actions
Wait 15.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Cheese
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_001 <gen>)
And Back
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Floating Text - Create floating text that reads You have 10 seconds to get the Warlord's Cheese. Oops, you missed it from this message... at (Center of Region_001 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 10.00 seconds
Unit - Move (Triggering unit) instantly to (Center of Region_002 <gen>)
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