Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model WaterElemental of the bundle WaterElemental. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file WaterElemental.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing SunElemental.mdx
Now Click the "Import File" Button:
Next select 'SunElemental.mdx' in the folder which you extracted from the zip archive:
WaterElemental
BurnOff2.blp
FireSparks.blp
SunFlames01.blp
SunFlames02.blp
SunFlames03.blp
SunFlames04.blp
SunFlames05.blp
SunFlames06.blp
SunFlames07.blp
SunFlames08.blp
The file has been properly added to the map archive:
SunElemental.mdx
Model
69
war3mapimported/SunElemental.mdx
Done, you have imported the file SunElemental.mdx.
Importing BurnOff2.blp
Now Click the "Import File" Button:
Next select 'BurnOff2.blp' in the folder which you extracted from the zip archive:
WaterElemental
SunElemental.mdx
FireSparks.blp
SunFlames01.blp
SunFlames02.blp
SunFlames03.blp
SunFlames04.blp
SunFlames05.blp
SunFlames06.blp
SunFlames07.blp
SunFlames08.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SunElemental.mdx
Model
69
war3mapimported/SunElemental.mdx
BurnOff2.blp
Image / Texture
17
war3mapimported/BurnOff2.blp
Double-click the file BurnOff2.blp:
BurnOff2.blp
Image / Texture
17
war3mapimported/BurnOff2.blp
Tick the box "Use Custom Path" and type in the correct path:
BurnOff2.blp
Image / Texture
17
Textures/BurnOff2.blp
The file has been properly added to the map archive:
SunElemental.mdx
Model
69
war3mapimported/SunElemental.mdx
BurnOff2.blp
Image / Texture
17
Textures/BurnOff2.blp
Done, you have imported the file BurnOff2.blp.
Importing FireSparks.blp
Now Click the "Import File" Button:
Next select 'FireSparks.blp' in the folder which you extracted from the zip archive:
WaterElemental
SunElemental.mdx
BurnOff2.blp
SunFlames01.blp
SunFlames02.blp
SunFlames03.blp
SunFlames04.blp
SunFlames05.blp
SunFlames06.blp
SunFlames07.blp
SunFlames08.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SunElemental.mdx
Model
69
war3mapimported/SunElemental.mdx
BurnOff2.blp
Image / Texture
17
Textures/BurnOff2.blp
FireSparks.blp
Image / Texture
9
war3mapimported/FireSparks.blp
Double-click the file FireSparks.blp:
FireSparks.blp
Image / Texture
9
war3mapimported/FireSparks.blp
Tick the box "Use Custom Path" and type in the correct path:
FireSparks.blp
Image / Texture
9
Textures/FireSparks.blp
The file has been properly added to the map archive:
SunElemental.mdx
Model
69
war3mapimported/SunElemental.mdx
BurnOff2.blp
Image / Texture
17
Textures/BurnOff2.blp
FireSparks.blp
Image / Texture
9
Textures/FireSparks.blp
Done, you have imported the file FireSparks.blp.
Importing SunFlames01.blp
Now Click the "Import File" Button:
Next select 'SunFlames01.blp' in the folder which you extracted from the zip archive:
WaterElemental
SunElemental.mdx
BurnOff2.blp
FireSparks.blp
SunFlames02.blp
SunFlames03.blp
SunFlames04.blp
SunFlames05.blp
SunFlames06.blp
SunFlames07.blp
SunFlames08.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SunElemental.mdx
Model
69
war3mapimported/SunElemental.mdx
BurnOff2.blp
Image / Texture
17
Textures/BurnOff2.blp
FireSparks.blp
Image / Texture
9
Textures/FireSparks.blp
SunFlames01.blp
Image / Texture
6
war3mapimported/SunFlames01.blp
Double-click the file SunFlames01.blp:
SunFlames01.blp
Image / Texture
6
war3mapimported/SunFlames01.blp
Tick the box "Use Custom Path" and type in the correct path:
SunFlames01.blp
Image / Texture
6
Textures/SunFlames01.blp
The file has been properly added to the map archive:
SunElemental.mdx
Model
69
war3mapimported/SunElemental.mdx
BurnOff2.blp
Image / Texture
17
Textures/BurnOff2.blp
FireSparks.blp
Image / Texture
9
Textures/FireSparks.blp
SunFlames01.blp
Image / Texture
6
Textures/SunFlames01.blp
Done, you have imported the file SunFlames01.blp.
Importing SunFlames02.blp
Now Click the "Import File" Button:
Next select 'SunFlames02.blp' in the folder which you extracted from the zip archive:
WaterElemental
SunElemental.mdx
BurnOff2.blp
FireSparks.blp
SunFlames01.blp
SunFlames03.blp
SunFlames04.blp
SunFlames05.blp
SunFlames06.blp
SunFlames07.blp
SunFlames08.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SunElemental.mdx
Model
69
war3mapimported/SunElemental.mdx
BurnOff2.blp
Image / Texture
17
Textures/BurnOff2.blp
FireSparks.blp
Image / Texture
9
Textures/FireSparks.blp
SunFlames01.blp
Image / Texture
6
Textures/SunFlames01.blp
SunFlames02.blp
Image / Texture
6
war3mapimported/SunFlames02.blp
Double-click the file SunFlames02.blp:
SunFlames02.blp
Image / Texture
6
war3mapimported/SunFlames02.blp
Tick the box "Use Custom Path" and type in the correct path:
SunFlames02.blp
Image / Texture
6
Textures/SunFlames02.blp
The file has been properly added to the map archive:
SunElemental.mdx
Model
69
war3mapimported/SunElemental.mdx
BurnOff2.blp
Image / Texture
17
Textures/BurnOff2.blp
FireSparks.blp
Image / Texture
9
Textures/FireSparks.blp
SunFlames01.blp
Image / Texture
6
Textures/SunFlames01.blp
SunFlames02.blp
Image / Texture
6
Textures/SunFlames02.blp
Done, you have imported the file SunFlames02.blp.
Importing SunFlames03.blp
Now Click the "Import File" Button:
Next select 'SunFlames03.blp' in the folder which you extracted from the zip archive:
WaterElemental
SunElemental.mdx
BurnOff2.blp
FireSparks.blp
SunFlames01.blp
SunFlames02.blp
SunFlames04.blp
SunFlames05.blp
SunFlames06.blp
SunFlames07.blp
SunFlames08.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SunElemental.mdx
Model
69
war3mapimported/SunElemental.mdx
BurnOff2.blp
Image / Texture
17
Textures/BurnOff2.blp
FireSparks.blp
Image / Texture
9
Textures/FireSparks.blp
SunFlames01.blp
Image / Texture
6
Textures/SunFlames01.blp
SunFlames02.blp
Image / Texture
6
Textures/SunFlames02.blp
SunFlames03.blp
Image / Texture
6
war3mapimported/SunFlames03.blp
Double-click the file SunFlames03.blp:
SunFlames03.blp
Image / Texture
6
war3mapimported/SunFlames03.blp
Tick the box "Use Custom Path" and type in the correct path:
SunFlames03.blp
Image / Texture
6
Textures/SunFlames03.blp
The file has been properly added to the map archive:
SunElemental.mdx
Model
69
war3mapimported/SunElemental.mdx
BurnOff2.blp
Image / Texture
17
Textures/BurnOff2.blp
FireSparks.blp
Image / Texture
9
Textures/FireSparks.blp
SunFlames01.blp
Image / Texture
6
Textures/SunFlames01.blp
SunFlames02.blp
Image / Texture
6
Textures/SunFlames02.blp
SunFlames03.blp
Image / Texture
6
Textures/SunFlames03.blp
Done, you have imported the file SunFlames03.blp.
Importing SunFlames04.blp
Now Click the "Import File" Button:
Next select 'SunFlames04.blp' in the folder which you extracted from the zip archive:
WaterElemental
SunElemental.mdx
BurnOff2.blp
FireSparks.blp
SunFlames01.blp
SunFlames02.blp
SunFlames03.blp
SunFlames05.blp
SunFlames06.blp
SunFlames07.blp
SunFlames08.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SunElemental.mdx
Model
69
war3mapimported/SunElemental.mdx
BurnOff2.blp
Image / Texture
17
Textures/BurnOff2.blp
FireSparks.blp
Image / Texture
9
Textures/FireSparks.blp
SunFlames01.blp
Image / Texture
6
Textures/SunFlames01.blp
SunFlames02.blp
Image / Texture
6
Textures/SunFlames02.blp
SunFlames03.blp
Image / Texture
6
Textures/SunFlames03.blp
SunFlames04.blp
Image / Texture
6
war3mapimported/SunFlames04.blp
Double-click the file SunFlames04.blp:
SunFlames04.blp
Image / Texture
6
war3mapimported/SunFlames04.blp
Tick the box "Use Custom Path" and type in the correct path:
SunFlames04.blp
Image / Texture
6
Textures/SunFlames04.blp
The file has been properly added to the map archive:
SunElemental.mdx
Model
69
war3mapimported/SunElemental.mdx
BurnOff2.blp
Image / Texture
17
Textures/BurnOff2.blp
FireSparks.blp
Image / Texture
9
Textures/FireSparks.blp
SunFlames01.blp
Image / Texture
6
Textures/SunFlames01.blp
SunFlames02.blp
Image / Texture
6
Textures/SunFlames02.blp
SunFlames03.blp
Image / Texture
6
Textures/SunFlames03.blp
SunFlames04.blp
Image / Texture
6
Textures/SunFlames04.blp
Done, you have imported the file SunFlames04.blp.
Importing SunFlames05.blp
Now Click the "Import File" Button:
Next select 'SunFlames05.blp' in the folder which you extracted from the zip archive:
WaterElemental
SunElemental.mdx
BurnOff2.blp
FireSparks.blp
SunFlames01.blp
SunFlames02.blp
SunFlames03.blp
SunFlames04.blp
SunFlames06.blp
SunFlames07.blp
SunFlames08.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SunElemental.mdx
Model
69
war3mapimported/SunElemental.mdx
BurnOff2.blp
Image / Texture
17
Textures/BurnOff2.blp
FireSparks.blp
Image / Texture
9
Textures/FireSparks.blp
SunFlames01.blp
Image / Texture
6
Textures/SunFlames01.blp
SunFlames02.blp
Image / Texture
6
Textures/SunFlames02.blp
SunFlames03.blp
Image / Texture
6
Textures/SunFlames03.blp
SunFlames04.blp
Image / Texture
6
Textures/SunFlames04.blp
SunFlames05.blp
Image / Texture
6
war3mapimported/SunFlames05.blp
Double-click the file SunFlames05.blp:
SunFlames05.blp
Image / Texture
6
war3mapimported/SunFlames05.blp
Tick the box "Use Custom Path" and type in the correct path:
SunFlames05.blp
Image / Texture
6
Textures/SunFlames05.blp
The file has been properly added to the map archive:
SunElemental.mdx
Model
69
war3mapimported/SunElemental.mdx
BurnOff2.blp
Image / Texture
17
Textures/BurnOff2.blp
FireSparks.blp
Image / Texture
9
Textures/FireSparks.blp
SunFlames01.blp
Image / Texture
6
Textures/SunFlames01.blp
SunFlames02.blp
Image / Texture
6
Textures/SunFlames02.blp
SunFlames03.blp
Image / Texture
6
Textures/SunFlames03.blp
SunFlames04.blp
Image / Texture
6
Textures/SunFlames04.blp
SunFlames05.blp
Image / Texture
6
Textures/SunFlames05.blp
Done, you have imported the file SunFlames05.blp.
Importing SunFlames06.blp
Now Click the "Import File" Button:
Next select 'SunFlames06.blp' in the folder which you extracted from the zip archive:
WaterElemental
SunElemental.mdx
BurnOff2.blp
FireSparks.blp
SunFlames01.blp
SunFlames02.blp
SunFlames03.blp
SunFlames04.blp
SunFlames05.blp
SunFlames07.blp
SunFlames08.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SunElemental.mdx
Model
69
war3mapimported/SunElemental.mdx
BurnOff2.blp
Image / Texture
17
Textures/BurnOff2.blp
FireSparks.blp
Image / Texture
9
Textures/FireSparks.blp
SunFlames01.blp
Image / Texture
6
Textures/SunFlames01.blp
SunFlames02.blp
Image / Texture
6
Textures/SunFlames02.blp
SunFlames03.blp
Image / Texture
6
Textures/SunFlames03.blp
SunFlames04.blp
Image / Texture
6
Textures/SunFlames04.blp
SunFlames05.blp
Image / Texture
6
Textures/SunFlames05.blp
SunFlames06.blp
Image / Texture
6
war3mapimported/SunFlames06.blp
Double-click the file SunFlames06.blp:
SunFlames06.blp
Image / Texture
6
war3mapimported/SunFlames06.blp
Tick the box "Use Custom Path" and type in the correct path:
SunFlames06.blp
Image / Texture
6
Textures/SunFlames06.blp
The file has been properly added to the map archive:
SunElemental.mdx
Model
69
war3mapimported/SunElemental.mdx
BurnOff2.blp
Image / Texture
17
Textures/BurnOff2.blp
FireSparks.blp
Image / Texture
9
Textures/FireSparks.blp
SunFlames01.blp
Image / Texture
6
Textures/SunFlames01.blp
SunFlames02.blp
Image / Texture
6
Textures/SunFlames02.blp
SunFlames03.blp
Image / Texture
6
Textures/SunFlames03.blp
SunFlames04.blp
Image / Texture
6
Textures/SunFlames04.blp
SunFlames05.blp
Image / Texture
6
Textures/SunFlames05.blp
SunFlames06.blp
Image / Texture
6
Textures/SunFlames06.blp
Done, you have imported the file SunFlames06.blp.
Importing SunFlames07.blp
Now Click the "Import File" Button:
Next select 'SunFlames07.blp' in the folder which you extracted from the zip archive:
WaterElemental
SunElemental.mdx
BurnOff2.blp
FireSparks.blp
SunFlames01.blp
SunFlames02.blp
SunFlames03.blp
SunFlames04.blp
SunFlames05.blp
SunFlames06.blp
SunFlames08.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SunElemental.mdx
Model
69
war3mapimported/SunElemental.mdx
BurnOff2.blp
Image / Texture
17
Textures/BurnOff2.blp
FireSparks.blp
Image / Texture
9
Textures/FireSparks.blp
SunFlames01.blp
Image / Texture
6
Textures/SunFlames01.blp
SunFlames02.blp
Image / Texture
6
Textures/SunFlames02.blp
SunFlames03.blp
Image / Texture
6
Textures/SunFlames03.blp
SunFlames04.blp
Image / Texture
6
Textures/SunFlames04.blp
SunFlames05.blp
Image / Texture
6
Textures/SunFlames05.blp
SunFlames06.blp
Image / Texture
6
Textures/SunFlames06.blp
SunFlames07.blp
Image / Texture
6
war3mapimported/SunFlames07.blp
Double-click the file SunFlames07.blp:
SunFlames07.blp
Image / Texture
6
war3mapimported/SunFlames07.blp
Tick the box "Use Custom Path" and type in the correct path:
SunFlames07.blp
Image / Texture
6
Textures/SunFlames07.blp
The file has been properly added to the map archive:
SunElemental.mdx
Model
69
war3mapimported/SunElemental.mdx
BurnOff2.blp
Image / Texture
17
Textures/BurnOff2.blp
FireSparks.blp
Image / Texture
9
Textures/FireSparks.blp
SunFlames01.blp
Image / Texture
6
Textures/SunFlames01.blp
SunFlames02.blp
Image / Texture
6
Textures/SunFlames02.blp
SunFlames03.blp
Image / Texture
6
Textures/SunFlames03.blp
SunFlames04.blp
Image / Texture
6
Textures/SunFlames04.blp
SunFlames05.blp
Image / Texture
6
Textures/SunFlames05.blp
SunFlames06.blp
Image / Texture
6
Textures/SunFlames06.blp
SunFlames07.blp
Image / Texture
6
Textures/SunFlames07.blp
Done, you have imported the file SunFlames07.blp.
Importing SunFlames08.blp
Now Click the "Import File" Button:
Next select 'SunFlames08.blp' in the folder which you extracted from the zip archive:
WaterElemental
SunElemental.mdx
BurnOff2.blp
FireSparks.blp
SunFlames01.blp
SunFlames02.blp
SunFlames03.blp
SunFlames04.blp
SunFlames05.blp
SunFlames06.blp
SunFlames07.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SunElemental.mdx
Model
69
war3mapimported/SunElemental.mdx
BurnOff2.blp
Image / Texture
17
Textures/BurnOff2.blp
FireSparks.blp
Image / Texture
9
Textures/FireSparks.blp
SunFlames01.blp
Image / Texture
6
Textures/SunFlames01.blp
SunFlames02.blp
Image / Texture
6
Textures/SunFlames02.blp
SunFlames03.blp
Image / Texture
6
Textures/SunFlames03.blp
SunFlames04.blp
Image / Texture
6
Textures/SunFlames04.blp
SunFlames05.blp
Image / Texture
6
Textures/SunFlames05.blp
SunFlames06.blp
Image / Texture
6
Textures/SunFlames06.blp
SunFlames07.blp
Image / Texture
6
Textures/SunFlames07.blp
SunFlames08.blp
Image / Texture
6
war3mapimported/SunFlames08.blp
Double-click the file SunFlames08.blp:
SunFlames08.blp
Image / Texture
6
war3mapimported/SunFlames08.blp
Tick the box "Use Custom Path" and type in the correct path:
SunFlames08.blp
Image / Texture
6
Textures/SunFlames08.blp
The file has been properly added to the map archive:
SunElemental.mdx
Model
69
war3mapimported/SunElemental.mdx
BurnOff2.blp
Image / Texture
17
Textures/BurnOff2.blp
FireSparks.blp
Image / Texture
9
Textures/FireSparks.blp
SunFlames01.blp
Image / Texture
6
Textures/SunFlames01.blp
SunFlames02.blp
Image / Texture
6
Textures/SunFlames02.blp
SunFlames03.blp
Image / Texture
6
Textures/SunFlames03.blp
SunFlames04.blp
Image / Texture
6
Textures/SunFlames04.blp
SunFlames05.blp
Image / Texture
6
Textures/SunFlames05.blp
SunFlames06.blp
Image / Texture
6
Textures/SunFlames06.blp
SunFlames07.blp
Image / Texture
6
Textures/SunFlames07.blp
SunFlames08.blp
Image / Texture
6
Textures/SunFlames08.blp
Done, you have imported the file SunFlames08.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.