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How to import Water Elemental Classic Enhanced

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Water Elemental Classic Enhanced of the bundle Water Elemental Classic Enhanced. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Water Elemental Classic Enhanced.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Water Elemental Classic Enhanced
WaterElementalReflect.blp
FMN3.blp
WhiteRingNoiseWater.blp
DUST5AWATER02.BLP
WATERSPLASH01.BLP
WATERSPLASHARM.BLP
WaterElementalVanillaEnhanced.mdx
WaterElementalSkin.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing WaterElementalVanillaEnhanced.mdx

Now Click the "Import File" Button:

Next select 'WaterElementalVanillaEnhanced.mdx' in the folder which you extracted from the zip archive:

Water Elemental Classic Enhanced
WaterElementalVanillaEnhanced.mdx
DUST5AWATER02.BLP
FMN3.blp
WaterElementalReflect.blp
WaterElementalSkin.blp
WATERSPLASH01.BLP
WATERSPLASHARM.BLP
WhiteRingNoiseWater.blp

The file has been properly added to the map archive:

WaterElementalVanillaEnhanced.mdx
Model
754
war3mapimported/WaterElementalVanillaEnhanced.mdx

Done, you have imported the file WaterElementalVanillaEnhanced.mdx.

Importing DUST5AWATER02.BLP

Now Click the "Import File" Button:

Next select 'DUST5AWATER02.BLP' in the folder which you extracted from the zip archive:

Water Elemental Classic Enhanced
WaterElementalVanillaEnhanced.mdx
DUST5AWATER02.BLP
FMN3.blp
WaterElementalReflect.blp
WaterElementalSkin.blp
WATERSPLASH01.BLP
WATERSPLASHARM.BLP
WhiteRingNoiseWater.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

WaterElementalVanillaEnhanced.mdx
Model
754
war3mapimported/WaterElementalVanillaEnhanced.mdx
DUST5AWATER02.BLP
Image / Texture
21
war3mapimported/DUST5AWATER02.BLP

Double-click the file DUST5AWATER02.BLP:

DUST5AWATER02.BLP
Image / Texture
21
war3mapimported/DUST5AWATER02.BLP

Tick the box "Use Custom Path" and type in the correct path:

DUST5AWATER02.BLP
Image / Texture
21
DUST5AWATER02.BLP

The file has been properly added to the map archive:

WaterElementalVanillaEnhanced.mdx
Model
754
war3mapimported/WaterElementalVanillaEnhanced.mdx
DUST5AWATER02.BLP
Image / Texture
21
DUST5AWATER02.BLP

Done, you have imported the file DUST5AWATER02.BLP.

Importing FMN3.blp

Now Click the "Import File" Button:

Next select 'FMN3.blp' in the folder which you extracted from the zip archive:

Water Elemental Classic Enhanced
WaterElementalVanillaEnhanced.mdx
DUST5AWATER02.BLP
FMN3.blp
WaterElementalReflect.blp
WaterElementalSkin.blp
WATERSPLASH01.BLP
WATERSPLASHARM.BLP
WhiteRingNoiseWater.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

WaterElementalVanillaEnhanced.mdx
Model
754
war3mapimported/WaterElementalVanillaEnhanced.mdx
DUST5AWATER02.BLP
Image / Texture
21
DUST5AWATER02.BLP
FMN3.blp
Image / Texture
205
war3mapimported/FMN3.blp

Double-click the file FMN3.blp:

FMN3.blp
Image / Texture
205
war3mapimported/FMN3.blp

Tick the box "Use Custom Path" and type in the correct path:

FMN3.blp
Image / Texture
205
FMN3.blp

The file has been properly added to the map archive:

WaterElementalVanillaEnhanced.mdx
Model
754
war3mapimported/WaterElementalVanillaEnhanced.mdx
DUST5AWATER02.BLP
Image / Texture
21
DUST5AWATER02.BLP
FMN3.blp
Image / Texture
205
FMN3.blp

Done, you have imported the file FMN3.blp.

Importing WaterElementalReflect.blp

Now Click the "Import File" Button:

Next select 'WaterElementalReflect.blp' in the folder which you extracted from the zip archive:

Water Elemental Classic Enhanced
WaterElementalVanillaEnhanced.mdx
DUST5AWATER02.BLP
FMN3.blp
WaterElementalReflect.blp
WaterElementalSkin.blp
WATERSPLASH01.BLP
WATERSPLASHARM.BLP
WhiteRingNoiseWater.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

WaterElementalVanillaEnhanced.mdx
Model
754
war3mapimported/WaterElementalVanillaEnhanced.mdx
DUST5AWATER02.BLP
Image / Texture
21
DUST5AWATER02.BLP
FMN3.blp
Image / Texture
205
FMN3.blp
WaterElementalReflect.blp
Image / Texture
8
war3mapimported/WaterElementalReflect.blp

Double-click the file WaterElementalReflect.blp:

WaterElementalReflect.blp
Image / Texture
8
war3mapimported/WaterElementalReflect.blp

Tick the box "Use Custom Path" and type in the correct path:

WaterElementalReflect.blp
Image / Texture
8
WATERELEMENTALREFLECT.BLP

The file has been properly added to the map archive:

WaterElementalVanillaEnhanced.mdx
Model
754
war3mapimported/WaterElementalVanillaEnhanced.mdx
DUST5AWATER02.BLP
Image / Texture
21
DUST5AWATER02.BLP
FMN3.blp
Image / Texture
205
FMN3.blp
WaterElementalReflect.blp
Image / Texture
8
WATERELEMENTALREFLECT.BLP

Done, you have imported the file WaterElementalReflect.blp.

Importing WaterElementalSkin.blp

Now Click the "Import File" Button:

Next select 'WaterElementalSkin.blp' in the folder which you extracted from the zip archive:

Water Elemental Classic Enhanced
WaterElementalVanillaEnhanced.mdx
DUST5AWATER02.BLP
FMN3.blp
WaterElementalReflect.blp
WaterElementalSkin.blp
WATERSPLASH01.BLP
WATERSPLASHARM.BLP
WhiteRingNoiseWater.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

WaterElementalVanillaEnhanced.mdx
Model
754
war3mapimported/WaterElementalVanillaEnhanced.mdx
DUST5AWATER02.BLP
Image / Texture
21
DUST5AWATER02.BLP
FMN3.blp
Image / Texture
205
FMN3.blp
WaterElementalReflect.blp
Image / Texture
8
WATERELEMENTALREFLECT.BLP
WaterElementalSkin.blp
Image / Texture
211
war3mapimported/WaterElementalSkin.blp

Double-click the file WaterElementalSkin.blp:

WaterElementalSkin.blp
Image / Texture
211
war3mapimported/WaterElementalSkin.blp

Tick the box "Use Custom Path" and type in the correct path:

WaterElementalSkin.blp
Image / Texture
211
WaterElementalSkin.blp

The file has been properly added to the map archive:

WaterElementalVanillaEnhanced.mdx
Model
754
war3mapimported/WaterElementalVanillaEnhanced.mdx
DUST5AWATER02.BLP
Image / Texture
21
DUST5AWATER02.BLP
FMN3.blp
Image / Texture
205
FMN3.blp
WaterElementalReflect.blp
Image / Texture
8
WATERELEMENTALREFLECT.BLP
WaterElementalSkin.blp
Image / Texture
211
WaterElementalSkin.blp

Done, you have imported the file WaterElementalSkin.blp.

Importing WATERSPLASH01.BLP

Now Click the "Import File" Button:

Next select 'WATERSPLASH01.BLP' in the folder which you extracted from the zip archive:

Water Elemental Classic Enhanced
WaterElementalVanillaEnhanced.mdx
DUST5AWATER02.BLP
FMN3.blp
WaterElementalReflect.blp
WaterElementalSkin.blp
WATERSPLASH01.BLP
WATERSPLASHARM.BLP
WhiteRingNoiseWater.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

WaterElementalVanillaEnhanced.mdx
Model
754
war3mapimported/WaterElementalVanillaEnhanced.mdx
DUST5AWATER02.BLP
Image / Texture
21
DUST5AWATER02.BLP
FMN3.blp
Image / Texture
205
FMN3.blp
WaterElementalReflect.blp
Image / Texture
8
WATERELEMENTALREFLECT.BLP
WaterElementalSkin.blp
Image / Texture
211
WaterElementalSkin.blp
WATERSPLASH01.BLP
Image / Texture
18
war3mapimported/WATERSPLASH01.BLP

Double-click the file WATERSPLASH01.BLP:

WATERSPLASH01.BLP
Image / Texture
18
war3mapimported/WATERSPLASH01.BLP

Tick the box "Use Custom Path" and type in the correct path:

WATERSPLASH01.BLP
Image / Texture
18
WATERSPLASH01.BLP

The file has been properly added to the map archive:

WaterElementalVanillaEnhanced.mdx
Model
754
war3mapimported/WaterElementalVanillaEnhanced.mdx
DUST5AWATER02.BLP
Image / Texture
21
DUST5AWATER02.BLP
FMN3.blp
Image / Texture
205
FMN3.blp
WaterElementalReflect.blp
Image / Texture
8
WATERELEMENTALREFLECT.BLP
WaterElementalSkin.blp
Image / Texture
211
WaterElementalSkin.blp
WATERSPLASH01.BLP
Image / Texture
18
WATERSPLASH01.BLP

Done, you have imported the file WATERSPLASH01.BLP.

Importing WATERSPLASHARM.BLP

Now Click the "Import File" Button:

Next select 'WATERSPLASHARM.BLP' in the folder which you extracted from the zip archive:

Water Elemental Classic Enhanced
WaterElementalVanillaEnhanced.mdx
DUST5AWATER02.BLP
FMN3.blp
WaterElementalReflect.blp
WaterElementalSkin.blp
WATERSPLASH01.BLP
WATERSPLASHARM.BLP
WhiteRingNoiseWater.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

WaterElementalVanillaEnhanced.mdx
Model
754
war3mapimported/WaterElementalVanillaEnhanced.mdx
DUST5AWATER02.BLP
Image / Texture
21
DUST5AWATER02.BLP
FMN3.blp
Image / Texture
205
FMN3.blp
WaterElementalReflect.blp
Image / Texture
8
WATERELEMENTALREFLECT.BLP
WaterElementalSkin.blp
Image / Texture
211
WaterElementalSkin.blp
WATERSPLASH01.BLP
Image / Texture
18
WATERSPLASH01.BLP
WATERSPLASHARM.BLP
Image / Texture
17
war3mapimported/WATERSPLASHARM.BLP

Double-click the file WATERSPLASHARM.BLP:

WATERSPLASHARM.BLP
Image / Texture
17
war3mapimported/WATERSPLASHARM.BLP

Tick the box "Use Custom Path" and type in the correct path:

WATERSPLASHARM.BLP
Image / Texture
17
WATERSPLASHARM.blp

The file has been properly added to the map archive:

WaterElementalVanillaEnhanced.mdx
Model
754
war3mapimported/WaterElementalVanillaEnhanced.mdx
DUST5AWATER02.BLP
Image / Texture
21
DUST5AWATER02.BLP
FMN3.blp
Image / Texture
205
FMN3.blp
WaterElementalReflect.blp
Image / Texture
8
WATERELEMENTALREFLECT.BLP
WaterElementalSkin.blp
Image / Texture
211
WaterElementalSkin.blp
WATERSPLASH01.BLP
Image / Texture
18
WATERSPLASH01.BLP
WATERSPLASHARM.BLP
Image / Texture
17
WATERSPLASHARM.blp

Done, you have imported the file WATERSPLASHARM.BLP.

Importing WhiteRingNoiseWater.blp

Now Click the "Import File" Button:

Next select 'WhiteRingNoiseWater.blp' in the folder which you extracted from the zip archive:

Water Elemental Classic Enhanced
WaterElementalVanillaEnhanced.mdx
DUST5AWATER02.BLP
FMN3.blp
WaterElementalReflect.blp
WaterElementalSkin.blp
WATERSPLASH01.BLP
WATERSPLASHARM.BLP
WhiteRingNoiseWater.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

WaterElementalVanillaEnhanced.mdx
Model
754
war3mapimported/WaterElementalVanillaEnhanced.mdx
DUST5AWATER02.BLP
Image / Texture
21
DUST5AWATER02.BLP
FMN3.blp
Image / Texture
205
FMN3.blp
WaterElementalReflect.blp
Image / Texture
8
WATERELEMENTALREFLECT.BLP
WaterElementalSkin.blp
Image / Texture
211
WaterElementalSkin.blp
WATERSPLASH01.BLP
Image / Texture
18
WATERSPLASH01.BLP
WATERSPLASHARM.BLP
Image / Texture
17
WATERSPLASHARM.blp
WhiteRingNoiseWater.blp
Image / Texture
46
war3mapimported/WhiteRingNoiseWater.blp

Double-click the file WhiteRingNoiseWater.blp:

WhiteRingNoiseWater.blp
Image / Texture
46
war3mapimported/WhiteRingNoiseWater.blp

Tick the box "Use Custom Path" and type in the correct path:

WhiteRingNoiseWater.blp
Image / Texture
46
WhiteRingNoiseWater.blp

The file has been properly added to the map archive:

WaterElementalVanillaEnhanced.mdx
Model
754
war3mapimported/WaterElementalVanillaEnhanced.mdx
DUST5AWATER02.BLP
Image / Texture
21
DUST5AWATER02.BLP
FMN3.blp
Image / Texture
205
FMN3.blp
WaterElementalReflect.blp
Image / Texture
8
WATERELEMENTALREFLECT.BLP
WaterElementalSkin.blp
Image / Texture
211
WaterElementalSkin.blp
WATERSPLASH01.BLP
Image / Texture
18
WATERSPLASH01.BLP
WATERSPLASHARM.BLP
Image / Texture
17
WATERSPLASHARM.blp
WhiteRingNoiseWater.blp
Image / Texture
46
WhiteRingNoiseWater.blp

Done, you have imported the file WhiteRingNoiseWater.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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