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Model validation: Watcher

DeathAssassin.mdx

0 errors 0 severe 30 warnings 44 unused
  • 3 Model
    • Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 2 Geoset 0
    • Number of sequence extents (10) does not match the number of sequences (12)
    • 1 Extent
      • Negative extents
  • 2 Geoset 1
    • Number of sequence extents (10) does not match the number of sequences (12)
    • 1 Extent
      • Negative extents
  • 9 Geoset 2
    • Number of sequence extents (10) does not match the number of sequences (12)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Geoset 3
    • Number of sequence extents (5) does not match the number of sequences (12)
  • 1 Geoset 4
    • Number of sequence extents (0) does not match the number of sequences (12)
  • 1 Geoset 5
    • Number of sequence extents (0) does not match the number of sequences (12)
  • 1 Geoset 6
    • Number of sequence extents (0) does not match the number of sequences (12)
  • 1 Bone 8 - "Mesh22"
    • There are no vertices attached to this bone
  • 1 Bone 9 - "Plane04"
    • There are no vertices attached to this bone
  • 1 Bone 10 - "Plane05"
    • There are no vertices attached to this bone
  • 1 Bone 16 - "Weapon"
    • There are no vertices attached to this bone
  • 1 Bone 20 - "Mesh14"
    • There are no vertices attached to this bone
  • 1 Bone 21 - "Mesh15"
    • There are no vertices attached to this bone
  • 1 Bone 22 - "Mesh16"
    • There are no vertices attached to this bone
  • 1 Bone 23 - "Object10"
    • There are no vertices attached to this bone
  • 1 Bone 26 - "Mesh18"
    • There are no vertices attached to this bone
  • 1 Bone 27 - "Mesh17"
    • There are no vertices attached to this bone
  • 4 Material 2
    • 4 Layer 0
      • 4 Alpha
        • Track 2 at frame 109900 is not in any sequence
        • Track 3 at frame 116667 is not in any sequence
        • Track 4 at frame 175000 is not in any sequence
        • Track 5 at frame 176667 is not in any sequence
  • 3 GeosetAnimation 0
    • 3 Alpha
      • Track 1 at frame 110000 is not in any sequence
      • Track 2 at frame 116667 is not in any sequence
      • Track 3 at frame 176767 is not in any sequence
  • 3 GeosetAnimation 1
    • 3 Alpha
      • Track 1 at frame 110000 is not in any sequence
      • Track 2 at frame 116667 is not in any sequence
      • Track 3 at frame 176767 is not in any sequence
  • 10 GeosetAnimation 2
    • 10 Alpha
      • Track 0 at frame 333 is not in any sequence
      • Track 1 at frame 1767 is not in any sequence
      • Track 3 at frame 8233 is not in any sequence
      • Track 4 at frame 11100 is not in any sequence
      • Track 5 at frame 12967 is not in any sequence
      • Track 6 at frame 18733 is not in any sequence
      • Track 7 at frame 19867 is not in any sequence
      • Track 10 at frame 116667 is not in any sequence
      • Track 11 at frame 176667 is not in any sequence
      • Track 12 at frame 176767 is not in any sequence
  • 4 Helper 0
    • 4 Rotation
      • Track 15 at frame 30467 has exactly the same value as tracks 14 and 16
      • Track 27 at frame 36567 has exactly the same value as tracks 26 and 28
      • Track 49 at frame 47233 has exactly the same value as tracks 48 and 50
      • Track 54 at frame 50033 has exactly the same value as tracks 53 and 55
  • 2 Helper 9
    • 2 Translation
      • Track 3 at frame 15800 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 16233 has exactly the same value as tracks 3 and 5
  • 1 Helper 10
    • 1 Rotation
      • Track 6 at frame 15500 has exactly the same value as tracks 5 and 7
  • 2 Helper 12
    • 2 Rotation
      • Track 21 at frame 36867 has roughly the same value as tracks 20 and 22
      • Track 37 at frame 47533 has roughly the same value as tracks 36 and 38
  • 1 Helper 13
    • 1 Rotation
      • Track 35 at frame 47533 has exactly the same value as tracks 34 and 36
  • 2 Attachment 0 - "Foot Left Ref "
    • 2 Visibility
      • Track 1 at frame 110000 is not in any sequence
      • Track 2 at frame 116667 is not in any sequence
  • 2 Attachment 1 - "Foot Right Ref "
    • 2 Visibility
      • Track 1 at frame 110000 is not in any sequence
      • Track 2 at frame 116667 is not in any sequence
  • 2 Attachment 2 - "Hand Right Ref "
    • 2 Visibility
      • Track 1 at frame 110000 is not in any sequence
      • Track 2 at frame 116667 is not in any sequence
  • 2 Attachment 3 - "Weapon Ref"
    • 2 Visibility
      • Track 1 at frame 110000 is not in any sequence
      • Track 2 at frame 116667 is not in any sequence
  • 2 Attachment 4 - "Hand Left Ref "
    • 2 Visibility
      • Track 1 at frame 110000 is not in any sequence
      • Track 2 at frame 116667 is not in any sequence
  • 2 Attachment 5 - "Head - Ref"
    • 2 Visibility
      • Track 1 at frame 110000 is not in any sequence
      • Track 2 at frame 116667 is not in any sequence
  • 2 Attachment 6 - "Chest Ref"
    • 2 Visibility
      • Track 1 at frame 110000 is not in any sequence
      • Track 2 at frame 116667 is not in any sequence
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