How to import Watcher

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Watcher of the bundle Watcher. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Watcher.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Watcher
DeathAssassin.mdx
spearmaidenheadv7.blp
DeathWeapon.blp
DeathassassinHEAD.blp
DeathassassinBody.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing DeathAssassin.mdx

Now Click the "Import File" Button:

Next select 'DeathAssassin.mdx' in the folder which you extracted from the zip archive:

Watcher
DeathAssassin.mdx
DeathassassinBody.blp
DeathassassinHEAD.blp
DeathWeapon.blp
spearmaidenheadv7.blp

The file has been properly added to the map archive:

DeathAssassin.mdx
Model
122
war3mapimported/DeathAssassin.mdx

Done, you have imported the file DeathAssassin.mdx.

Importing DeathassassinBody.blp

Now Click the "Import File" Button:

Next select 'DeathassassinBody.blp' in the folder which you extracted from the zip archive:

Watcher
DeathAssassin.mdx
DeathassassinBody.blp
DeathassassinHEAD.blp
DeathWeapon.blp
spearmaidenheadv7.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DeathAssassin.mdx
Model
122
war3mapimported/DeathAssassin.mdx
DeathassassinBody.blp
Image / Texture
49
war3mapimported/DeathassassinBody.blp

Double-click the file DeathassassinBody.blp:

DeathassassinBody.blp
Image / Texture
49
war3mapimported/DeathassassinBody.blp

Tick the box "Use Custom Path" and type in the correct path:

DeathassassinBody.blp
Image / Texture
49
DeathassassinBody.blp

The file has been properly added to the map archive:

DeathAssassin.mdx
Model
122
war3mapimported/DeathAssassin.mdx
DeathassassinBody.blp
Image / Texture
49
DeathassassinBody.blp

Done, you have imported the file DeathassassinBody.blp.

Importing DeathassassinHEAD.blp

Now Click the "Import File" Button:

Next select 'DeathassassinHEAD.blp' in the folder which you extracted from the zip archive:

Watcher
DeathAssassin.mdx
DeathassassinBody.blp
DeathassassinHEAD.blp
DeathWeapon.blp
spearmaidenheadv7.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DeathAssassin.mdx
Model
122
war3mapimported/DeathAssassin.mdx
DeathassassinBody.blp
Image / Texture
49
DeathassassinBody.blp
DeathassassinHEAD.blp
Image / Texture
43
war3mapimported/DeathassassinHEAD.blp

Double-click the file DeathassassinHEAD.blp:

DeathassassinHEAD.blp
Image / Texture
43
war3mapimported/DeathassassinHEAD.blp

Tick the box "Use Custom Path" and type in the correct path:

DeathassassinHEAD.blp
Image / Texture
43
DeathassassinHEAD.blp

The file has been properly added to the map archive:

DeathAssassin.mdx
Model
122
war3mapimported/DeathAssassin.mdx
DeathassassinBody.blp
Image / Texture
49
DeathassassinBody.blp
DeathassassinHEAD.blp
Image / Texture
43
DeathassassinHEAD.blp

Done, you have imported the file DeathassassinHEAD.blp.

Importing DeathWeapon.blp

Now Click the "Import File" Button:

Next select 'DeathWeapon.blp' in the folder which you extracted from the zip archive:

Watcher
DeathAssassin.mdx
DeathassassinBody.blp
DeathassassinHEAD.blp
DeathWeapon.blp
spearmaidenheadv7.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DeathAssassin.mdx
Model
122
war3mapimported/DeathAssassin.mdx
DeathassassinBody.blp
Image / Texture
49
DeathassassinBody.blp
DeathassassinHEAD.blp
Image / Texture
43
DeathassassinHEAD.blp
DeathWeapon.blp
Image / Texture
35
war3mapimported/DeathWeapon.blp

Double-click the file DeathWeapon.blp:

DeathWeapon.blp
Image / Texture
35
war3mapimported/DeathWeapon.blp

Tick the box "Use Custom Path" and type in the correct path:

DeathWeapon.blp
Image / Texture
35
DeathWeapon.blp

The file has been properly added to the map archive:

DeathAssassin.mdx
Model
122
war3mapimported/DeathAssassin.mdx
DeathassassinBody.blp
Image / Texture
49
DeathassassinBody.blp
DeathassassinHEAD.blp
Image / Texture
43
DeathassassinHEAD.blp
DeathWeapon.blp
Image / Texture
35
DeathWeapon.blp

Done, you have imported the file DeathWeapon.blp.

Importing spearmaidenheadv7.blp

Now Click the "Import File" Button:

Next select 'spearmaidenheadv7.blp' in the folder which you extracted from the zip archive:

Watcher
DeathAssassin.mdx
DeathassassinBody.blp
DeathassassinHEAD.blp
DeathWeapon.blp
spearmaidenheadv7.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DeathAssassin.mdx
Model
122
war3mapimported/DeathAssassin.mdx
DeathassassinBody.blp
Image / Texture
49
DeathassassinBody.blp
DeathassassinHEAD.blp
Image / Texture
43
DeathassassinHEAD.blp
DeathWeapon.blp
Image / Texture
35
DeathWeapon.blp
spearmaidenheadv7.blp
Image / Texture
77
war3mapimported/spearmaidenheadv7.blp

Double-click the file spearmaidenheadv7.blp:

spearmaidenheadv7.blp
Image / Texture
77
war3mapimported/spearmaidenheadv7.blp

Tick the box "Use Custom Path" and type in the correct path:

spearmaidenheadv7.blp
Image / Texture
77
spearmaidenheadv7.blp

The file has been properly added to the map archive:

DeathAssassin.mdx
Model
122
war3mapimported/DeathAssassin.mdx
DeathassassinBody.blp
Image / Texture
49
DeathassassinBody.blp
DeathassassinHEAD.blp
Image / Texture
43
DeathassassinHEAD.blp
DeathWeapon.blp
Image / Texture
35
DeathWeapon.blp
spearmaidenheadv7.blp
Image / Texture
77
spearmaidenheadv7.blp

Done, you have imported the file spearmaidenheadv7.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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