• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Model validation: Watcher Huntress Seperate Model

Watcher Huntress.mdx

0 errors 0 severe 16 warnings 84 unused
  • 14 Model
    • Unknown version: 1200
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_MNTLeg" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTTorso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTHead" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTTail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Shield" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 97 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 173 - "mount_bone_head"
    • There are no vertices attached to this bone
  • 1 Sequence 9 - "Cinematic Listening One"
    • Sequence "Cinematic Listening One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 10 - "Cinematic Standard One"
    • Sequence "Cinematic Standard One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 11 - "Cinematic Walk One"
    • Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Bone 1 - "spine_02_bind_jnt"
    • 1 Rotation
      • Track 170 at frame 131433 has roughly the same value as tracks 169 and 171
  • 1 Bone 2 - "bone_chest"
    • 1 Rotation
      • Track 175 at frame 131500 has roughly the same value as tracks 174 and 176
  • 1 Bone 4 - "hd_anim_bind_jnt"
    • 1 Rotation
      • Track 225 at frame 131167 has roughly the same value as tracks 224 and 226
  • 1 Bone 8 - "L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 198 at frame 135033 has roughly the same value as tracks 197 and 199
  • 2 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 115 at frame 130333 has roughly the same value as tracks 114 and 116
      • Track 136 at frame 136333 has roughly the same value as tracks 135 and 137
  • 2 Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
    • 2 Rotation
      • Track 115 at frame 130333 has roughly the same value as tracks 114 and 116
      • Track 136 at frame 136333 has roughly the same value as tracks 135 and 137
  • 2 Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 74 at frame 4900 has roughly the same value as tracks 73 and 75
      • Track 181 at frame 137433 has roughly the same value as tracks 180 and 182
  • 2 Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
    • 2 Rotation
      • Track 74 at frame 4900 has roughly the same value as tracks 73 and 75
      • Track 181 at frame 137433 has roughly the same value as tracks 180 and 182
  • 1 Bone 49 - "L_leg_01_bind_jnt"
    • 1 Rotation
      • Track 128 at frame 95367 has roughly the same value as tracks 127 and 129
  • 1 Bone 50 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 173 at frame 127667 has roughly the same value as tracks 172 and 174
  • 1 Bone 51 - "bone_leg_left"
    • 1 Rotation
      • Track 146 at frame 95100 has roughly the same value as tracks 145 and 147
  • 1 Bone 59 - "B_loincloth_02_bind_jnt"
    • 1 Rotation
      • Track 120 at frame 137967 has roughly the same value as tracks 119 and 121
  • 1 Bone 66 - "L_upr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 163 at frame 132867 has roughly the same value as tracks 162 and 164
  • 1 Bone 67 - "L_lwr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 163 at frame 132867 has roughly the same value as tracks 162 and 164
  • 1 Bone 68 - "R_upr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 163 at frame 132867 has roughly the same value as tracks 162 and 164
  • 1 Bone 69 - "R_lwr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 163 at frame 132867 has roughly the same value as tracks 162 and 164
  • 1 Bone 92 - "L_lwr_lip_02_bind_jnt"
    • 1 Translation
      • Track 122 at frame 95067 has roughly the same value as tracks 121 and 123
  • 1 Bone 93 - "M_lwr_lip_bind_jnt"
    • 1 Translation
      • Track 122 at frame 95067 has roughly the same value as tracks 121 and 123
  • 1 Bone 94 - "R_lwr_lip_02_bind_jnt"
    • 1 Translation
      • Track 122 at frame 95067 has roughly the same value as tracks 121 and 123
  • 1 Bone 105 - "L_pauldron_bind_jnt"
    • 1 Rotation
      • Track 25 at frame 3733 has roughly the same value as tracks 24 and 26
  • 2 Bone 108 - "mount_spine_02_bind_jnt"
    • 2 Rotation
      • Track 33 at frame 3600 has roughly the same value as tracks 32 and 34
      • Track 106 at frame 127500 has roughly the same value as tracks 105 and 107
  • 2 Bone 115 - "mount_L_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 183 at frame 130167 has roughly the same value as tracks 182 and 184
      • Track 212 at frame 135700 has roughly the same value as tracks 211 and 213
  • 1 Bone 116 - "mount_L_hand_bind_jnt"
    • 1 Rotation
      • Track 221 at frame 132333 has roughly the same value as tracks 220 and 222
  • 1 Bone 121 - "mount_R_hand_bind_jnt"
    • 1 Rotation
      • Track 246 at frame 136700 has roughly the same value as tracks 245 and 247
  • 2 Bone 122 - "mount_bone_hand_right"
    • 2 Rotation
      • Track 30 at frame 3500 has roughly the same value as tracks 29 and 31
      • Track 108 at frame 127400 has roughly the same value as tracks 107 and 109
  • 1 Bone 134 - "mount_tail_03_bind_jnt"
    • 1 Rotation
      • Track 183 at frame 129100 has roughly the same value as tracks 182 and 184
  • 1 Bone 144 - "mount_L_lwr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 3 at frame 1167 has roughly the same value as tracks 2 and 4
  • 1 Bone 150 - "mount_R_ear_bind_jnt"
    • 1 Rotation
      • Track 65 at frame 4500 has roughly the same value as tracks 64 and 66
  • 1 Bone 154 - "mount_L_whisker_bind_jnt"
    • 1 Rotation
      • Track 7 at frame 667 has roughly the same value as tracks 6 and 8
  • 1 Bone 155 - "mount_R_whisker_bind_jnt"
    • 1 Rotation
      • Track 9 at frame 667 has roughly the same value as tracks 8 and 10
  • 1 Bone 163 - "mount_tongue_01_bind_jnt"
    • 1 Translation
      • Track 318 at frame 129833 has roughly the same value as tracks 317 and 319
  • 1 Bone 170 - "mount_R_lwr_lip_01_bind_jnt"
    • 1 Translation
      • Track 198 at frame 33600 has roughly the same value as tracks 197 and 199
  • 1 Bone 171 - "mount_R_lip_corner_bind_jnt"
    • 1 Translation
      • Track 193 at frame 33600 has roughly the same value as tracks 192 and 194
  • 1 Bone 176 - "weapon_bind_jnt"
    • 1 Rotation
      • Track 105 at frame 5233 has roughly the same value as tracks 104 and 106
  • 1 Bone 177 - "shield_bind_jnt"
    • 1 Rotation
      • Track 244 at frame 135700 has roughly the same value as tracks 243 and 245
  • 1 CollisionShape 0 - "B_KGS_MNTLeg"
    • 1 Rotation
      • Track 96 at frame 95900 has roughly the same value as tracks 95 and 97
  • 1 CollisionShape 1 - "B_KGS_MNTTorso"
    • 1 Rotation
      • Track 163 at frame 132267 has roughly the same value as tracks 162 and 164
  • 1 CollisionShape 2 - "B_KGS_MNTHead"
    • 1 Translation
      • Track 333 at frame 102467 has roughly the same value as tracks 332 and 334
  • 2 CollisionShape 3 - "B_KGS_MNTTail"
    • 2 Rotation
      • Track 15 at frame 800 has roughly the same value as tracks 14 and 16
      • Track 135 at frame 5500 has roughly the same value as tracks 134 and 136
  • 1 CollisionShape 4 - "B_KGS_Torso"
    • 1 Rotation
      • Track 217 at frame 132267 has roughly the same value as tracks 216 and 218
  • 1 CollisionShape 5 - "B_KGS_Head"
    • 1 Rotation
      • Track 230 at frame 133267 has roughly the same value as tracks 229 and 231
  • 2 CollisionShape 10 - "B_KGS_Weapon"
    • 2 Rotation
      • Track 119 at frame 5233 has roughly the same value as tracks 118 and 120
      • Track 217 at frame 132267 has roughly the same value as tracks 216 and 218
  • 1 CollisionShape 11 - "B_KGS_Shield"
    • 1 Rotation
      • Track 244 at frame 135700 has roughly the same value as tracks 243 and 245
  • unused Texture 0 - "WatcherHuntress_Diffuse.dds"
  • unused Texture 1 - "NightElf_Huntress_Main_Normal.tif"
  • unused Texture 2 - "NightElf_Huntress_Main_ORM.tif"
  • unused Texture 3 - "NightElf_Huntress_Main_Emissive.tif"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "NightElf_Huntress_Hair_Diffuse.tif"
  • unused Texture 7 - "NightElf_Huntress_Hair_Normal.tif"
  • unused Texture 8 - "NightElf_Huntress_Hair_ORM.tif"
  • unused Texture 9 - "Black32.blp"
  • unused Texture 10 - "WatcherHuntress_Saber_Diffuse.dds"
  • unused Texture 11 - "NightElf_Huntress_Mount_Normal.tif"
  • unused Texture 12 - "NightElf_Huntress_Mount_ORM.tif"
  • unused Texture 13 - "NightElf_Huntress_Mount_Emissive.tif"
  • unused Texture 14 - "WatcherHuntress_Mount_Diffuse.dds"
  • unused Texture 15 - "NightElf_Huntress_MountArmor_Normal.tif"
  • unused Texture 16 - "NightElf_Huntress_MountArmor_ORM.tif"
  • unused Texture 17 - "NightElf_Huntress_Glaive_Diffuse.tif"
  • unused Texture 18 - "NightElf_Huntress_Glaive_Normal.tif"
  • unused Texture 19 - "NightElf_Huntress_Glaive_ORM.tif"
  • unused Texture 20 - "WatcherHuntress_Shield_Diffuse.dds"
  • unused Texture 21 - "NightElf_Huntress_Shield_Normal.tif"
  • unused Texture 22 - "NightElf_Huntress_Shield_ORM.tif"
  • unused Texture 23 - "NightElf_Female_Corpse_Diffuse.tif"
  • unused Texture 24 - "NightElf_Female_Corpse_Normal.tif"
  • unused Texture 25 - "NightElf_Female_Corpse_ORM.tif"
  • unused Texture 26 - "Wolf_Corpse_Diffuse.tif"
  • unused Texture 27 - "Wolf_Corpse_Normal.tif"
  • unused Texture 28 - "Wolf_Corpse_ORM.tif"
Back
Top