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Triggers
Was hält uns Wach V01..M~1.w3x
Variables
Tot2
Einleitung
Start1
Start1 a
Start1 b
Start2
Start2 a
Start2 b
Tot1
Tot2
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Einleitung
Events
Map initialization
Conditions
Actions
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Quest - Display to (All players) the Quest Update message: Seid Willkommen im Spiel, Was hält uns wach.Eure Einheiten bereiten sich kurz vor, und dann kann es losgehen.
Start1
Events
Time - Elapsed game time is 4.00 seconds
Conditions
Actions
Unit - Create 6 . Swordsman for Player 1 (Red) at (Center of Soldaten1 <gen>) facing Default building facing degrees
Start1 a
Events
Time - Elapsed game time is 8.00 seconds
Conditions
Actions
Unit - Create 6 . Archer for Player 1 (Red) at (Center of Bogen_1 <gen>) facing Default building facing degrees
Start1 b
Events
Time - Elapsed game time is 14.00 seconds
Conditions
Actions
Unit - Create 6 . Knight for Player 1 (Red) at (Center of Ritter_1 <gen>) facing Default building facing degrees
Start2
Events
Time - Elapsed game time is 4.00 seconds
Conditions
Actions
Unit - Create 6 . Swordsman for Player 2 (Blue) at (Center of Soldaten2 <gen>) facing Default building facing degrees
Quest - Display to (All players) the Quest Update message: Soldaten sind Angekommen.
Start2 a
Events
Time - Elapsed game time is 8.00 seconds
Conditions
Actions
Unit - Create 6 . Archer for Player 2 (Blue) at (Center of Bogen_2 <gen>) facing Default building facing degrees
Quest - Display to (All players) the Quest Update message: Bogenschützen sind Angekommen.
Start2 b
Events
Time - Elapsed game time is 14.00 seconds
Conditions
Actions
Unit - Create 6 . Knight for Player 2 (Blue) at (Center of Ritter_2 <gen>) facing Default building facing degrees
Quest - Display to (All players) the Quest Update message: Ritter sind Angekommen.
Wait 2 seconds
Quest - Display to (All players) the Quest Update message: Das Spiel Beginnt Jetzt!
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Sound - Play 04___Nur_die_Besten_sterben_jung <gen>
Tot1
Events
Unit - Anführer 0000 <gen> Dies
Conditions
Actions
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Dich hält nix mehr Wach...
Tot2
Events
Unit - Anführer 0001 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Dich hält nix mehr Wach...
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