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Triggers
Warzone v2.0.w3x
Variables
Please don't
edit this map
without Naralos'
permission first.
Thankyou.
Initialization
Melee Initialization
Reload
Victory1
Victory2
Defeat
Defeat Copy
Defeat Copy 2
Defeat Copy 3
Defeat Copy 4
Help
Help Copy
Help Copy 2
Help Copy 3
Help Copy 3 Copy
Untitled Trigger 001
Untitled Trigger 001 Copy
Untitled Trigger 001 Copy 2
Untitled Trigger 001 Copy 3
Untitled Trigger 001 Copy 4
Untitled Trigger 001 Copy 5
Leaver
Leaver Copy
Leaver Copy Copy
Leaver Copy Copy 2
Leaver Copy Copy 2 Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Sound - Play Pursuit .
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Game - Display to (All players) the text: You are a dwarf soldier. You and your teammates were sent to help fight off a particularly nasty horde of undead creatures in the barrens.
Wait 6.00 seconds
Game - Display to (All players) the text: Unfortunately, by the time you were in sight of the battle, it was already lost. Hordes of undead covered the area, and no sign of the Alliance's army which was supposed to be fighting here.
Wait 8.00 seconds
Game - Display to (All players) the text: You were given orders that, if the situation turned bad, they would send a zeppelin for you and your team. You radio in as you see the situation...
Wait 5.00 seconds
Game - Display to (All players) the text: Your zeppelin crashes in the middle of the radio in. What you managed to catch was that the zeppelin would land in the plateau in the middle of the area. Good luck, better get moving.
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
If ((Player 1 (Red) slot status) Equal to Is unused) then do (Kill Dwarf Sniper 0009 <gen>) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is unused) then do (Kill Dwarf Berserker 0005 <gen>) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is unused) then do (Kill Dwarf Field Medic 0006 <gen>) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is unused) then do (Kill Dwarf Soldier 0007 <gen>) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is unused) then do (Kill Dwarf Soldier 0008 <gen>) else do (Do nothing)
Camera - Lock camera target for Player 2 (Blue) to Dwarf Berserker 0005 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Dwarf Field Medic 0006 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Dwarf Soldier 0007 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 5 (Yellow) to Dwarf Soldier 0008 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode Off for (All players)
Sound - Play Main Screen .
Trigger - Turn on Defeat <gen>
Trigger - Turn on Defeat_Copy <gen>
Trigger - Turn on Defeat_Copy_2 <gen>
Trigger - Turn on Defeat_Copy_3 <gen>
Trigger - Turn on Defeat_Copy_4 <gen>
Game - Display to (All players) the text: Say -help to get more information on your part of the team.
Reload
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Ammo Clip
Actions
Animation - Play (Triggering unit) 's Ready One animation
Victory1
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Sound - Play Doom .
Special Effect - Create a special effect at (Center of Region_001 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Unit - Kill Circle of Power 0403 <gen>
Animation - Play Infernal 0577 <gen> 's birth animation
Unit - Move Infernal 0577 <gen> instantly to (Center of Region_001 <gen>)
Special Effect - Destroy (Last created special effect)
Trigger - Turn off (This trigger)
Victory2
Events
Unit - Infernal 0577 <gen> Dies
Conditions
Actions
Unit - Order Zeppelin 0402 <gen> to Move To . (Center of Region_001 <gen>)
Game - Display to (All players) the text: The Zeppelin has arrived! Let's get out of here, quick!
Cinematic - Ping minimap for (All players) at (Center of Region_001 <gen>) for 5.00 seconds
Wait 15.00 game-time seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Defeat
Events
Unit - Dwarf Sniper 0009 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: You have failed your team, soldier.
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Position of (Triggering unit)) facing Default building facing degrees
Defeat Copy
Events
Unit - Dwarf Berserker 0005 <gen> Dies
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: You have failed your team, soldier.
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Position of (Triggering unit)) facing Default building facing degrees
Defeat Copy 2
Events
Unit - Dwarf Field Medic 0006 <gen> Dies
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: You have failed your team, soldier.
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Position of (Triggering unit)) facing Default building facing degrees
Defeat Copy 3
Events
Unit - Dwarf Soldier 0007 <gen> Dies
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: You have failed your team, soldier.
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Position of (Triggering unit)) facing Default building facing degrees
Defeat Copy 4
Events
Unit - Dwarf Soldier 0008 <gen> Dies
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: You have failed your team, soldier.
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Position of (Triggering unit)) facing Default building facing degrees
Help
Events
Player - Player 1 (Red) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: S N I P E RYour job is to stay in the far back of the team, and take out the enemies from a distance. Don't get too close to the battle, as you won't last as long as most of the other team. High places overlooking the area are your friends. You are the only one with an unlocked screen. Use this to your advantage.
Help Copy
Events
Player - Player 2 (Blue) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) the text: B E R S E R K E RYou are the big tough guy. Your shotgun does more damage than any other gun, but it's slower and has much shorter range. You can take the most damage, and should be at the front of the battle. Try to keep everyone else behind you.
Help Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 3 (Teal) the text: M E D I CStay out of direct combat. Fighting scares you. You will die faster than anyone. Your job isn't as much the fighting. Your job is to keep the team alive. You're the only one that can heal. You want to stay close enough to combat to take care of everyone, but far enough that you don't die.
Help Copy 3
Events
Player - Player 4 (Purple) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 4 (Purple) the text: S O L D I E RYou don't have any special traits, as a soldier. Your job is just behind the berserker, giving him support fire and, if he falls, taking his job as front line. Your support fire will be needed in the greater battles.
Help Copy 3 Copy
Events
Player - Player 5 (Yellow) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 5 (Yellow) the text: S O L D I E RYou don't have any special traits, as a soldier. Your job is just behind the berserker, giving him support fire and, if he falls, taking his job as front line. Your support fire will be needed in the greater battles.
Untitled Trigger 001
Events
Unit - Infernal 0577 <gen> 's life becomes Less than or equal to 600.00
Conditions
Actions
Sound - Play InfernalPissed3 <gen>
Trigger - Turn off (This trigger)
Untitled Trigger 001 Copy
Events
Unit - Infernal 0577 <gen> 's life becomes Less than or equal to 500.00
Conditions
Actions
Sound - Play InfernalPissed1 <gen>
Trigger - Turn off (This trigger)
Untitled Trigger 001 Copy 2
Events
Unit - Infernal 0577 <gen> 's life becomes Less than or equal to 400.00
Conditions
Actions
Sound - Play InfernalPissed2 <gen>
Trigger - Turn off (This trigger)
Untitled Trigger 001 Copy 3
Events
Unit - Infernal 0577 <gen> 's life becomes Less than or equal to 300.00
Conditions
Actions
Sound - Play InfernalAttack1 <gen>
Trigger - Turn off (This trigger)
Untitled Trigger 001 Copy 4
Events
Unit - Infernal 0577 <gen> 's life becomes Less than or equal to 200.00
Conditions
Actions
Sound - Play InfernalAttack2 <gen>
Trigger - Turn off (This trigger)
Untitled Trigger 001 Copy 5
Events
Unit - Infernal 0577 <gen> 's life becomes Less than or equal to 100.00
Conditions
Actions
Sound - Play InfernalAttack101 <gen>
Trigger - Turn off (This trigger)
Leaver
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: The Sniper has left.
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Unit - Make (Picked unit) Invulnerable
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 0 % transparency
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 10.00 % transparency
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 20.00 % transparency
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 30.00 % transparency
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 40.00 % transparency
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 50.00 % transparency
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 60.00 % transparency
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 70.00 % transparency
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 80.00 % transparency
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 90.00 % transparency
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 100.00 % transparency
Unit - Remove (Picked unit) from the game
Leaver Copy
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: The Berserker has left.
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Unit - Make (Picked unit) Invulnerable
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 0 % transparency
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 10.00 % transparency
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 20.00 % transparency
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 30.00 % transparency
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 40.00 % transparency
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 50.00 % transparency
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 60.00 % transparency
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 70.00 % transparency
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 80.00 % transparency
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 90.00 % transparency
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 100.00 % transparency
Unit - Remove (Picked unit) from the game
Leaver Copy Copy
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) the text: The Medic has left.
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Unit - Make (Picked unit) Invulnerable
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 0 % transparency
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 10.00 % transparency
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 20.00 % transparency
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 30.00 % transparency
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 40.00 % transparency
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 50.00 % transparency
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 60.00 % transparency
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 70.00 % transparency
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 80.00 % transparency
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 90.00 % transparency
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 100.00 % transparency
Unit - Remove (Picked unit) from the game
Leaver Copy Copy 2
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: A Soldier has left.
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Unit - Make (Picked unit) Invulnerable
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 0 % transparency
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 10.00 % transparency
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 20.00 % transparency
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 30.00 % transparency
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 40.00 % transparency
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 50.00 % transparency
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 60.00 % transparency
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 70.00 % transparency
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 80.00 % transparency
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 90.00 % transparency
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 100.00 % transparency
Unit - Remove (Picked unit) from the game
Leaver Copy Copy 2 Copy
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) the text: A Soldier has left.
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Unit - Make (Picked unit) Invulnerable
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 0 % transparency
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 10.00 % transparency
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 20.00 % transparency
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 30.00 % transparency
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 40.00 % transparency
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 50.00 % transparency
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 60.00 % transparency
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 70.00 % transparency
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 80.00 % transparency
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 90.00 % transparency
Animation - Change (Picked unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 100.00 % transparency
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