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Triggers
Warsong's Kalimdor Defense v3.w3m
Variables
Initialization
Untitled Trigger 022
Untitled Trigger 023
Melee Initialization
Untitled Trigger 001
Untitled Trigger 003
Untitled Trigger 020
Untitled Category
Untitled Trigger 017
Untitled Trigger 004
Untitled Trigger 005
Untitled Trigger 007
Untitled Trigger 006
Untitled Trigger 008
Untitled Trigger 009
Untitled Trigger 010
Untitled Trigger 011
Untitled Trigger 012
Untitled Trigger 014
Untitled Trigger 013
Untitled Trigger 015
Untitled Trigger 016
paladins
keepers
leaders
Untitled Trigger 024
Untitled Category
Untitled Trigger 002
Untitled Trigger 018
Untitled Trigger 019
Untitled Category
Untitled Trigger 021
Untitled Trigger 027
Untitled Trigger 028
Name
Type
is_array
initial_value
BattleTimer
timer
No
BattleTimerWindow
timerdialog
No
Untitled Trigger 022
Events
Unit - Demon Hunter 0064 <gen> Dies
Conditions
Actions
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Untitled Trigger 023
Events
Unit - Great Hall 0000 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Your main building is destroyed, GAME OVER!
Wait 3.00 seconds
Game - Defeat Player 4 (Purple) with the message: Defeat!
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Unit - Change color of Keeper of the Grove 0057 <gen> to Red
Unit - Change color of Keeper of the Grove 0055 <gen> to Gray
Unit - Change color of Keeper of the Grove 0056 <gen> to Blue
Quest - Create a Required quest titled Game with the description 13 Levels total.Defend your main building, if you lose it, game over! , using icon path ReplaceableTextures\CommandButtons\BTNMilitia.blp
Quest - Create a Optional quest titled Info with the description This game is created by furyuS. Check out my other maps at epicwar.com. , using icon path ReplaceableTextures\CommandButtons\BTNAltarOfStorms.blp
Hero - Make Player 4 (Purple) Heroes gain 50.00 % experience from future kills
Destructible - Open Iron Gate 0251 <gen>
Destructible - Open Iron Gate 0254 <gen>
Destructible - Open Iron Gate 0252 <gen>
Destructible - Open Iron Gate 0253 <gen>
Destructible - Make Iron Gate 0255 <gen> Invulnerable
Destructible - Make Iron Gate 0256 <gen> Invulnerable
Unit - Make Paladin 0045 <gen> Invulnerable
Unit - Make Paladin 0047 <gen> Invulnerable
Unit - Make Paladin 0053 <gen> Invulnerable
Unit - Make Keeper of the Grove 0056 <gen> Invulnerable
Unit - Make Keeper of the Grove 0055 <gen> Invulnerable
Unit - Make Keeper of the Grove 0057 <gen> Invulnerable
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Set starting resources (for all players)
Unit - Make Demon Hunter 0064 <gen> Invulnerable
Unit - Make Archmage 0063 <gen> Invulnerable
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_007 <gen>
Untitled Trigger 001
Events
Map initialization
Conditions
(Race of Player 5 (Yellow)) Equal to Orc
Actions
AI - Start campaign AI script for Player 5 (Yellow) : war3mapImported\BruteOrcFS.ai (Unexpected type: 'aiscript')
Untitled Trigger 003
Events
Map initialization
Conditions
(Race of Player 6 (Orange)) Equal to Orc
Actions
AI - Start campaign AI script for Player 6 (Orange) : war3mapImported\BruteOrcTCH.ai (Unexpected type: 'aiscript')
Untitled Trigger 020
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Player - Add 300 to Player 5 (Yellow) . Current gold
Player - Add 300 to Player 6 (Orange) . Current gold
Player - Add 150 to Player 5 (Yellow) . Current lumber
Player - Add 150 to Player 6 (Orange) . Current lumber
Untitled Trigger 017
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Countdown Timer - Start BattleTimer as a Repeating timer that will expire in 120.00 seconds
Countdown Timer - Create a timer window for BattleTimer with title Next Level
Countdown Timer - Show BattleTimerWindow
Untitled Trigger 004
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Level 1
Unit - Create 6 Militia for Player 2 (Blue) at (Center of Left <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Archer for Player 3 (Teal) at (Center of Left <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Militia for Player 2 (Blue) at (Center of Middle <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Archer for Player 3 (Teal) at (Center of Middle <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Militia for Player 2 (Blue) at (Center of Right <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Archer for Player 3 (Teal) at (Center of Right <gen>) facing (Position of (Triggering unit))
Untitled Trigger 005
Events
Time - Elapsed game time is 240.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Level 2
Unit - Create 6 Rifleman for Player 2 (Blue) at (Center of Left <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Sentry for Player 3 (Teal) at (Center of Left <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Rifleman for Player 2 (Blue) at (Center of Middle <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Sentry for Player 3 (Teal) at (Center of Middle <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Rifleman for Player 2 (Blue) at (Center of Right <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Sentry for Player 3 (Teal) at (Center of Right <gen>) facing (Position of (Triggering unit))
Untitled Trigger 007
Events
Time - Elapsed game time is 360.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Level 3
Unit - Create 6 Footman for Player 2 (Blue) at (Center of Left <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Dryad for Player 3 (Teal) at (Center of Left <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Footman for Player 2 (Blue) at (Center of Middle <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Dryad for Player 3 (Teal) at (Center of Middle <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Footman for Player 2 (Blue) at (Center of Right <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Dryad for Player 3 (Teal) at (Center of Right <gen>) facing (Position of (Triggering unit))
Untitled Trigger 006
Events
Time - Elapsed game time is 480.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Level 4
Unit - Create 6 Royal Archer for Player 2 (Blue) at (Center of Left <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Huntress for Player 3 (Teal) at (Center of Left <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Royal Archer for Player 2 (Blue) at (Center of Middle <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Huntress for Player 3 (Teal) at (Center of Middle <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Royal Archer for Player 2 (Blue) at (Center of Right <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Huntress for Player 3 (Teal) at (Center of Right <gen>) facing (Position of (Triggering unit))
Untitled Trigger 008
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Level 5
Unit - Create 6 Captain for Player 2 (Blue) at (Center of Left <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Druid of the Talon (Night Elf Form) for Player 3 (Teal) at (Center of Left <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Captain for Player 2 (Blue) at (Center of Middle <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Druid of the Talon (Night Elf Form) for Player 3 (Teal) at (Center of Middle <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Captain for Player 2 (Blue) at (Center of Right <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Druid of the Talon (Night Elf Form) for Player 3 (Teal) at (Center of Right <gen>) facing (Position of (Triggering unit))
Untitled Trigger 009
Events
Time - Elapsed game time is 720.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Level 6
Unit - Create 6 Sorceress for Player 2 (Blue) at (Center of Left <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Druid of the Claw (Night Elf Form) for Player 3 (Teal) at (Center of Left <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Sorceress for Player 2 (Blue) at (Center of Middle <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Druid of the Claw (Night Elf Form) for Player 3 (Teal) at (Center of Middle <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Sorceress for Player 2 (Blue) at (Center of Right <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Druid of the Claw (Night Elf Form) for Player 3 (Teal) at (Center of Right <gen>) facing (Position of (Triggering unit))
Untitled Trigger 010
Events
Time - Elapsed game time is 840.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Level 7
Unit - Create 6 Siege Engine for Player 2 (Blue) at (Center of Left <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Hippogryph Rider for Player 3 (Teal) at (Center of Left <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Siege Engine for Player 2 (Blue) at (Center of Middle <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Hippogryph Rider for Player 3 (Teal) at (Center of Middle <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Siege Engine for Player 2 (Blue) at (Center of Right <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Hippogryph Rider for Player 3 (Teal) at (Center of Right <gen>) facing (Position of (Triggering unit))
Untitled Trigger 011
Events
Time - Elapsed game time is 960.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Level 8
Unit - Create 6 Gryphon Rider for Player 2 (Blue) at (Center of Left <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Warden for Player 3 (Teal) at (Center of Left <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Gryphon Rider for Player 2 (Blue) at (Center of Middle <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Warden for Player 3 (Teal) at (Center of Middle <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Gryphon Rider for Player 2 (Blue) at (Center of Right <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Warden for Player 3 (Teal) at (Center of Right <gen>) facing (Position of (Triggering unit))
Untitled Trigger 012
Events
Time - Elapsed game time is 1080.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Level 9
Unit - Create 6 Warlord for Player 2 (Blue) at (Center of Left <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Chimaera for Player 3 (Teal) at (Center of Left <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Warlord for Player 2 (Blue) at (Center of Middle <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Chimaera for Player 3 (Teal) at (Center of Middle <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Warlord for Player 2 (Blue) at (Center of Right <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Chimaera for Player 3 (Teal) at (Center of Right <gen>) facing (Position of (Triggering unit))
Untitled Trigger 014
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Level 10
Unit - Create 6 Dark Wizard for Player 2 (Blue) at (Center of Left <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Berserk Wildkin for Player 3 (Teal) at (Center of Left <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Dark Wizard for Player 2 (Blue) at (Center of Middle <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Berserk Wildkin for Player 3 (Teal) at (Center of Middle <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Dark Wizard for Player 2 (Blue) at (Center of Right <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Berserk Wildkin for Player 3 (Teal) at (Center of Right <gen>) facing (Position of (Triggering unit))
Untitled Trigger 013
Events
Time - Elapsed game time is 1320.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Level 11
Unit - Make Paladin 0045 <gen> Vulnerable
Unit - Make Paladin 0047 <gen> Vulnerable
Unit - Make Paladin 0053 <gen> Vulnerable
Unit - Order Paladin 0045 <gen> to Attack-Move To . (Center of yellow_base_awaits <gen>)
Unit - Order Paladin 0047 <gen> to Attack-Move To . (Center of purple_base <gen>)
Unit - Order Paladin 0053 <gen> to Attack-Move To . (Center of orange_base_awaits <gen>)
Unit - Create 6 Militia for Player 2 (Blue) at (Center of Left <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Archer for Player 3 (Teal) at (Center of Left <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Militia for Player 2 (Blue) at (Center of Middle <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Archer for Player 3 (Teal) at (Center of Middle <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Militia for Player 2 (Blue) at (Center of Right <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Archer for Player 3 (Teal) at (Center of Right <gen>) facing (Position of (Triggering unit))
Untitled Trigger 015
Events
Time - Elapsed game time is 1440.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Level 12
Unit - Make Keeper of the Grove 0056 <gen> Vulnerable
Unit - Make Keeper of the Grove 0055 <gen> Vulnerable
Unit - Make Keeper of the Grove 0057 <gen> Vulnerable
Unit - Order Keeper of the Grove 0056 <gen> to Attack-Move To . (Center of yellow_base_awaits <gen>)
Unit - Order Keeper of the Grove 0055 <gen> to Attack-Move To . (Center of purple_base <gen>)
Unit - Order Keeper of the Grove 0057 <gen> to Attack-Move To . (Center of orange_base_awaits <gen>)
Unit - Create 6 Militia for Player 2 (Blue) at (Center of Left <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Archer for Player 3 (Teal) at (Center of Left <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Militia for Player 2 (Blue) at (Center of Middle <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Archer for Player 3 (Teal) at (Center of Middle <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Militia for Player 2 (Blue) at (Center of Right <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Archer for Player 3 (Teal) at (Center of Right <gen>) facing (Position of (Triggering unit))
Untitled Trigger 016
Events
Time - Elapsed game time is 1560.00 seconds
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Game - Display to (All players) the text: Last Level 13: Leaders
Unit - Make Archmage 0063 <gen> Vulnerable
Unit - Order Archmage 0063 <gen> to Attack-Move To . (Center of purple_base <gen>)
paladins
Events
Time - Elapsed game time is 1320.00 seconds
Conditions
Actions
Wait 50.00 seconds
Unit - Order Paladin 0045 <gen> to Attack-Move To . (Center of yellow_base <gen>)
Unit - Order Paladin 0047 <gen> to Attack-Move To . (Center of purple_base <gen>)
Unit - Order Paladin 0053 <gen> to Attack-Move To . (Center of orange_base_awaits <gen>)
Wait 50.00 seconds
Unit - Order Paladin 0045 <gen> to Attack-Move To . (Center of yellow_base_awaits <gen>)
Unit - Order Paladin 0047 <gen> to Attack-Move To . (Center of purple_base <gen>)
Unit - Order Paladin 0053 <gen> to Attack-Move To . (Center of orange_base_awaits <gen>)
Wait 50.00 seconds
Unit - Order Paladin 0045 <gen> to Attack-Move To . (Center of purple_base <gen>)
Unit - Order Paladin 0047 <gen> to Attack-Move To . (Center of purple_base <gen>)
Unit - Order Paladin 0053 <gen> to Attack-Move To . (Center of purple_base <gen>)
Wait 50.00 seconds
Unit - Order Paladin 0045 <gen> to Attack-Move To . (Center of yellow_base_awaits <gen>)
Unit - Order Paladin 0047 <gen> to Attack-Move To . (Center of purple_base <gen>)
Unit - Order Paladin 0053 <gen> to Attack-Move To . (Center of orange_base_awaits <gen>)
Wait 50.00 seconds
Unit - Order Paladin 0047 <gen> to Attack-Move To . (Center of purple_base <gen>)
Unit - Order Paladin 0045 <gen> to Attack-Move To . (Center of yellow_base_awaits <gen>)
Unit - Order Paladin 0053 <gen> to Attack-Move To . (Center of orange_base_awaits <gen>)
keepers
Events
Time - Elapsed game time is 1440.00 seconds
Conditions
Actions
Wait 50.00 seconds
Unit - Order Keeper of the Grove 0056 <gen> to Attack-Move To . (Center of yellow_base_awaits <gen>)
Unit - Order Keeper of the Grove 0055 <gen> to Attack-Move To . (Center of purple_base <gen>)
Unit - Order Keeper of the Grove 0057 <gen> to Attack-Move To . (Center of orange_base_awaits <gen>)
Wait 50.00 seconds
Unit - Order Keeper of the Grove 0056 <gen> to Attack-Move To . (Center of yellow_base_awaits <gen>)
Unit - Order Keeper of the Grove 0055 <gen> to Attack-Move To . (Center of purple_base <gen>)
Unit - Order Keeper of the Grove 0057 <gen> to Attack-Move To . (Center of orange_base_awaits <gen>)
Wait 50.00 seconds
Unit - Order Keeper of the Grove 0056 <gen> to Attack-Move To . (Center of yellow_base_awaits <gen>)
Unit - Order Keeper of the Grove 0055 <gen> to Attack-Move To . (Center of purple_base <gen>)
Unit - Order Keeper of the Grove 0057 <gen> to Attack-Move To . (Center of orange_base_awaits <gen>)
Wait 50.00 seconds
Unit - Order Keeper of the Grove 0056 <gen> to Attack-Move To . (Center of yellow_base_awaits <gen>)
Unit - Order Keeper of the Grove 0055 <gen> to Attack-Move To . (Center of purple_base <gen>)
Unit - Order Keeper of the Grove 0057 <gen> to Attack-Move To . (Center of orange_base_awaits <gen>)
Wait 50.00 seconds
Unit - Order Keeper of the Grove 0056 <gen> to Attack-Move To . (Center of yellow_base_awaits <gen>)
Unit - Order Keeper of the Grove 0055 <gen> to Attack-Move To . (Center of purple_base <gen>)
Unit - Order Keeper of the Grove 0057 <gen> to Attack-Move To . (Center of orange_base_awaits <gen>)
leaders
Events
Time - Elapsed game time is 1660.00 seconds
Conditions
Actions
Wait 50.00 seconds
Unit - Order Archmage 0063 <gen> to Attack-Move To . (Center of purple_base <gen>)
Wait 50.00 seconds
Unit - Order Archmage 0063 <gen> to Attack-Move To . (Center of purple_base <gen>)
Wait 50.00 seconds
Unit - Order Archmage 0063 <gen> to Attack-Move To . (Center of purple_base <gen>)
Wait 50.00 seconds
Unit - Order Archmage 0063 <gen> to Attack-Move To . (Center of purple_base <gen>)
Wait 50.00 seconds
Unit - Order Demon Hunter 0064 <gen> to Attack-Move To . (Center of purple_base <gen>)
Unit - Order Archmage 0063 <gen> to Attack-Move To . (Center of purple_base <gen>)
Wait 50.00 seconds
Unit - Order Demon Hunter 0064 <gen> to Attack-Move To . (Center of purple_base <gen>)
Unit - Order Archmage 0063 <gen> to Attack-Move To . (Center of purple_base <gen>)
Untitled Trigger 024
Events
Unit - Archmage 0063 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Demon Hunter 0064 <gen> named Illidan : Play No sound and display Monsters! You killed our .. ally. Face my wrath Hellscream! . Modify duration: Add 8.00 seconds and Wait
Unit - Make Demon Hunter 0064 <gen> Vulnerable
Unit - Order Demon Hunter 0064 <gen> to Attack-Move To . (Center of purple_base <gen>)
Untitled Trigger 002
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Left <gen> owned by Player 2 (Blue)) and do (Order (Picked unit) to Attack-Move To.(Center of yellow_base_awaits <gen>))
Unit Group - Pick every unit in (Units in Left <gen> owned by Player 3 (Teal)) and do (Order (Picked unit) to Attack-Move To.(Center of yellow_base_awaits <gen>))
Unit Group - Pick every unit in (Units in Middle <gen> owned by Player 2 (Blue)) and do (Order (Picked unit) to Attack-Move To.(Center of purple_base <gen>))
Unit Group - Pick every unit in (Units in Middle <gen> owned by Player 3 (Teal)) and do (Order (Picked unit) to Attack-Move To.(Center of purple_base <gen>))
Unit Group - Pick every unit in (Units in Right <gen> owned by Player 2 (Blue)) and do (Order (Picked unit) to Attack-Move To.(Center of orange_base_awaits <gen>))
Unit Group - Pick every unit in (Units in Right <gen> owned by Player 3 (Teal)) and do (Order (Picked unit) to Attack-Move To.(Center of orange_base_awaits <gen>))
Untitled Trigger 018
Events
Time - Every 4.20 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_003 <gen> owned by Player 2 (Blue)) and do (Order (Picked unit) to Attack-Move To.(Center of purple_base <gen>))
Unit Group - Pick every unit in (Units in Region_003 <gen> owned by Player 3 (Teal)) and do (Order (Picked unit) to Attack-Move To.(Center of purple_base <gen>))
Untitled Trigger 019
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in purple_base <gen> owned by Player 2 (Blue)) and do (Order (Picked unit) to Attack-Move To.(Center of orange_base <gen>))
Unit Group - Pick every unit in (Units in purple_base <gen> owned by Player 3 (Teal)) and do (Order (Picked unit) to Attack-Move To.(Center of orange_base <gen>))
Unit Group - Pick every unit in (Units in orange_base <gen> owned by Player 2 (Blue)) and do (Order (Picked unit) to Attack-Move To.(Center of yellow_base <gen>))
Unit Group - Pick every unit in (Units in orange_base <gen> owned by Player 3 (Teal)) and do (Order (Picked unit) to Attack-Move To.(Center of yellow_base <gen>))
Unit Group - Pick every unit in (Units in yellow_base <gen> owned by Player 2 (Blue)) and do (Order (Picked unit) to Attack-Move To.(Center of purple_base <gen>))
Unit Group - Pick every unit in (Units in yellow_base <gen> owned by Player 3 (Teal)) and do (Order (Picked unit) to Attack-Move To.(Center of purple_base <gen>))
Unit Group - Pick every unit in (Units in yellow_base_awaits <gen> owned by Player 2 (Blue)) and do (Order (Picked unit) to Attack-Move To.(Center of yellow_base <gen>))
Unit Group - Pick every unit in (Units in yellow_base_awaits <gen> owned by Player 3 (Teal)) and do (Order (Picked unit) to Attack-Move To.(Center of yellow_base <gen>))
Unit Group - Pick every unit in (Units in Region_010 <gen> owned by Player 2 (Blue)) and do (Order (Picked unit) to Attack-Move To.(Center of purple_base <gen>))
Unit Group - Pick every unit in (Units in Region_010 <gen> owned by Player 3 (Teal)) and do (Order (Picked unit) to Attack-Move To.(Center of purple_base <gen>))
Unit Group - Pick every unit in (Units in orange_base_awaits <gen> owned by Player 2 (Blue)) and do (Order (Picked unit) to Attack-Move To.(Center of orange_base <gen>))
Unit Group - Pick every unit in (Units in orange_base_awaits <gen> owned by Player 3 (Teal)) and do (Order (Picked unit) to Attack-Move To.(Center of orange_base <gen>))
Untitled Trigger 021
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_013 <gen>
Cinematic - Send transmission to (All players) from Demon Hunter 0064 <gen> named Illidan : Play No sound and display Hello, fellow brutes! Did you really believed that night elfs forgot about your treason in Ashenvale? To arms my brethren! . Modify duration: Add 8.00 seconds and Wait
Untitled Trigger 027
Events
Time - Elapsed game time is 23.00 seconds
Conditions
Actions
Visibility - Disable (Last created visibility modifier)
Untitled Trigger 028
Events
Time - Elapsed game time is 23.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Blademaster 0008 <gen> named Grom Hellscream : Play No sound and display By coming to Kalimdor and challenging us to fight you have only doomed yourself, demon hunter! . Modify duration: Add 5.00 seconds and Wait
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