Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Warsong Assassin by Aeonux of the bundle Warsong Assassin by Aeonux. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Warsong Assassin by Aeonux.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Warsong_Assasin_by_Aeonux.mdx
Now Click the "Import File" Button:
Next select 'Warsong_Assasin_by_Aeonux.mdx' in the folder which you extracted from the zip archive:
Warsong Assassin by Aeonux
Warsong_Assasin_by_Aeonux.mdx
ChaosSword_by_Aeonux.blp
ChaosSword_TC_by_Aeonux.blp
Orc_hair_brown.blp
Warsong_body2.blp
Warsong_C_TC.blp
Warsong_H_TC.blp
The file has been properly added to the map archive:
Warsong_Assasin_by_Aeonux.mdx
Model
1,603
war3mapimported/Warsong_Assasin_by_Aeonux.mdx
Done, you have imported the file Warsong_Assasin_by_Aeonux.mdx.
Importing ChaosSword_by_Aeonux.blp
Now Click the "Import File" Button:
Next select 'ChaosSword_by_Aeonux.blp' in the folder which you extracted from the zip archive:
Warsong Assassin by Aeonux
Warsong_Assasin_by_Aeonux.mdx
ChaosSword_TC_by_Aeonux.blp
Orc_hair_brown.blp
Warsong_body2.blp
Warsong_C_TC.blp
Warsong_H_TC.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Warsong_Assasin_by_Aeonux.mdx
Model
1,603
war3mapimported/Warsong_Assasin_by_Aeonux.mdx
ChaosSword_by_Aeonux.blp
Image / Texture
140
war3mapimported/ChaosSword_by_Aeonux.blp
Double-click the file ChaosSword_by_Aeonux.blp:
ChaosSword_by_Aeonux.blp
Image / Texture
140
war3mapimported/ChaosSword_by_Aeonux.blp
Tick the box "Use Custom Path" and type in the correct path:
ChaosSword_by_Aeonux.blp
Image / Texture
140
ChaosSword_by_Aeonux.blp
The file has been properly added to the map archive:
Warsong_Assasin_by_Aeonux.mdx
Model
1,603
war3mapimported/Warsong_Assasin_by_Aeonux.mdx
ChaosSword_by_Aeonux.blp
Image / Texture
140
ChaosSword_by_Aeonux.blp
Done, you have imported the file ChaosSword_by_Aeonux.blp.
Importing ChaosSword_TC_by_Aeonux.blp
Now Click the "Import File" Button:
Next select 'ChaosSword_TC_by_Aeonux.blp' in the folder which you extracted from the zip archive:
Warsong Assassin by Aeonux
Warsong_Assasin_by_Aeonux.mdx
ChaosSword_by_Aeonux.blp
ChaosSword_TC_by_Aeonux.blp
Orc_hair_brown.blp
Warsong_body2.blp
Warsong_C_TC.blp
Warsong_H_TC.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Warsong_Assasin_by_Aeonux.mdx
Model
1,603
war3mapimported/Warsong_Assasin_by_Aeonux.mdx
ChaosSword_by_Aeonux.blp
Image / Texture
140
ChaosSword_by_Aeonux.blp
ChaosSword_TC_by_Aeonux.blp
Image / Texture
312
war3mapimported/ChaosSword_TC_by_Aeonux.blp
Double-click the file ChaosSword_TC_by_Aeonux.blp:
ChaosSword_TC_by_Aeonux.blp
Image / Texture
312
war3mapimported/ChaosSword_TC_by_Aeonux.blp
Tick the box "Use Custom Path" and type in the correct path:
ChaosSword_TC_by_Aeonux.blp
Image / Texture
312
ChaosSword_TC_by_Aeonux.blp
The file has been properly added to the map archive:
Warsong_Assasin_by_Aeonux.mdx
Model
1,603
war3mapimported/Warsong_Assasin_by_Aeonux.mdx
ChaosSword_by_Aeonux.blp
Image / Texture
140
ChaosSword_by_Aeonux.blp
ChaosSword_TC_by_Aeonux.blp
Image / Texture
312
ChaosSword_TC_by_Aeonux.blp
Done, you have imported the file ChaosSword_TC_by_Aeonux.blp.
Importing Orc_hair_brown.blp
Now Click the "Import File" Button:
Next select 'Orc_hair_brown.blp' in the folder which you extracted from the zip archive:
Warsong Assassin by Aeonux
Warsong_Assasin_by_Aeonux.mdx
ChaosSword_by_Aeonux.blp
ChaosSword_TC_by_Aeonux.blp
Warsong_body2.blp
Warsong_C_TC.blp
Warsong_H_TC.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Warsong_Assasin_by_Aeonux.mdx
Model
1,603
war3mapimported/Warsong_Assasin_by_Aeonux.mdx
ChaosSword_by_Aeonux.blp
Image / Texture
140
ChaosSword_by_Aeonux.blp
ChaosSword_TC_by_Aeonux.blp
Image / Texture
312
ChaosSword_TC_by_Aeonux.blp
Orc_hair_brown.blp
Image / Texture
543
war3mapimported/Orc_hair_brown.blp
Double-click the file Orc_hair_brown.blp:
Orc_hair_brown.blp
Image / Texture
543
war3mapimported/Orc_hair_brown.blp
Tick the box "Use Custom Path" and type in the correct path:
Orc_hair_brown.blp
Image / Texture
543
Orc_hair_brown.blp
The file has been properly added to the map archive:
Warsong_Assasin_by_Aeonux.mdx
Model
1,603
war3mapimported/Warsong_Assasin_by_Aeonux.mdx
ChaosSword_by_Aeonux.blp
Image / Texture
140
ChaosSword_by_Aeonux.blp
ChaosSword_TC_by_Aeonux.blp
Image / Texture
312
ChaosSword_TC_by_Aeonux.blp
Orc_hair_brown.blp
Image / Texture
543
Orc_hair_brown.blp
Done, you have imported the file Orc_hair_brown.blp.
Importing Warsong_body2.blp
Now Click the "Import File" Button:
Next select 'Warsong_body2.blp' in the folder which you extracted from the zip archive:
Warsong Assassin by Aeonux
Warsong_Assasin_by_Aeonux.mdx
ChaosSword_by_Aeonux.blp
ChaosSword_TC_by_Aeonux.blp
Orc_hair_brown.blp
Warsong_C_TC.blp
Warsong_H_TC.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Warsong_Assasin_by_Aeonux.mdx
Model
1,603
war3mapimported/Warsong_Assasin_by_Aeonux.mdx
ChaosSword_by_Aeonux.blp
Image / Texture
140
ChaosSword_by_Aeonux.blp
ChaosSword_TC_by_Aeonux.blp
Image / Texture
312
ChaosSword_TC_by_Aeonux.blp
Orc_hair_brown.blp
Image / Texture
543
Orc_hair_brown.blp
Warsong_body2.blp
Image / Texture
2,454
war3mapimported/Warsong_body2.blp
Double-click the file Warsong_body2.blp:
Warsong_body2.blp
Image / Texture
2,454
war3mapimported/Warsong_body2.blp
Tick the box "Use Custom Path" and type in the correct path:
Warsong_body2.blp
Image / Texture
2,454
Warsong_body2.blp
The file has been properly added to the map archive:
Warsong_Assasin_by_Aeonux.mdx
Model
1,603
war3mapimported/Warsong_Assasin_by_Aeonux.mdx
ChaosSword_by_Aeonux.blp
Image / Texture
140
ChaosSword_by_Aeonux.blp
ChaosSword_TC_by_Aeonux.blp
Image / Texture
312
ChaosSword_TC_by_Aeonux.blp
Orc_hair_brown.blp
Image / Texture
543
Orc_hair_brown.blp
Warsong_body2.blp
Image / Texture
2,454
Warsong_body2.blp
Done, you have imported the file Warsong_body2.blp.
Importing Warsong_C_TC.blp
Now Click the "Import File" Button:
Next select 'Warsong_C_TC.blp' in the folder which you extracted from the zip archive:
Warsong Assassin by Aeonux
Warsong_Assasin_by_Aeonux.mdx
ChaosSword_by_Aeonux.blp
ChaosSword_TC_by_Aeonux.blp
Orc_hair_brown.blp
Warsong_body2.blp
Warsong_H_TC.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Warsong_Assasin_by_Aeonux.mdx
Model
1,603
war3mapimported/Warsong_Assasin_by_Aeonux.mdx
ChaosSword_by_Aeonux.blp
Image / Texture
140
ChaosSword_by_Aeonux.blp
ChaosSword_TC_by_Aeonux.blp
Image / Texture
312
ChaosSword_TC_by_Aeonux.blp
Orc_hair_brown.blp
Image / Texture
543
Orc_hair_brown.blp
Warsong_body2.blp
Image / Texture
2,454
Warsong_body2.blp
Warsong_C_TC.blp
Image / Texture
150
war3mapimported/Warsong_C_TC.blp
Double-click the file Warsong_C_TC.blp:
Warsong_C_TC.blp
Image / Texture
150
war3mapimported/Warsong_C_TC.blp
Tick the box "Use Custom Path" and type in the correct path:
Warsong_C_TC.blp
Image / Texture
150
Warsong_C_TC.blp
The file has been properly added to the map archive:
Warsong_Assasin_by_Aeonux.mdx
Model
1,603
war3mapimported/Warsong_Assasin_by_Aeonux.mdx
ChaosSword_by_Aeonux.blp
Image / Texture
140
ChaosSword_by_Aeonux.blp
ChaosSword_TC_by_Aeonux.blp
Image / Texture
312
ChaosSword_TC_by_Aeonux.blp
Orc_hair_brown.blp
Image / Texture
543
Orc_hair_brown.blp
Warsong_body2.blp
Image / Texture
2,454
Warsong_body2.blp
Warsong_C_TC.blp
Image / Texture
150
Warsong_C_TC.blp
Done, you have imported the file Warsong_C_TC.blp.
Importing Warsong_H_TC.blp
Now Click the "Import File" Button:
Next select 'Warsong_H_TC.blp' in the folder which you extracted from the zip archive:
Warsong Assassin by Aeonux
Warsong_Assasin_by_Aeonux.mdx
ChaosSword_by_Aeonux.blp
ChaosSword_TC_by_Aeonux.blp
Orc_hair_brown.blp
Warsong_body2.blp
Warsong_C_TC.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Warsong_Assasin_by_Aeonux.mdx
Model
1,603
war3mapimported/Warsong_Assasin_by_Aeonux.mdx
ChaosSword_by_Aeonux.blp
Image / Texture
140
ChaosSword_by_Aeonux.blp
ChaosSword_TC_by_Aeonux.blp
Image / Texture
312
ChaosSword_TC_by_Aeonux.blp
Orc_hair_brown.blp
Image / Texture
543
Orc_hair_brown.blp
Warsong_body2.blp
Image / Texture
2,454
Warsong_body2.blp
Warsong_C_TC.blp
Image / Texture
150
Warsong_C_TC.blp
Warsong_H_TC.blp
Image / Texture
375
war3mapimported/Warsong_H_TC.blp
Double-click the file Warsong_H_TC.blp:
Warsong_H_TC.blp
Image / Texture
375
war3mapimported/Warsong_H_TC.blp
Tick the box "Use Custom Path" and type in the correct path:
Warsong_H_TC.blp
Image / Texture
375
Warsong_H_TC.blp
The file has been properly added to the map archive:
Warsong_Assasin_by_Aeonux.mdx
Model
1,603
war3mapimported/Warsong_Assasin_by_Aeonux.mdx
ChaosSword_by_Aeonux.blp
Image / Texture
140
ChaosSword_by_Aeonux.blp
ChaosSword_TC_by_Aeonux.blp
Image / Texture
312
ChaosSword_TC_by_Aeonux.blp
Orc_hair_brown.blp
Image / Texture
543
Orc_hair_brown.blp
Warsong_body2.blp
Image / Texture
2,454
Warsong_body2.blp
Warsong_C_TC.blp
Image / Texture
150
Warsong_C_TC.blp
Warsong_H_TC.blp
Image / Texture
375
Warsong_H_TC.blp
Done, you have imported the file Warsong_H_TC.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.