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Triggers
WSR 5.2 REVISE.w3x
Variables
basic starting trigs
starting names
Retaking
retaking 2
Retaking 3
Spawn 2
Spawn 3
Gold toJ
insane spawn
talk2
talk 3
talk 4
talk 5
off polish timer
gas chamber trigs
CHamber blue
CHamber teal
Chamber purple
Chamber orange
Chamber pink
Chamber green
Chamber yellow
entrance
Kill
Attacking/randoms
Allies
Allies 2
Mine kills
Mine kills2
Color Changes
Mine field off
blue rebel
teal rebel
purple rebel
yellow rebel
orange rebel
green rebel
pink rebel
message to soviets
Jewish mine timer
mine timer
Respawn
Untitled Trigger 001
respaen
respawn2
respawn3
respawn4
respawn5
respawn6
respawn7
Release
open cell
Close Cell
HQ
base destroyed
transportation
Trans 2
Extras
jew remains
German imperials
German real victory
German army
soviet defeat
Polish defeat
fall back
fall back 2
Sound
Extras 2
german leave
boom
Invul cell
boom 2
vulner cell
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
starting names
Events
Time - Elapsed game time is 2.50 seconds
Conditions
Actions
Floating Text - Create floating text that reads Entrance to Gas Chamber at (Center of Entrance_to_gas_Chamber <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Mining Area at (Center of Mine_AREA <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Active Mine Field at (Center of Mien_feild_2 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Active Mine Field at (Center of Mine_Feild_1 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Entrance at (Center of entrance_in <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Exit at (Center of Exit_in <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 264.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Polish Invasion
Floating Text - Create floating text that reads FALL BACK at (Center of fall_b1 <gen>) with Z offset 0 , using font size 14.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Return at (Center of fall_b4 <gen>) with Z offset 0 , using font size 12.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Sound - Play PH1 <gen>
Quest - Create a Required quest titled Germans with the description Commands are -Secure-Release-Gas "color"You job is to defend warsaw and keep the jews in line , but with both the polish and soviets attacking theres no way for this to happen... , force the jews to collect rocks from the mining area and place them in the northern entrance to slow the invadersYou have the ability to call the Imperial army , once called you must wait 5 minutes for there arrival If a jew is pissing you off and not obeying , just gas the shit out of him , and be kind and let jews out of there cell , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Sound - Set music volume to 100 %
Quest - Create a Required quest titled Jewish Slaves with the description Your Objective is to eventually destroy the german hq and be liberated by the sovietsfor now , obey the german player as he may kill you at any time so build the rock wall to the north to slow down the polish, pick up rocks from the mining area ( beware there are insane jews)when you have securly blocked off the north and the germans become englufed in gun fire type -rebel and you will gain 6 insane jews and be unallied from the germans and ally the polish, germans will also no longer be able to gas you , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Polish Forces with the description Your Objective is clear , " The only good german is a dead one"Harrass the german base untill your forces arrive(5 minutes) , destroying the german hq is your way to victory If your general dies you lose, keep him safe but he can be a very powerful unit if used rightpolish main force arrives 5 minutes into game , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Soviet Forces with the description Your the powerful Soviet empire , your objective is to destroy the german HQ at the center of the camp and liberate the jews first capture the german outpost located in the north west , you should come by minimal resitance .. build a base and upgrade your troops You must wait 6 minutes before you launch your attack for the germans have a mine field that will instantly kill any unit that crosses itWhen the germans are under heavy pressure , encourage the jews to rebel against them , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from General 0204 <gen> named Captpancake : Play No sound and display Welcome to WSR or Warsaw rebellion , this game is based off of the slave rebellion that occured in the german occupied camp of warsaw, please read the quests if this is your first time, goodluck and have fun . Modify duration: Add 12.00 seconds and Wait
Retaking
Events
Unit - Troop Center 0247 <gen> 's life becomes Less than 1400.00
Conditions
Actions
Unit - Make Troop Center 0247 <gen> Rescuable by (All players)
retaking 2
Events
Unit - Missle Defense 0126 <gen> 's life becomes Less than 600.00
Conditions
Actions
Unit - Make Missle Defense 0126 <gen> Rescuable by Player Group - Player 9 (Gray)
Retaking 3
Events
Unit - Missle Defense 0125 <gen> 's life becomes Less than 600.00
Conditions
Actions
Unit - Make Missle Defense 0125 <gen> Rescuable by Player Group - Player 9 (Gray)
Spawn 2
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Unit - Create 10 . Infantry for Player 9 (Gray) at (Center of Reinforcements <gen>) facing Default building facing degrees
Spawn 3
Events
Time - Elapsed game time is 270.00 seconds
Conditions
Actions
Unit - Create 60 . Infantry for Player 10 (Light Blue) at (Center of Forest_attackers <gen>) facing Default building facing degrees
Gold toJ
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Player - Add 90 to Player 1 (Red) . Current gold
Player - Add 35 to Player 2 (Blue) . Current gold
Player - Add 35 to Player 3 (Teal) . Current gold
Player - Add 35 to Player 4 (Purple) . Current gold
Player - Add 35 to Player 5 (Yellow) . Current gold
Player - Add 30 to Player 6 (Orange) . Current gold
Player - Add 35 to Player 7 (Green) . Current gold
Player - Add 35 to Player 8 (Pink) . Current gold
Player - Add 65 to Player 9 (Gray) . Current gold
Player - Add 65 to Player 10 (Light Blue) . Current gold
insane spawn
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Slave (Insane) for Neutral Hostile at (Random point in INsane_worker_spawn <gen>) facing Default building facing degrees
talk2
Events
Time - Elapsed game time is 28.00 seconds
Conditions
Actions
Game - Display to (All players) the text: -Tips*Do not Cross Mine field until it has been deactivated (6 minutes)* Read Quests if you need ingame assitance*Mining area is located to the south below the german HQ
talk 3
Events
Time - Elapsed game time is 54.00 seconds
Conditions
Actions
Game - Display to (All players) the text: -Tips *Jews use jewish market as often as possible*Jews cannot rebel for the first few minutes
talk 4
Events
Time - Elapsed game time is 17.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 10 (Light Blue) the text: -Your the Polish army , your mission is to reclaim warsaw by destroy the German HQ at the center , feel free to kill jews on your way =]
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn off blue_rebel <gen>
Trigger - Turn off green_rebel <gen>
Trigger - Turn off orange_rebel <gen>
Trigger - Turn off pink_rebel <gen>
Trigger - Turn off purple_rebel <gen>
Trigger - Turn off teal_rebel <gen>
Trigger - Turn off yellow_rebel <gen>
talk 5
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Game - Display to (All players) the text: The Soviets have allied the Polish
Player - Make Player 9 (Gray) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 9 (Gray) as an Ally with shared vision
off polish timer
Events
Time - Elapsed game time is 269.00 seconds
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
CHamber blue
Events
Player - Player 1 (Red) types a chat message containing -Gas Blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Jewish Slave 0232 <gen> instantly to (Random point in Gas_Chamber <gen>)
Unit - Kill Jewish Slave 0232 <gen>
CHamber teal
Events
Player - Player 1 (Red) types a chat message containing -Gas teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Jewish Slave 0236 <gen> instantly to (Random point in Gas_Chamber <gen>)
Unit - Kill Jewish Slave 0236 <gen>
Chamber purple
Events
Player - Player 1 (Red) types a chat message containing -Gas Purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Jewish Slave 0237 <gen> instantly to (Random point in Gas_Chamber <gen>)
Unit - Kill Jewish Slave 0237 <gen>
Chamber orange
Events
Player - Player 1 (Red) types a chat message containing -Gas orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Jewish Slave 0238 <gen> instantly to (Random point in Gas_Chamber <gen>)
Unit - Kill Jewish Slave 0238 <gen>
Chamber pink
Events
Player - Player 1 (Red) types a chat message containing -gas pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Jewish Slave 0234 <gen> instantly to (Random point in Gas_Chamber <gen>)
Unit - Kill Jewish Slave 0234 <gen>
Chamber green
Events
Player - Player 1 (Red) types a chat message containing -Gas green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Jewish Slave 0233 <gen> instantly to (Random point in Gas_Chamber <gen>)
Unit - Kill Jewish Slave 0233 <gen>
Chamber yellow
Events
Player - Player 1 (Red) types a chat message containing -gas yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Jewish Slave 0235 <gen> instantly to (Random point in Gas_Chamber <gen>)
Unit - Kill Jewish Slave 0235 <gen>
entrance
Events
Unit - A unit enters Entrance_to_gas_Chamber <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Gas_Chamber <gen>) , facing Default building facing degrees
Kill
Events
Unit - A unit enters Gas_Chamber <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Game - Display to (All players) the text: Germans have decided to sent an unlucky jew to the gas chamber , or maybe some idiot walked into it by accident
Allies
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Ally
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 9 (Gray) as an Ally with shared vision
Allies 2
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 8 (Pink) as an Ally with shared vision
Mine kills
Events
Unit - A unit enters Mine_Feild_1 <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Mine kills2
Events
Unit - A unit enters Mien_feild_2 <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Color Changes
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Change color of Player 1 (Red) to Maroon , Changing color of existing units
Player - Change color of Player 9 (Gray) to Gray , Changing color of existing units
Player - Change color of Player 10 (Light Blue) to Brown , Changing color of existing units
Player - Set name of Player 1 (Red) to German Forces
Player - Set name of Player 9 (Gray) to Soviet Forces
Player - Set name of Player 2 (Blue) to Jew
Player - Set name of Player 4 (Purple) to Jew
Player - Set name of Player 5 (Yellow) to Jew
Player - Set name of Player 6 (Orange) to Jew
Player - Set name of Player 7 (Green) to Jew
Player - Set name of Player 8 (Pink) to Jew
Player - Set name of Player 10 (Light Blue) to Polish Forces
Player - Set name of Player 3 (Teal) to Jew
Mine field off
Events
Time - Elapsed game time is 379.00 seconds
Conditions
Actions
Trigger - Turn off Mine_kills <gen>
Trigger - Turn off Mine_kills2 <gen>
Game - Display to (All players) the text: The Mine feilds have been deactivatedyou now may cross safely
blue rebel
Events
Player - Player 2 (Blue) types a chat message containing -rebel (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 6 . Slave (Insane) for Player 2 (Blue) at (Center of Rebellion_blue <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy with shared vision
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy with shared vision
Trigger - Turn off CHamber_blue <gen>
Game - Display to (All players) the text: A REBELLION!!!!!
Player - Make Player 2 (Blue) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Ally with shared vision
teal rebel
Events
Player - Player 3 (Teal) types a chat message containing -rebel (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 6 . Slave (Insane) for Player 3 (Teal) at (Center of Rebellionpurp <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Enemy
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Enemy with shared vision
Trigger - Turn off CHamber_teal <gen>
Game - Display to (All players) the text: A REBELLION!!!
Player - Make Player 3 (Teal) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 3 (Teal) as an Ally with shared vision
purple rebel
Events
Player - Player 4 (Purple) types a chat message containing -rebel (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 6 . Slave (Insane) for Player 4 (Purple) at (Center of RebellionOJ <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Enemy
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Enemy with shared vision
Trigger - Turn off Chamber_purple <gen>
Game - Display to (All players) the text: A REBELLION!!!!
Player - Make Player 4 (Purple) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 4 (Purple) as an Ally with shared vision
yellow rebel
Events
Player - Player 5 (Yellow) types a chat message containing -rebel (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 6 . Slave (Insane) for Player 5 (Yellow) at (Center of Rebellionyellow <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Enemy
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Enemy with shared vision
Trigger - Turn off Chamber_yellow <gen>
Game - Display to (All players) the text: A REBELLION!!!!
Player - Make Player 5 (Yellow) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 5 (Yellow) as an Ally with shared vision
orange rebel
Events
Player - Player 6 (Orange) types a chat message containing -rebel (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 6 . Slave (Insane) for Player 6 (Orange) at (Center of RebellionGRN <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Enemy
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Enemy with shared vision
Trigger - Turn off Chamber_orange <gen>
Game - Display to (All players) the text: A REBELLION!!!!!!!!!!!!
Player - Make Player 6 (Orange) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 6 (Orange) as an Ally with shared vision
green rebel
Events
Player - Player 7 (Green) types a chat message containing -rebel (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 6 . Slave (Insane) for Player 7 (Green) at (Center of green_rebellion <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Player - Make Player 7 (Green) treat Player 1 (Red) as an Enemy
Player - Make Player 1 (Red) treat Player 7 (Green) as an Enemy with shared vision
Trigger - Turn off Chamber_green <gen>
Game - Display to (All players) the text: A REBELLION!!!!
Player - Make Player 7 (Green) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 7 (Green) as an Ally with shared vision
pink rebel
Events
Player - Player 8 (Pink) types a chat message containing -rebel (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 6 . Slave (Insane) for Player 8 (Pink) at (Center of Rebellion_Teal <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Player - Make Player 8 (Pink) treat Player 1 (Red) as an Enemy
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Enemy with shared vision
Trigger - Turn off Chamber_pink <gen>
Game - Display to (All players) the text: A REBELLION!!!!!
Player - Make Player 8 (Pink) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 8 (Pink) as an Ally with shared vision
message to soviets
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Game - Display to Player Group - Player 9 (Gray) the text: Your Are the Soviet Union your object is to defeat The German HQ and free the slaves, Capture this outpost and wait until the mine field is deactivated before you seige warsaw
Jewish mine timer
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Tips-All Jews have the ability to now rebel by typing -rebel , german how did you treat your jews ?
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 80.00 seconds
Sound - Play PH1 <gen>
Trigger - Turn on blue_rebel <gen>
Trigger - Turn on green_rebel <gen>
Trigger - Turn on orange_rebel <gen>
Trigger - Turn on pink_rebel <gen>
Trigger - Turn on purple_rebel <gen>
Trigger - Turn on teal_rebel <gen>
Trigger - Turn on yellow_rebel <gen>
mine timer
Events
Time - Elapsed game time is 301.00 seconds
Conditions
Actions
Countdown Timer - Create a timer window for (Last started timer) with title Mines Deactivated
Untitled Trigger 001
Events
Time - Elapsed game time is 200.00 seconds
Conditions
Actions
Trigger - Turn off Spawn_2 <gen>
Trigger - Turn off insane_spawn <gen>
respaen
Events
Unit - Jewish Slave 0232 <gen> Dies
Conditions
Actions
Unit - Create 1 . (Unit-type of Jewish Slave 0232 <gen>) for Player 2 (Blue) at (Center of Lockdown <gen>) facing Default building facing degrees
respawn2
Events
Unit - Jewish Slave 0236 <gen> Dies
Conditions
Actions
Unit - Create 1 . (Unit-type of (Triggering unit)) for Player 3 (Teal) at (Center of Lockdown <gen>) facing Default building facing degrees
respawn3
Events
Unit - Jewish Slave 0237 <gen> Dies
Conditions
Actions
Unit - Create 1 . (Unit-type of (Triggering unit)) for Player 4 (Purple) at (Center of Lockdown <gen>) facing Default building facing degrees
respawn4
Events
Unit - Jewish Slave 0235 <gen> Dies
Conditions
Actions
Unit - Create 1 . (Unit-type of (Triggering unit)) for Player 5 (Yellow) at (Center of Lockdown <gen>) facing Default building facing degrees
respawn5
Events
Unit - Jewish Slave 0238 <gen> Dies
Conditions
Actions
Unit - Create 1 . (Unit-type of (Triggering unit)) for Player 6 (Orange) at (Center of Lockdown <gen>) facing Default building facing degrees
respawn6
Events
Unit - Jewish Slave 0233 <gen> Dies
Conditions
Actions
Unit - Create 1 . (Unit-type of (Triggering unit)) for Player 7 (Green) at (Center of Lockdown <gen>) facing Default building facing degrees
respawn7
Events
Unit - Jewish Slave 0234 <gen> Dies
Conditions
Actions
Unit - Create 1 . (Unit-type of (Triggering unit)) for Player 8 (Pink) at (Center of Lockdown <gen>) facing Default building facing degrees
open cell
Events
Player - Player 1 (Red) types a chat message containing -Release (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Kill Holding Cell 2667 <gen>
Destructible - Kill Cell Gate 1141 <gen>
Close Cell
Events
Player - Player 1 (Red) types a chat message containing -Secure (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Resurrect Holding Cell 2667 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Cell Gate 1141 <gen> with (Max life of (Last created destructible)) life and Show birth animation
base destroyed
Events
Unit - Head Quaters 0162 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: You Failed to defend Warsaw , Hitler will surely have your head
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
transportation
Events
Unit - A unit enters entrance_in <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Entrance <gen>)
Trans 2
Events
Unit - A unit enters Exit_in <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of exit <gen>)
jew remains
Events
Unit - A unit Dies
Conditions
Actions
Unit - Create a permanent Skeletal Slave (Insane) corpse for Neutral Extra at (Position of (Triggering unit)) facing (Random angle) degrees
German imperials
Events
Unit - Head Quaters 0162 <gen> Begins research
Conditions
Actions
Game - Display to (All players) the text: The German HQ sent a transmission indicating the need for the Deutsches Heer or Imperial Army, The HQ must be destroyed before they arrive (5 minutes)
German real victory
Events
Unit - General 0204 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
German army
Events
Unit - Head Quaters 0162 <gen> Finishes research
Conditions
Actions
Unit - Create 48 . SS Guard for Player 1 (Red) at (Center of Deutsches_Heer <gen>) facing Default building facing degrees
Game - Display to (All players) the text: The Deutsches Heer has Arrived
Unit - Create 1 . German General for Player 1 (Red) at (Center of Deutsches_Heer <gen>) facing Default building facing degrees
soviet defeat
Events
Unit - General 0204 <gen> Dies
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: Defeat! without your General you will never capture warsaw
Polish defeat
Events
Unit - General 0267 <gen> Dies
Conditions
Actions
Game - Defeat Player 10 (Light Blue) with the message: Defeat! without your general you will never capture warsaw
fall back
Events
Unit - A unit enters fall_b1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of fall_b_2 <gen>)
Unit - Make (Triggering unit) Invulnerable
fall back 2
Events
Unit - A unit enters fall_b4 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of fall_b5 <gen>)
Unit - Make (Triggering unit) Vulnerable
Sound
Events
Time - Elapsed game time is 700.00 seconds
Conditions
Actions
Sound - Play War2IntroMusic <gen>
german leave
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Germans have surrendered and left the game
boom
Events
Destructible - A destructible within Mine_Feild_1 <gen> dies
Conditions
Actions
Unit - Explode (Triggering unit) .
Invul cell
Events
Unit - A unit enters Lockdown <gen>
Conditions
Actions
Unit - Make (Triggering unit) Invulnerable
boom 2
Events
Destructible - A destructible within Mien_feild_2 <gen> dies
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