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Triggers
Warriors of the world.w3x
Variables
Warriors of the World
Intro
Part 1
Part 2
Drumming
Singers
Fireworks
Ending to lazy to implement in other trigger
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Group001
group
No
Group002
group
No
Intro
Events
Map initialization
Conditions
Actions
Sound - Play Manowar___Warriors_Of_The_World_United <gen>
Sound - Play Manowar - Warriors Of The World United.mp3 (Unexpected type: 'musictheme') .
Environment - Set sky to Lordaeron Summer Sky
Game - Set the time of day to 23.00
Game - Set time of day speed to 0.00 % of the default speed
Camera - . Apply . gg_cam_Public for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Game - Display to (All players) the text: robinremue presents
Wait 1.50 seconds
Game - Display to (All players) the text: "WARRIORS OF THE WORLD"
Wait 2 seconds
Game - Display to (All players) the text: Music: "Warriors of the World United" by "Manowar"
Wait 1.00 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Trigger - Run Part_1 <gen> (ignoring conditions)
Part 1
Events
Conditions
Actions
Set Variable Set Group002 = (Units of type Brigand)
Set Variable Set Group001 = (Units in Rect_000 <gen> matching (((Unit-type of (Matching unit)) Not equal to Jailor Kassan) and (((Unit-type of (Matching unit)) Not equal to Paladin) and ((Unit-type of (Matching unit)) Not equal to Brigand))))
Unit Group - Pick every unit in (Units in Rect_000 <gen>) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) face Blood Mage 0176 <gen> over 1.10 seconds
Trigger - Run Part_2 <gen> (ignoring conditions)
Unit - Order Blood Mage 0001 <gen> to Move To . (Center of Rect_005 <gen>)
Wait 0.50 seconds
Unit - Order Blood Mage 0176 <gen> to Move To . (Center of Rect_004 <gen>)
Wait 10.00 seconds
Camera - . Apply . gg_cam_LCorner for Player 1 (Red) over 5.00 seconds
Wait 10.00 seconds
Camera - . Apply . gg_cam_Guitar for Player 1 (Red) over 2.00 seconds
Wait 20.00 seconds
Camera - . Apply . gg_cam_Vocals for Player 1 (Red) over 2.00 seconds
Wait 20.00 seconds
Camera - . Apply . gg_cam_Drummer for Player 1 (Red) over 2.00 seconds
Wait 20.00 seconds
Camera - . Apply . gg_cam_Main_Stage for Player 1 (Red) over 2.00 seconds
Wait 20.00 seconds
Camera - . Apply . gg_cam_Mainstage_further for Player 1 (Red) over 2.00 seconds
Wait 30.00 seconds
Special Effect - Create a special effect at (Center of Rect_001 <gen>) using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
Special Effect - Create a special effect at (Center of Rect_002 <gen>) using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
Special Effect - Create a special effect at (Center of Rect_003 <gen>) using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
Wait 1.45 seconds
Trigger - Turn on Fireworks <gen>
Wait 83.55 seconds
Unit Group - Pick every unit in (Units in Rect_000 <gen>) and do (Actions)
Loop - Actions
Animation - Play (Picked unit) 's WESTRING_ANIMATION_STAND animation
Animation - Play Blood Mage 0176 <gen> 's WESTRING_ANIMATION_STAND animation
Animation - Play Blood Mage 0001 <gen> 's WESTRING_ANIMATION_STAND animation
Trigger - Turn off Drumming <gen>
Animation - Play Archmage 0252 <gen> 's WESTRING_ANIMATION_STAND animation
Animation - Play Archmage 0251 <gen> 's WESTRING_ANIMATION_STAND animation
Animation - Play Archmage 0250 <gen> 's WESTRING_ANIMATION_STAND animation
Wait 39.00 seconds
Unit Group - Pick every unit in (Units in Rect_000 <gen>) and do (Actions)
Loop - Actions
Animation - Play (Picked unit) 's WESTRING_ANIMATION_STANDVICTORY animation
Animation - Play Blood Mage 0176 <gen> 's WESTRING_ANIMATION_SPELL animation
Animation - Play Blood Mage 0001 <gen> 's WESTRING_ANIMATION_SPELL animation
Trigger - Turn on Drumming <gen>
Animation - Play Archmage 0252 <gen> 's WESTRING_ANIMATION_STANDVICTORY animation
Animation - Play Archmage 0251 <gen> 's WESTRING_ANIMATION_STANDVICTORY animation
Animation - Play Archmage 0250 <gen> 's WESTRING_ANIMATION_STANDVICTORY animation
Wait 0.50 seconds
Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Heavy)
Environment - Turn (Last created weather effect) On
Trigger - Turn on Singers <gen>
Lightning - Create a Chain Lightning - Primary lightning effect from source (Center of Rect_007 <gen>) to target (Center of Rect_008 <gen>)
Special Effect - Create a special effect at (Center of Rect_007 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Rect_008 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 10.00 seconds
Camera - . Apply . gg_cam_Vocals for Player 1 (Red) over 2.00 seconds
Wait 15.00 seconds
Camera - . Apply . gg_cam_Mainstage_further for Player 1 (Red) over 5.00 seconds
Part 2
Events
Unit - A unit enters Rect_004 <gen>
Conditions
(Entering unit) Equal to Blood Mage 0176 <gen>
Actions
Unit - Make Blood Mage 0176 <gen> face 180.00 over 1.00 seconds
Unit Group - Pick every unit in (Units in Rect_000 <gen>) and do (Actions)
Loop - Actions
Animation - Play (Picked unit) 's WESTRING_ANIMATION_STANDVICTORY animation
Animation - Play Blood Mage 0176 <gen> 's WESTRING_ANIMATION_SPELL animation
Animation - Play Blood Mage 0001 <gen> 's WESTRING_ANIMATION_SPELL animation
Animation - Play Archmage 0252 <gen> 's WESTRING_ANIMATION_STANDVICTORY animation
Animation - Play Archmage 0251 <gen> 's WESTRING_ANIMATION_STANDVICTORY animation
Animation - Play Archmage 0250 <gen> 's WESTRING_ANIMATION_STANDVICTORY animation
Drumming
Events
Time - Every 0.70 seconds of game time
Conditions
Actions
Animation - Play Jailor Kassan 0064 <gen> 's WESTRING_ANIMATION_ATTACK animation
Singers
Events
Time - Every 1.50 seconds of game time
Conditions
Actions
Animation - Play Blood Mage 0176 <gen> 's WESTRING_ANIMATION_SPELL animation
Animation - Play Blood Mage 0001 <gen> 's WESTRING_ANIMATION_SPELL animation
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blood Mage 0001 <gen> using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blood Mage 0176 <gen> using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Fireworks
Events
Time - Every 1.50 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of Rect_001 <gen>) using Abilities\Spells\Human\Flare\FlareCaster.mdl
Special Effect - Create a special effect at (Center of Rect_002 <gen>) using Abilities\Spells\Human\Flare\FlareCaster.mdl
Special Effect - Create a special effect at (Center of Rect_003 <gen>) using Abilities\Spells\Human\Flare\FlareCaster.mdl
Ending to lazy to implement in other trigger
Events
Time - Elapsed game time is 500.00 seconds
Conditions
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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